[CLOSED][CLEO] Accepting request

Parazitas

God
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Jan 2, 2017
Messages
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Location
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Erlang said:
Parazitas said:
Erlang said:
Parazitas said:
Erlang said:
there some cleo thats make screen clear from server hud ?

I working with this..

this will great one  :pPFFH:

I can't give u this cleo.. , u not reading rules..
https://i.imgur.com/831Fy67.png
just share this cleo on public cleo post

I don't accept your request anymore.., you not reading rules...
Good Luck.

PHP:
{$CLEO .cs}
0000: NOP

REPEAT
    WAIT 0
UNTIL 0afa:

if 0AAB: file_exists "CLEO\SreenShotTool.ini"
then
    0AF0: 1@ getint "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionxy"
    0AF0: 2@ getint "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionz"
end
                           
Dialog.Create(0@, "{FF0000}") 
                        //   right/left 
                        //   I 
                        //   I    down/ up
                        //   I    I
                        //   V    V
Dialog.SetRECT(0@, 1@, 2@, 200, 220)
/// Dialog Background color
Dialog.SetBackgroundColor(0@, -939524096)
/// Dialog check Box
31@ = 0
Dialog.AddCheckBox(0@, 1, "", 8, 31@, 200, 20)
31@ = 0
Dialog.AddCheckBox(0@, 8, "", 173, 31@, 200, 20)
31@ += 40
Dialog.AddCheckBox(0@, 4, ""/*"{FF0000}Dissable ALL"*/, 8, 31@, 200, 20)
31@ += 20
Dialog.AddCheckBox(0@, 2, ""/*"{FF0000}Dissable HUD"*/, 8, 31@, 200, 20)
31@ += 20
Dialog.AddCheckBox(0@, 3, ""/*"{FF0000}Dissable RADAR"*/, 8, 31@, 200, 20)
31@ += 20
Dialog.AddCheckBox(0@, 5, ""/*"{FF0000}Dissable CAR NAME"*/, 8, 31@, 200, 20)
31@ += 20
Dialog.AddCheckBox(0@, 6, ""/*"{FF0000}Dissable ZONE NAME"*/, 8, 31@, 200, 20)
31@ += 20
Dialog.AddCheckBox(0@, 7, ""/*"{FF0000}Enable CLEAN SREEN"*/, 8, 31@, 200, 20)

/// Dialog AddStatic
31@ = 43
Dialog.AddStatic(0@, 9, "{FFFFFF}Dissable all", 35, 31@, 200, 15)
31@ += 20
Dialog.AddStatic(0@, 9, "{FFFFFF}Dissable hud", 35, 31@, 200, 15)
31@ += 20
Dialog.AddStatic(0@, 9, "{FFFFFF}Dissable radar", 35, 31@, 200, 15)
31@ += 20
Dialog.AddStatic(0@, 9, "{FFFFFF}Dissable car name", 35, 31@, 200, 15)
31@ += 20
Dialog.AddStatic(0@, 9, "{FFFFFF}Dissable zone name", 35, 31@, 200, 15)
31@ += 20
Dialog.AddStatic(0@, 9, "{00FF00}Enable clean sreen", 35, 31@, 200, 15)

/// Dialog AddStatic Dialog Name
Dialog.AddStatic(0@, 9, "{FF0000}SreenShot Tool", 45, 3, 200, 15)

31@ = 180
Dialog.AddButton(0@, 10, "Close", 65, 31@, 70, 20)
/// Dialog minimize off
Dialog.SetMinimized(0@, 0)
/// Dialog CheckBox colors 
Dialog.SetCheckBoxColor(0@, 1, -15952405)
Dialog.SetCheckBoxColor(0@, 2, -15952405)
Dialog.SetCheckBoxColor(0@, 3, -15952405)
Dialog.SetCheckBoxColor(0@, 4, -15952405)
Dialog.SetCheckBoxColor(0@, 5, -15952405)
Dialog.SetCheckBoxColor(0@, 6, -15952405)
Dialog.SetCheckBoxColor(0@, 7, -15952405)
Dialog.SetCheckBoxColor(0@, 8, -15952405)
/// Dialog set not visibile
Dialog.SetVisible(0@,0)

0B34: "ss" @ShowDialog

/* -SAMPFUNCS */
0B2D: write_samp_memory offset 0x5D8C1 value 0 size 1

while true
   wait 0
   
IF 8AAB: file_exists "CLEO\SreenShotTool.ini"
THEN
    0AF1: write_int 500 to_ini_file "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionxy"
    0AF1: write_int 500 to_ini_file "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionz"
END

IF
0B92:  dialog 0@ checkbox 1 is_checked
THEN
    0B9E: dialog 0@ checkbox 8 set_checked 1
ELSE
    0B9E: dialog 0@ checkbox 8 set_checked 0
END 

IF
0B92:  dialog 0@ checkbox 2 is_checked
THEN
    0AB1: call @HUD_OFF 0
ELSE
    0826: display_hud 1
END 

IF
0B92:  dialog 0@ checkbox 3 is_checked
THEN
    0AB1: call @RADAR_OFF 0
ELSE
    0A8C: write_memory 12216172 size 1 value 0 virtual_protect 0
END 

IF
0B92:  dialog 0@ checkbox 4 is_checked
THEN
    0AB1: call @OFF_ALL 0
    IF AND
    0B92:  dialog 0@ checkbox 4 is_checked
    0B92:  dialog 0@ checkbox 2 is_checked
    THEN
        0B9E: dialog 0@ checkbox 2 set_checked 0
    END
    IF AND
    0B92:  dialog 0@ checkbox 4 is_checked
    0B92:  dialog 0@ checkbox 3 is_checked
    THEN
        0B9E: dialog 0@ checkbox 3 set_checked 0
    END
    IF AND
    0B92:  dialog 0@ checkbox 4 is_checked
    0B92:  dialog 0@ checkbox 5 is_checked
    THEN
        0B9E: dialog 0@ checkbox 5 set_checked 0
    END
    IF AND
    0B92:  dialog 0@ checkbox 4 is_checked
    0B92:  dialog 0@ checkbox 6 is_checked
    THEN
        0B9E: dialog 0@ checkbox 6 set_checked 0
    END
ELSE
    0BDD: samp set_chat_display_mode 2
END 

