[ COLLECTION 0.3z OFFSETS ]

Like before on the 0.3x version, here you can share updated offset's (mainly for m0d-s0beit).

You can find the "stSAMP / SA:MP Info" at the following Place:

SAMP_INFO_OFFSET - Tested (0.3z-RC1) (0x688)
Code:
"samp.dll"+0x211A58
 

kurta999

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Someone please find me

Code:
bool RPC( int* uniqueID, const char *data, unsigned int bitLength, PacketPriority priority, PacketReliability reliability, char orderingChannel, bool shiftTimestamp );

void RegisterClassMemberRPC( int* uniqueID, void *functionPointer );
void UnregisterAsRemoteProcedureCall( int* uniqueID );

Thanks.
 

0x_

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kurta999 link said:
Someone please find me

Code:
bool RPC( int* uniqueID, const char *data, unsigned int bitLength, PacketPriority priority, PacketReliability reliability, char orderingChannel, bool shiftTimestamp );

void RegisterClassMemberRPC( int* uniqueID, void *functionPointer );
void UnregisterAsRemoteProcedureCall( int* uniqueID );

Thanks.
RPC = samp.dll + 0x2E790
 

P3ti

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[0.3z]

FUNC_CGAME_CREATECHECKPOINT - samp.dll + 0x65430

Code:
struct patch_set fuckAC =
{
      "Anticheat patch", 0, 0,
      {
              { 1, (void *)( g_dwSAMP_Addr + 0x61430 ), NULL, (uint8_t *)"\xC3", 0 },
              { 1, (void *)( g_dwSAMP_Addr + 0x5B68B ), NULL, (uint8_t *)"\xEB", 0 },
              { 1, (void *)( g_dwSAMP_Addr + 0x71410 ), NULL, (uint8_t *)"\xEB", 0 }
      }
};
 

Wut

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Is there any memory adress for the id or name of the player that you have the green triangle on it?
 

0x_

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Wut link said:
Is there any memory adress for the id or name of the player that you have the green triangle on it?
There is actually one because the server can also read the info, but you need to search P:

Rate(s):
Code:
Onfoot sendrate: samp.dll+0xE6098
Incar sendrate: samp.dll+0xE609C
Aim sendrate: samp.dll+0xE60A0

Encrypt Port Func:
Code:
samp.dll+0x19870

Handle RPC Func's:
Code:
RakPeer::HandleRPCPacket = samp.dll+0x3500D ( not tested )

Add Client CMD Func:
Code:
samp.dll+0x7BC40
 

Wut

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0x688 link said:
[quote author=Wut link=topic=4863.msg31684#msg31684 date=1393237846]
Is there any memory adress for the id or name of the player that you have the green triangle on it?
There is actually one because the server can also read the info, but you need to search P:

Rate(s):
Code:
Onfoot sendrate: samp.dll+0xE6098
Incar sendrate: samp.dll+0xE609C
Aim sendrate: samp.dll+0xE60A0

Encrypt Port Func:
Code:
samp.dll+0x19870

Handle RPC Func's:
Code:
RakPeer::HandleRPCPacket = samp.dll+0x3500D ( not tested )

Add Client CMD Func:
Code:
samp.dll+0x7BC40
[/quote]

Aim sendrate: samp.dll+0xE60A0

Well what is this? The id of the player i;m aiming?
 

kurta999

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RakPeer::HandleRPCPacket = samp.dll+0x3500D

Would be possible to call this function while player is in afk and then the client would process incomming packets?
 

Wut

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:urtheman:
0x688 link said:
[quote author=Wut link=topic=4863.msg31684#msg31684 date=1393237846]
Is there any memory adress for the id or name of the player that you have the green triangle on it?
There is actually one because the server can also read the info, but you need to search P:

Rate(s):
Code:
Onfoot sendrate: samp.dll+0xE6098
Incar sendrate: samp.dll+0xE609C
Aim sendrate: samp.dll+0xE60A0

Encrypt Port Func:
Code:
samp.dll+0x19870

Handle RPC Func's:
Code:
RakPeer::HandleRPCPacket = samp.dll+0x3500D ( not tested )

Add Client CMD Func:
Code:
samp.dll+0x7BC40
[/quote]

Which program should I use and give me a hint about how to get it  :yesyes:
 

0x_

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Even if it's not the Client...

Offset & Struct for the 0.3z Server Player Pool (used it for some other things P:)

// 0x4F2350 = Pointer to the Pools (+8 = Player Pool PTR)
Code:
class CPlayerPool
{
public:
char	_pad[75012]; //0x0000 
	BOOL bIsConnected[ 500 ]; //0x12504 
	DWORD *pPlayerData[ 500 ]; //0x12CD4 (pointer to the other things of the specific player (like onfoot data etc.).
	char szName[ 500 ][ 24 ]; //0x134A4 
char _0x16384[ 500 ]; // bIsPregnant ? smth I didnt searched P:
	BOOL bIsAdmin[ 500 ]; //0x16578 
	BOOL bIsNPC[ 500 ]; //0x16D48 

};//Size=0x17518
 

1337

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have one guy the offset for player.id from samp.dll? please not of the scoreboard
 

0x_

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Hide SA:MP Chat (size: 1):
Code:
samp.dll+7A710
Default: 0x56
Disabled: 0xC3

Disable SA:MP Chat Input (size: 4):
Code:
samp.dll+9F604
0x90, 0x90, 0x90, 0xC2 | Size 4 - Chat Input Disabled
0x88, 0x81, 0x04, 0xC2 | Size 4 - Chat Input Enabled
 

mrT101

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does anyone have the current 0.3z address for the AntiCheat Patch? I've tried using the most recent post's "g_dwSAMP_Addr + 0x61430 " but it doesn't seem to be working. And if i successfully patch this, will it stop my game from occasionaly freezing when i call functions from samp.dll?
 

xShine

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mrT101 link said:
does anyone have the current 0.3z address for the AntiCheat Patch? I've tried using the most recent post's "g_dwSAMP_Addr + 0x61430 " but i get opcodes and samp quits. And if i successfully patch this, will it stop my game from occasionaly freezing when i call functions from samp.dll?

get crash too...
 
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