Decrypting cleos

Hi, there used to be a topic like this created few years ago. It was deleted by an unknown person (the forum section where it was located was not configured properly allowing anyone to use moderator/admin privileges). There was some useful information about the topic, if anyone is interested, here's a snapshot of it from 29/09/2019:
https://web.archive.org/web/2019092....eu/index.php?threads/decrypting-cleos.18877/

All thanks to "archive.org" which holds 70+ petabytes of websites states from the past.
 

Halfastrc24

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Location
Greenland
It's possible unlock this files?
 

Attachments

  • Status.cs
    1.1 KB · Views: 15
  • Auto Job.cs
    4.8 KB · Views: 13

Kelvin_One

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Jul 3, 2021
Messages
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Location
Canada
How to unlock files?
 

Attachments

  • RENKO.cs
    7.7 KB · Views: 8
  • Tele Map (Y+X).cs
    17.5 KB · Views: 6

nichigo13

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Joined
Jan 9, 2018
Messages
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Hi @SobFoX can you help me unlock this cleo?. this is a skin selector which i got here Thank you!
 

Attachments

  • BEN 10 PS4.cs
    5.7 KB · Views: 8

SobFoX

Expert
Joined
Jul 14, 2015
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Location
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@Halfastrc24
AutoJob.CS
PHP:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
{$USE CLEO+}

0000: NOP
if
8AAB:   not file_exists "CLEO\Auto Trem.cs"
jf -4047
0A93: end_custom_thread
0662: printstring ""
0300:
000F: 16@ -= ''  // Note: the incorrect math opcode was used here
hex
 8F CA F4 C4 06 CD 6C 8E C3 03
end
0017: '' /= s$8265  // Note: the incorrect math opcode was used here
0644:
hex
 48 B1 2B 45 03 19
end
0900: clear_object 3587 last_weapon_damage
0300:
000F: 2802.94 -= 1616.45  // Note: the incorrect math opcode was used here
hex
 03 1B
end
0900: clear_object 3587 last_weapon_damage
0300:
000F: 2198.6 -= -1898.56  // Note: the incorrect math opcode was used here
hex
 03 1D 00 D6
end
0400: store_coords_to
   Actor.Driving($PLAYER_ACTOR)
jf -2630
Player.CanMove($PLAYER_CHAR, True)
Actor.LockInCurrentPosition($PLAYER_ACTOR, False)
if
   not 23@ >= 1.0
jf -840
wait 0
if
  21@ == 1
jf -696
4@ += 1
if
  4@ >= 2000
jf -625
4@ = 0
chatmsg "{FF8C00}R{FFFFFF}ippzy {FF8C00}C{FFFFFF}heats - {FFFF00}Aviso{FFFFFF}:" -1
chatmsg "Verificamos que o seu trem está andando a muito tempo de ré! voltando para a HQ..." -1
jump -3248
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
0509: 24@ = distance_between_XY 14@ 15@ and_XY -1943.7 148.59
19@ = 12006488
19@ += 28
0A8C: write_memory 19@ size 1 value 255 virtual_protect 0
jump -703
jump -97
   not 24@ >= 5.0
jf -397
4@ = 0
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | O trem foi descarregado na estação Cranberry Station" -1

:NONAME_861
8@ = 1
wait 5000
8@ = 0
if
   not 25@ >= 1.0
jf -1304
wait 0
if
  21@ == 1
jf -1160
4@ += 1
if
  4@ >= 2000
jf -1089
4@ = 0
chatmsg "{FF8C00}R{FFFFFF}ippzy {FF8C00}C{FFFFFF}heats - {FFFF00}Aviso{FFFFFF}:" -1
chatmsg "Verificamos que o seu trem está andando a muito tempo de ré! voltando para a HQ..." -1
jump -3248
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
0509: 26@ = distance_between_XY 14@ 15@ and_XY 1431.46 2632.25
19@ = 12006488
19@ += 28
0A8C: write_memory 19@ size 1 value 255 virtual_protect 0
jump -1167
jump -97
   not 26@ >= 5.0
jf @NONAME_861
4@ = 0
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | O trem foi descarregado na estação Sobell Rail Yards" -1

