CameraXAngle(Float):
0xB6F258
CameraYAngle(Float):
0xB6F248
int addrof(CCamera::GetGameCamPosition) = ADDRESS_BY_VERSION(0x50AE50, 0, 0, 0, 0, 0);
int gaddrof(CCamera::GetGameCamPosition) = GLOBAL_ADDRESS_BY_VERSION(0x50AE50, 0, 0, 0, 0, 0);
CVector *CCamera::GetGameCamPosition() {...