Types of Sign Check and Sources , etc...

Parazitas

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Sign Check - Dialog

Source samp 0.3.7 R*- 0.3.DL:
PHP:
{$CLEO .cs}

0000:

wait 8500

0AC8: 4@ = allocate_memory_size 260
0AD3: 4@ = format "Sign check"

WHILE TRUE
WAIT 0

IF
0256:   player $PLAYER_CHAR defined
THEN
    0AB1: @get_samp_version_id 0 _Returned: ID 1@
    IF
    0AB1: @isDialogOpen 1 SampVersionID 1@
    THEN
        IF
        0AB1: @GetDialogCaption 1 SampVersionID 1@ _Return: caption 2@
        THEN
            0AC8: 3@ = allocate_memory_size 260
            0AB1: @DeleteColorCodeFromText 4 text 2@ FirstCharacter 123 SecondCharacter 125  memory_to_store_characters_as_text 3@
            IF
            0AB1: @IfTextContains 2 String1 3@ String2 4@ _returned: Text 5@
            THEN
                IF
                0AB1: @GetDialogText 1 SampVersionID 1@ _Returned: text 6@
                THEN
                    0AC8: 7@ = allocate_memory_size 260
                    0AB1: @DeleteColorCodeFromText 4 text 6@ FirstCharacter 123 SecondCharacter 125  memory_to_store_characters_as_text 7@
                    0AC8: 8@ = allocate_memory_size 260
                    0AB1: @get_digits_to_print param_count 2 text 7@ memory_to_store_digits_as_text 8@
                    0AB1: @SetDialogInputEditBoxText 2 SampVersionID 1@ text 8@
                    0209: 9@ = random_int_in_ranges 1000 2000 // generate random time - protect from admin detection
                    wait 9@ // normal people can't react instant , so that why we need add timer
                    0AB1: @CloseCurrentDialogWithButton 2 SampVersionID 1@ Button 1 // 1 = Left , 0 = Right
                END
            END
        END
    END
END

END

:get_samp_version_id
// 0AB1: @get_samp_version_id 0 _returned: id 0@
30@ = 0
IF 0AA2: 31@ = load_library "samp.dll" // IF and SET
THEN
    31@ += 0x128
    0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
    IF 29@ == 0x5542F47A
    THEN // 0.3.7 R1
        30@ = 1
    END

    IF 29@ == 0x59C30C94
    THEN // 0.3.7 R2
        30@ = 2
    END

    IF 29@ == 0x5A6A3130
    THEN // 0.3.DL
        30@ = 3
    END

    31@ -= 8 // reading samp.dll + 0x120
    0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1

    IF 29@ == 0x5C0B4243
    THEN // 0.3.7 R3
        30@ = 4
    END

    IF 29@ == 0x5DD606CD
    THEN // 0.3.7 R4
        30@ = 5
    END
END
0AB2: ret 1 30@

:isDialogOpen
// 0AB1: @isDialogOpen 1 SampVersionID 0@
0AA2: 1@ = "samp.dll"
IF 0@ == 1 // 0.3.7 R1
THEN     
    0A8E: 2@ = 1@ + 0x21A0B8
END
IF 0@ == 2 // 0.3.7 R2
THEN     
    0A8E: 2@ = 1@ + 0x21A0C0
END

IF 0@ == 3 // 0.3.DL
THEN     
    0A8E: 2@ = 1@ + 0x2AC9E0
END

IF 0@ == 4 // 0.3.7 R3
THEN     
    0A8E: 2@ = 1@ + 0x26E898
END

IF 0@ == 5 // 0.3.7 R4
THEN     
    0A8E: 2@ = 1@ + 0x26E9C8
END
0A8D: 2@ = readMem 2@ sz 4 vp 0
0A8E: 2@ = 2@ + 0x28
0A8D: 2@ = readMem 2@ sz 4 vp 0
IF 2@ == 1
THEN
    0485: dialog_open
ELSE
    059A: dialog_closed
END
0AB2: ret 0

:GetDialogCaption
// 0AB1: @GetDialogCaption 1 SampVersionID 0@ _Returned: caption 1@
0AA2: 1@ = "samp.dll"
IF 0@ == 1 // 0.3.7 R1
THEN     
    0A8E: 2@ = 1@ + 0x21A0B8
END
IF 0@ == 2 // 0.3.7 R2
THEN     
    0A8E: 2@ = 1@ + 0x21A0C0
END

IF 0@ == 3 // 0.3.DL
THEN     
    0A8E: 2@ = 1@ + 0x2AC9E0
END

IF 0@ == 4 // 0.3.7 R3
THEN     
    0A8E: 2@ = 1@ + 0x26E898
END

IF 0@ == 5 // 0.3.7 R4
THEN     
    0A8E: 2@ = 1@ + 0x26E9C8
END
0A8D: 4@ = readMem 2@ sz 4 vp 0
0A8E: 5@ = 4@ + 0x28 //DialogOpenOffset
0A8D: 5@ = readMem 5@ sz 4 vp 0
IF 5@ == 1 // Dialog open
THEN
    0A8E: 3@ = 4@ + 0x40 //DialogCaptionOffset
    0485: dialog_open
    0AB2: ret 1 3@
ELSE
    059A:  dialog closed
END
0AB2: ret 0

:GetDialogText
// 0AB1: @GetDialogText 1 SampVersionID 0@ _Returned: text 1@
0AA2: 1@ = "samp.dll"
IF 0@ == 1 // 0.3.7 R1
THEN     
    0A8E: 2@ = 1@ + 0x21A0B8
END
IF 0@ == 2 // 0.3.7 R2
THEN     
    0A8E: 2@ = 1@ + 0x21A0C0
END