:NONAME_1325
8@ = 1
wait 5000
8@ = 0
if
   not 27@ >= 1.0
jf -1900
wait 0
if
  21@ == 1
jf -1624
4@ += 1
if
  4@ >= 2000
jf -1553
4@ = 0
chatmsg "{FF8C00}R{FFFFFF}ippzy {FF8C00}C{FFFFFF}heats - {FFFF00}Aviso{FFFFFF}:" -1
chatmsg "Verificamos que o seu trem está andando a muito tempo de ré! voltando para a HQ..." -1
jump -3248
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
0509: 28@ = distance_between_XY 14@ 15@ and_XY 2864.75 1293.32
19@ = 12006488
19@ += 28
0A8C: write_memory 19@ size 1 value 255 virtual_protect 0
jump -1631
jump -97
   not 28@ >= 5.0
jf @NONAME_1325
4@ = 0
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | O trem foi descarregado na estação de {3ADF00}Liden Station" -1
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Trem totalmente descarregado, retornando à {3ADF00}HQ{FFFFFF} de maquinista!" -1
8@ = 1
20@ = 1
wait 5000
8@ = 0
if
  20@ == 1
jf -2576
if
   not 29@ >= 1.0
jf -2576
wait 0
if
  21@ == 1
jf -2013
2@ = Actor.CurrentCar($PLAYER_ACTOR)
02E3: 7@ = car 2@ speed
19@ = 12006488
19@ += 28
0A8C: write_memory 19@ size 1 value 255 virtual_protect 0
jump -2020
jump -97
  7@ == 0
jf -1939
8@ = 1
say "/carregar"
alloc 30@ 60
0C5A: samp textdraw 11@ get_string_to 30@
0AD4: $4 = scan_string 30@ format "~g~~h~Diesel ~w~%fL" 31@
if
   not 31@ >= 54.9
jf -2429
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Abastecendo o trem, Aguarde alguns minutos!" -1
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Retornando ao trabalho em {00FF33}4 Minutos{FFFFFF}!" -1
wait 5000
say "/partida"
wait 5000
say "/abastecer"
wait 200
alloc 30@ 60
0C5A: samp textdraw 11@ get_string_to 30@
0AD4: $4 = scan_string 30@ format "~g~~h~Diesel ~w~%fL" 31@
free 30@
  31@ == 300.0
jf -2341
say "/partida"
free 31@
wait 3000
8@ = 0
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Descarregando Script" -1
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Voltando ao Serviço" -1
20@ = 0
if
  8@ == 0
jf -2623
18@ = 12006488
18@ += 32
0A8C: write_memory 18@ size 1 value 255 virtual_protect 0
jump -2797
21@ = 0
chatmsg "{FF8C00}R{FFFFFF}ippzy {FF8C00}C{FFFFFF}heats - {FFFF00}Aviso{FFFFFF}:" -1
chatmsg "Você não está dirigindo um trem, portanto o Auto-Trem foi {FF0000}desativado" -1
jump -97
if
   Actor.DrivingVehicleType($PLAYER_ACTOR, #FREIGHT)
jf -3171
if
  21@ == 0
jf -3067
if
00EE:   actor $PLAYER_ACTOR sphere 0 near_point 1155154089 -990627656 radius 100.0 100.0 in_car
jf -2989
21@ = 1
say "/carregar"
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Auto-Trem: {00FF33}Ativado" -1
SAMP.WriteSAMPMemory(83680, 50064, 2)
jump -3060
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | {FFFF00}Você não está na HQ!!" -1
jump -3164
21@ = 0
8@ = 0
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Auto-Trem: {FF0000}Desativado" -1
SAMP.WriteSAMPMemory(83680, 28@, 2)
jump -3246
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | {FFFF00}Você não está em um trem!" -1
SAMP.CmdRet
wait 0
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
0509: 29@ = distance_between_XY 14@ 15@ and_XY 2198.6 -1898.56
if
   not 29@ >= 1.0
jf -3942
wait 0
if
  21@ == 1
jf -3382
2@ = Actor.CurrentCar($PLAYER_ACTOR)
02E3: 7@ = car 2@ speed
19@ = 12006488
19@ += 28
0A8C: write_memory 19@ size 1 value 255 virtual_protect 0
jump -3389
jump -97
  7@ == 0
jf -3308
8@ = 1
say "/carregar"
alloc 30@ 60
0C5A: samp textdraw 11@ get_string_to 30@
0AD4: $4 = scan_string 30@ format "~g~~h~Diesel ~w~%fL" 31@
if
   not 31@ >= 54.9
jf -3788
free 31@
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Abastecendo o trem, Aguarde alguns minutos!" -1
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Retornando ao trabalho em {00FF33}4 Minutos{FFFFFF}!" -1
wait 5000
say "/partida"
wait 5000
wait 200
alloc 30@ 60
0C5A: samp textdraw 11@ get_string_to 30@
0AD4: $4 = scan_string 30@ format "~g~~h~Diesel ~w~%fL" 31@
free 30@
  31@ == 300.0
jf -3700
say "/partida"
free 31@
wait 3000
8@ = 0
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Descarregando Script" -1
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Voltando ao Serviço" -1
20@ = 0
jump -97
if
  8@ == 0
jf -3989
18@ = 12006488
18@ += 32
0A8C: write_memory 18@ size 1 value 255 virtual_protect 0
jump -3248
0000: NOP
hex
 00 5F 5F 53 42 46 54 52
end
0600:   actor stopped_on_foot
0103:   actor stopped_in_car
hex
 06 A7
end

