saplingheros
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- Nov 5, 2013
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Can you PLEASE make this with a toggle key? :yesyes: :yesyes: :yesyes: :yesyes: :yesyes:
iAnthony said:then use the one that xzytro made, it only works with sawnXzKutor link said:I want it just for sawn_off please, because i want c-Bug
please
jedubombyEoS said:no, icon fist not see only sometimes, so it is not nonstopcbug.cs according to you
so what is it in the video? :O
Monstercat said:Hey Witches :troll: :troll::troll: here i have a AutoScroll.cs for you...
What it dose?
After you stopped to aim, it automatically scrolls the weapon forward and backward. (Like QE)
Inspired by xzytro, improved by [Monstercat] and completed by legend2360.
Hit the Thanks button if you like it.
xzytro make a Reply so that they can give thanks to you.
Sam201 said:someone make it with active key on/off
K4RR4AX said:Monstercat said:Hey Witches :troll: :troll::troll: here i have a AutoScroll.cs for you...
What it dose?
After you stopped to aim, it automatically scrolls the weapon forward and backward. (Like QE)
Inspired by xzytro, improved by [Monstercat] and completed by legend2360.
Hit the Thanks button if you like it.
xzytro make a Reply so that they can give thanks to you.
Can you make it for deagle when you shoot 1 bullet?
A$AP.cs said:iAnthony said:then use the one that xzytro made, it only works with sawnXzKutor link said:I want it just for sawn_off please, because i want c-Bug
please
link ?
saplingheros said:Can you PLEASE make this with a toggle key? :yesyes: :yesyes: :yesyes: :yesyes: :yesyes:
SplinteX said:Can someone make it toggle off/on PLEASE :yesyes:
{$CLEO .cs}
0000:
REPEAT
wait 0
UNTIL 0AFA:
0B34: "autoscroll" @cmd
WHILE TRUE
wait 0
IF 10@ == TRUE
THEN
0A96: 7@ = actor $PLAYER_ACTOR struct
0A8E: 8@ = 7@ + 0x0718
0A8D: 8@ = read_memory 8@ size 1 virtual_protect 0
8@ *= 0x1C
0A8E: 9@ = 7@ + 0x5A0
005a: 9@ += 8@
9@ += 0x8
0A8D: 9@ = read_memory 9@ size 4 virtual_protect 0
IF
9@ == 2 /// When ammo left 2 then going to auto scroll , work on all guns...
THEN
0470: 10@ = actor $PLAYER_ACTOR current_weapon
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1
wait 100
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 10@
END
END
END // END WHILE TRUE
:cmd
0B12: 10@ = 10@ XOR TRUE
IF
10@ == TRUE
THEN
PRINTF "Auto Scroll ~g~Enabled" 1337
ELSE
PRINTF "Auto Scroll ~r~Disabled" 1337
END
0B43: samp cmd_ret