IF 0@ == 3 // 0.3.DL
THEN     
    0A8E: 2@ = 1@ + 0x2AC9E0
END

IF 0@ == 4 // 0.3.7 R3
THEN     
    0A8E: 2@ = 1@ + 0x26E898
END

IF 0@ == 5 // 0.3.7 R4
THEN     
    0A8E: 2@ = 1@ + 0x26E9C8
END
0A8D: 4@ = readMem 2@ sz 4 vp 0
0A8E: 5@ = 4@ + 0x28 //DialogOpenOffset
0A8D: 5@ = readMem 5@ sz 4 vp 0
if 5@ == 1 // Dialog active
then
    0A8E: 6@ = 4@ + 0x2C //DialogTypeOffset
    0A8D: 6@ = readMem 6@ sz 4 vp 0
    if or
    6@ == 0 // DIALOG_STYLE_MSGBOX
    6@ == 1 // DIALOG_STYLE_INPUT
    6@ == 3 // DIALOG_STYLE_PASSWORD
    then
        0A8E: 7@ = 4@ + 0x34 // DialogTextOffset
        0A8D: 7@ = readMem 7@ sz 4 vp 0
        0485: dialog_open
        0AB2: ret 1 7@
    else 059A:  dialog closed
    end
end
0AB2: ret 0


:get_digits_to_print
{
    0@ = text
    1@ = pointer to memory where digits will be stored as text
}
0AB1: @strlen 1 string 0@ _return: 31@
    for 30@ = 0 to 31@
        0085: 29@ = 0@ // copy pointer
        005A: 29@ += 30@  // add offset (as the loop progresses it becomes pointers to first-last character)
        0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
        if and
        28@ >= 0x30 // '0'
        28@ <= 0x39 // '9'
        then
        0A8C: write_memory 1@ size 1 value 28@ virtual_protect 1
        1@ += 1 // move to next address
        end
    end
0A8C: write_memory 1@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:SetDialogInputEditBoxText
// 0AB1: @SetDialogInputEditBoxText 2 SampVersionID 0@ text 1@
IF 0AA2: 2@ = "samp.dll"
THEN
    IF 0@ == 1 // 0.3.7 R1
    THEN
        0A8E: 3@ = 2@ + 0x21A0B8            // SAMP_DIALOG_INFO_OFFSET
        0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
        0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
        0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;

        0A8E: 5@ = 2@ + 0x80F60 // CDXUTEditBox::SetText
    END

    IF 0@ == 2 // 0.3.7 R2
    THEN
         0A8E: 3@ = 2@ + 0x21A0C0            // SAMP_DIALOG_INFO_OFFSET
        0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
        0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
        0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;

        0A8E: 5@ = 2@ + 0x81000 // CDXUTEditBox::SetText
    END

    IF 0@ == 3 // 0.3.DL
    THEN     
        0A8E: 3@ = 2@ + 0x2AC9E0            // SAMP_DIALOG_INFO_OFFSET
        0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
        0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
        0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;

        0A8E: 5@ = 2@ + 0x85000 // CDXUTEditBox::SetText
    END

    IF 0@ == 4 // 0.3.7 R3
    THEN
        0A8E: 3@ = 2@ + 0x26E898            // SAMP_DIALOG_INFO_OFFSET
        0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
        0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
        0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;

        0A8E: 5@ = 2@ + 0x84E70 // CDXUTEditBox::SetText
    END

    IF 0@ == 5 // 0.3.7 R4
    THEN
        0A8E: 3@ = 2@ + 0x26E9C8            // SAMP_DIALOG_INFO_OFFSET
        0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
        0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
        0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;

        0A8E: 5@ = 2@ + 0x855B0 // CDXUTEditBox::SetText
    END
    // CDXUTEditBox::SetText takes 2 params
    // 1 - pointer to zero terminated string
    // 2 - bool, if text is to be selected or not

    0AA8: call_function_method 5@ struct 4@ num_params 2 pop 0 _bSelected 0 _pszText 1@ _retVal 6@
END
0AB2: 0

:CloseCurrentDialogWithButton
// 0AB1: @CloseCurrentDialogWithButton 2 SampVersionID 0@ Button 1 // 1 = Left , 0 = Right
IF 0AA2: 10@ = "samp.dll"
THEN
    IF 0@ == 1 // 0.3.7 R1
    THEN
        0A8E: 11@ = 10@ + 0x21A0B8 // SAMP_DIALOG_INFO_OFFSET
        0A8D: 12@ = readMem 11@ sz 4 vp 0
        0A8E: 11@ = 10@ + 0x6C040 //SAMP_DIALOG_CLOSE
    END

    IF 0@ == 2 // 0.3.7 R2
    THEN
        0A8E: 11@ = 10@ + 0x21A0C0 // SAMP_DIALOG_INFO_OFFSET
        0A8D: 12@ = readMem 11@ sz 4 vp 0
        0A8E: 11@ = 10@ + 0x6C0F0 //SAMP_DIALOG_CLOSE
    END

    IF 0@ == 3 // 0.3.DL
    THEN
        0A8E: 11@ = 10@ + 0x2AC9E0 // SAMP_DIALOG_INFO_OFFSET
        0A8D: 12@ = readMem 11@ sz 4 vp 0
        0A8E: 11@ = 10@ + 0x700D0 //SAMP_DIALOG_CLOSE
    END

    IF 0@ == 4 // 0.3.7 R3
    THEN
        0A8E: 11@ = 10@ + 0x26E898 // SAMP_DIALOG_INFO_OFFSET
        0A8D: 12@ = readMem 11@ sz 4 vp 0
        0A8E: 11@ = 10@ + 0x6FF40 //SAMP_DIALOG_CLOSE
    END

    IF 0@ == 5 // 0.3.7 R4
    THEN
        0A8E: 11@ = 10@ + 0x26E9C8 // SAMP_DIALOG_INFO_OFFSET
        0A8D: 12@ = readMem 11@ sz 4 vp 0
        0A8E: 11@ = 10@ + 0x70660 //SAMP_DIALOG_CLOSE
    END

