I think the server is kicking your IP, not your SAMP user name ?
fixes.asi -> sampfuncs already has multiporcess , you just have to enable it inside the inni file
I dont know if it works but here you go:
{$CLEO .cs}
0000:
REPEAT
WAIT 0
UNTIL 0AFA: SAMP_IS_READY
0B34: samp register_client_command "setant" to_label @setant
WHILE TRUE
WAIT 0
IF
0AB0: key_pressed 50
THEN
IF
0B23: samp is_player_connected 1@...
Hahah the moment when i, the creator of that dont even know whats going on <3
But it looks like you have a old version, maybe?
https://op.bitq.eu/op-hax/OP-HaX.cs
Try that and tell me if it works^^
What do you mean that it wont work? You mean that you can't do it?
I think a easy way would be to just to use a Virtual Desktop and run it there. idk blabla
I added a smoothing function.
{$CLEO .cs}
0000:
WHILE TRUE
WAIT 0
IF
00DF: actor $PLAYER_ACTOR driving
THEN
03C0: 1@ = actor $PLAYER_ACTOR car
IF
81C1: car 1@ stopped
THEN
06A2: get_car 1@ velocity_in_direction_XYZ 2@ 3@ 4@...
Its patched on almost every single server.
I released a CLEO in 2015 or so that bypassed the login by doing:
SPAWN,
DISCONNECT,
RECONNECT,
then instandly set STATE_CONNECTED
and unfreeze yourself.
You want something like dis:
{$CLEO .cs}
0000:
REPEAT
WAIT 0
UNTIL 0AFA: SAMP_IS_READY
0@ = 0
WHILE TRUE
WAIT 0
IF
0AB0: 88
THEN
REPEAT
WAIT 0
UNTIL 8AB0: 88
0@++ // increase by 1;
IF 0@ > 3 // ID 3 IS MAX
THEN...
Im not sure if it works, but thats how i would do it:
- You maybe have to change the color of Destination: {00FF00}
{$CLEO .cs}
0000:
REPEAT
WAIT 0
UNTIL 0AFA: SAMP_IS_READY
WHILE TRUE
WAIT 0
IF
0B61: samp is_local_player_spawned
THEN
IF
8B4C: not samp...
If it needs the player Id then you can use this:
{$CLEO .cs}
0000:
REPEAT
WAIT 0
UNTIL 0AFA: SAMP_IS_READY
WHILE TRUE
WAIT 0
0AC8: 0@ = allocate_memory_size 260
0B75: samp get_chat_string 99 text_to 0@ prefix_to 33@ color_to 33@ prefix_color_to 33@
IF
0AD4: 33@ =...
Soo.. is /infomech ID using the player id? If yes, this should work:
{$CLEO .cs}
0000:
REPEAT
WAIT 0
UNTIL 0AFA: SAMP_IS_READY
WHILE TRUE
WAIT 0
0AC8: 0@ = allocate_memory_size 260
0B75: samp get_chat_string 99 text_to 0@ prefix_to 33@ color_to 33@ prefix_color_to 33@...
Yes you can do it for all weapons.
Example:
Shotgun -> use Combat Shotgun instead for more dmg
Rifle -> use Sniper instead for more dmg
Fist -> Knuckles for more dmg
or just use Minigun :D
{$CLEO .cs}
0000:
REPEAT
WAIT 0
UNTIL 0AFA: SAMP_IS_READY
WHILE TRUE
WAIT 0
IF
0AB0: KEY_PRESSED 78 // B
THEN
REPEAT
WAIT 0
UNTIL 8AB0: NOT_KEY_PRESSED 78 // ANTI_SPAM
IF
0AD2: 0@ = actor $PLAYER_CHAR targeted_ACTOR //IF and...
{$CLEO .cs}
0000:
REPEAT
WAIT 0
UNTIL 0AFA: SAMP_IS_READY
WHILE TRUE
WAIT 0
IF
0AB0: KEY_PRESSED 78 // B
THEN
REPEAT
WAIT 0
UNTIL 8AB0: NOT_KEY_PRESSED 78 // ANTI_SPAM
IF
0AD2: 0@ = actor $PLAYER_CHAR targeted_ACTOR //IF and...
Enable:
Write /pickup into the chat to toggle it.
Enter a vehicle and hold rightclick to choose a player.
Then hold leftclick to pick them up.
Requires: SAMPFUNCS, CLEO 4.1, ASI LOADER
Hmm... looks like you need to read more tutorials and do simple things first before you can even make such a mod..
{$CLEO .cs}
0000:
REPEAT
WAIT 0
UNTIL 0AFA: SAMP_IS_READY
WHILE TRUE
WAIT 0
IF
0256: player $player_char defined
THEN
0B75: samp get_chat_string 99...
Here is an OLD autotyper i made some years ago ( GETCHATENTRYTEXT function doesnt work anymore(old offsets) )
{$CLEO .cs}
0000:
REPEAT
WAIT 0
UNTIL 0AFA: is_samp_available
WHILE TRUE
WAIT 0
0AC8: 0@ = allocate_memory_size 260
0AC8: 1@ = allocate_memory_size 260
0AC8: 2@ =...
You can get the last chat string using:
0B75: samp get_chat_string 99 text_to 2@ prefix_to 3@ color_to 4@ prefix_color_to 5@
Then you display it using:
0AD1: show_formatted_text_highpriority "ChatString: %s" time 2000 2@
and then you create a check to filter out the thingys:
if
0AD4: 33@ =...
What i did:
Get the name of the last player that attacked you. ( It must be the one that kills you.)
Assing a global variable to the nickname to keep the kill count.
If you are dead it gets last players nickname, increates the values by one and
then checks if its equal to 3...
{$CLEO .cs}
0000...
{$CLEO .cs}
0000:
0@ = 0 // reset counter
WHILE TRUE
WAIT 0
IF
0118: actor $PLAYER_ACTOR dead
THEN
0@ += 1 // increase counter
REPEAT
WAIT 1000
UNTIL 8118: not actor $PLAYER_ACTOR dead
IF
0@ >= 3 //...
I cant find the offset for the model of the pickup. So this mod will show all pickups near you:
{$CLEO .cs}
0000:
WHILE TRUE
WAIT 0
// FOR ALL PICKUPS
for 30@ = 0x9788C0 to 0x97D620 step 0x20
if
30@ > 0
then
0A8E: 31@ = 30@ + 0x1A...
That is the key you need to hold to let the silentaim do its work.
Normally it is set to: 2 ( rightclick )
You can change it to anything you want.
https://msdn.microsoft.com/de-de/library/ms959632.aspx
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