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CLEO Release [NEW] GM Undetectable v1.0 [0.3x]

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Monstercat

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Hey everyone here i have a New Massiv CLEO GM

This CLEO give's you Full GM without giving Hitsound. (Like in Werner.exe)
If you stop, it automatically pauses.

Activation/Deactivation:
F11/F12

Add both files to your CLEO folder.


Here is the Script, edit it according to your wishes.

Code:
{$CLEO .cs}

//-------------MAIN---------------
Thread '[Monstercat]'

:MAIN_ACTIVATION
wait 0
if
0AB0:   key_pressed 122
else_jump @MAIN_ACTIVATION
0ACD: show_text_highpriority "ACTIVATED" time 1500

:GO
wait 0
repeat
wait 0
until player.Defined(0)
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 66
while true
wait 0
if
0AB0:   key_pressed 123
else_jump @CHECK_IF_MOVING
0ACD: show_text_highpriority "DEACTIVATED" time 1500
0A8C: write_memory 0@ size 1 value 0 virtual_protect 0
jump @MAIN_ACTIVATION

:CHECK_IF_MOVING
wait 0
02A0: actor $PLAYER_ACTOR stopped
else_jump @CONTINUE
0A8C: write_memory 0@ size 1 value 0 virtual_protect 0
jump @GO

:CONTINUE
0A8C: write_memory 0@ size 1 value 0xCC virtual_protect 0
end
Credits:
FYP for the GMPatch.
xzytro for helping me with the Script.

Don't forget to Thanks
 

Attachments

  • GmPatch.cs
    78 bytes · Views: 758
  • Monstercat.cs
    18.2 KB · Views: 695

shubhi99

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If the first cleo is made by fyp.then what is the use of 2nd cleo file ? I mean why 2 cleos for god mode?
 

niggaz

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It's bulletproof only right? Will still take dmg from falling, fire and explosions?
 

Monstercat

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If the first cleo is made by fyp.then what is the use of 2nd cleo file ? I mean why 2 cleos for god mode?

The 1. Cleo is the main .cs for the Godmode
The 2. Cleo disable the anti godmode from samp so you can use the 1. Cleo

It's bulletproof only right? Will still take dmg from falling, fire and explosions?

You only will take DMG from fist
 

xghostsamp

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It makes me crash? Do I need sampfuncs or some?
Just a thought.. Will this gmpatch.cs make a godmode from 0.3e work in 0.3x R2?
 

Monstercat

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No. it disabel anit GodMode from SAMP so you can use Godmode
 

sean401

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Can you change the keys to activate and deactivate lol.. like numpad 1 2 lol
 

Monstercat

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Do it your self Bro...

Change 0AB0: key_pressed to whatever you want
 

shubhi99

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i am not able to open mostercheat.cs ,my sanny builder just hangs up,also the code provided by you when i try to compile it,it says"identifier error".i want to change its activation key.please help
 

shubhi99

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when i will activate ,will it make me lag ? i will die by exploison too ? or not ?
 

shubhi99

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i still get some hits after activating while running or shooting and also i did not get hit by explosives sometimes,whats this ?? it activates the god mode for some seconds and then deactivates it ?
 

shubhi99

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i got to know that when my sobiet is on ,this mod wont works but if my sobiet is off it works,my activation key is nump 1 and numpad 2.why it wont work with sobiet ?
 

Monstercat

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i am not able to open mostercheat.cs ,my sanny builder just hangs up,also the code provided by you when i try to compile it,it says"identifier error".i want to change its activation key.please help

Hmm idk why you get this error...

The CLEO is not locket/crypted
And in my post is the Original Surce
 

shubhi99

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can i use lag.cs of 0.3e and mostercheat with it so that i can get immune to fire only
 

Oeal

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i got to know that when my sobiet is on ,this mod wont works but if my sobiet is off it works,my activation key is nump 1 and numpad 2.why it wont work with sobiet ?
What key do want?
 
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