    0AA8: call_function_method 11@ struct 12@ num_params 1 pop 0 Button 1@ _retVal 6@
END
0AB2: 0

:IfTextContains
//0AB1: @IfTextContains 2 String1 0@ String2 1@
0AB1: @strlen 1 string 0@ _length 31@
0AB1: @strlen 1 string 1@ _length 30@

//initial length check (the phrase can't be longer than the main text)
if 001D:   30@ > 31@  // (int)
then
059A:  return_false
0AB2: ret 1 0
end

31@ -= 1
26@ = 0 // counter of the same chars in a row
for 29@ = 0 to 31@ // for each char of the main text  (29@ = index)
    0085: 24@ = 0@ // (int)
    005A: 24@ += 29@  // (int)
    0A8D: 28@ = read_memory 24@ size 1 virtual_protect 0

    0085: 23@ = 1@ // (int)
    005A: 23@ += 26@  // (int)
    0A8D: 27@ = read_memory 23@ size 1 virtual_protect 0

    if 003B:   28@ == 27@  // (int)
    then
    26@++
        if 002D:   26@ >= 30@  // (int)
        then
        0485:  return_true
        0062: 24@ -= 30@  // (int)
        24@ += 1
        0AB2: ret 1 24@
        end
    else
        if 26@ > 0
        then
        29@-- //check the same char again and assume it's the begining of the string but only if there was matching parts before (otherwise it would go back all the time and make infinite loop)
        end
    26@ = 0
    end
end

059A:  return_false
0AB2: ret 1 0

:DeleteColorCodeFromText
{
    0AB1: @DeleteColorCodeFromText 4 text 0@ FirstCharacter 91 SecondCharacter 93  memory_to_store_characters_as_text 1@
    In: 0@ = text , FirstCharacter , SecondCharacter
    Out: 1@ = pointer to memory where characters will be stored as text
}
5@ = FALSE // inbracket
0AB1: @strlen 1 string 0@ _length 31@
    for 30@ = 0 to 31@
        0085: 29@ = 0@ // copy pointer
        005A: 29@ += 30@  // add offset make loop
        0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
        if
        003B:   28@ == 1@  // (int)
        then
            5@ = TRUE // inbracket
        end

        if
        5@ == FALSE // inbracket
        THEN
            0A8C: write_memory 3@ size 1 value 28@ virtual_protect 1
            3@ += 1 // move to next address
        END

        if
        003B:   28@ == 2@  // (int)
        then
            5@ = FALSE // inbracket
        end
    end
0A8C: write_memory 3@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:strlen
// 0AB1: @strlen 1 string 1@ _return: size 3@
for 1@ = 0 to 1024
    0A8D: 2@ = read_memory 0@ size 1 virtual_protect 0
    if not 2@ == 0
    jf break
    0@ += 1
end
0AB2: ret 1 1@


Sign Check - Chat

Source samp 0.3.7 R*- 0.3.DL:
PHP:
{$CLEO .cs}

0000: NOP

wait 8500

while true
wait 0

if 0256:   player $PLAYER_CHAR defined
then
    0AB1: @get_samp_version_id 0 _Returned: ID 0@
    for 1@ = 95 to 99
        0AC8: 2@ = allocate_memory_size 1024
        0AC8: 3@ = allocate_memory_size 1024
        0AB1: @getChatString 2 SampVersionID 0@ ChatID 1@ _Returned: Text 2@ PrefixText 3@ Color 4@ PrefixColor 5@
        0AC8: 6@ = allocate_memory_size 1024
        0AB1: @DeleteColorCodeFromText 4 text 2@ FirstCharacter 123 SecondCharacter 125 memory_to_store_characters_as_text 6@
        0AC8: 7@ = allocate_memory_size 1024
        0AD3: 7@ = "Type /signcheck"   // Check / find text
        if 0AB1: @IfTextContains 2 String1 6@ String2 7@ _returned: text 8@
        then
            0AC8: 9@ = allocate_memory_size 1024
            0AD3: 9@ "/signcheck"   // CMD
            0AB1: @SEND_CMD 2 SampVersionID 0@ Text 9@
            wait 10000 // anti spam
        end
    end
end

end

:get_samp_version_id
// 0AB1: @get_samp_version_id 0 _returned: id 0@
30@ = 0
IF 0AA2: 31@ = load_library "samp.dll" // IF and SET
THEN
    31@ += 0x128
    0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
    IF 29@ == 0x5542F47A
    THEN // 0.3.7 R1
        30@ = 1
    END

    IF 29@ == 0x59C30C94
    THEN // 0.3.7 R2
        30@ = 2
    END

    IF 29@ == 0x5A6A3130
    THEN // 0.3.DL
        30@ = 3
    END

    31@ -= 8 // reading samp.dll + 0x120
    0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1

    IF 29@ == 0x5C0B4243
    THEN // 0.3.7 R3
        30@ = 4
    END

    IF 29@ == 0x5DD606CD
    THEN // 0.3.7 R4
        30@ = 5
    END
END
0AB2: ret 1 30@

:getChatString
{
    0AC8: 0@ = allocate_memory_size 260
    0AC8: 1@ = allocate_memory_size 260
    0AB1: @getChatString 2 SampVersionID 1 ChatID 99 _Returned: Text 0@ PrefixText 1@ Color 2@ PrefixColor 3@
}
IF 0AA2: 31@ = "samp.dll"
THEN
    IF NOT 0@ < 1
    THEN
        IF 0@ == 1 // 0.3.7 R1
        THEN   
            31@ += 0x2ACA10 // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            1@ *= 0xFC
            005A: 31@ += 1@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
        IF 0@ == 2 // 0.3.7 R2
        THEN   
            31@ += 0x21A0EC // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            1@ *= 0xFC
            005A: 31@ += 1@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
 