2@ = 0

:NONAME_4064
0A9F: 0@ = current_thread_pointer
0@ += 16
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 1
005A: 2@ += 0@ // (int)
0A8E: 5@ = 2@ + 5.605194E-44 // int
0A8D: 3@ = read_memory 5@ size 1 virtual_protect 1
0A8C: write_memory 2@ size 1 value 3@ virtual_protect 1
0062: 2@ -= 0@ // (int)
2@ += 1
001D:   2@ > 1@ // (int)
jf @NONAME_4064
5@ = 0
4@ = 0
3@ = 0
2@ = 0
0A9F: 0@ = current_thread_pointer
0@ += 16
0A8D: 1@ = read_memory 0@ size 4 virtual_protect 1
0@ += 4
0A8C: write_memory 0@ size 4 value 1@ virtual_protect 1
hex
 4A 31 E3 A7 78 2F D0 98 71 0C FB B6 79
end
Status.CS:
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

hex
 D9 CA
end

:NONAME_2
hex
 C4 FF E6 E6 EC EF B6 D7 F8 E2 FF B6 C5 E2 F7 E2
 E3 E5 B8 F5 E5 DB 96 90 E6 6A 69 69 05 9C F4 90
 98 69 96 96 97 96 92 96 94 96 90 23 6B 69
end
0069: // (float)
wait 0
   SAMP.Available
jf @NONAME_2
14@ = 0
24@ = 0
wait 0
if
   SAMP.IsLocalPlayerSpawned
jf -562
alloc 1@ 128
1@ = SAMP.GetCurrentServerName()
if
0C29: $4 = stristr string1 1@ string2 "Cidade Vida Real RPG"
jf -217
if
  24@ == 0
jf -210
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Daora esse captcha em william #RippzyCheats" -1
24@ = 1
jump -313
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Você não está nos servidores da los chiuaua, cof cof" -1
end_thread
free 1@
if and
key_down 50
key_down 74
jf -562
if
  14@ == 0
jf -465
14@ = 1
SAMP.ReadSAMPMemory(15@, 88992, 2)
SAMP.WriteSAMPMemory(88992, 50064, 2)
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Anti Status: {00FF00}Ativado" -1
jump -557
14@ = 0
SAMP.WriteSAMPMemory(88992, 15@, 2)
hex
 5F 43
end
 