IF
0B92:  dialog 0@ checkbox 5 is_checked
THEN
    0AB1: call @CARNAME_OFF 0
ELSE
    09B9: show_entered_car_name 1
END 

IF
0B92:  dialog 0@ checkbox 6 is_checked
THEN
    0AB1: call @ZONE_OFF 0
ELSE
    09BA: show_entered_zone_name 1
END 

IF AND
0B92: dialog 0@ checkbox 7 is_checked 
0AB0: 119 //F8
THEN
    WAIT 1 //get clean frame
    0AB1: CALL @TakeScreen 0
ELSE     
END

if Dialog.IsVisible(0@)
then
    SAMP.ToggleCursor(1) 
    if 0B81: dialog 0@ pop_event_to 2@ control_id_to 3@
    then
        if and
        3@ == 1
        0B92: dialog 0@ checkbox 3@ is_checked
        then
            //move dialog
            Dialog.GetRECT(0@, 3@, 4@, 5@, 6@)
            0B5E: get_cursor_pos 1@ 2@
            000C: 3@ -= 1@
            000C: 4@ -= 2@
            while 8B81: dialog 0@ pop_event_to $n control_id_to $n
            wait 0
            0B5E: get_cursor_pos 1@ 2@
            000A: 1@ += 3@
            000A: 2@ += 4@ 
            Dialog.SetRECT(0@, 1@, 2@, 5@, 6@)
            end
            //save position, will auto create file if doesn\'t exist
            Dialog.GetRECT(0@, 3@, 4@, 5@, 6@)
            0AF1: write_int 3@ to_ini_file "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionxy"
            0AF1: write_int 4@ to_ini_file "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionz"
        end
        
        
        if and
        3@ == 10
        2@ == 257
        then
            Dialog.SetVisible(0@,0)
            SAMP.ToggleCursor(0)
        end
    end
end

end
 
:ShowDialog
Dialog.SetVisible(0@, 1)
SAMP.ToggleCursor(1)
0B43: 

:TakeScreen
IF 0AA2: 0@ = "samp.dll"
THEN 0@ += 0x119CBC
    0A8C: writeMem 0@ sz 1 val 1 vp 0
END
/*
  -SAMPFUNCS
  0B2D: write_samp_memory offset 0x119CBC value 1 size 1
*/
0AB2: RET 0

:HUD_OFF
wait 0
0826: display_hud 0
0AB2: RET 0

:RADAR_OFF
wait 0
0A8C: write_memory 12216172 size 1 value 2 virtual_protect 0
0AB2: RET 0

:OFF_ALL
wait 0
0BDD: samp set_chat_display_mode 0
09B9: show_entered_car_name 0
09BA: show_entered_zone_name 0 
0AB2: RET 0

:CARNAME_OFF
wait 0
09B9: show_entered_car_name 0
0AB2: RET 0

:ZONE_OFF
wait 0
09BA: show_entered_zone_name 0 
0AB2: RET 0
 

Attachments

  • SreenShot Tool.cs
    25.3 KB · Views: 24

Sam201

Well-known member
Joined
Sep 22, 2014
Messages
233
Solutions
1
Reaction score
15
Parazitas said:
~ First

If anyone don't know how make samp ready for cheating with cleo , watch this.:

https://www.youtube.com/watch?v=LEG8A2PKjb0&feature=youtu.be

~ Second

Everyone  very much wanna this AUTO SIGN CHECK cleo, so stop making same request and take this...

[shcode=cpp]
{$CLEO .cs}

0000:
 
wait 10000
   
while true
wait 0

if
0B4C: samp is_dialog_active -1
then
    wait 0
    alloc 5@ 512 //alloc
    0BD7: 5@ //get text
    IF
    0AD4: $NOT_USED = scan_string 5@ format "Check code: %d" 6@ //IF and SET
    THEN
    alloc 0@ 8
    format 0@ "%d" 6@  
    call @WaitRandomTime 2 lowerBorder 2200 higherBorder 3000
    0B4B: samp set_current_dialog_editbox_text 0@
    free 0@
    0B47: samp close_current_dialog_with_button 1 
    free 5@
    END 
end

end

:WaitRandomTime // 2 2200 3000
0209: 31@ = random_int_in_ranges 0@ 1@
wait 31@
ret 0
 
[/shcode]


** Third

If anyone need cleo auto say command "/signcheck"

[shcode=cpp]

{$CLEO .cs}
0000:

wait 10000


WHILE TRUE
    WAIT 0
    0AC8: 0@ = allocate_memory_size 260 // ALLOCATE MEMORY FOR THE CHAT STRING
FOR 1@ = 94 TO 99
    0AB1: @GETCHATENTRYTEXT 1 id 1@ to 0@ // THIS IS A FUNCTION THAT STORES THE LAST CHAT STRING INTO 0@ 
   
    IF OR
    0C29: 22@ = stristr string1 0@ string2 "Type /signcheck"
    0C29: 23@ = stristr string1 0@ string2 "/signcheck"
    THEN
        IF
        8B4C:  samp NOT_dialog_active -1
        THEN
            say "/signcheck"
            wait 1000 // anti spam
        END
    END
END
    0AC9: free_allocated_memory 0@ // FREE THE MEMORY
END

:getChatEntryText
0AF7: samp 1@ = get_base
1@ += 0x21A0E4
0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
1@ += 0x136
0@ *= 252 // size of stChatEntry
005A: 1@ += 0@ // (int)
1@ += 28
0AB2: 1 1@

