CLEO Help cleo cheat

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Domantas

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change this and make it on/off version, because now i have to hold L to active it. its tankmode.
 

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  • tankmode.cs
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Domantas

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Domantas said:
change this and make it on/off version, because now i have to hold L to active it. its tankmode.

i thought maybe there's someone who is chilling and dont have what to do and could edit this for me


or give me any idea how to change it
 

RyanCollier

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Just edit it ! Ez man ?
Active: F5
Deactive: F10
Download: Attachments
 

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  • tankmode.cs
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Domantas

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iVilux said:
Visų pirma reiktų išmokti anglų kalbą.

Ką padarysi kai nesurandu pagalbos rašydamas Lietuviškai, o anglų kalba sekasi ne per geriausiai todėl nereikia manes dėl to smerkt


RyanCollier said:
Just edit it ! Ez man ?
Active: F5
Deactive: F10
Download: Attachments

thank you very much!! i really appreciate that.
 

_C1ph3r_

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RyanCollier said:
Just edit it ! Ez man ?
Active: F5
Deactive: F10
Download: Attachments

Why don't u provide the code and the tutorial to add active/deactive buttons so they could understand it easier and they could do it by themselves !
 

RyanCollier

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_C1ph3r_ said:
RyanCollier said:
Just edit it ! Ez man ?
Active: F5
Deactive: F10
Download: Attachments

Why don't u provide the code and the tutorial to add active/deactive buttons so they could understand it easier and they could do it by themselves !
Here you go !
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "CLEO : Tank Mode" 
0662: printstring "gcode: acheats.ru : blasthack.net" 
thread "tankmode" 

:tankmode_84
wait 0 
if and
   Actor.Driving($PLAYER_ACTOR)
0AB0:   key_pressed 116
else_jump @tankmode_324 
0ACD: show_text_highpriority "~B~TankMode : ~G~Successfully Actived!" time 100
30@ = Actor.CurrentCar($PLAYER_ACTOR)
01EC: make_car 30@ very_heavy 1 
053F: set_car 30@ tires_vulnerability 0 
03F5: set_car 30@ apply_damage_rules 0 
Car.SetImmunities(30@, 1, 1, 1, 1, 1)
0A8C: write_memory 9867620 size 1 value 1 virtual_protect 0 
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
08C6: set_actor $PLAYER_ACTOR stay_on_bike 1 
Actor.StorePos($PLAYER_ACTOR, 28@, 27@, 26@)
if 
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 10.0 find_next 0 pass_wrecked 0 //IF and SET 
else_jump @tankmode_324 
if 
803B:   not  29@ == 30@ // (int) 
else_jump @tankmode_261 
099A: set_car 29@ collision_detection 0 

:tankmode_261
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 10.0 find_next 1 pass_wrecked 0 //IF and SET 
else_jump @tankmode_324 
if 
803B:   not  29@ == 30@ // (int) 
else_jump @tankmode_317 
099A: set_car 29@ collision_detection 0 

:tankmode_317
jump @tankmode_261 

:tankmode_324
if and
0AB0:   key_pressed 121
056D:   actor $PLAYER_ACTOR defined 
else_jump @tankmode_576 
if 
   Actor.Driving($PLAYER_ACTOR)
else_jump @tankmode_439 
0ACD: show_text_highpriority "~B~TankMode : ~G~Totally Deactived!" time 100
30@ = Actor.CurrentCar($PLAYER_ACTOR)
01EC: make_car 30@ very_heavy 0 
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
053F: set_car 30@ tires_vulnerability 1 
08C6: set_actor $PLAYER_ACTOR stay_on_bike 0 
03F5: set_car 30@ apply_damage_rules 1 
Car.SetImmunities(30@, 0, 0, 0, 0, 0)
0A8C: write_memory 9867620 size 1 value 0 virtual_protect 0 

:tankmode_439
Actor.StorePos($PLAYER_ACTOR, 28@, 27@, 26@)
if 
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 150.0 find_next 0 pass_wrecked 0 //IF and SET 
else_jump @tankmode_576 
if 
803B:   not  29@ == 30@ // (int) 
else_jump @tankmode_513 
099A: set_car 29@ collision_detection 1 

