Hey guys,there was a moneybag.cs uploaded on ugbase and i collected 200 moneybags from it as it teleports you to the moneybag when you're near.As i have the achievement of moneybags and i can find them easily so i decided to try to make the moneybag.cs to cookiejar.cs.
I edited it and im not sure if it's right or not so please help me!.
Before i edited:
After i edited:
Please guys help me with this,thankyou.
P:S: I've posted the moneybag.cs in attachments.
I edited it and im not sure if it's right or not so please help me!.
Before i edited:
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
thread "UGBASE.EU"
:UGBASE.EU_15
wait 0
0A8D: 29@ = read_memory 12010652 size 4 virtual_protect 0
29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
30@ = 0
:UGBASE.EU_59
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
29@ += 1
if and
31@ >= 0
128 > 31@
else_jump @UGBASE.EU_179
005A: 31@ += 30@ // (int)
if
Object.Model(31@) == 1550
else_jump @UGBASE.EU_179
Object.StorePos(31@, 0@, 1@, 2@)
if
0AB0: key_pressed 76
else_jump @UGBASE.EU_179
0AB1: call_scm_func @UGBASE.EU_211 3 0@ 1@ 2@
:UGBASE.EU_179
30@ += 256
30@ > 89344
else_jump @UGBASE.EU_59
jump @UGBASE.EU_15
:UGBASE.EU_211
0A96: 3@ = actor $PLAYER_ACTOR struct
3@ += 20
0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0
3@ += 48
0A8C: write_memory 3@ size 4 value 0@ virtual_protect 0
3@ += 4
0A8C: write_memory 3@ size 4 value 1@ virtual_protect 0
3@ += 4
0A8C: write_memory 3@ size 4 value 2@ virtual_protect 0
0AB2: ret 0
After i edited:
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
thread "UGBASE.EU"
:UGBASE.EU_15
wait 0
0A8D: 29@ = read_memory 12010652 size 4 virtual_protect 0
29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
30@ = 0
:UGBASE.EU_59
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
29@ += 1
if and
31@ >= 0
128 > 31@
else_jump @UGBASE.EU_179
005A: 31@ += 30@ // (int)
if
Object.Model(31@) == 1276
else_jump @UGBASE.EU_179
Object.StorePos(31@, 0@, 1@, 2@)
if
0AB0: key_pressed 76
else_jump @UGBASE.EU_179
0AB1: call_scm_func @UGBASE.EU_211 3 0@ 1@ 2@
:UGBASE.EU_179
30@ += 256
30@ > 89344
else_jump @UGBASE.EU_59
jump @UGBASE.EU_15
:UGBASE.EU_211
0A96: 3@ = actor $PLAYER_ACTOR struct
3@ += 20
0A8D: 3@ = read_memory 3@ size 4 virtual_protect 0
3@ += 48
0A8C: write_memory 3@ size 4 value 0@ virtual_protect 0
3@ += 4
0A8C: write_memory 3@ size 4 value 1@ virtual_protect 0
3@ += 4
0A8C: write_memory 3@ size 4 value 2@ virtual_protect 0
0AB2: ret 0
P:S: I've posted the moneybag.cs in attachments.