 
[/shcode]


and yeah this one doesn't work it shows dialog but it doesn't type the numbers
 

ChillDog

New member
Joined
Apr 22, 2018
Messages
4
Reaction score
0
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): Matrixjump.cs & BackF.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): gtagarage
3. What do you want (the most important part, explain this carefully): its find at all, the only thing that i want is make it enable/disable mode by a command. example, type /matrix and matrixjump.cs gonna be enabled, type the same command and make it disabled, its all. (wit both cleo mods)
4. Details (add more details to your request):
5. Need On/off key or command ?: /matrix for matrixjump.cs and /backf to backf.cs
6. Give any picture or video: unnecessary 
7. Your client is?: 0.3.7
 

Attachments

  • Matrixjump.CS
    18.4 KB · Views: 18
  • backF.CS
    18.4 KB · Views: 11

Erlang

Active member
Joined
Apr 20, 2016
Messages
38
Reaction score
3
Location
Near UGANDA !
Parazitas said:
Erlang said:
Parazitas said:
Erlang said:
Parazitas said:
I working with this..

this will great one  :pPFFH:

I can't give u this cleo.. , u not reading rules..
https://i.imgur.com/831Fy67.png
just share this cleo on public cleo post

I don't accept your request anymore.., you not reading rules...
Good Luck.

PHP:
{$CLEO .cs}
0000: NOP

REPEAT
    WAIT 0
UNTIL 0afa:

if 0AAB: file_exists "CLEO\SreenShotTool.ini"
then
    0AF0: 1@ getint "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionxy"
    0AF0: 2@ getint "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionz"
end
                           
Dialog.Create(0@, "{FF0000}") 
                        //   right/left 
                        //   I 
                        //   I    down/ up
                        //   I    I
                        //   V    V
Dialog.SetRECT(0@, 1@, 2@, 200, 220)
/// Dialog Background color
Dialog.SetBackgroundColor(0@, -939524096)
/// Dialog check Box
31@ = 0
Dialog.AddCheckBox(0@, 1, "", 8, 31@, 200, 20)
31@ = 0
Dialog.AddCheckBox(0@, 8, "", 173, 31@, 200, 20)
31@ += 40
Dialog.AddCheckBox(0@, 4, ""/*"{FF0000}Dissable ALL"*/, 8, 31@, 200, 20)
31@ += 20
Dialog.AddCheckBox(0@, 2, ""/*"{FF0000}Dissable HUD"*/, 8, 31@, 200, 20)
31@ += 20
Dialog.AddCheckBox(0@, 3, ""/*"{FF0000}Dissable RADAR"*/, 8, 31@, 200, 20)
31@ += 20
Dialog.AddCheckBox(0@, 5, ""/*"{FF0000}Dissable CAR NAME"*/, 8, 31@, 200, 20)
31@ += 20
Dialog.AddCheckBox(0@, 6, ""/*"{FF0000}Dissable ZONE NAME"*/, 8, 31@, 200, 20)
31@ += 20
Dialog.AddCheckBox(0@, 7, ""/*"{FF0000}Enable CLEAN SREEN"*/, 8, 31@, 200, 20)

/// Dialog AddStatic
31@ = 43
Dialog.AddStatic(0@, 9, "{FFFFFF}Dissable all", 35, 31@, 200, 15)
31@ += 20
Dialog.AddStatic(0@, 9, "{FFFFFF}Dissable hud", 35, 31@, 200, 15)
31@ += 20
Dialog.AddStatic(0@, 9, "{FFFFFF}Dissable radar", 35, 31@, 200, 15)
31@ += 20
Dialog.AddStatic(0@, 9, "{FFFFFF}Dissable car name", 35, 31@, 200, 15)
31@ += 20
Dialog.AddStatic(0@, 9, "{FFFFFF}Dissable zone name", 35, 31@, 200, 15)
31@ += 20
Dialog.AddStatic(0@, 9, "{00FF00}Enable clean sreen", 35, 31@, 200, 15)

/// Dialog AddStatic Dialog Name
Dialog.AddStatic(0@, 9, "{FF0000}SreenShot Tool", 45, 3, 200, 15)

31@ = 180
Dialog.AddButton(0@, 10, "Close", 65, 31@, 70, 20)
/// Dialog minimize off
Dialog.SetMinimized(0@, 0)
/// Dialog CheckBox colors 
Dialog.SetCheckBoxColor(0@, 1, -15952405)
Dialog.SetCheckBoxColor(0@, 2, -15952405)
Dialog.SetCheckBoxColor(0@, 3, -15952405)
Dialog.SetCheckBoxColor(0@, 4, -15952405)
Dialog.SetCheckBoxColor(0@, 5, -15952405)
Dialog.SetCheckBoxColor(0@, 6, -15952405)
Dialog.SetCheckBoxColor(0@, 7, -15952405)
Dialog.SetCheckBoxColor(0@, 8, -15952405)
/// Dialog set not visibile
Dialog.SetVisible(0@,0)

0B34: "ss" @ShowDialog

/* -SAMPFUNCS */
0B2D: write_samp_memory offset 0x5D8C1 value 0 size 1

while true
   wait 0
   
IF 8AAB: file_exists "CLEO\SreenShotTool.ini"
THEN
    0AF1: write_int 500 to_ini_file "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionxy"
    0AF1: write_int 500 to_ini_file "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionz"
END

IF
0B92:  dialog 0@ checkbox 1 is_checked
THEN
    0B9E: dialog 0@ checkbox 8 set_checked 1
ELSE
    0B9E: dialog 0@ checkbox 8 set_checked 0
END 

IF
0B92:  dialog 0@ checkbox 2 is_checked
THEN
    0AB1: call @HUD_OFF 0
ELSE
    0826: display_hud 1
END 