:tankmode_513
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 150.0 find_next 1 pass_wrecked 0 //IF and SET 
else_jump @tankmode_576 
if 
803B:   not  29@ == 30@ // (int) 
else_jump @tankmode_569 
099A: set_car 29@ collision_detection 1 

:tankmode_569
jump @tankmode_513 

:tankmode_576
jump @tankmode_84
 

_C1ph3r_

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RyanCollier said:
_C1ph3r_ said:
RyanCollier said:
Just edit it ! Ez man ?
Active: F5
Deactive: F10
Download: Attachments

Why don't u provide the code and the tutorial to add active/deactive buttons so they could understand it easier and they could do it by themselves !
Here you go !
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "CLEO : Tank Mode" 
0662: printstring "gcode: acheats.ru : blasthack.net" 
thread "tankmode" 

:tankmode_84
wait 0 
if and
   Actor.Driving($PLAYER_ACTOR)
0AB0:   key_pressed 116
else_jump @tankmode_324 
0ACD: show_text_highpriority "~B~TankMode : ~G~Successfully Actived!" time 100
30@ = Actor.CurrentCar($PLAYER_ACTOR)
01EC: make_car 30@ very_heavy 1 
053F: set_car 30@ tires_vulnerability 0 
03F5: set_car 30@ apply_damage_rules 0 
Car.SetImmunities(30@, 1, 1, 1, 1, 1)
0A8C: write_memory 9867620 size 1 value 1 virtual_protect 0 
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
08C6: set_actor $PLAYER_ACTOR stay_on_bike 1 
Actor.StorePos($PLAYER_ACTOR, 28@, 27@, 26@)
if 
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 10.0 find_next 0 pass_wrecked 0 //IF and SET 
else_jump @tankmode_324 
if 
803B:   not  29@ == 30@ // (int) 
else_jump @tankmode_261 
099A: set_car 29@ collision_detection 0 

:tankmode_261
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 10.0 find_next 1 pass_wrecked 0 //IF and SET 
else_jump @tankmode_324 
if 
803B:   not  29@ == 30@ // (int) 
else_jump @tankmode_317 
099A: set_car 29@ collision_detection 0 

:tankmode_317
jump @tankmode_261 

:tankmode_324
if and
0AB0:   key_pressed 121
056D:   actor $PLAYER_ACTOR defined 
else_jump @tankmode_576 
if 
   Actor.Driving($PLAYER_ACTOR)
else_jump @tankmode_439 
0ACD: show_text_highpriority "~B~TankMode : ~G~Totally Deactived!" time 100
30@ = Actor.CurrentCar($PLAYER_ACTOR)
01EC: make_car 30@ very_heavy 0 
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
053F: set_car 30@ tires_vulnerability 1 
08C6: set_actor $PLAYER_ACTOR stay_on_bike 0 
03F5: set_car 30@ apply_damage_rules 1 
Car.SetImmunities(30@, 0, 0, 0, 0, 0)
0A8C: write_memory 9867620 size 1 value 0 virtual_protect 0 

:tankmode_439
Actor.StorePos($PLAYER_ACTOR, 28@, 27@, 26@)
if 
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 150.0 find_next 0 pass_wrecked 0 //IF and SET 
else_jump @tankmode_576 
if 
803B:   not  29@ == 30@ // (int) 
else_jump @tankmode_513 
099A: set_car 29@ collision_detection 1 

:tankmode_513
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 150.0 find_next 1 pass_wrecked 0 //IF and SET 
else_jump @tankmode_576 
if 
803B:   not  29@ == 30@ // (int) 
else_jump @tankmode_569 
099A: set_car 29@ collision_detection 1 

:tankmode_569
jump @tankmode_513 

:tankmode_576
jump @tankmode_84
Nice man, going to release one
 

_C1ph3r_

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Domantas said:
RyanCollier said:
Domantas said:
RyanCollier said:
Just edit it ! Ez man ?
Active: F5
Deactive: F10
Download: Attachments

car is immortal now :D
Does it work ? Do u feel okay with it ?

it does work but car is indestructible now, before your edit it was normal.
I've read the source code and edited it for you. 
Now the car is normal !
 

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  • Domantas.cs
    20.5 KB · Views: 22
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