CLEO Help Can u help me guys?

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ha.sh

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How to fix this script? The "/ snow" command continues to spam when the Player Spawned. I have put end_custom_thread at the end, but this mod will no longer work when use Reconnect.cs
I made this mod for /snow automatically when the player spawned.

Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
thread "SIX"
wait 500

:SIX_22
wait 0
if
   SAMP.IsLocalPlayerSpawned
else_jump @SIX_22
wait 3500
say "/snow"
wait 500
 

Krc

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Code:
{$CLEO .cs}
0000: NOP
REPEAT
Wait 0
Until 0AFA: is_samp_structures_available
0@ = TRUE

While True
Wait 0
If and
0B61: samp is_local_player_spawned
0@ == TRUE
Then
wait 1000
say "/snow"
0@ = FALSE
end
END
 

ha.sh

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Code:
{$CLEO .cs}
0000: NOP
REPEAT
Wait 0
Until 0AFA: is_samp_structures_available
0@ = TRUE

While True
Wait 0
If and
0B61: samp is_local_player_spawned
0@ == TRUE
Then
wait 1000
say "/snow"
0@ = FALSE
end
END
It works. but, i still can't use that /automatically snow/ when reconnecting the server with Reconnect.cs
 

Krc

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Location
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It works. but, i still can't use that /automatically snow/ when reconnecting the server with Reconnect.cs
Code:
{$CLEO .cs}
0000: NOP
REPEAT
Wait 0
Until 0AFA: is_samp_structures_available
0@ = TRUE

While True
Wait 0
If and
0B61: samp is_local_player_spawned
0@ == TRUE
Then
wait 1000
say "/snow"
0@ = FALSE
end
If and
0B61: samp is_local_player_spawned
0@ == FALSE
Then
else
0@ = TRUE
end
END
 

ha.sh

Active member
Joined
Nov 14, 2018
Messages
66
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Code:
{$CLEO .cs}
0000: NOP
REPEAT
Wait 0
Until 0AFA: is_samp_structures_available
0@ = TRUE

While True
Wait 0
If and
0B61: samp is_local_player_spawned
0@ == TRUE
Then
wait 1000
say "/snow"
0@ = FALSE
end
If and
0B61: samp is_local_player_spawned
0@ == FALSE
Then
else
0@ = TRUE
end
END
Thanks man, its work.
 
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