IF
0B92:  dialog 0@ checkbox 3 is_checked
THEN
    0AB1: call @RADAR_OFF 0
ELSE
    0A8C: write_memory 12216172 size 1 value 0 virtual_protect 0
END 

IF
0B92:  dialog 0@ checkbox 4 is_checked
THEN
    0AB1: call @OFF_ALL 0
    IF AND
    0B92:  dialog 0@ checkbox 4 is_checked
    0B92:  dialog 0@ checkbox 2 is_checked
    THEN
        0B9E: dialog 0@ checkbox 2 set_checked 0
    END
    IF AND
    0B92:  dialog 0@ checkbox 4 is_checked
    0B92:  dialog 0@ checkbox 3 is_checked
    THEN
        0B9E: dialog 0@ checkbox 3 set_checked 0
    END
    IF AND
    0B92:  dialog 0@ checkbox 4 is_checked
    0B92:  dialog 0@ checkbox 5 is_checked
    THEN
        0B9E: dialog 0@ checkbox 5 set_checked 0
    END
    IF AND
    0B92:  dialog 0@ checkbox 4 is_checked
    0B92:  dialog 0@ checkbox 6 is_checked
    THEN
        0B9E: dialog 0@ checkbox 6 set_checked 0
    END
ELSE
    0BDD: samp set_chat_display_mode 2
END 

IF
0B92:  dialog 0@ checkbox 5 is_checked
THEN
    0AB1: call @CARNAME_OFF 0
ELSE
    09B9: show_entered_car_name 1
END 

IF
0B92:  dialog 0@ checkbox 6 is_checked
THEN
    0AB1: call @ZONE_OFF 0
ELSE
    09BA: show_entered_zone_name 1
END 

IF AND
0B92: dialog 0@ checkbox 7 is_checked 
0AB0: 119 //F8
THEN
    WAIT 1 //get clean frame
    0AB1: CALL @TakeScreen 0
ELSE     
END

if Dialog.IsVisible(0@)
then
    SAMP.ToggleCursor(1) 
    if 0B81: dialog 0@ pop_event_to 2@ control_id_to 3@
    then
        if and
        3@ == 1
        0B92: dialog 0@ checkbox 3@ is_checked
        then
            //move dialog
            Dialog.GetRECT(0@, 3@, 4@, 5@, 6@)
            0B5E: get_cursor_pos 1@ 2@
            000C: 3@ -= 1@
            000C: 4@ -= 2@
            while 8B81: dialog 0@ pop_event_to $n control_id_to $n
            wait 0
            0B5E: get_cursor_pos 1@ 2@
            000A: 1@ += 3@
            000A: 2@ += 4@ 
            Dialog.SetRECT(0@, 1@, 2@, 5@, 6@)
            end
            //save position, will auto create file if doesn\'t exist
            Dialog.GetRECT(0@, 3@, 4@, 5@, 6@)
            0AF1: write_int 3@ to_ini_file "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionxy"
            0AF1: write_int 4@ to_ini_file "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionz"
        end
        
        
        if and
        3@ == 10
        2@ == 257
        then
            Dialog.SetVisible(0@,0)
            SAMP.ToggleCursor(0)
        end
    end
end

end
 
:ShowDialog
Dialog.SetVisible(0@, 1)
SAMP.ToggleCursor(1)
0B43: 

:TakeScreen
IF 0AA2: 0@ = "samp.dll"
THEN 0@ += 0x119CBC
    0A8C: writeMem 0@ sz 1 val 1 vp 0
END
/*
  -SAMPFUNCS
  0B2D: write_samp_memory offset 0x119CBC value 1 size 1
*/
0AB2: RET 0

:HUD_OFF
wait 0
0826: display_hud 0
0AB2: RET 0

:RADAR_OFF
wait 0
0A8C: write_memory 12216172 size 1 value 2 virtual_protect 0
0AB2: RET 0

:OFF_ALL
wait 0
0BDD: samp set_chat_display_mode 0
09B9: show_entered_car_name 0
09BA: show_entered_zone_name 0 
0AB2: RET 0

:CARNAME_OFF
wait 0
09B9: show_entered_car_name 0
0AB2: RET 0

:ZONE_OFF
wait 0
09BA: show_entered_zone_name 0 
0AB2: RET 0
nice thanks
 

Parazitas

God
Staff member
Joined
Jan 2, 2017
Messages
3,315
Solutions
7
Reaction score
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Location
Lithuania
ChillDog said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): Matrixjump.cs & BackF.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): gtagarage
3. What do you want (the most important part, explain this carefully): its find at all, the only thing that i want is make it enable/disable mode by a command. example, type /matrix and matrixjump.cs gonna be enabled, type the same command and make it disabled, its all. (wit both cleo mods)
4. Details (add more details to your request):
5. Need On/off key or command ?: /matrix for matrixjump.cs and /backf to backf.cs
6. Give any picture or video: unnecessary 
7. Your client is?: 0.3.7

PHP:
{$CLEO .cs}
0000: NOP
wait 10000

0B34: samp register_client_command "backf" to_label @cmd

while true
wait 0

IF AND
31@ == TRUE
not Actor.Animation($PLAYER_ACTOR) == "CLIMB_JUMP"
THEN
    0@ = Actor.Angle($PLAYER_ACTOR)
    12@ = 0.0 
    wait 0 
    Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 0)
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    083D: get_actor $PLAYER_ACTOR velocity_in_direction_XYZ 1@ 2@ 3@ 
    083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 1@ 2@ 10.0 
    0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE" IFP "PED" framedelta 3.0 loopA 0 lockX 0 lockY 0 lockF 0 time 410 // versionB 
    wait 10 
    12@ += 10.0 
    wait 1 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 18 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 15.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 20.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 20.0 
    wait 15 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 20.0 
    wait 18 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 15 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 7.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 6.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 5.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 4.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 3.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 2.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 1.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 0@ while_in_air 
    wait 600 
END

end

:CMD
IF
31@ == FALSE
THEN
    31@ = TRUE
    PRINTF "~W~BACKF ~G~ENABLED" 1337
ELSE
    31@ = FALSE
    PRINTF "~W~BACKF ~R~DISABLED" 1337
END
0B43: samp cmd_ret


