springfield
God
- Joined
- Feb 18, 2005
- Messages
- 2,965
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Player Informer 2.0
Remade this mod in C++ with some improvements.
Updates:
- 0 fps loss (not like in CLEO)
- improved detection of players/cars
- and some other minor shits
- improved detection of players/cars
- and some other minor shits
Infos:
Basically it's the same as the CLEO mod with all the features just a little improved.
(but still shitty so..)
More informations are in the mod old CLEO topic - TOPIC
It most likely has some bugs still, so if you find something wrong with it reply in the topic, maybe it will get fixed.
(if i can and know how)
CMDS:
/pimod - enables/disables mod,
/editpi - allows you to edit bars/infos position from game.
.INI:
DamageInformer = 1/0 - enables damage informer or not.
Digital = 1/0 - draws the car/player HP/ARMOR in numbers over the bars.
REQ:
SA-MP 0.3z R1 (NOT FUCKIN R2)
gta_sa.exe us1.0
Thx to FYP for updating mod_sa to 0.3z from where i stole most sa-mp related offsets/funcs.
Enjoy.
SA-MP 0.3z R1 (NOT FUCKIN R2)
gta_sa.exe us1.0
Thx to FYP for updating mod_sa to 0.3z from where i stole most sa-mp related offsets/funcs.
Enjoy.