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CLEO Release [OPEN-SOURCE] HitIndicator.cs v1.3

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RuneAQL

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Re: [CLEO] HitIndicator.cs

You should make more hit models btw  :eek:h_stop_it_u:
 

M3D

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Re: [CLEO] HitIndicator.cs v1.2

hey man

I installed a lot of CLEO need .txd

Such as C-HUD, FUNNEL0.3Z shootingIndicator

Why show txd  Into a white?      :not_bad:
 

PopandaulX

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Re: [CLEO] HitIndicator.cs v1.2

Strong0123 link said:
hey man

I installed a lot of CLEO need .txd

Such as C-HUD, FUNNEL0.3Z shootingIndicator

Why show txd  Into a white?      :not_bad:
Well, if you copied the "Hiti.txd" in models/txd and it is still white, then the texture ID is probably already used. Try to change it in HitIndicator.ini (choose a bigger one or something)
 

RuneAQL

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Re: [CLEO] HitIndicator.cs v1.2

Works awesomely now, no more crashes excellent job!  :forever_hurra:
 

Innocent

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Re: [CLEO] HitIndicator.cs v1.2

Question. How do I make it automatically activate when GTA loads? :imoverit:
 

PopandaulX

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Re: [CLEO] HitIndicator.cs v1.2

Innocent link said:
Question. How do I make it automatically activate when GTA loads? :imoverit:

It does automatically activate....Anyway, I'm going to add this function in .ini in next version.
 

maximko

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Re: [CLEO] HitIndicator.cs v1.3

oh my god these 3 years old doesn't know how to install an cleo wtf
 

weZy

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Re: [CLEO] HitIndicator.cs v1.3

Crash Crash Crash  :bawww:
 

rottentwinkie

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Re: [CLEO] HitIndicator.cs v1.3

Does this makes your game lag?

BTW, Great work.
 

Lefa62

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Re: [CLEO] HitIndicator.cs v1.3

Have you got a video ?
 

Holographic

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Re: [CLEO] HitIndicator.cs v1.3

Does it still crash after some periods of time?
 

DarkCheat

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Re: [CLEO] HitIndicator.cs v1.3

I have one question the mod is perfect and very helpful but when i alt tab the game and come back the arrow becomes a white square.
how can i resolve this ?
 

Hatson

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Re: [CLEO] HitIndicator.cs v1.3

Please, help me, crash-crash-crash :bawww: :bawww: :bawww:
 
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