amoreamoreamore
Active member
Hello everyone.
Is anyone know how to set bone ID correctly for bsGiveDamage.Write?
It usually looks like:
If I remove that, silent keeps working, so which bone is default? Probably random is default?
I realized that RPC has bone ID`s from 3 to 9. Tried to switch alternately every number, but cannot see the difference. Is there any datasheet to bone IDs? Which bone corresponds to which ID?
Is anyone know how to set bone ID correctly for bsGiveDamage.Write?
It usually looks like:
Code:
bsGiveDamage.Write((rand() % 7) + 3);
I realized that RPC has bone ID`s from 3 to 9. Tried to switch alternately every number, but cannot see the difference. Is there any datasheet to bone IDs? Which bone corresponds to which ID?