Decrypt ?

mohammad0070069

Active member
Joined
Mar 30, 2023
Messages
42
Reaction score
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Hi
Can You Give me a Way To Decrypt .cs File



{$CLEO .cs} //-------------MAIN--------------- hex C6 0A 01 D9 FF FF FF 03 00 00 85 00 03 05 00 03 00 00 0E 00 03 05 00 04 27 06 00 03 01 00 04 00 02 00 01 C7 96 FF FF F1 3D 36 EE C8 C8 C8 34 37 37 B2 37 34 32 37 34 37 37 39 37 34 32 37 33 10 31 37 34 36 37 33 37 35 37 36 F5 A0 C8 C8 F1 C2 36 11 C8 37 C8 CB 37 C8 B2 C8 34 CD 37 CB 37 C8 39 C8 34 CD 37 CC 10 CE 37 CB 36 C8 33 C8 35 C8 36 48 AF 37 C8 F1 C2 36 11 C8 37 C8 CB 37 C8 B2 C8 34 CD 37 CB 37 C8 39 C8 34 CD 37 CC 10 CE 37 CB 36 C8 33 C8 35 C8 36 81 AE 37 C8 3E 0D F9 DE 07 F8 07 04 F8 07 7D 07 FB 02 F8 04 F8 07 F6 07 FB 02 F8 03 DF 01 F8 04 F9 07 FC 07 FA 07 F9 43 62 F8 07 C1 0D 06 DE F8 F8 F8 04 07 07 82 07 04 02 07 04 07 07 09 07 04 02 07 03 20 01 07 04 06 07 03 07 05 07 06 05 9C F8 F8 F8 F8 F9 F8 FC F8 02 F2 B5 F8 F9 06 07 07 07 CC F3 F6 FD B4 B5 BD B6 AD F9 CB 02 07 07 CC F3 F6 FA B9 A8 F9 72 03 07 07 CC F3 F6 FC B4 AB A8 BC F9 87 03 07 07 CC F3 F6 FC AA BB A8 BC F9 8C 03 07 07 CC F3 F6 FC AB BE A8 BC F9 91 03 07 07 CC F3 F6 FC B4 AE A8 BC F9 A7 03 07 07 CC F3 F6 FC B9 AA B5 A1 F9 AD 03 07 07 CC F3 F6 FC B2 B9 B1 B4 F9 B2 03 07 07 CC F3 F6 FB BE BA B1 F9 C7 03 07 07 CC F3 F6 FC B4 AE B5 BB F9 CC 03 07 07 CC F3 F6 FC AB BE B5 BB F9 D2 03 07 07 CC F3 F6 FC B6 BD AF AB F9 D8 03 07 07 CC F3 F6 FE BB B9 AB B1 B6 B7 F9 ED 03 07 07 CC F3 F6 FE A1 B9 B3 AD A2 B9 F9 F2 03 07 07 CC F3 F6 FD BA B1 B3 BD AA F9 F8 03 07 07 CC F3 F6 FF BB B4 B7 B5 BA B1 B9 F9 0D 02 07 07 CC F3 F6 FF AA AD AB AB B1 B9 B6 end hex F9 13 02 07 07 CC F3 F6 FC B4 AB B4 AB B5 BB F9 19 02 07 07 CC F3 F6 FC B4 BC B4 BC B1 A2 F9 2E 02 07 07 CC F3 F6 FB B4 B5 B4 B5 CC F9 3C 02 07 07 CC F3 F6 FC BA FC BA B9 B6 B3 F9 4A 02 07 07 F9 F8 FC F8 2E F8 FC F8 C1 F8 FB EF F8 FC F9 B5 F8 F9 7C 06 07 07 3E F2 F9 5F 02 07 07 FB E8 F8 C3 F3 C3 F3
 

