How To Make a Animations Mod

[align=center]The tools you will need are:
Sanny Builder 3 - http://sannybuilder.com/
GTA Animation Manager - http://hotmist.ddo.jp/tool/animman/
IMG Tool 2.0 - http://www.thegtaplace.com/downloads/f552-img-tool-2-0
CLEO 3/4 LIBRARY - http://cleo.sannybuilder.com/



Part 1
First you will download CLEO 3/4 LIBRARY

LRxu5.png


To install it, just grab all files in the zip file and put them in the GTA: San Andreas folder

kaHh.png


Part 2
Before you view the animations in GTA Animation Manager, you must get a skin of a ped
To do that, open IMG Tool 2.0. When it opens, you will see a small browser. Click on File>Open
and go to GTA San Andreas>models and chose gta3.img
Now go to this site - http://wiki.sa-mp.com/wiki/Skins:All From here you will chose your skin.
When you have chosed one, copy the "Skin Model Name"


After that go back on IMG Tool with the opened gta3, click on Edit>Find, a serch thing will come up, paste the skin model name and serch.

pYO4V.png


You will have to find bfori.dff and bfori.txd
When you find bfori.dff, right click on it and extract to dekstop
then go to Edit and click Find Next until you find the txd file extract it to dekstop too

Part 3
Open GTA Animation Manager.
On the left side you will see Directory/Archive, from it... go to your GTA San Andreas/anim/ and chose anim.img

1qR0h.png


After that on the bar click Preview/Load model and find bfori.dff, chose it
Note: If the bones of ped show and you want to remove it go to Preview and unmark Show Bone

Part 4
Now to chose your animation.
You will see alot of ifp files under the anim.img, every ifp file contains animation/s
Double click on the ifp file you want and the anims will show up on the other browser and press ">" under the 3d box

kti4.png


Part 5
Now lets script!
Open Sanny Builder 3. Click on New List and paste this:

Code:
{$CLEO .cs}
0000: NOP 

:NONAME_2
wait 0 
04ED: load_animation "BEACH" 
if and
0AB0:   key_pressed 32  
   not Actor.Driving($PLAYER_ACTOR)
jf @NONAME_2 
wait 0 
0605: actor $PLAYER_ACTOR perform_animation_sequence "ParkSit_W_loop" IFP_file "BEACH" 4.0 loop 0 0 0 0 time 1 // versionA 
jump @NONAME_2
Ok, so the load_animation "here you put the IFP name".
Key_pressed (number) is button to press to start anim. You can see them here: http://www.indigorose.com/webhelp/ams50/Program_Reference/Misc/Virtual_Key_Codes.htm
And the perform_animation_sequence "Here you put the animation under the IFP file" IFP_file "IFP name again"
Finnaly you press on Compare + copy (number 3 on the screeenshot) and save it in the the CLEO folder.

kcYgX.png


Copy-pasted from: uifserver.net (the topic itself is gone, btw.)
 

TheZeRots

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Re: [TUT]How To Make a Animations Mod

Wow... this is actually great... good damn work, man!
 

Ben3759

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Re: [TUT]How To Make a Animations Mod

for the cleo script part can u make it so you can stop the animation
 

ThermaL

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Re: [TUT]How To Make a Animations Mod

To stop the animation use this:
0605: actor $PLAYER_ACTOR perform_animation_sequence "ParkSit_W_loop" IFP_file "BEACH" 4.0 loop 0 0 0 0 time 1
 

Simon98

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Re: [TUT]How To Make a Animations Mod

Nice TuT.
 

DzkAy

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Re: [TUT]How To Make a Animations Mod

i remebered that i saw it somewhere in uif forum ....
 

rottentwinkie

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Re: [TUT]How To Make a Animations Mod

i remebered that i saw it somewhere in uif forum ....

King Leonidas a.k.a [TSF]Coolboy are my friend in the UIF server, i already have a permission from him.
 

Ben3759

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Re: [TUT]How To Make a Animations Mod

TH3RM4L link said:
To stop the animation use this:
0605: actor $PLAYER_ACTOR perform_animation_sequence "ParkSit_W_loop" IFP_file "BEACH" 4.0 loop 0 0 0 0 time 1

Thanks TH3RM4L
 

Bagus_Rianto

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Re: [TUT]How To Make a Animations Mod

TH3RM4L link said:
To stop the animation use this:
0605: actor $PLAYER_ACTOR perform_animation_sequence "ParkSit_W_loop" IFP_file "BEACH" 4.0 loop 0 0 0 0 time 1
Good
 

lagat2203

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Re: [TUT]How To Make a Animations Mod

can you tell me a simple script for speeding up animations? like climbing wall etc..
 

MrJosue

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Re: [TUT]How To Make a Animations Mod

And as you can edit a animaion ?
 

Walkerliciouz

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Re: [TUT]How To Make a Animations Mod

This works on SAMP? Other players can see the anim?
 

rottentwinkie

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Re: [TUT]How To Make a Animations Mod

Walkerliciouz link said:
This works on SAMP? Other players can see the anim?

Yes, other players can see it.
I recommend you to use it at UIF.
 

Tg_

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Re: [TUT]How To Make a Animations Mod

Great work bro.
 
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