CLEO Help How compile this?

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KingOfZion

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I opened this bloodclat script for editing and has not compile... :angry:

Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
thread "UGBASE.EU" 
wait 2000 
03F0: enable_text_draw 1 

:UGBASE.EU_24
wait 0 
1@ = 0 

:UGBASE.EU_35
if 
   SAMP.IsPlayerConnected(1@)
else_jump [member=22810]ugbase[/member].EU_77 
if 
2@ = SAMP.GetActorHandleByPlayerID(1@)
else_jump [member=22810]ugbase[/member].EU_77 
0@ += 1 

:UGBASE.EU_77
1@ += 1 
  1@ > 1000 
else_jump [member=22810]ugbase[/member].EU_35 
alloc 10@ 120 
format 10@ "Players: %d" 0@ 
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED333' 11@  
0AA5: call 7439872 num_params 2 pop 2 11@ 10@  
0342: set_text_draw_centered 1 
033F: set_text_draw_letter_size 0.3 1.0 
081C: draw_text_outline 1 RGBA 0 0 0 255 
0340: set_text_draw_RGBA 255 255 255 255 
033E: set_draw_text_position 100.0 426.0 GXT 'CRED333'  // Dawn Jamieson, Dennis Ostermaier,
free 10@ 
0@ = 0 
jump [member=22810]ugbase[/member].EU_24
to
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
thread "UGBASE.EU" 
wait 2000 
03F0: enable_text_draw 1 

:UGBASE.EU_24
wait 0 
1@ = 0 

:UGBASE.EU_35
if 
   SAMP.IsPlayerConnected(1@)
else_jump [member=22810]ugbase[/member].EU_77 
if 
2@ = SAMP.GetActorHandleByPlayerID(1@)
else_jump [member=22810]ugbase[/member].EU_77 
0@ += 1 

:UGBASE.EU_77
1@ += 1 
  1@ > 1000 
else_jump [member=22810]ugbase[/member].EU_35 
alloc 10@ 120 
format 10@ "Players: %d" 0@ 
0AA8: call_function_method 6946896 struct 12694336 num_params 1 pop 0 'CRED333' 11@  
0AA5: call 7439872 num_params 2 pop 2 11@ 10@  
0342: set_text_draw_centered 1 
033F: set_text_draw_letter_size 0.3 1.0 
081C: draw_text_outline 1 RGBA 0 0 0 255 
0340: set_text_draw_RGBA 255 255 255 255 
033E: set_draw_text_position 86.0 426.0 GXT 'CRED333'  // Dawn Jamieson, Dennis Ostermaier,
free 10@ 
0@ = 0 
jump [member=22810]ugbase[/member].EU_24
I edited only text position and shit...

Anyone, please? Thanks! :computer_guy:
 

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  • StreamPlayers.cs
    258 bytes · Views: 23
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Does it gives errors or what? "has not compile" is vague, have you clicked the compile button?
Code tags are fuckin' with the code, but maybe you can't compile it because of those labels name, remove the . from them.
ie;
@ugbase.eu_77 -> @ugbase_eu_77
 

KingOfZion

Well-known member
Joined
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Messages
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springfield link said:
Does it gives errors or what? "has not compile" is vague, have you clicked the compile button?
Code tags are fuckin' with the code, but maybe you can't compile it because of those labels name, remove the . from them.
ie;
[member=22810]ugbase[/member].eu_77 -> [member=22810]ugbase[/member]_eu_77
Yep yep, i try this, but compile change "format 10@ "Players: %d" 0@" to "format 10@ "PLAYERS: %D" 0@" and script not work.
 
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