Kross

Active member
Joined
Dec 15, 2021
Messages
149
Reaction score
42
JavaScript:
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:NONAME_2
wait 0
   SAMP.Available
goto_if_false @NONAME_2
chatmsg "{FF0000}L PROJECT BY {00FF7F}LUCIFER.{FF0000} USE {FFFFFF}/LHELP {3480C7}TO SEE COMMANDS" -1
0B34: samp register_client_command "LMENU" to_label @NONAME_1804
0B34: samp register_client_command "AP" to_label @NONAME_1327
0B34: samp register_client_command "LSPD" to_label @NONAME_1338
0B34: samp register_client_command "RCPD" to_label @NONAME_1349
0B34: samp register_client_command "SFPD" to_label @NONAME_1360
0B34: samp register_client_command "LVPD" to_label @NONAME_1370
0B34: samp register_client_command "ARMY" to_label @NONAME_1380
0B34: samp register_client_command "JAIL" to_label @NONAME_1391
0B34: samp register_client_command "FBI" to_label @NONAME_1402
0B34: samp register_client_command "LVMC" to_label @NONAME_1413
0B34: samp register_client_command "SFMC" to_label @NONAME_1423
0B34: samp register_client_command "NEWS" to_label @NONAME_1433
0B34: samp register_client_command "CASINO" to_label @NONAME_1444
0B34: samp register_client_command "YAKUZA" to_label @NONAME_1455
0B34: samp register_client_command "BIKER" to_label @NONAME_1465
0B34: samp register_client_command "CLOMBIA" to_label @NONAME_1476
0B34: samp register_client_command "RUSSIAN" to_label @NONAME_1486
0B34: samp register_client_command "LSMC" to_label @NONAME_1496
0B34: samp register_client_command "LDIZ" to_label @NONAME_1507
0B34: samp register_client_command "LM4" to_label @NONAME_1525
0B34: samp register_client_command "BANK" to_label @NONAME_1543
0B34: samp register_client_command "LMP5" to_label @NONAME_1554
0B34: samp register_client_command "LSHOTGUN" to_label @NONAME_1572
0B34: samp register_client_command "LAK" to_label @NONAME_1590
0B34: samp register_client_command "REJOIN" to_label @NONAME_1608
0B34: samp register_client_command "LTST" to_label @NONAME_1649
0B34: samp register_client_command "LATM" to_label @NONAME_1666
0B34: samp register_client_command "LEJARE" to_label @NONAME_1677

:NONAME_489
wait 0
if
  23@ == 1
goto_if_false @NONAME_565
0AC6: 16@ = label @NONAME_1688 pointer
SAMP.ShowDialog(1000, "L PROJECT V2.0", 16@, "OK", "CLOSE", DIALOG_STYLE_LIST)
23@ = 0

:NONAME_565
if
   SAMP.DialogRespond(1000, 17@, 18@, 0)
goto_if_false @NONAME_1320
if
  17@ == 1
goto_if_false @NONAME_630
if
  18@ == 0
goto_if_false @NONAME_630
0BD1: samp send_picked_up_pickup 347

:NONAME_630
if
  17@ == 1
goto_if_false @NONAME_671
if
  18@ == 1
goto_if_false @NONAME_671
0BD1: samp send_picked_up_pickup 354

:NONAME_671
if
  17@ == 1
goto_if_false @NONAME_711
if
  18@ == 2
goto_if_false @NONAME_711
0BD1: samp send_picked_up_pickup 11

:NONAME_711
if
  17@ == 1
goto_if_false @NONAME_752
if
  18@ == 3
goto_if_false @NONAME_752
0BD1: samp send_picked_up_pickup 374

:NONAME_752
if
  17@ == 1
goto_if_false @NONAME_792
if
  18@ == 4
goto_if_false @NONAME_792
0BD1: samp send_picked_up_pickup 5

:NONAME_792
if
  17@ == 1
goto_if_false @NONAME_833
if
  18@ == 5
goto_if_false @NONAME_833
0BD1: samp send_picked_up_pickup 360

:NONAME_833
if
  17@ == 1
goto_if_false @NONAME_874
if
  18@ == 6
goto_if_false @NONAME_874
0BD1: samp send_picked_up_pickup 362

:NONAME_874
if
  17@ == 1
goto_if_false @NONAME_915
if
  18@ == 7
goto_if_false @NONAME_915
0BD1: samp send_picked_up_pickup 372