PHP:
{$CLEO .cs}
0000: NOP
wait 10000

0B34: samp register_client_command "matrix" to_label @cmd

while true
wait 0

IF AND
31@ == TRUE
not Actor.Animation($PLAYER_ACTOR) == "CLIMB_JUMP"
Actor.Animation($PLAYER_ACTOR) == "JUMP_GLIDE"
THEN
    0@ = Actor.Angle($PLAYER_ACTOR)
    12@ = 0.0 
    wait 0 
    Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 0)
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    083D: get_actor $PLAYER_ACTOR velocity_in_direction_XYZ 1@ 2@ 3@ 
    1@ *= 1.3 
    2@ *= 1.3 
    1@ *= 1.3 
    2@ *= 1.3 
    083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 1@ 2@ 10.0 
    0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_FALL" IFP "PED" framedelta 3.0 loopA 0 lockX 0 lockY 0 lockF 0 time 440 // versionB 
    wait 50 
    12@ += -10.0 
    wait 1 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 18 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -15.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -20.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -20.0 
    wait 15 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -20.0 
    wait 18 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 15 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -7.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -6.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -5.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -4.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -3.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -2.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -1.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 0@ while_in_air 
END

end

:CMD
IF
31@ == FALSE
THEN
    31@ = TRUE
    PRINTF "~W~MATRIXJUMP ~G~ENABLED" 1337
ELSE
    31@ = FALSE
    PRINTF "~W~MATRIXJUMP ~R~DISABLED" 1337
END
0B43: samp cmd_ret
 

Attachments

  • backF.CS
    22.9 KB · Views: 10
  • Matrixjump.CS
    23.1 KB · Views: 10

ChillDog

New member
Joined
Apr 22, 2018
Messages
4
Reaction score
0
Parazitas said:
ChillDog said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): Matrixjump.cs & BackF.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): gtagarage
3. What do you want (the most important part, explain this carefully): its find at all, the only thing that i want is make it enable/disable mode by a command. example, type /matrix and matrixjump.cs gonna be enabled, type the same command and make it disabled, its all. (wit both cleo mods)
4. Details (add more details to your request):
5. Need On/off key or command ?: /matrix for matrixjump.cs and /backf to backf.cs
6. Give any picture or video: unnecessary 
7. Your client is?: 0.3.7

PHP:
{$CLEO .cs}
0000: NOP
wait 10000

0B34: samp register_client_command "backf" to_label @cmd

while true
wait 0

IF AND
31@ == TRUE
not Actor.Animation($PLAYER_ACTOR) == "CLIMB_JUMP"
THEN
    0@ = Actor.Angle($PLAYER_ACTOR)
    12@ = 0.0 
    wait 0 
    Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 0)
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    083D: get_actor $PLAYER_ACTOR velocity_in_direction_XYZ 1@ 2@ 3@ 
    083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 1@ 2@ 10.0 
    0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE" IFP "PED" framedelta 3.0 loopA 0 lockX 0 lockY 0 lockF 0 time 410 // versionB 
    wait 10 
    12@ += 10.0 
    wait 1 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 18 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 15.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 20.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 20.0 
    wait 15 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 20.0 
    wait 18 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 15 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 10.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 7.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 6.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 5.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 4.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 3.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 2.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += 1.0 
    wait 2 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 0@ while_in_air 
    wait 600 
END

end

:CMD
IF
31@ == FALSE
THEN
    31@ = TRUE
    PRINTF "~W~BACKF ~G~ENABLED" 1337
ELSE
    31@ = FALSE
    PRINTF "~W~BACKF ~R~DISABLED" 1337
END
0B43: samp cmd_ret


PHP:
{$CLEO .cs}
0000: NOP
wait 10000

0B34: samp register_client_command "matrix" to_label @cmd

while true
wait 0

IF AND
31@ == TRUE
not Actor.Animation($PLAYER_ACTOR) == "CLIMB_JUMP"
Actor.Animation($PLAYER_ACTOR) == "JUMP_GLIDE"
THEN
    0@ = Actor.Angle($PLAYER_ACTOR)
    12@ = 0.0 
    wait 0 
    Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 1, 0)
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    083D: get_actor $PLAYER_ACTOR velocity_in_direction_XYZ 1@ 2@ 3@ 
    1@ *= 1.3 
    2@ *= 1.3 
    1@ *= 1.3 
    2@ *= 1.3 
    083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 1@ 2@ 10.0 
    0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_FALL" IFP "PED" framedelta 3.0 loopA 0 lockX 0 lockY 0 lockF 0 time 440 // versionB 
    wait 50 
    12@ += -10.0 
    wait 1 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 18 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -15.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -20.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -20.0 
    wait 15 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -20.0 
    wait 18 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 15 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -10.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -7.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -6.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -5.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -4.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -3.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -2.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    12@ += -1.0 
    wait 5 
    083E: set_actor $PLAYER_ACTOR rotation 12@ 0.0 0@ while_in_air 
    083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 0@ while_in_air 
END

end

:CMD
IF
31@ == FALSE
THEN
    31@ = TRUE
    PRINTF "~W~MATRIXJUMP ~G~ENABLED" 1337
ELSE
    31@ = FALSE
    PRINTF "~W~MATRIXJUMP ~R~DISABLED" 1337
END
0B43: samp cmd_ret
:not bad: :not bad:  Ty bro
 

Sam201

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Sam201 said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one) : keep cars on fire
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): S0biet or blue eclipse
3. What do you want (the most important part, explain this carefully): on s0biet or blue eclipse there is an option called keep cars on fire through patches i guess it doesn't let any car explode on your screen it keeps it on fire i want that function to be a cleo just that
4. Details (add more details to your request): i've detailed it up there ^^
5. Need On/off key or command ?: any cmd you like example /kcof  >>  shortcut of  keep cars on fire
6. Give any picture or video: i think its obvious
7. Your client is?: samp 0.3.7

what about mine please?
 