        IF 0@ == 3 // 0.3.DL
        THEN   
            31@ += 0x2ACA10 // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            1@ *= 0xFC
            005A: 31@ += 1@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
 
        IF 0@ == 4 // 0.3.7 R3
        THEN    
            31@ += 0x26E8C8 // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            1@ *= 0xFC
            005A: 31@ += 1@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
 
        IF 0@ == 5 // 0.3.7 R4
        THEN   
            31@ += 0x26E9F8 // SAMP_CHAT_INFO_OFFSET
            0A8D: 31@ readMem 31@ sz 4 vp 0
            31@ += 0x132
            1@ *= 0xFC
            005A: 31@ += 1@
            0A8E: 30@ = 31@ + 0x20 // CHAT_TEXT_OFFSET
            0A8E: 29@ = 31@ + 0x4 // CHAT_PREFIX_TEXT_OFFSET
            0A8E: 28@ = 31@ + 0xF4 // CHAT_COLOR_OFFSET
            0A8D: 27@ readMem 28@ sz 4 vp 0 // HEX Color
            0A8E: 26@ = 31@ + 0xF8 // CHAT_PREFIX_COLOR_OFFSET
            0A8D: 25@ readMem 26@ sz 1 vp 0
            IF NOT 25@ > 0
            THEN 24@ = 0
            ELSE 0A8D: 24@ readMem 26@ sz 4 vp 0
            END
        END
    END
    0AA3: 31@
END
0AB2: ret 4 30@ 29@ 27@ 24@

:IfTextContains
{
    0@ - the main text
    1@ - piece of text to be found within the main text
}
0AB1: @strlen 1 strPtr 0@ _length 31@
0AB1: @strlen 1 strPtr 1@ _length 30@

//initial length check (the phrase can't be longer than the main text)
if 001D:   30@ > 31@  // (int)
then
059A:  return_false
0AB2: ret 1 0
end

31@ -= 1
26@ = 0 // counter of the same chars in a row
for 29@ = 0 to 31@ // for each char of the main text  (29@ = index)
    0085: 24@ = 0@ // (int)
    005A: 24@ += 29@  // (int)
    0A8D: 28@ = read_memory 24@ size 1 virtual_protect 0

    0085: 23@ = 1@ // (int)
    005A: 23@ += 26@  // (int)
    0A8D: 27@ = read_memory 23@ size 1 virtual_protect 0

    if 003B:   28@ == 27@  // (int)
    then
    26@++
        if 002D:   26@ >= 30@  // (int)
        then
        0485:  return_true
        0062: 24@ -= 30@  // (int)
        24@ += 1
        0AB2: ret 1 24@
        end
    else
        if 26@ > 0
        then
        29@-- //check the same char again and assume it's the begining of the string but only if there was matching parts before (otherwise it would go back all the time and make infinite loop)
        end
    26@ = 0
    end
end

059A:  return_false
0AB2: ret 1 0

:DeleteColorCodeFromText
{
    0AB1: @DeleteColorCodeFromText 4 text 0@ FirstCharacter 91 SecondCharacter 93  memory_to_store_characters_as_text 1@
    In: 0@ = text , FirstCharacter , SecondCharacter
    Out: 1@ = pointer to memory where characters will be stored as text

}
5@ = FALSE // inbracket
0AB1: @strlen 1 string 0@ _return: 31@
    for 30@ = 0 to 31@
        0085: 29@ = 0@ // copy pointer
        005A: 29@ += 30@  // add offset make loop
        0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
        if
        003B:   28@ == 1@  // (int)
        then
            5@ = TRUE // inbracket
        end

        if
        5@ == FALSE // inbracket
        THEN
            0A8C: write_memory 3@ size 1 value 28@ virtual_protect 1
            3@ += 1 // move to next address
        END

        if
        003B:   28@ == 2@  // (int)
        then
            5@ = FALSE // inbracket
        end
    end
0A8C: write_memory 3@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:strlen
{
    Example: 0AB1: @strlen 1 string 1@ _return: 3@
    In: 0@ - text;
    Out: 1@ - size;
}
for 1@ = 0 to 1024
    0A8D: 2@ = read_memory 0@ size 1 virtual_protect 0
    if not 2@ == 0
    jf break
    0@ += 1
end
0AB2: ret 1 1@

:SEND_CMD
// 0AB1: @SEND_CMD 2 SampVersionID 0@ Text 3@
IF 0AA2: 2@ = "samp.dll"
THEN
    IF NOT 0@ < 0
    THEN
        IF 0@ == 1 // 0.3.7 R1
        THEN      
            0A8E: 3@ = 2@ + 0x65C60
            0AA5: call 3@ num_param 1 pop 0 1@
        END
        IF 0@ == 2 // 0.3.7 R2
        THEN      
            0A8E: 3@ = 2@ + 0x65D30
            0AA5: call 3@ num_param 1 pop 0 1@
        END
    
        IF 0@ == 3 // 0.3.DL
        THEN      
            0A8E: 3@ = 2@ + 0x69340
            0AA5: call 3@ num_param 1 pop 0 1@
        END
    
        IF 0@ == 4 // 0.3.7 R3
        THEN       
            0A8E: 3@ = 2@ + 0x69190
            0AA5: call 3@ num_param 1 pop 0 1@
        END
    
        IF 0@ == 5 // 0.3.7 R4
        THEN      
            0A8E: 3@ = 2@ + 0x698C0
            0AA5: call 3@ num_param 1 pop 0 1@
        END
    END
END
0AB2: 0