:NONAME_915
if
  17@ == 1
goto_if_false @NONAME_956
if
  18@ == 8
goto_if_false @NONAME_956
0BD1: samp send_picked_up_pickup 351

:NONAME_956
if
  17@ == 1
goto_if_false @NONAME_996
if
  18@ == 9
goto_if_false @NONAME_996
0BD1: samp send_picked_up_pickup 21

:NONAME_996
if
  17@ == 1
goto_if_false @NONAME_1036
if
  18@ == 10
goto_if_false @NONAME_1036
0BD1: samp send_picked_up_pickup 18

:NONAME_1036
if
  17@ == 1
goto_if_false @NONAME_1077
if
  18@ == 11
goto_if_false @NONAME_1077
0BD1: samp send_picked_up_pickup 368

:NONAME_1077
if
  17@ == 1
goto_if_false @NONAME_1118
if
  18@ == 12
goto_if_false @NONAME_1118
0BD1: samp send_picked_up_pickup 380

:NONAME_1118
if
  17@ == 1
goto_if_false @NONAME_1158
if
  18@ == 13
goto_if_false @NONAME_1158
0BD1: samp send_picked_up_pickup 35

:NONAME_1158
if
  17@ == 1
goto_if_false @NONAME_1199
if
  18@ == 14
goto_if_false @NONAME_1199
0BD1: samp send_picked_up_pickup 370

:NONAME_1199
if
  17@ == 1
goto_if_false @NONAME_1239
if
  18@ == 15
goto_if_false @NONAME_1239
0BD1: samp send_picked_up_pickup 37

:NONAME_1239
if
  17@ == 1
goto_if_false @NONAME_1279
if
  18@ == 16
goto_if_false @NONAME_1279
0BD1: samp send_picked_up_pickup 39

:NONAME_1279
if
  17@ == 1
goto_if_false @NONAME_1320
if
  18@ == 17
goto_if_false @NONAME_1320
0BD1: samp send_picked_up_pickup 345

