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CLEO Release Bullet Crasher 0.3z

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McAwesome

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:challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed: :challenge_completed:
 

FraizeR007

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Actually this server:
91.121.4.108:7956

and this

77.220.180.161:7777

Dindnt patched this shit. The owner of that both server is NOOOB, Noob at scripter. They have alot of playerbase because all of them are becoming admin when inviting players. Have fun crashing  :challenge_completed:  :dont_care:  :trollface:  :ppffh:

EDIT:  :angry: :kidding: :face_palm: [member=11711]FYP[/member] and urShadow,
Didn't fucking crypt the cleo.
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Soo, This guy from samp forum have studied the fucking cleo and fix it

:me_gusta: :not_bad: :face_palm:
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Vrana

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On some server they fixed it pfff "Server closed the connection"
 

FraizeR007

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Vrana link said:
On some server they fixed it pfff "Server closed the connection"

If you feel dat server is popular and made by scratch, that means the owner is a pro scripter  :kidding:

Not like others, just copying the NG-RP scripts, RL-RP scripts, and edit the names -_- They really dont know how to script  :urtheman:
 

Naganaga

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Almost all servers have this patched.

Know why?

Because y'all can't use shit wisely, some of you are CLEARLY noobs.
 

YeAhx

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Naganaga link said:
Almost all servers have this patched.

Know why?

Because y'all can't use shit wisely, some of you are CLEARLY noobs.
Yeah, every 100+ server patched it and rarely any 50+ server are left.

But can't you just appreciate it and post something like "ty for the crasher" ? It was already released publically on some russian forum (as far as I know) and then spreaded from there.
:eek:hgodwhy:
 

iAnthony

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a guy came in my server and messed us up.
our scipter is inactive and we are defenceless  :dont_care:
the hacker dropped the player count from 100+ to 20  :eek:key:
 

0x_

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iAnthony link said:
a guy came in my server and messed us up.
our scipter is inactive and we are defenceless  :dont_care:
the hacker dropped the player count from 100+ to 20  :eek:key:
Shit happens, filterscripts ftw.
 

0B36

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iAnthony link said:
our scipter is inactive  :table_flip:

lol adding some public callback doesn't require any scripter. Open your .pwn file and scroll to the bottom of the page and then copy-paste this

Code:
public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ )
{
    if( hittype != BULLET_HIT_TYPE_NONE ) // Bullet Crashing uses just this hittype
    {
        if( !( -1000.0 <= fX <= 1000.0 ) || !( -1000.0 <= fY <= 1000.0 ) || !( -1000.0 <= fZ <= 1000.0 ) ) // a valid offset, it's impossible that a offset bigger than 1000 is legit (also less than -1000.0 is impossible, not used by this hack, but still, let's check for it, just for the future, who knows what hacks will appear). The object with biggest offset is having ~700-800 radius.
        {
            /*
                If you want, here you can kick the cheater
            */
            return 0; // let's desynchronize that bullet, so players won't crash
        }
    }
    return 1;
}

If you already have this callback named OnPlayerWeaponShot inside your pwn file, then edit it and add some space then copy-paste this code before your own code, then hit compile. All done. Then go in-game and test.
 
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