Lactoz

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Jan 7, 2018
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Lactoz said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): MgBull.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): ugbase
3. What do you want (the most important part, explain this carefully): It is not functioning on 0.3.7 R2 properly, it sends the bullets but the players are not harmed and the players can't see any bullets.

4. Details (add more details to your request): http://ugbase.eu/Thread-CLEO-mgbull-Bullet-PRO-0-3-7-UPDATE-HOT?highlight=mgbull
5. Need On/off key or command ?: default
6. Give any picture or video: ...
7. Your client is?: 0.3.7 r2

Bro, plz help!
 

Parazitas

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Lactoz said:
Lactoz said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): MgBull.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): ugbase
3. What do you want (the most important part, explain this carefully): It is not functioning on 0.3.7 R2 properly, it sends the bullets but the players are not harmed and the players can't see any bullets.

4. Details (add more details to your request): http://ugbase.eu/Thread-CLEO-mgbull-Bullet-PRO-0-3-7-UPDATE-HOT?highlight=mgbull
5. Need On/off key or command ?: default
6. Give any picture or video: ...
7. Your client is?: 0.3.7 r2

Bro, plz help!

I don't use 0.3.7 R2 , so i can't make cleo..


Sam201 said:
Sam201 said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one) : keep cars on fire
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): S0biet or blue eclipse
3. What do you want (the most important part, explain this carefully): on s0biet or blue eclipse there is an option called keep cars on fire through patches i guess it doesn't let any car explode on your screen it keeps it on fire i want that function to be a cleo just that
4. Details (add more details to your request): i've detailed it up there ^^
5. Need On/off key or command ?: any cmd you like example /kcof  >>  shortcut of  keep cars on fire
6. Give any picture or video: i think its obvious
7. Your client is?: samp 0.3.7

what about mine please?

Make video
 

Hacker0x99

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1. Name of the mod (if the mod doesn't exist, you don't have to tell one) : Lag.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not):  here https://www.youtube.com/watch?v=Jd0XkYt23jQ
3. What do you want (the most important part, explain this carefully):  well to answer this question during a shootouts whether you was on a RP server or a DM server it doesnt matter once you activate it the every one second god mod activates and after a second passes you are no longer in GOd mod it basically acitvates and desactivates god mod every One second and that makes your ennemies have troubles and difficulities if they want to kill you.
4. Details (add more details to your request): already did above.
5. Need On/off key or command ?: just as a cheat code since there's no SAMPFUNCS fro samp 0.3DL
6. Give any picture or video: [size=small]https://www.youtube.com/watch?v=Jd0XkYt23jQ[/size]
7. Your client is?: samp 0.3DL
 

Parazitas

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Hacker0x99 said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one) : Lag.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not):  here https://www.youtube.com/watch?v=Jd0XkYt23jQ
3. What do you want (the most important part, explain this carefully):  well to answer this question during a shootouts whether you was on a RP server or a DM server it doesnt matter once you activate it the every one second god mod activates and after a second passes you are no longer in GOd mod it basically acitvates and desactivates god mod every One second and that makes your ennemies have troubles and difficulities if they want to kill you.
4. Details (add more details to your request): already did above.
5. Need On/off key or command ?: just as a cheat code since there's no SAMPFUNCS fro samp 0.3DL
6. Give any picture or video: [size=small]https://www.youtube.com/watch?v=Jd0XkYt23jQ[/size]
7. Your client is?: samp 0.3DL

I not use samp 0.3DL
 

Lactoz

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1. Name of the mod (if the mod doesn't exist, you don't have to tell one): MgBull.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): ugbase
3. What do you want (the most important part, explain this carefully): It is not functioning on 0.3.7 R2 properly, it sends the bullets but the players are not harmed and the players can't see any bullets.
4. Details (add more details to your request): http://ugbase.eu/Thread-CLEO-mgbull-Bull...ght=mgbull
5. Need On/off key or command ?: default
6. Give any picture or video: ...
7. Your client is?: 0.3.7

Thanks bro for helping :)
 

sopile

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Feb 16, 2014
Messages
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1. Name of the mod (if the mod doesn't exist, you don't have to tell one): Chainsaw.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): Nowhere
3. What do you want (the most important part, explain this carefully):
Whenever a player uses chainsaw, they chainlock me and I die mostly. So instead of players using the chainsaw like this https://i.imgur.com/awGmShf.jpg , I want them to be like this https://i.imgur.com/BCJYCli.jpg in MY POV, such that I dont instantly die when they chainsaw me.
4. Details (add more details to your request): Nothing
5. Need On/off key or command ?: Typing P+L
6. Give any picture or video: https://imgur.com/a/u6QILAP
7. Your client is?: 0.3 DL

I would like it in a .cs format, as I have no idea how to make cleos with the codes.
 

ChillDog

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Parazitas said:
Erlang said:
Parazitas said:
Erlang said:
Parazitas said:
I working with this..

this will great one  :pPFFH:

I can't give u this cleo.. , u not reading rules..
https://i.imgur.com/831Fy67.png
just share this cleo on public cleo post

I don't accept your request anymore.., you not reading rules...
Good Luck.

