Opcode.eXe link said:CameraXAngle:
0xB6F258 size 4(float)
CameraYAngle
add 0x4 to 0xB6F258
#include <math.h>
float GetCameraXAngle()
{
return atan2(*(float*)0x00B6F104, *(float*)0x00B6F108);
}
float GetCameraZAngle()
{
return(*(float*)0x00B6F248;
}