:NONAME_1320
jump @NONAME_489

:NONAME_1327
wait 0
0BD1: samp send_picked_up_pickup 347
SAMP.CmdRet

:NONAME_1338
wait 0
0BD1: samp send_picked_up_pickup 354
SAMP.CmdRet

:NONAME_1349
wait 0
0BD1: samp send_picked_up_pickup 374
SAMP.CmdRet

:NONAME_1360
wait 0
0BD1: samp send_picked_up_pickup 5
SAMP.CmdRet

:NONAME_1370
wait 0
0BD1: samp send_picked_up_pickup 11
SAMP.CmdRet

:NONAME_1380
wait 0
0BD1: samp send_picked_up_pickup 362
SAMP.CmdRet

:NONAME_1391
wait 0
0BD1: samp send_picked_up_pickup 372
SAMP.CmdRet

:NONAME_1402
wait 0
0BD1: samp send_picked_up_pickup 360
SAMP.CmdRet

:NONAME_1413
wait 0
0BD1: samp send_picked_up_pickup 21
SAMP.CmdRet

:NONAME_1423
wait 0
0BD1: samp send_picked_up_pickup 18
SAMP.CmdRet

:NONAME_1433
wait 0
0BD1: samp send_picked_up_pickup 368
SAMP.CmdRet

:NONAME_1444
wait 0
0BD1: samp send_picked_up_pickup 380
SAMP.CmdRet

:NONAME_1455
wait 0
0BD1: samp send_picked_up_pickup 35
SAMP.CmdRet

:NONAME_1465
wait 0
0BD1: samp send_picked_up_pickup 370
SAMP.CmdRet

:NONAME_1476
wait 0
0BD1: samp send_picked_up_pickup 37
SAMP.CmdRet

:NONAME_1486
wait 0
0BD1: samp send_picked_up_pickup 39
SAMP.CmdRet

:NONAME_1496
wait 0
0BD1: samp send_picked_up_pickup 351
SAMP.CmdRet

:NONAME_1507
wait 0
Actor.SetWeaponAmmo($0[3], DesertEagle, 100000)
SAMP.CmdRet

:NONAME_1525
wait 0
Actor.SetWeaponAmmo($0[3], M4, 100000)
SAMP.CmdRet

:NONAME_1543
wait 0
0BD1: samp send_picked_up_pickup 345
SAMP.CmdRet

:NONAME_1554
wait 0
Actor.SetWeaponAmmo($0[3], MP5, 100000)
SAMP.CmdRet

:NONAME_1572
wait 0
Actor.SetWeaponAmmo($0[3], Shotgun, 100000)
SAMP.CmdRet

:NONAME_1590
wait 0
Actor.SetWeaponAmmo($0[3], AK47, 100000)
SAMP.CmdRet

:NONAME_1608
   SAMP.IsCommandTyped(0@)
SAMP.Disconnect(0)
print "RECONNECTING..." 3000
wait 15
SAMP.SetGameState(1) = 3000
SAMP.CmdRet

:NONAME_1649
select_interior 0
0BCF: samp send_interior_change 0
0860: link_actor $0[3] to_interior 0
SAMP.CmdRet

:NONAME_1666
wait 0
0BD1: samp send_picked_up_pickup 349
SAMP.CmdRet

:NONAME_1677
wait 0
0BD1: samp send_picked_up_pickup 348
SAMP.CmdRet

:NONAME_1688
hex
 41 70 20 0A 4C 73 70 64 20 0A 4C 76 70 64 20 0A
 52 63 70 64 20 0A 53 66 70 64 20 0A 46 62 69 20
 0A 47 54 20 0A 46 50 20 0A 4C 73 6D 63 20 0A 4C
 76 6D 63 20 0A 53 66 6D 63 20 0A 4E 65 77 73 20
 0A 43 61 73 69 6E 6F 20 53 46 20 0A 59 61 6B 75
 7A 61 20 0A 42 69 6B 65 72 20 0A 43 6C 6F 6D 62
 69 61 20 0A 52 75 73 73 69 61 6E 20 0A 42 61 6E
 6B 20
end
 

mohammad0070069

Active member
Joined
Mar 30, 2023
Messages
42
Reaction score
1
JavaScript:
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:NONAME_2
wait 0
   SAMP.Available
goto_if_false @NONAME_2
chatmsg "{FF0000}L PROJECT BY {00FF7F}LUCIFER.{FF0000} USE {FFFFFF}/LHELP {3480C7}TO SEE COMMANDS" -1
0B34: samp register_client_command "LMENU" to_label @NONAME_1804
0B34: samp register_client_command "AP" to_label @NONAME_1327
0B34: samp register_client_command "LSPD" to_label @NONAME_1338
0B34: samp register_client_command "RCPD" to_label @NONAME_1349
0B34: samp register_client_command "SFPD" to_label @NONAME_1360
0B34: samp register_client_command "LVPD" to_label @NONAME_1370
0B34: samp register_client_command "ARMY" to_label @NONAME_1380
0B34: samp register_client_command "JAIL" to_label @NONAME_1391
0B34: samp register_client_command "FBI" to_label @NONAME_1402
0B34: samp register_client_command "LVMC" to_label @NONAME_1413
0B34: samp register_client_command "SFMC" to_label @NONAME_1423
0B34: samp register_client_command "NEWS" to_label @NONAME_1433
0B34: samp register_client_command "CASINO" to_label @NONAME_1444
0B34: samp register_client_command "YAKUZA" to_label @NONAME_1455
0B34: samp register_client_command "BIKER" to_label @NONAME_1465
0B34: samp register_client_command "CLOMBIA" to_label @NONAME_1476
0B34: samp register_client_command "RUSSIAN" to_label @NONAME_1486
0B34: samp register_client_command "LSMC" to_label @NONAME_1496
0B34: samp register_client_command "LDIZ" to_label @NONAME_1507
0B34: samp register_client_command "LM4" to_label @NONAME_1525
0B34: samp register_client_command "BANK" to_label @NONAME_1543
0B34: samp register_client_command "LMP5" to_label @NONAME_1554
0B34: samp register_client_command "LSHOTGUN" to_label @NONAME_1572
0B34: samp register_client_command "LAK" to_label @NONAME_1590
0B34: samp register_client_command "REJOIN" to_label @NONAME_1608
0B34: samp register_client_command "LTST" to_label @NONAME_1649
0B34: samp register_client_command "LATM" to_label @NONAME_1666
0B34: samp register_client_command "LEJARE" to_label @NONAME_1677

