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faggylie

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Hello, I want to make a CLEO / modification that allows me to activate NOP RemoveBuildingsForPlayer when I loose connection or am reconnecting to the server to prevent the crash caused by RemoveBuildingForPlayer removing the same building twice.

Thanks, any advice / snippets are greatly appreciated!
 

faggylie

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Can you make it into a usable .cs? I don't understand at all o_O I am very bad at CLEO, i'd be very grateful if u could do this for me and maybe also compile into .cs...  :imoverit:
 
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