Sign Check - Chat 2

Source samp 0.3.7 R*- 0.3.DL:
PHP:
{$CLEO .cs}

0000: NOP

wait 8500

while true
wait 0

if
0256:   player $PLAYER_CHAR defined
then
    0AB1: @get_samp_version_id 0 _Returned: ID 0@
    for 30@ = 95 to 99
        0AC8: 1@ = allocate_memory_size 260
        0AB1: @getChatEntryText 2 SampVersionID 0@ ChatLineID 30@  _Returned: text 1@
        0AC8: 2@ = allocate_memory_size 260
        0AB1: @DeleteColorCodeFromText 4 text 1@ FirstCharacter 123 SecondCharacter 125 memory_to_store_characters_as_text 2@
        0AC8: 3@ = allocate_memory_size 260
        0AD3: 3@ = "/signcheck"   // Check / find text
        if  
        0AB1: @IfTextContains 2 String1 2@ String2 3@ _returned: text 4@
        then
            0AC8: 6@ = allocate_memory_size 260
            0AB1: @get_digits_to_print param_count 2 text 2@ memory_to_store_digits_as_text 6@
            0AC8: 5@ = allocate_memory_size 260
            0AD3: 5@ "/signcheck %s" 6@   // CMD
            0AB1: @SEND_CMD 2 SampVersionID 0@ text 5@
            wait 10000 // anti spam
        end
    end
end

end

:get_samp_version_id
// 0AB1: @get_samp_version_id 0 _returned: id 0@
30@ = 0
IF 0AA2: 31@ = load_library "samp.dll" // IF and SET
THEN
    31@ += 0x128
    0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
    IF 29@ == 0x5542F47A
    THEN // 0.3.7 R1
        30@ = 1
    END

    IF 29@ == 0x59C30C94
    THEN // 0.3.7 R2
        30@ = 2
    END

    IF 29@ == 0x5A6A3130
    THEN // 0.3.DL
        30@ = 3
    END

    31@ -= 8 // reading samp.dll + 0x120
    0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1

    IF 29@ == 0x5C0B4243
    THEN // 0.3.7 R3
        30@ = 4
    END

    IF 29@ == 0x5DD606CD
    THEN // 0.3.7 R4
        30@ = 5
    END
END
0AB2: ret 1 30@

:GetChatEntryText
{
    0AC8: 1@ = allocate_memory_size 260
    0AB1: @getChatEntryText 2 SampVersionID 0@ ChatLineID 99  _Returned: text 1@
}
IF 0AA2: 2@ = "samp.dll"
THEN
    IF 0@ == 1 // 0.3.7 R1
    THEN     
        0A8E: 3@ = 2@ + 0x21A0E4
    END
    IF 0@ == 2 // 0.3.7 R2
    THEN     
        0A8E: 3@ = 2@ + 0x21A0EC
    END

    IF 0@ == 3 // 0.3.DL
    THEN     
        0A8E: 3@ = 2@ + 0x2ACA10
    END

    IF 0@ == 4 // 0.3.7 R3
    THEN      
        0A8E: 3@ = 2@ + 0x26E8C8
    END

    IF 0@ == 5 // 0.3.7 R4
    THEN     
        0A8E: 3@ = 2@ + 0x26E9F8
    END
    0A8D: 2@ readMem 3@ sz 4 vp 0
    2@ += 0x132
    1@ *= 0xFC
    005A: 2@ += 1@
    2@ += 0x20
    0AA3: 2@
END
0AB2: ret 1 2@

:IfTextContains
{
    0@ - the main text
    1@ - piece of text to be found within the main text
}
0AB1: @strlen 1 strPtr 0@ _length 31@
0AB1: @strlen 1 strPtr 1@ _length 30@

//initial length check (the phrase can't be longer than the main text)
if 001D:   30@ > 31@  // (int)
then
059A:  return_false
0AB2: ret 1 0
end

31@ -= 1
26@ = 0 // counter of the same chars in a row
for 29@ = 0 to 31@ // for each char of the main text  (29@ = index)
    0085: 24@ = 0@ // (int)
    005A: 24@ += 29@  // (int)
    0A8D: 28@ = read_memory 24@ size 1 virtual_protect 0

    0085: 23@ = 1@ // (int)
    005A: 23@ += 26@  // (int)
    0A8D: 27@ = read_memory 23@ size 1 virtual_protect 0

    if 003B:   28@ == 27@  // (int)
    then
    26@++
        if 002D:   26@ >= 30@  // (int)
        then
        0485:  return_true
        0062: 24@ -= 30@  // (int)
        24@ += 1
        0AB2: ret 1 24@
        end
    else
        if 26@ > 0
        then
        29@-- //check the same char again and assume it's the begining of the string but only if there was matching parts before (otherwise it would go back all the time and make infinite loop)
        end
    26@ = 0
    end
end

059A:  return_false
0AB2: ret 1 0

:DeleteColorCodeFromText
{
    0AB1: @DeleteColorCodeFromText 4 text 0@ FirstCharacter 91 SecondCharacter 93  memory_to_store_characters_as_text 1@
    In: 0@ = text , FirstCharacter , SecondCharacter
    Out: 1@ = pointer to memory where characters will be stored as text

}
5@ = FALSE // inbracket
0AB1: @strlen 1 string 0@ _return: 31@
    for 30@ = 0 to 31@
        0085: 29@ = 0@ // copy pointer
        005A: 29@ += 30@  // add offset make loop
        0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
        if
        003B:   28@ == 1@  // (int)
        then
            5@ = TRUE // inbracket
        end

        if
        5@ == FALSE // inbracket
        THEN
            0A8C: write_memory 3@ size 1 value 28@ virtual_protect 1
            3@ += 1 // move to next address
        END

        if
        003B:   28@ == 2@  // (int)
        then
            5@ = FALSE // inbracket
        end
    end
0A8C: write_memory 3@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:get_digits_to_print
{
    0@ = text
    1@ = pointer to memory where digits will be stored as text
}
0AB1: @strlen 1 string 0@ _return: 31@
    for 30@ = 0 to 31@
        0085: 29@ = 0@ // copy pointer
        005A: 29@ += 30@  // add offset (as the loop progresses it becomes pointers to first-last character)
        0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
        if and
        28@ >= 0x30 // '0'
        28@ <= 0x39 // '9'
        then
        0A8C: write_memory 1@ size 1 value 28@ virtual_protect 1
        1@ += 1 // move to next address
        end
    end
0A8C: write_memory 1@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:strlen
{
    Example: 0AB1: @strlen 1 string 1@ _return: 3@
    In: 0@ - text;
    Out: 1@ - size;
}
for 1@ = 0 to 1024
    0A8D: 2@ = read_memory 0@ size 1 virtual_protect 0
    if not 2@ == 0
    jf break
    0@ += 1
end
0AB2: ret 1 1@

