CLEO Help Compile this for me

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SWGamer

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My sanny builder is is making error messages all the time so please compile this for me
 

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Z0DY

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maybe fix the error?
have fun and look what i changed c:

Code:
// This file was decompiled using sascm.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013

{$CLEO .cs}

//-------------MAIN---------------
thread "ANTICSAW"
0662: NOP "XZYTRO SAYS HI"
0662: NOP "FROM UGBASE.EU"

:GET_INFO_FROM_INI_FILE
wait 0
if
0AAB:   file_exists "CLEO\anticsaw.ini"
then
    0AF0: 1@ = get_int_from_ini_file "cleo\anticsaw.ini" section "KEY" key "KEY1"
    0AF0: 2@ = get_int_from_ini_file "cleo\anticsaw.ini" section "KEY" key "KEY2"
    jump @MAIN
else
    0ACD: show_text_highpriority "~R~ERROR: ~B~File ~R~not found : '~B~anticsaw.ini~R~', Script Aborted." 2500 
    004E: end_thread
end

:MAIN
repeat
wait 0
until 031D:   actor $PLAYER_ACTOR hit_by_weapon 9
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to $car closest_ped_to $target
if and
    02D8:   actor $target current_weapon == 9
    0611:   actor $target performing_animation "csaw_part"
    0AB0:   key_pressed 1@
    0AB0:   key_pressed 2@
then
    04C4: store_coords_to $posx $posy $posz from_actor $target with_offset 0.0 0.0 5.0
    0AB1: @TELEPORT 4 ACTOR $target TO $posx $posy $posz WITHOUT_RESET
    jump @MAIN
else
    01C2: remove_references_to_actor $target
    jump @MAIN   
end

:TELEPORT
0A96: 4@ = actor 0@ struct
4@ += 20
0A8D: 4@ = read_memory 4@ size 4 virtual_protect 0
4@ += 48 // X
0A8C: write_memory 4@ size 4 value $posx virtual_protect 0 // X
4@ += 4 // Y
0A8C: write_memory 4@ size 4 value $posy virtual_protect 0 // Y
4@ += 4 // Z
0A8C: write_memory 4@ size 4 value $posz virtual_protect 0 // Z
0AB2: ret 0
 

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