CLEO Help Help.

CLEO related
Status
Not open for further replies.

Gorkem

Active member
Joined
Aug 9, 2014
Messages
59
Reaction score
0
Someone Can Help me That Edit For Micro Smg ?

Code:
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
thread 'SCROLL' 
10@ = 200 

:SCROLL_21
wait 100 
   Player.Defined($PLAYER_ACTOR)
jf @SCROLL_21 

:SCROLL_37
wait 0 
if and
0AB0:   key_pressed 49 
0AB0:   key_pressed 50 
jf @SCROLL_635 
wait 200 
if and
0AB0:   key_pressed 49 
0AB0:   key_pressed 50 
jf @SCROLL_164 
wait 100 
018C: play_sound 1052 at 0.0 0.0 0.0 
wait 100 
018C: play_sound 1053 at 0.0 0.0 0.0 
wait 200 
018C: play_sound 1054 at 0.0 0.0 0.0 
jump @SCROLL_628 

:SCROLL_164
wait 10 
if and
0AB0:   key_pressed 49 
0AB0:   key_pressed 50 
jf @SCROLL_274 
wait 100 
018C: play_sound 1054 at 0.0 0.0 0.0 
wait 200 
018C: play_sound 1052 at 0.0 0.0 0.0 
wait 100 
018C: play_sound 1053 at 0.0 0.0 0.0 
jump @SCROLL_37 
jump @SCROLL_621 

:SCROLL_274
if and
0AB0:   key_pressed 49 
0AB0:   key_pressed 32 
jf @SCROLL_341 
wait 100 
if 
  10@ > 0 
jf @SCROLL_322 
10@ -= 100 

:SCROLL_322
01E4: show_text_1number_lowpriority GXT 'NUMBER' number 10@ time 1500 flag 1  // ~1~

:SCROLL_341
if and
0AB0:   key_pressed 50 
0AB0:   key_pressed 32 
jf @SCROLL_409 
wait 100 
if 
   not 10@ >= 2000 
jf @SCROLL_390 
10@ += 100 

:SCROLL_390
01E4: show_text_1number_lowpriority GXT 'NUMBER' number 10@ time 1500 flag 1  // ~1~

:SCROLL_409
   not Actor.HasWeapon($PLAYER_ACTOR, 26)
jf @SCROLL_435 
wait 1000 
jump @SCROLL_409 

:SCROLL_435
0A96: 16@ = actor $PLAYER_ACTOR struct 
0A96: 17@ = actor $PLAYER_ACTOR struct 
16@ += 1532 
17@ += 1536 
0A8D: 0@ = read_memory 16@ size 4 virtual_protect 0 
0A8D: 8@ = read_memory 17@ size 4 virtual_protect 0 
if and
02D8:   actor $PLAYER_ACTOR current_weapon == 26 
   not 0@ >= 3 
  8@ > 2 
jf @SCROLL_614 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 3 weapon 1@ ammo 2@ model 3@ 
if or
  1@ == 0 
   not 2@ >= 1 
jf @SCROLL_580 
04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 1 weapon 1@ ammo 2@ model 3@ 

:SCROLL_580
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 1@ 
wait 10@ 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 26 
jump @SCROLL_621 
jump @SCROLL_621 

:SCROLL_614
jump @SCROLL_621 

:SCROLL_621
jump @SCROLL_164 

:SCROLL_628
jump @SCROLL_646 

:SCROLL_635
wait 0 
jump @SCROLL_37 

:SCROLL_646
 
Status
Not open for further replies.
Top