:SEND_CMD
// 0AB1: @SEND_CMD 2 SampVersionID 0@ text 3@
IF 0AA2: 2@ = "samp.dll"
THEN
    IF 0@ == 1 // 0.3.7 R1
    THEN     
        0A8E: 3@ = 2@ + 0x65C60
    END
    IF 0@ == 2 // 0.3.7 R2
    THEN     
        0A8E: 3@ = 2@ + 0x65D30
    END

    IF 0@ == 3 // 0.3.DL
    THEN     
        0A8E: 3@ = 2@ + 0x69340
    END

    IF 0@ == 4 // 0.3.7 R3
    THEN      
        0A8E: 3@ = 2@ + 0x69190
    END

    IF 0@ == 5 // 0.3.7 R4
    THEN     
        0A8E: 3@ = 2@ + 0x698C0
    END
    0AA5: call 3@ num_param 1 pop 0 1@
END
0AB2: 0


Etc...

PHP:
{$CLEO .cs}

0000:

wait 8500

0AC8: 4@ = allocate_memory_size 260
0AD3: 4@ = format "Drug Production"

WHILE TRUE
WAIT 0

IF
0256:   player $PLAYER_CHAR defined
THEN
    0AB1: @get_samp_version_id 0 _Returned: ID 1@
    IF
    0AB1: @isDialogOpen 1 SampVersionID 1@
    THEN
        IF
        0AB1: @GetDialogCaption 1 SampVersionID 1@ _Return: caption 2@
        THEN
            0AC8: 3@ = allocate_memory_size 260
            0AB1: @DeleteColorCodeFromText 4 text 2@ FirstCharacter 123 SecondCharacter 125  memory_to_store_characters_as_text 3@
            IF
            0AB1: @IfTextContains 2 String1 3@ String2 4@ _returned: Text 5@
            THEN
                IF
                0AB1: @GetDialogText 1 SampVersionID 1@ _Returned: text 6@
                THEN
                    0AC8: 7@ = allocate_memory_size 260
                    0AB1: @DeleteColorCodeFromText 4 text 6@ FirstCharacter 123 SecondCharacter 125  memory_to_store_characters_as_text 7@
                    0AB1: @GetLastCharacters 2 String 7@ Characters 11 rnt 8@
                    0AB1: @SetDialogInputEditBoxText 2 SampVersionID 1@ text 8@
                    0209: 9@ = random_int_in_ranges 1000 2000 // generate random time - protect from admin detection
                    wait 9@ // normal people can't react instant , so that why we need add timer
                    0AB1: @CloseCurrentDialogWithButton 2 SampVersionID 1@ Button 1 // 1 = Left , 0 = Right
                END
            END
        END
    END
END

END

:get_samp_version_id
// 0AB1: @get_samp_version_id 0 _returned: id 0@
30@ = 0
IF 0AA2: 31@ = load_library "samp.dll" // IF and SET
THEN
    31@ += 0x128
    0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
    IF 29@ == 0x5542F47A
    THEN // 0.3.7 R1
        30@ = 1
    END

    IF 29@ == 0x59C30C94
    THEN // 0.3.7 R2
        30@ = 2
    END

    IF 29@ == 0x5A6A3130
    THEN // 0.3.DL
        30@ = 3
    END

    31@ -= 8 // reading samp.dll + 0x120
    0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1

    IF 29@ == 0x5C0B4243
    THEN // 0.3.7 R3
        30@ = 4
    END

    IF 29@ == 0x5DD606CD
    THEN // 0.3.7 R4
        30@ = 5
    END
END
0AB2: ret 1 30@

:isDialogOpen
// 0AB1: @isDialogOpen 1 SampVersionID 0@
0AA2: 1@ = "samp.dll"
IF 0@ == 1 // 0.3.7 R1
THEN       
    0A8E: 2@ = 1@ + 0x21A0B8
END
IF 0@ == 2 // 0.3.7 R2
THEN       
    0A8E: 2@ = 1@ + 0x21A0C0
END

IF 0@ == 3 // 0.3.DL
THEN       
    0A8E: 2@ = 1@ + 0x2AC9E0
END

IF 0@ == 4 // 0.3.7 R3
THEN       
    0A8E: 2@ = 1@ + 0x26E898
END

IF 0@ == 5 // 0.3.7 R4
THEN       
    0A8E: 2@ = 1@ + 0x26E9C8
END
0A8D: 2@ = readMem 2@ sz 4 vp 0
0A8E: 2@ = 2@ + 0x28
0A8D: 2@ = readMem 2@ sz 4 vp 0
IF 2@ == 1
THEN
    0485: dialog_open
ELSE
    059A: dialog_closed
END
0AB2: ret 0

:GetDialogCaption
// 0AB1: @GetDialogCaption 1 SampVersionID 0@ _Returned: caption 1@
0AA2: 1@ = "samp.dll"
IF 0@ == 1 // 0.3.7 R1
THEN       
    0A8E: 2@ = 1@ + 0x21A0B8
END
IF 0@ == 2 // 0.3.7 R2
THEN       
    0A8E: 2@ = 1@ + 0x21A0C0
END

