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    Hidden SendClientCheck(..) in SA-MP

    i think s0nictz already blocks requests for SendClientCheck, read that on some Polish forums but i guess that is not a solution, any low programmer can write a check if OnPlayerClientCHeckResponse isnt called... the only solution i can imagine is to record all gta_sa.exe memory of a clean gta...
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    Hidden SendClientCheck(..) in SA-MP

    no, the patch is a patch.... but SendClientCheck is a script function to detect cheats and is not mentioned anywhere on sa-mp.com = hidden secret function
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    Hidden SendClientCheck(..) in SA-MP

    So there are 2 new functions in the latest 0.3x and 0.3z server to detect almost any cheat... Any info on this ? How to avoid it ? http://www.gtaonline.net/forums/index.php?topic=17275.0 ->
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    Legal/Illegal? ~ Explained?

    LOL what ? there is absolutly no law difference if you host a web or sa-mp server Overloading apache web servers = Application Based DoS attack = Illegal Overloading SA-MP servers (OnPlayerDeath spam or whatever) = Application Based DoS attack = Illegal you just can't acceppt the...
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    Legal/Illegal? ~ Explained?

    No! A few examples: most RakSAMP include OnPlayerDeath spam: which is by definition: Application based DoS attack -> Illegal same with S0nicTz & Trollbeit all the Functions to cause lag, or spamming callbacks -> Application based DoS attack -> illegal You can't simply say that all...
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