:NONAME_489
wait 0
if
  23@ == 1
goto_if_false @NONAME_565
0AC6: 16@ = label @NONAME_1688 pointer
SAMP.ShowDialog(1000, "L PROJECT V2.0", 16@, "OK", "CLOSE", DIALOG_STYLE_LIST)
23@ = 0

:NONAME_565
if
   SAMP.DialogRespond(1000, 17@, 18@, 0)
goto_if_false @NONAME_1320
if
  17@ == 1
goto_if_false @NONAME_630
if
  18@ == 0
goto_if_false @NONAME_630
0BD1: samp send_picked_up_pickup 347

:NONAME_630
if
  17@ == 1
goto_if_false @NONAME_671
if
  18@ == 1
goto_if_false @NONAME_671
0BD1: samp send_picked_up_pickup 354

:NONAME_671
if
  17@ == 1
goto_if_false @NONAME_711
if
  18@ == 2
goto_if_false @NONAME_711
0BD1: samp send_picked_up_pickup 11

:NONAME_711
if
  17@ == 1
goto_if_false @NONAME_752
if
  18@ == 3
goto_if_false @NONAME_752
0BD1: samp send_picked_up_pickup 374

:NONAME_752
if
  17@ == 1
goto_if_false @NONAME_792
if
  18@ == 4
goto_if_false @NONAME_792
0BD1: samp send_picked_up_pickup 5

:NONAME_792
if
  17@ == 1
goto_if_false @NONAME_833
if
  18@ == 5
goto_if_false @NONAME_833
0BD1: samp send_picked_up_pickup 360

:NONAME_833
if
  17@ == 1
goto_if_false @NONAME_874
if
  18@ == 6
goto_if_false @NONAME_874
0BD1: samp send_picked_up_pickup 362

:NONAME_874
if
  17@ == 1
goto_if_false @NONAME_915
if
  18@ == 7
goto_if_false @NONAME_915
0BD1: samp send_picked_up_pickup 372

:NONAME_915
if
  17@ == 1
goto_if_false @NONAME_956
if
  18@ == 8
goto_if_false @NONAME_956
0BD1: samp send_picked_up_pickup 351

:NONAME_956
if
  17@ == 1
goto_if_false @NONAME_996
if
  18@ == 9
goto_if_false @NONAME_996
0BD1: samp send_picked_up_pickup 21

:NONAME_996
if
  17@ == 1
goto_if_false @NONAME_1036
if
  18@ == 10
goto_if_false @NONAME_1036
0BD1: samp send_picked_up_pickup 18

:NONAME_1036
if
  17@ == 1
goto_if_false @NONAME_1077
if
  18@ == 11
goto_if_false @NONAME_1077
0BD1: samp send_picked_up_pickup 368

:NONAME_1077
if
  17@ == 1
goto_if_false @NONAME_1118
if
  18@ == 12
goto_if_false @NONAME_1118
0BD1: samp send_picked_up_pickup 380

:NONAME_1118
if
  17@ == 1
goto_if_false @NONAME_1158
if
  18@ == 13
goto_if_false @NONAME_1158
0BD1: samp send_picked_up_pickup 35

:NONAME_1158
if
  17@ == 1
goto_if_false @NONAME_1199
if
  18@ == 14
goto_if_false @NONAME_1199
0BD1: samp send_picked_up_pickup 370

:NONAME_1199
if
  17@ == 1
goto_if_false @NONAME_1239
if
  18@ == 15
goto_if_false @NONAME_1239
0BD1: samp send_picked_up_pickup 37

:NONAME_1239
if
  17@ == 1
goto_if_false @NONAME_1279
if
  18@ == 16
goto_if_false @NONAME_1279
0BD1: samp send_picked_up_pickup 39

:NONAME_1279
if
  17@ == 1
goto_if_false @NONAME_1320
if
  18@ == 17
goto_if_false @NONAME_1320
0BD1: samp send_picked_up_pickup 345