IF 0@ == 3 // 0.3.DL
THEN       
    0A8E: 2@ = 1@ + 0x2AC9E0
END

IF 0@ == 4 // 0.3.7 R3
THEN       
    0A8E: 2@ = 1@ + 0x26E898
END

IF 0@ == 5 // 0.3.7 R4
THEN       
    0A8E: 2@ = 1@ + 0x26E9C8
END
0A8D: 4@ = readMem 2@ sz 4 vp 0
0A8E: 5@ = 4@ + 0x28 //DialogOpenOffset
0A8D: 5@ = readMem 5@ sz 4 vp 0
IF 5@ == 1 // Dialog open
THEN
    0A8E: 3@ = 4@ + 0x40 //DialogCaptionOffset
    0485: dialog_open
    0AB2: ret 1 3@
ELSE
    059A:  dialog closed
END
0AB2: ret 0

:GetDialogText
// 0AB1: @GetDialogText 1 SampVersionID 0@ _Returned: text 1@
0AA2: 1@ = "samp.dll"
IF 0@ == 1 // 0.3.7 R1
THEN       
    0A8E: 2@ = 1@ + 0x21A0B8
END
IF 0@ == 2 // 0.3.7 R2
THEN       
    0A8E: 2@ = 1@ + 0x21A0C0
END

IF 0@ == 3 // 0.3.DL
THEN       
    0A8E: 2@ = 1@ + 0x2AC9E0
END

IF 0@ == 4 // 0.3.7 R3
THEN       
    0A8E: 2@ = 1@ + 0x26E898
END

IF 0@ == 5 // 0.3.7 R4
THEN       
    0A8E: 2@ = 1@ + 0x26E9C8
END
0A8D: 4@ = readMem 2@ sz 4 vp 0
0A8E: 5@ = 4@ + 0x28 //DialogOpenOffset
0A8D: 5@ = readMem 5@ sz 4 vp 0
if 5@ == 1 // Dialog active
then
    0A8E: 6@ = 4@ + 0x2C //DialogTypeOffset
    0A8D: 6@ = readMem 6@ sz 4 vp 0
    if or
    6@ == 0 // DIALOG_STYLE_MSGBOX
    6@ == 1 // DIALOG_STYLE_INPUT
    6@ == 3 // DIALOG_STYLE_PASSWORD
    then
        0A8E: 7@ = 4@ + 0x34 // DialogTextOffset
        0A8D: 7@ = readMem 7@ sz 4 vp 0
        0485: dialog_open
        0AB2: ret 1 7@
    else 059A:  dialog closed
    end
end
0AB2: ret 0


:SetDialogInputEditBoxText
// 0AB1: @SetDialogInputEditBoxText 2 SampVersionID 0@ text 1@
IF 0AA2: 2@ = "samp.dll"
THEN
    IF 0@ == 1 // 0.3.7 R1
    THEN
        0A8E: 3@ = 2@ + 0x21A0B8            // SAMP_DIALOG_INFO_OFFSET
        0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
        0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
        0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;

        0A8E: 5@ = 2@ + 0x80F60 // CDXUTEditBox::SetText
    END

    IF 0@ == 2 // 0.3.7 R2
    THEN
         0A8E: 3@ = 2@ + 0x21A0C0            // SAMP_DIALOG_INFO_OFFSET
        0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
        0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
        0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;

        0A8E: 5@ = 2@ + 0x81000 // CDXUTEditBox::SetText
    END

    IF 0@ == 3 // 0.3.DL
    THEN       
        0A8E: 3@ = 2@ + 0x2AC9E0            // SAMP_DIALOG_INFO_OFFSET
        0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
        0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
        0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;

        0A8E: 5@ = 2@ + 0x85000 // CDXUTEditBox::SetText
    END

    IF 0@ == 4 // 0.3.7 R3
    THEN
        0A8E: 3@ = 2@ + 0x26E898            // SAMP_DIALOG_INFO_OFFSET
        0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
        0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
        0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;

        0A8E: 5@ = 2@ + 0x84E70 // CDXUTEditBox::SetText
    END

    IF 0@ == 5 // 0.3.7 R4
    THEN
        0A8E: 3@ = 2@ + 0x26E9C8            // SAMP_DIALOG_INFO_OFFSET
        0A8D: 3@ = readMem 3@ sz 4 vp 0     // pDialog;
        0A8E: 4@ = 3@ + 0x24                // pDialog->pEditBox;
        0A8D: 4@ = readMem 4@ sz 4 vp 0     // pEditBox;

        0A8E: 5@ = 2@ + 0x855B0 // CDXUTEditBox::SetText
    END
    // CDXUTEditBox::SetText takes 2 params
    // 1 - pointer to zero terminated string
    // 2 - bool, if text is to be selected or not

    0AA8: call_function_method 5@ struct 4@ num_params 2 pop 0 _bSelected 0 _pszText 1@ _retVal 6@
END
0AB2: 0

:CloseCurrentDialogWithButton
// 0AB1: @CloseCurrentDialogWithButton 2 SampVersionID 0@ Button 1 // 1 = Left , 0 = Right
IF 0AA2: 10@ = "samp.dll"
THEN
    IF 0@ == 1 // 0.3.7 R1
    THEN
        0A8E: 11@ = 10@ + 0x21A0B8 // SAMP_DIALOG_INFO_OFFSET
        0A8D: 12@ = readMem 11@ sz 4 vp 0
        0A8E: 11@ = 10@ + 0x6C040 //SAMP_DIALOG_CLOSE
    END

    IF 0@ == 2 // 0.3.7 R2
    THEN
        0A8E: 11@ = 10@ + 0x21A0C0 // SAMP_DIALOG_INFO_OFFSET
        0A8D: 12@ = readMem 11@ sz 4 vp 0
        0A8E: 11@ = 10@ + 0x6C0F0 //SAMP_DIALOG_CLOSE
    END

