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CLEO Release [CLEO] AutoScroll [0.3.7][Fixed Released] w/o SAMPFUNCS

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Husnain

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So, probably this will allow you to Scroll the Deagle when it comes near to reload eg: 1 bullet left  :sadpepe: :sadpepe: 

Download in the Attachment

Usage:
               Press 'R' when the deagle comes near to reload to prevent from reloading (useful for Cbug).

-Extremely Fast
-Don't need to worry about ban.

Players will be like  :not bad: :not bad:

Admins will be like  :motherofgod: :motherofgod:

More:
It also use as a No Reload. Anti-Cheat won't able to detect you because it reloads and your bullet magazine. 

Password:
There is no Password ::trollface:
 

Remember:
                          Works for only deagle. 

This is my first modification so, please i request from everyone to download and give your feedback.

More will update Soon
 

Attachments

  • Auto Scroll.cs
    17.6 KB · Views: 417

Parazitas

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If i correctly understand then this mod not so new and already exist, but still good. Good luck to learning more...  ;)

Here is auto active and work for all weapons.
[shcode=cpp]
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
thread 'RELOAD'

:RELOAD_13
wait 100
if
  Player.Defined($PLAYER_CHAR)
else_jump @RELOAD_13
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 1816
0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 1440
1@ *= 28
005A: 0@ += 1@ // (int)
0@ += 4
///////////////////////////////////////////////////////
0A96: 5@ = actor $PLAYER_ACTOR struct
0A8E: 6@ = 5@ + 0x0718
0A8D: 6@ = read_memory 6@ size 1 virtual_protect 0
6@ *= 0x1C
0A8E: 7@ = 5@ + 0x5A0
005a: 7@ += 6@
7@ += 0x8
0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
if
7@ == 1
else_jump @RELOAD_13
0A8C: write_memory 0@ size 4 value 2 virtual_protect 1
jump @RELOAD_13

[/shcode]
 

Husnain

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@Parazitas - Your script just reload when the bullet comes near to 1 and reload is an old style. My script swap from fist to deagle in incredibly less seconds.

But Anyway, that was good. Thanks for posting in public :D.

Update is coming Soon!
 

Parazitas

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Husnain said:
@Parazitas - Your script just reload when the bullet comes near to 1 and reload is an old style. My script swap from fist to deagle in incredibly less seconds.

But Anyway, that was good. Thanks for posting in public :D.

Update is coming Soon!

Yes , but just need change one line and get same, but for all weapons :)
 

Parazitas

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Husnain said:
@Parazitas - Your script just reload when the bullet comes near to 1 and reload is an old style. My script swap from fist to deagle in incredibly less seconds.

But Anyway, that was good. Thanks for posting in public :D.

Update is coming Soon!

Well you can change one line and then you get same code , but for all weapons.
 

maximko

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you should make more this one is great and useful, working very good aswell
 
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