prefer onfootdataOpcode.eXe link said:There is no position packet.
You have a OnFootData packet which stores Keys, Health, Armour, position, velocity, anims... and much more.
0BBA: samp store_player 0@ onfoot_data 1@
0C0C: 2@ = struct 1@ offset 6 size 4 //x
0C0C: 3@ = struct 1@ offset 10 size 4 //Y
0C0C: 4@ = struct 1@ offset 14 size 4//z
but, why not just use store actor position?