PHP:
{$CLEO .cs}
0000: NOP

REPEAT
    WAIT 0
UNTIL 0afa:

if 0AAB: file_exists "CLEO\SreenShotTool.ini"
then
    0AF0: 1@ getint "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionxy"
    0AF0: 2@ getint "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionz"
end
                           
Dialog.Create(0@, "{FF0000}") 
                        //   right/left 
                        //   I 
                        //   I    down/ up
                        //   I    I
                        //   V    V
Dialog.SetRECT(0@, 1@, 2@, 200, 220)
/// Dialog Background color
Dialog.SetBackgroundColor(0@, -939524096)
/// Dialog check Box
31@ = 0
Dialog.AddCheckBox(0@, 1, "", 8, 31@, 200, 20)
31@ = 0
Dialog.AddCheckBox(0@, 8, "", 173, 31@, 200, 20)
31@ += 40
Dialog.AddCheckBox(0@, 4, ""/*"{FF0000}Dissable ALL"*/, 8, 31@, 200, 20)
31@ += 20
Dialog.AddCheckBox(0@, 2, ""/*"{FF0000}Dissable HUD"*/, 8, 31@, 200, 20)
31@ += 20
Dialog.AddCheckBox(0@, 3, ""/*"{FF0000}Dissable RADAR"*/, 8, 31@, 200, 20)
31@ += 20
Dialog.AddCheckBox(0@, 5, ""/*"{FF0000}Dissable CAR NAME"*/, 8, 31@, 200, 20)
31@ += 20
Dialog.AddCheckBox(0@, 6, ""/*"{FF0000}Dissable ZONE NAME"*/, 8, 31@, 200, 20)
31@ += 20
Dialog.AddCheckBox(0@, 7, ""/*"{FF0000}Enable CLEAN SREEN"*/, 8, 31@, 200, 20)

/// Dialog AddStatic
31@ = 43
Dialog.AddStatic(0@, 9, "{FFFFFF}Dissable all", 35, 31@, 200, 15)
31@ += 20
Dialog.AddStatic(0@, 9, "{FFFFFF}Dissable hud", 35, 31@, 200, 15)
31@ += 20
Dialog.AddStatic(0@, 9, "{FFFFFF}Dissable radar", 35, 31@, 200, 15)
31@ += 20
Dialog.AddStatic(0@, 9, "{FFFFFF}Dissable car name", 35, 31@, 200, 15)
31@ += 20
Dialog.AddStatic(0@, 9, "{FFFFFF}Dissable zone name", 35, 31@, 200, 15)
31@ += 20
Dialog.AddStatic(0@, 9, "{00FF00}Enable clean sreen", 35, 31@, 200, 15)

/// Dialog AddStatic Dialog Name
Dialog.AddStatic(0@, 9, "{FF0000}SreenShot Tool", 45, 3, 200, 15)

31@ = 180
Dialog.AddButton(0@, 10, "Close", 65, 31@, 70, 20)
/// Dialog minimize off
Dialog.SetMinimized(0@, 0)
/// Dialog CheckBox colors 
Dialog.SetCheckBoxColor(0@, 1, -15952405)
Dialog.SetCheckBoxColor(0@, 2, -15952405)
Dialog.SetCheckBoxColor(0@, 3, -15952405)
Dialog.SetCheckBoxColor(0@, 4, -15952405)
Dialog.SetCheckBoxColor(0@, 5, -15952405)
Dialog.SetCheckBoxColor(0@, 6, -15952405)
Dialog.SetCheckBoxColor(0@, 7, -15952405)
Dialog.SetCheckBoxColor(0@, 8, -15952405)
/// Dialog set not visibile
Dialog.SetVisible(0@,0)

0B34: "ss" @ShowDialog

/* -SAMPFUNCS */
0B2D: write_samp_memory offset 0x5D8C1 value 0 size 1

while true
   wait 0
   
IF 8AAB: file_exists "CLEO\SreenShotTool.ini"
THEN
    0AF1: write_int 500 to_ini_file "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionxy"
    0AF1: write_int 500 to_ini_file "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionz"
END

IF
0B92:  dialog 0@ checkbox 1 is_checked
THEN
    0B9E: dialog 0@ checkbox 8 set_checked 1
ELSE
    0B9E: dialog 0@ checkbox 8 set_checked 0
END 

IF
0B92:  dialog 0@ checkbox 2 is_checked
THEN
    0AB1: call @HUD_OFF 0
ELSE
    0826: display_hud 1
END 

IF
0B92:  dialog 0@ checkbox 3 is_checked
THEN
    0AB1: call @RADAR_OFF 0
ELSE
    0A8C: write_memory 12216172 size 1 value 0 virtual_protect 0
END 

IF
0B92:  dialog 0@ checkbox 4 is_checked
THEN
    0AB1: call @OFF_ALL 0
    IF AND
    0B92:  dialog 0@ checkbox 4 is_checked
    0B92:  dialog 0@ checkbox 2 is_checked
    THEN
        0B9E: dialog 0@ checkbox 2 set_checked 0
    END
    IF AND
    0B92:  dialog 0@ checkbox 4 is_checked
    0B92:  dialog 0@ checkbox 3 is_checked
    THEN
        0B9E: dialog 0@ checkbox 3 set_checked 0
    END
    IF AND
    0B92:  dialog 0@ checkbox 4 is_checked
    0B92:  dialog 0@ checkbox 5 is_checked
    THEN
        0B9E: dialog 0@ checkbox 5 set_checked 0
    END
    IF AND
    0B92:  dialog 0@ checkbox 4 is_checked
    0B92:  dialog 0@ checkbox 6 is_checked
    THEN
        0B9E: dialog 0@ checkbox 6 set_checked 0
    END
ELSE
    0BDD: samp set_chat_display_mode 2
END 

IF
0B92:  dialog 0@ checkbox 5 is_checked
THEN
    0AB1: call @CARNAME_OFF 0
ELSE
    09B9: show_entered_car_name 1
END 

