Hello,
I've been messing around with CLEO lately and I got to a point where 0001: wait 2000 doesn't actually sleep for 2 seconds(or whatever) before executing the next line
Here's the code where's the "0001: wait" placed(It doesn't seem to work anywhere else aswell):
ey
sanny builder doesn't work for me for stuff like making a condition of float > float without the opcode or even changing/increasing the value of a variable
Basically what I'm trying to do is
I got two coordinates of two different players(already done) I get both of their Z put in two...
Thanks for the response, but after using the code(sampfunc version) I'm still going through client crashes, here's the crash report:
SA-MP 0.3z
Exception At Address: 0x00000000
Base: 0x03420000
Registers:
EAX: 0x00000052 EBX: 0x00000001 ECX: 0x01DA5998 EDX: 0x00002BAE
ESI: 0x00000064 EDI...
I already have Sampfuncs installed. anyway
After using the code in the link you provided my game still crashes
SA-MP 0.3z
Exception At Address: 0x00000000
Base: 0x036A0000
Registers:
EAX: 0x0000012C EBX: 0x00000001 ECX: 0x02E65998 EDX: 0x00003E1C
ESI: 0x00000064 EDI: 0x02E608E0 EBP...
Alright so I've managed to get Sampfuncs to work, however after this code is executed(requirement for samp say_msg I heard)
if
8AF7: get_samp_base_to 0@
then
0A93: end_custom_thread
end
repeat
0001: wait 400
until 0AFA: is_samp_structures_available
the client crashes again and I get...
Hey,
I've been trying to write a simple script where it sets your position somewhere and then sends a message (something like samp say_msg or whatever it is) but sadly I'm having a difficulty getting it to work properly
I basically need a method to send a message/server command without samp...
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