:NONAME_1320
jump @NONAME_489

:NONAME_1327
wait 0
0BD1: samp send_picked_up_pickup 347
SAMP.CmdRet

:NONAME_1338
wait 0
0BD1: samp send_picked_up_pickup 354
SAMP.CmdRet

:NONAME_1349
wait 0
0BD1: samp send_picked_up_pickup 374
SAMP.CmdRet

:NONAME_1360
wait 0
0BD1: samp send_picked_up_pickup 5
SAMP.CmdRet

:NONAME_1370
wait 0
0BD1: samp send_picked_up_pickup 11
SAMP.CmdRet

:NONAME_1380
wait 0
0BD1: samp send_picked_up_pickup 362
SAMP.CmdRet

:NONAME_1391
wait 0
0BD1: samp send_picked_up_pickup 372
SAMP.CmdRet

:NONAME_1402
wait 0
0BD1: samp send_picked_up_pickup 360
SAMP.CmdRet

:NONAME_1413
wait 0
0BD1: samp send_picked_up_pickup 21
SAMP.CmdRet

:NONAME_1423
wait 0
0BD1: samp send_picked_up_pickup 18
SAMP.CmdRet

:NONAME_1433
wait 0
0BD1: samp send_picked_up_pickup 368
SAMP.CmdRet

:NONAME_1444
wait 0
0BD1: samp send_picked_up_pickup 380
SAMP.CmdRet

:NONAME_1455
wait 0
0BD1: samp send_picked_up_pickup 35
SAMP.CmdRet

:NONAME_1465
wait 0
0BD1: samp send_picked_up_pickup 370
SAMP.CmdRet

:NONAME_1476
wait 0
0BD1: samp send_picked_up_pickup 37
SAMP.CmdRet

:NONAME_1486
wait 0
0BD1: samp send_picked_up_pickup 39
SAMP.CmdRet

:NONAME_1496
wait 0
0BD1: samp send_picked_up_pickup 351
SAMP.CmdRet

:NONAME_1507
wait 0
Actor.SetWeaponAmmo($0[3], DesertEagle, 100000)
SAMP.CmdRet

:NONAME_1525
wait 0
Actor.SetWeaponAmmo($0[3], M4, 100000)
SAMP.CmdRet

:NONAME_1543
wait 0
0BD1: samp send_picked_up_pickup 345
SAMP.CmdRet

:NONAME_1554
wait 0
Actor.SetWeaponAmmo($0[3], MP5, 100000)
SAMP.CmdRet

:NONAME_1572
wait 0
Actor.SetWeaponAmmo($0[3], Shotgun, 100000)
SAMP.CmdRet

:NONAME_1590
wait 0
Actor.SetWeaponAmmo($0[3], AK47, 100000)
SAMP.CmdRet

:NONAME_1608
   SAMP.IsCommandTyped(0@)
SAMP.Disconnect(0)
print "RECONNECTING..." 3000
wait 15
SAMP.SetGameState(1) = 3000
SAMP.CmdRet

:NONAME_1649
select_interior 0
0BCF: samp send_interior_change 0
0860: link_actor $0[3] to_interior 0
SAMP.CmdRet

:NONAME_1666
wait 0
0BD1: samp send_picked_up_pickup 349
SAMP.CmdRet

:NONAME_1677
wait 0
0BD1: samp send_picked_up_pickup 348
SAMP.CmdRet

:NONAME_1688
hex
 41 70 20 0A 4C 73 70 64 20 0A 4C 76 70 64 20 0A
 52 63 70 64 20 0A 53 66 70 64 20 0A 46 62 69 20
 0A 47 54 20 0A 46 50 20 0A 4C 73 6D 63 20 0A 4C
 76 6D 63 20 0A 53 66 6D 63 20 0A 4E 65 77 73 20
 0A 43 61 73 69 6E 6F 20 53 46 20 0A 59 61 6B 75
 7A 61 20 0A 42 69 6B 65 72 20 0A 43 6C 6F 6D 62
 69 61 20 0A 52 75 73 73 69 61 6E 20 0A 42 61 6E
 6B 20
end
how bro
can you teach me
plz
 

dphome

Well-known member
Joined
Mar 21, 2020
Messages
475
Solutions
9
Reaction score
168
Location
Poland
PHP:
{$CLEO .cs}
0000:
 
