Help ID_BULLET_SYNC bones?

amoreamoreamore

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Hello everyone.
Is anyone know how to set bone ID correctly for bsGiveDamage.Write?
It usually looks like:
Code:
bsGiveDamage.Write((rand() % 7) + 3);
If I remove that, silent keeps working, so which bone is default? Probably random is default?
I realized that RPC has bone ID`s from 3 to 9. Tried to switch alternately every number, but cannot see the difference. Is there any datasheet to bone IDs? Which bone corresponds to which ID?
 

amoreamoreamore

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Could be useful for someone
Code:
bones: 5,8,7,6  = bsGiveDamage.Write((UINT32)9); 
bones: 4,2,1,3 = bsGiveDamage.Write((UINT32)3);
bones: 2,1 = bsGiveDamage.Write((UINT32)4);
bones: 3,4,3,5,3,3,2,3,6 = bsGiveDamage.Write((UINT32)5);
bones: 2,4,2,3,2,5,2,2,2,6  = bsGiveDamage.Write((UINT32)9);
bones: 4,3,4,4,4,2,4,1 = bsGiveDamage.Write((UINT32)7);
bones: 5,3,5,4,5,2,5,1 = bsGiveDamage.Write((UINT32)8);
 
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