anti freeze

Dhave6666

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* Name of the mod (if the mod doesn't exist, you don't have to tell one): anti freeze 0.3.7
* Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): didn't saw it.
* What do you want (the most important part, explain this carefully) I'm looking for a cleo antifreeze to make c bug in rp's since when I do c bug the server freezes me
* Details (add more details to your request) no
* On/off key (specify it): with the f9 key please
 

_Safa

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Simply hook (and don't proceed) following incoming RPCs:

ID 86 - ApplyPlayerAnimation (you won't receive animations from server)
ID 15 - TogglePlayerControllable (Server can't freeze you via that func)

Here an ready-2-compile code for ya:

C++:
thread 'SAFA_UGBASE'
{$CLEO .cs}
0000:

REPEAT
WAIT 0
UNTIL 0AFA: SAMP_LOADED

0BE1: raknet setup_outcoming_rpc_hook @AntiCBug

WHILE TRUE
WAIT 0
END


:AntiCBug
0BE5: raknet 0@ = get_hook_param 1
IF OR
0@ == 15
0@ == 86
THEN
    0BE0: 0 // not proceeding
END

The code is just written down real quick but it should work.
 
Last edited:

_Safa

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Ooops edited the code above. It should be "IF OR" obviously and not "IF AND" while checking the RPC ID's
 

truongvi2013

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Simply hook (and don't proceed) following incoming RPCs:

ID 86 - ApplyPlayerAnimation (you won't receive animations from server)
ID 15 - TogglePlayerControllable (Server can't freeze you via that func)

Here an ready-2-compile code for ya:

C++:
thread 'SAFA_UGBASE'
{$CLEO .cs}
0000:

REPEAT
WAIT 0
UNTIL 0AFA: SAMP_LOADED

0BE1: raknet setup_outcoming_rpc_hook @AntiCBug

WHILE TRUE
WAIT 0
END


:AntiCBug
0BE5: raknet 0@ = get_hook_param 1
IF OR
0@ == 15
0@ == 86
THEN
    0BE0: 0 // not proceeding
END

The code is just written down real quick but it should work.
Is this possible to translate this to non-sampfuncs opcode, any snippet,clue or something?
been trying to do this raknet things in cleo for weeks, i extremely unfamiliar with c++
 

Dhave6666

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Simply hook (and don't proceed) following incoming RPCs:

ID 86 - ApplyPlayerAnimation (you won't receive animations from server)
ID 15 - TogglePlayerControllable (Server can't freeze you via that func)

Here an ready-2-compile code for ya:

C++:
thread 'SAFA_UGBASE'
{$CLEO .cs}
0000:

REPEAT
WAIT 0
UNTIL 0AFA: SAMP_LOADED

0BE1: raknet setup_outcoming_rpc_hook @AntiCBug

WHILE TRUE
WAIT 0
END


:AntiCBug
0BE5: raknet 0@ = get_hook_param 1
IF OR
0@ == 15
0@ == 86
THEN
    0BE0: 0 // not proceeding
END

The code is just written down real quick but it should work.

How do I use it? I am very new to this :s
 

_Safa

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How do I use it? I am very new to this :s
Compile the script with Sanny Builder. Make sure you have the SAMPFUNCS Library installed. You can find enough instructions on Google.
 

Zin

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Is this possible to translate this to non-sampfuncs opcode, any snippet,clue or something?
been trying to do this raknet things in cleo for weeks, i extremely unfamiliar with c++
Usually done with loading samp.dll and changing memory there. S0beit will be your best bet for getting addresses and such you don't need to be that familiar with C++ to do this as long as you can put together how the function works.
 

Dhave6666

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Simply hook (and don't proceed) following incoming RPCs:

ID 86 - ApplyPlayerAnimation (you won't receive animations from server)
ID 15 - TogglePlayerControllable (Server can't freeze you via that func)

Here an ready-2-compile code for ya:

C++:
thread 'SAFA_UGBASE'
{$CLEO .cs}
0000:

REPEAT
WAIT 0
UNTIL 0AFA: SAMP_LOADED

0BE1: raknet setup_outcoming_rpc_hook @AntiCBug

WHILE TRUE
WAIT 0
END


:AntiCBug
0BE5: raknet 0@ = get_hook_param 1
IF OR
0@ == 15
0@ == 86
THEN
    0BE0: 0 // not proceeding
END

The code is just written down real quick but it should work.

it gives me crash
help me
 
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