// This file was decompiled using SASCM.INI published by GTAG (
http://gtag.gtagaming.com/opcode-database ) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread 'COASTE'
0ACD: show_text_highpriority "~W~|SCRIPTS BY ~R~HYPERMUV ~W~AND ~R~MISTER_GONWIK~W~|" time 7000
:COASTE_72
wait 0
if and
0AB0: key_pressed 68
0AB0: key_pressed 82
else_jump @COASTE_72
0ACD: show_text_highpriority "~B~DEATH RESPAWN ~W~ON" time 2000
wait 500
:COASTE_129
wait 0
if or
8AB0: not key_pressed 68
8AB0: not key_pressed 82
else_jump @COASTE_282
Actor.StorePos($PLAYER_ACTOR, 11@, 12@, 13@)
25@ = Actor.Angle($PLAYER_ACTOR)
if
Actor.Dead($PLAYER_ACTOR)
else_jump @COASTE_129
jump @COASTE_197
:COASTE_197
wait 0
if or
8AB0: not key_pressed 68
8AB0: not key_pressed 82
else_jump @COASTE_282
Actor.Health($PLAYER_ACTOR) = 100
if
not Actor.Dead($PLAYER_ACTOR)
else_jump @COASTE_197
wait 500
Actor.PutAt($PLAYER_ACTOR, 11@, 12@, 13@)
Actor.Angle($PLAYER_ACTOR) = 25@
wait 500
jump @COASTE_129
:COASTE_282
0ACD: show_text_highpriority "~R~DEATH RESPAWN ~W~OFF" time 2000
wait 500
jump @COASTE_72