REPEAT
   WAIT 0
UNTIL 0AFA:  SAMP_IS_READY 

0AF8: samp add_message_to_chat "{ff0000}L PROJECT By {00FF7F}Lucifer.{ff0000} Use {ffffff}/lhelp {3480C7}to see commands" -1

0B34: "lmenu" @Show
0B34: samp register_client_command "ap" to_label @ap
0B34: samp register_client_command "lspd" to_label @lspd
0B34: samp register_client_command "rcpd" to_label @rcpd
0B34: samp register_client_command "sfpd" to_label @sfpd
0B34: samp register_client_command "lvpd" to_label @lvpd
0B34: samp register_client_command "army" to_label @gt
0B34: samp register_client_command "jail" to_label @fp
0B34: samp register_client_command "fbi" to_label @fbi
0B34: samp register_client_command "lvmc" to_label @lvmc
0B34: samp register_client_command "sfmc" to_label @sfmc
0B34: samp register_client_command "news" to_label @news
0B34: samp register_client_command "casino" to_label @casino 
0B34: samp register_client_command "yakuza" to_label @yakuza
0B34: samp register_client_command "biker" to_label @biker
0B34: samp register_client_command "clombia" to_label @clombia
0B34: samp register_client_command "russian" to_label @russian
0B34: samp register_client_command "lsmc" to_label @lsmc
0B34: samp register_client_command "ldiz" to_label @Lucifer19
0B34: samp register_client_command "lm4" to_label @Lucifer21
0B34: samp register_client_command "bank" to_label @bank
0B34: samp register_client_command "lmp5" to_label @Lucifer23
0B34: samp register_client_command "lshotgun" to_label @Lucifer24
0B34: samp register_client_command "lak" to_label @Lucifer25
0B34: samp register_client_command "rejoin" to_label @rejoin
0B34: samp register_client_command "ltst" to_label @ltst
0B34: samp register_client_command "latm" to_label @latm
0B34: samp register_client_command "lejare" to_label @lejare






WHILE TRUE
   WAIT 0

IF
23@ == TRUE
THEN  
   0AC6: 16@ = label @TEXT offset  
   0B3B: samp show_dialog id 1000 caption "L PROJECT V2.0" text 16@ button_1 "OK" button_2 "CLOSE" style 2  
   23@ = FALSE
END

IF 
0B3C: samp is_dialog_responded id 1000 button 17@ list_item 18@ input_text 0
THEN
    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 0
        THEN 
            0BD1: samp send_picked_up_pickup 347 -1
        END
    END

    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 1
        THEN 
            0BD1: samp send_picked_up_pickup 354 -1
        END
    END

    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 2
        THEN 
            0BD1: samp send_picked_up_pickup 11 -1
        END
    END

    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 3
        THEN 
            0BD1: samp send_picked_up_pickup 374 -1
        END
    END

    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 4
        THEN 
            0BD1: samp send_picked_up_pickup 5 -1
        END
    END
    
    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 5
        THEN 
            0BD1: samp send_picked_up_pickup 360 -1
        END
    END
    
    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 6
        THEN 
            0BD1: samp send_picked_up_pickup 362 -1
        END
    END
    
    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 7
        THEN 
            0BD1: samp send_picked_up_pickup 372 -1
        END
    END
    
    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 8
        THEN 
            0BD1: samp send_picked_up_pickup 351 -1
        END
    END
    
    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 9
        THEN 
            0BD1: samp send_picked_up_pickup 21 -1
        END
    END
    
    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 10
        THEN 
            0BD1: samp send_picked_up_pickup 18 -1
        END
    END
    
    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 11
        THEN 
            0BD1: samp send_picked_up_pickup 368 -1
        END
    END
    
    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 12
        THEN 
            0BD1: samp send_picked_up_pickup 380 -1
        END
    END
    
    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 13
        THEN 
            0BD1: samp send_picked_up_pickup 35 -1
        END
    END
    
