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CLEO related
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Parazitas

God
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Jan 2, 2017
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How fix it?
Textdraw blinking and is very long , not like normal..

@monday
@supahdupahnubah
@springfield
@Opcode.eXe
etc...

Full Code
Code:
{$CLEO .cs}

0000: NOP

WAIT 10000

WHILE TRUE
    WAIT 0
  
IF
056D:   actor $PLAYER_ACTOR defined
THEN
WAIT 0
// GET ALL STREAMED PEDS 
0A8D: 29@ = read_memory 0xB74490 size 4 virtual_protect 0
000A: 29@ += 0x4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
FOR 30@ = 0 to 35584 step 0x100
    0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
    000A: 29@ += 0x1
    IF AND
        0029:  31@ >= 0x00
        001B:  0x80 > 31@
    THEN
        005A: 31@ += 30@
            IF AND
            803B:   31@ == $PLAYER_ACTOR  // (int)
            056D:   actor 31@ defined
            THEN
                IF
                8118:   actor $PLAYER_ACTOR dead
                THEN
                    0AB1: call_scm_func @GET_BONE_POS 2 FROM_ACTOR 31@ BONE 6 _STORE_TO 0@ 1@ 2@  // HEAD
                    0AB1: call_scm_func @getScreenXYFrom3DCoords 3 3D_coords_X 0@ Y 1@ Z 2@ store_screen_X_to 3@ Y_to 4@
                    0226: 5@ = actor 31@ health
                    0093: 5@ = integer 5@ to_float
                    03F0: enable_text_draw 1
                    0AB1: call_scm_func @drawBar 6 coords_X 3@ coords_Y 4@ value 5@ size X 40.0 Y 4.0 thickness 2.0
                END
            END
        END
    END
END

END  
            
:getScreenXYFrom3DCoords
0AC7: 14@ = var 0@ offset
0AC7: 15@ = var 3@ offset
0AC7: 16@ = var 6@ offset
0AC7: 17@ = var 9@ offset
0AA5: call 0x70CE30 num_params 6 pop 6 {18@ 18@} 0 0 17@ 16@ 15@ 14@
0007: 12@ = 640.0
0007: 13@ = 448.0
0A8D: 14@ = read_memory 0xC17044 size 4 virtual_protect 0
0A8D: 15@ = read_memory 0xC17048 size 4 virtual_protect 0
0093: 14@ = integer 14@ to_float
0093: 15@ = integer 15@ to_float
0073: 12@ /= 14@
0073: 13@ /= 15@
006B: 3@ *= 12@
006B: 4@ *= 13@
0AB2: ret 2 3@ 4@

:drawBar
13@ = 100.0
0073: 13@ /= 3@ // (float)
0073: 2@ /= 13@ // (float)
0087: 11@ = 3@ // (float)
0087: 12@ = 4@ // (float)
005B: 11@ += 5@  // (float)
005B: 12@ += 5@  // (float) 
038E: draw_box_position 0@ 1@ size 11@ 12@ RGBA 0 0 0 255
038E: draw_box_position 0@ 1@ size 3@ 4@ RGBA 100 0 0 255
0087: 10@ = 2@ // (float)
0017: 10@ /= 2.0
0017: 3@ /= 2.0
005B: 0@ += 10@  // (float)
0063: 0@ -= 3@  // (float)
038E: draw_box_position 0@ 1@ size 2@ 4@ RGBA 255 0 0 255
0AB2: ret 0

:GET_BONE_POS
0085: 10@ = 0@ // (int)
0085: 15@ = 1@ // (int)
1@ = 0.0 // X offset
2@ = 0.0 // Y offset {THX TO: WESSER}
3@ = 0.0 // Z offset
0A96: 0@ = actor 10@ struct
0AC7: 4@ = var 1@ offset
0AA6: call_method 0x5E01C0 struct 0@ num_params 3 pop 0 bIncludeAnim 1 iBoneID 15@ vOffset 4@ // CPed__getBonePositionWithOffset
0AB2: retn 3 1@ 2@ 3@
 
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