CLEO Help detect if playerID disconnect

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noobish

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what is the opcode to detect if playerID 0-30 disconnects?
 

Parazitas

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So simple , yes?

[shcode=cpp]
{$CLEO .cs}
0000:


REPEAT
   WAIT 0
UNTIL 0AFA:  SAMP_IS_READY

WHILE TRUE
   WAIT 0
   
IF 0B61:  samp is_local_player_spawned
THEN /// Nr 1  
   for 0@ = 0 to 30  /// Nr 2
   IF 0B23:  samp is_player_connected 0@
   THEN /// Nr 3
   
   ELSE
       0B36: samp 1@ = get_player_nickname 0@
       printf "Fuck %s Disconnected !" time 1500 1@   /// See only you..
   END /// END Nr 1
END /// END Nr 2
END /// END Nr 3
   
END /// END WHILE TRUE
[/shcode]
 
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