Like before on the 0.3z version, here you can share updated offset's / structures / infos about samp 0.3.7 RC's.
SAMP_INFO_OFFSET - Tested (0.3.7-RC1) (0x688)
SAMP_CHAT_INFO_OFFSET - Tested (0.3.7-RC1) (0x688)
cmon kye i'm tired
Packet ID's (by 0x688):
Structures / Structs
SAMP_INFO - Tested (0.3.7-RC1) (povargek)
INFO: You can use them to reverse structs, as there was never a real change in structs after rc's.
SAMP_INFO_OFFSET - Tested (0.3.7-RC1) (0x688)
Code:
"samp.dll"+0x215B40
Code:
SAMP_INFO_OFFSET + 0x3C8 = RakClientInterface PTR
SAMP_CHAT_INFO_OFFSET - Tested (0.3.7-RC1) (0x688)
Code:
"samp.dll"+0x215B2C
Code:
"samp.dll"+0x62C10 = FUNC_ADDTOCHATWND
cmon kye i'm tired
Packet ID's (by 0x688):
Code:
ID_AUTH_KEY = 12
ID_PLAYER_SYNC = 207
ID_AIM_SYNC = 203
ID_VEHICLE_SYNC = 200
ID_STATS_UPDATE = 205
ID_BULLET_SYNC = 206
Structures / Structs
SAMP_INFO - Tested (0.3.7-RC1) (povargek)
Code:
struct stSAMP
{
#pragma pack( 1 )
uint8_t byteUnk[0x20];
char szIP[257];
char szHostname[255];
void *unk1;
uint32_t ulPort;
uint32_t ulMapIcons[99];
uint32_t ulConnectTick; // not tested
int iLanMode; // not tested
int iGameState;
void *unk3;
struct stSampSettings *pSettings;
void *pRakClientInterface;
struct stSAMPPools *pPools;
};
INFO: You can use them to reverse structs, as there was never a real change in structs after rc's.