    IF 0@ == 3 // 0.3.DL
    THEN
        0A8E: 11@ = 10@ + 0x2AC9E0 // SAMP_DIALOG_INFO_OFFSET
        0A8D: 12@ = readMem 11@ sz 4 vp 0
        0A8E: 11@ = 10@ + 0x700D0 //SAMP_DIALOG_CLOSE
    END

    IF 0@ == 4 // 0.3.7 R3
    THEN
        0A8E: 11@ = 10@ + 0x26E898 // SAMP_DIALOG_INFO_OFFSET
        0A8D: 12@ = readMem 11@ sz 4 vp 0
        0A8E: 11@ = 10@ + 0x6FF40 //SAMP_DIALOG_CLOSE
    END

    IF 0@ == 5 // 0.3.7 R4
    THEN
        0A8E: 11@ = 10@ + 0x26E9C8 // SAMP_DIALOG_INFO_OFFSET
        0A8D: 12@ = readMem 11@ sz 4 vp 0
        0A8E: 11@ = 10@ + 0x70660 //SAMP_DIALOG_CLOSE
    END

    0AA8: call_function_method 11@ struct 12@ num_params 1 pop 0 Button 1@ _retVal 6@
END
0AB2: 0

:IfTextContains
//0AB1: @IfTextContains 2 String1 0@ String2 1@
0AB1: @strlen 1 string 0@ _length 31@
0AB1: @strlen 1 string 1@ _length 30@

//initial length check (the phrase can't be longer than the main text)
if 001D:   30@ > 31@  // (int)
then
059A:  return_false
0AB2: ret 1 0
end

31@ -= 1
26@ = 0 // counter of the same chars in a row
for 29@ = 0 to 31@ // for each char of the main text  (29@ = index)
    0085: 24@ = 0@ // (int)
    005A: 24@ += 29@  // (int)
    0A8D: 28@ = read_memory 24@ size 1 virtual_protect 0

    0085: 23@ = 1@ // (int)
    005A: 23@ += 26@  // (int)
    0A8D: 27@ = read_memory 23@ size 1 virtual_protect 0

    if 003B:   28@ == 27@  // (int)
    then
    26@++
        if 002D:   26@ >= 30@  // (int)
        then
        0485:  return_true
        0062: 24@ -= 30@  // (int)
        24@ += 1
        0AB2: ret 1 24@
        end
    else
        if 26@ > 0
        then
        29@-- //check the same char again and assume it's the begining of the string but only if there was matching parts before (otherwise it would go back all the time and make infinite loop)
        end
    26@ = 0
    end
end

059A:  return_false
0AB2: ret 1 0

:DeleteColorCodeFromText
{
    0AB1: @DeleteColorCodeFromText 4 text 0@ FirstCharacter 91 SecondCharacter 93  memory_to_store_characters_as_text 1@
    In: 0@ = text , FirstCharacter , SecondCharacter
    Out: 1@ = pointer to memory where characters will be stored as text
}
5@ = FALSE // inbracket
0AB1: @strlen 1 string 0@ _length 31@
    for 30@ = 0 to 31@
        0085: 29@ = 0@ // copy pointer
        005A: 29@ += 30@  // add offset make loop
        0A8D: 28@ = read_memory 29@ size 1 virtual_protect 1 // 28@ is the ascii number representing character
        if
        003B:   28@ == 1@  // (int)
        then
            5@ = TRUE // inbracket
        end

        if
        5@ == FALSE // inbracket
        THEN
            0A8C: write_memory 3@ size 1 value 28@ virtual_protect 1
            3@ += 1 // move to next address
        END

        if
        003B:   28@ == 2@  // (int)
        then
            5@ = FALSE // inbracket
        end
    end
0A8C: write_memory 3@ size 1 value 0 virtual_protect 1 // null-termination
0AB2: ret 0

:GetLastCharacters
{
    0AB1: @GetLastCharacters 2 String 0@ Characters 5 rnt 1@
}
0AB1: @strlen 1 String 0@ Lenght 2@
0062: 2@ -= 1@
005A: 0@ += 2@
0AB2: ret 1 0@

:strlen
// 0AB1: @strlen 1 string 1@ _return: size 3@
for 1@ = 0 to 1024
    0A8D: 2@ = read_memory 0@ size 1 virtual_protect 0
    if not 2@ == 0
    jf break
    0@ += 1
end
0AB2: ret 1 1@


! Make Sure you have right settings !
 
Last edited:

karrigan

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Joined
Feb 5, 2019
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I need something like that but there is /capture and different words.. like wRvvBnw but it changes every hour before capture will come and also it have dialog like that Sign Check titled dialog. thank you <3
 

Parazitas

God
Joined
Jan 2, 2017
Messages
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Location
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I need something like that but there is /capture and different words.. like wRvvBnw but it changes every hour before capture will come and also it have dialog like that Sign Check titled dialog. thank you <3
You think that means something?
I'm not clairvoyant...
You didn't give any pic...
 
Last edited:

ffs

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can you make one for horzian roleplay? it's like the 1st screenshot you did but you have to write /signcheck to show you that 1st screenshot
 

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ffs

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Nov 18, 2018
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It is already added.
can you tell me what's the active button or you make it .cs for me
all you did above is very good no one has this idea or how to make it
10000+ respect and I mean when samp say_msg /signcheck the panel in 1st appears and tell you to put the code.
 

jpabelloren

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I haven't time make cleo for every lazy people when they can't do simple: copy, paste , compile.
I think you misunderstood me. We did compiled the code and it worked except for one thing, it doesn't auto type "/signcheck". You have to manually type it for the code to work.
 
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How about dialog style list? it's a random number list. i need to choose 4 number like pincode. ver 0.3dl
 
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KQqGUNi.png

I want to choose number 1, 5, 6, 8
 

bye

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My respects.

What I need is that when this dialog appears, the cancel button is chosen automatically.

Honors.

Please help me.
 

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