IF
0B92:  dialog 0@ checkbox 6 is_checked
THEN
    0AB1: call @ZONE_OFF 0
ELSE
    09BA: show_entered_zone_name 1
END 

IF AND
0B92: dialog 0@ checkbox 7 is_checked 
0AB0: 119 //F8
THEN
    WAIT 1 //get clean frame
    0AB1: CALL @TakeScreen 0
ELSE     
END

if Dialog.IsVisible(0@)
then
    SAMP.ToggleCursor(1) 
    if 0B81: dialog 0@ pop_event_to 2@ control_id_to 3@
    then
        if and
        3@ == 1
        0B92: dialog 0@ checkbox 3@ is_checked
        then
            //move dialog
            Dialog.GetRECT(0@, 3@, 4@, 5@, 6@)
            0B5E: get_cursor_pos 1@ 2@
            000C: 3@ -= 1@
            000C: 4@ -= 2@
            while 8B81: dialog 0@ pop_event_to $n control_id_to $n
            wait 0
            0B5E: get_cursor_pos 1@ 2@
            000A: 1@ += 3@
            000A: 2@ += 4@ 
            Dialog.SetRECT(0@, 1@, 2@, 5@, 6@)
            end
            //save position, will auto create file if doesn\'t exist
            Dialog.GetRECT(0@, 3@, 4@, 5@, 6@)
            0AF1: write_int 3@ to_ini_file "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionxy"
            0AF1: write_int 4@ to_ini_file "Cleo\SreenShotTool.ini" section "DialogPosition" key "Positionz"
        end
        
        
        if and
        3@ == 10
        2@ == 257
        then
            Dialog.SetVisible(0@,0)
            SAMP.ToggleCursor(0)
        end
    end
end

end
 
:ShowDialog
Dialog.SetVisible(0@, 1)
SAMP.ToggleCursor(1)
0B43: 

:TakeScreen
IF 0AA2: 0@ = "samp.dll"
THEN 0@ += 0x119CBC
    0A8C: writeMem 0@ sz 1 val 1 vp 0
END
/*
  -SAMPFUNCS
  0B2D: write_samp_memory offset 0x119CBC value 1 size 1
*/
0AB2: RET 0

:HUD_OFF
wait 0
0826: display_hud 0
0AB2: RET 0

:RADAR_OFF
wait 0
0A8C: write_memory 12216172 size 1 value 2 virtual_protect 0
0AB2: RET 0

:OFF_ALL
wait 0
0BDD: samp set_chat_display_mode 0
09B9: show_entered_car_name 0
09BA: show_entered_zone_name 0 
0AB2: RET 0

:CARNAME_OFF
wait 0
09B9: show_entered_car_name 0
0AB2: RET 0

:ZONE_OFF
wait 0
09BA: show_entered_zone_name 0 
0AB2: RET 0

FOR THOSE ONE THAT AINT KNO HOW IT WORKS, TYPE /SS♥
 

Chaz

Active member
Joined
Mar 27, 2013
Messages
31
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0
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): No Injured.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): Youtube
3. What do you want (the most important part, explain this carefully): This mod removes the 'stunt animation' when we got shot by weapons like Deagle, Shotgun, Sniper, and the activation code by typing 'NOPI'.. I just want it to be automatic activated
4. Details (add more details to your request): Remove the activation code and make it auto active

5. Need On/off key or command ?: Automatic activated
6. Give any picture or video: -
7. Your client is?: 0.3.7-R2
 

Attachments

  • [E4]No Injured.cs
    185 bytes · Views: 15

_=Gigant=_

Well-known member
Joined
Mar 21, 2017
Messages
353
Reaction score
16
Chaz said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): No Injured.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): Youtube
3. What do you want (the most important part, explain this carefully): This mod removes the 'stunt animation' when we got shot by weapons like Deagle, Shotgun, Sniper, and the activation code by typing 'NOPI'.. I just want it to be automatic activated

there you go
 

Attachments

  • [E4]No Injured.cs
    17.4 KB · Views: 19

Chaz

Active member
Joined
Mar 27, 2013
Messages
31
Reaction score
0
_=Gigant=_ said:
Chaz said:
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): No Injured.cs
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): Youtube
3. What do you want (the most important part, explain this carefully): This mod removes the 'stunt animation' when we got shot by weapons like Deagle, Shotgun, Sniper, and the activation code by typing 'NOPI'.. I just want it to be automatic activated

there you go

Thank you very much <3
 

DjFox

Member
Joined
Mar 29, 2015
Messages
17
Reaction score
1
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): rainbow skin.
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): https://www.youtube.com/watch?v=8sgHR0L5Kac
3. What do you want (the most important part, explain this carefully): -
4. Details (add more details to your request): -
5. Need On/off key or command ?: /rainbowskin.
6. Give any picture or video: https://www.youtube.com/watch?v=8sgHR0L5Kac
7. Your client is?: 0.3.7-R2
 

kokom7

Active member
Joined
Nov 4, 2016
Messages
42
Reaction score
1
Location
United Kingdom
1. Name of the mod (if the mod doesn't exist, you don't have to tell one): Wallhack.Exe
2. Where you saw it (not the server, we mean if you saw any videos/screenshots about it or not): http://ugbase.eu/Thread-Mod-NameTagHack-0-3-7-0-3-DL-CLEO-EXE-ASI
3. What do you want (the most important part, explain this carefully): I want the 03DL Cleo version converted to be an .exe file .
4. Details (add more details to your request): I want it can be active and deactived from the .exe file, so i dont need to remove my cleo file again.
5. Need On/off key or command ?: Maybe '1' for ON and '0' for OFF, and it needed to typed inside the .exe
6. Give any picture or video: https://youtu.be/LMVYVy_XLzw?t=29 (but it was not working for 0.3DL, and i want it working on 0.3DL)
7. Your client is?: 0.3DL
 
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