    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 14
        THEN 
            0BD1: samp send_picked_up_pickup 370 -1
        END
    END
    
    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 15
        THEN 
            0BD1: samp send_picked_up_pickup 37 -1
        END
    END
    
    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 16
        THEN 
            0BD1: samp send_picked_up_pickup 39 -1
        END
    END
    
    IF 
    17@ == 1 
    THEN
        IF 
        18@ == 17
        THEN 
            0BD1: samp send_picked_up_pickup 345 -1
        END
    END

END 
   
END 


:ap
wait 0
0BD1: samp send_picked_up_pickup 347
0B43: cmd_return
:lspd
wait 0
0BD1: samp send_picked_up_pickup 354
0B43: cmd_return
:rcpd
wait 0
0BD1: samp send_picked_up_pickup 374 
0B43: cmd_return
:sfpd
wait 0
0BD1: samp send_picked_up_pickup 5
0B43: cmd_return
:lvpd
wait 0
0BD1: samp send_picked_up_pickup 11
0B43: cmd_return
:gt
wait 0
0BD1: samp send_picked_up_pickup 362 
0B43: cmd_return
:fp
wait 0
0BD1: samp send_picked_up_pickup 372
0B43: cmd_return
:fbi 
wait 0
0BD1: samp send_picked_up_pickup 360
0B43: cmd_return
:lvmc
wait 0
0BD1: samp send_picked_up_pickup 21
0B43: cmd_return
:sfmc
wait 0
0BD1: samp send_picked_up_pickup 18
0B43: cmd_return
:news
wait 0
0BD1: samp send_picked_up_pickup 368
0B43: cmd_return
:casino
wait 0
0BD1: samp send_picked_up_pickup 380
0B43: cmd_return
:yakuza
wait 0
0BD1: samp send_picked_up_pickup 35
0B43: cmd_return
:biker
wait 0
0BD1: samp send_picked_up_pickup 370
0B43: cmd_return
:clombia
wait 0
0BD1: samp send_picked_up_pickup 37
0B43: cmd_return
:russian
wait 0
0BD1: samp send_picked_up_pickup 39
0B43: cmd_return
:lsmc
wait 0
0BD1: samp send_picked_up_pickup 351
0B43: cmd_return
:Lucifer19
wait 0
017B: set_actor $PLAYER_ACTOR weapon 24 ammo_to 100000
0B43: cmd_return
:Lucifer21
wait 0
017B: set_actor $PLAYER_ACTOR weapon 31 ammo_to 100000
0B43: cmd_return
:bank
wait 0
0BD1: samp send_picked_up_pickup 345
0B43: cmd_return
:Lucifer23
wait 0
017B: set_actor $PLAYER_ACTOR weapon 29 ammo_to 100000
0B43: cmd_return
:Lucifer24
wait 0
017B: set_actor $PLAYER_ACTOR weapon 25 ammo_to 100000
0B43: cmd_return
:Lucifer25
wait 0
017B: set_actor $PLAYER_ACTOR weapon 30 ammo_to 100000
0B43: cmd_return

:rejoin
   SAMP.IsCommandTyped(0@)
0B28: samp disconnect_with_reason 0
print "RECONNECTING..." 3000 
wait 15 
0B27: samp set_gamestate 1
SAMP.CmdRet

:ltst
select_interior 0 
0BCF: samp send_interior_change 0 
0860: link_actor $PLAYER_ACTOR to_interior 0 
SAMP.CmdRet
:latm
wait 0
0BD1: samp send_picked_up_pickup 349
0B43: cmd_return
:lejare
wait 0
0BD1: samp send_picked_up_pickup 348
0B43: cmd_return









:TEXT
hex
"Ap " A
"Lspd " A
"Lvpd " A
"Rcpd " A 
"Sfpd " A 
"Fbi " A
"GT " A
"FP " A
"Lsmc " A 
"Lvmc " A 
"Sfmc " A
"News " A
"Casino SF " A
"Yakuza " A
"Biker " A 
"Clombia " A 
"Russian " A
"Bank " A 
00                         
end

:Show
0B12: 23@ = 23@ XOR TRUE 
0B43:
 
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