Halfastrc24

Active member
Joined
Jun 4, 2021
Messages
46
Solutions
1
Reaction score
6
Location
Greenland
@Halfastrc24
AutoJob.CS
PHP:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
{$USE CLEO+}

0000: NOP
if
8AAB:   not file_exists "CLEO\Auto Trem.cs"
jf -4047
0A93: end_custom_thread
0662: printstring ""
0300:
000F: 16@ -= ''  // Note: the incorrect math opcode was used here
hex
8F CA F4 C4 06 CD 6C 8E C3 03
end
0017: '' /= s$8265  // Note: the incorrect math opcode was used here
0644:
hex
48 B1 2B 45 03 19
end
0900: clear_object 3587 last_weapon_damage
0300:
000F: 2802.94 -= 1616.45  // Note: the incorrect math opcode was used here
hex
03 1B
end
0900: clear_object 3587 last_weapon_damage
0300:
000F: 2198.6 -= -1898.56  // Note: the incorrect math opcode was used here
hex
03 1D 00 D6
end
0400: store_coords_to
   Actor.Driving($PLAYER_ACTOR)
jf -2630
Player.CanMove($PLAYER_CHAR, True)
Actor.LockInCurrentPosition($PLAYER_ACTOR, False)
if
   not 23@ >= 1.0
jf -840
wait 0
if
  21@ == 1
jf -696
4@ += 1
if
  4@ >= 2000
jf -625
4@ = 0
chatmsg "{FF8C00}R{FFFFFF}ippzy {FF8C00}C{FFFFFF}heats - {FFFF00}Aviso{FFFFFF}:" -1
chatmsg "Verificamos que o seu trem está andando a muito tempo de ré! voltando para a HQ..." -1
jump -3248
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
0509: 24@ = distance_between_XY 14@ 15@ and_XY -1943.7 148.59
19@ = 12006488
19@ += 28
0A8C: write_memory 19@ size 1 value 255 virtual_protect 0
jump -703
jump -97
   not 24@ >= 5.0
jf -397
4@ = 0
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | O trem foi descarregado na estação Cranberry Station" -1

:NONAME_861
8@ = 1
wait 5000
8@ = 0
if
   not 25@ >= 1.0
jf -1304
wait 0
if
  21@ == 1
jf -1160
4@ += 1
if
  4@ >= 2000
jf -1089
4@ = 0
chatmsg "{FF8C00}R{FFFFFF}ippzy {FF8C00}C{FFFFFF}heats - {FFFF00}Aviso{FFFFFF}:" -1
chatmsg "Verificamos que o seu trem está andando a muito tempo de ré! voltando para a HQ..." -1
jump -3248
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
0509: 26@ = distance_between_XY 14@ 15@ and_XY 1431.46 2632.25
19@ = 12006488
19@ += 28
0A8C: write_memory 19@ size 1 value 255 virtual_protect 0
jump -1167
jump -97
   not 26@ >= 5.0
jf @NONAME_861
4@ = 0
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | O trem foi descarregado na estação Sobell Rail Yards" -1

:NONAME_1325
8@ = 1
wait 5000
8@ = 0
if
   not 27@ >= 1.0
jf -1900
wait 0
if
  21@ == 1
jf -1624
4@ += 1
if
  4@ >= 2000
jf -1553
4@ = 0
chatmsg "{FF8C00}R{FFFFFF}ippzy {FF8C00}C{FFFFFF}heats - {FFFF00}Aviso{FFFFFF}:" -1
chatmsg "Verificamos que o seu trem está andando a muito tempo de ré! voltando para a HQ..." -1
jump -3248
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
0509: 28@ = distance_between_XY 14@ 15@ and_XY 2864.75 1293.32
19@ = 12006488
19@ += 28
0A8C: write_memory 19@ size 1 value 255 virtual_protect 0
jump -1631
jump -97
   not 28@ >= 5.0
jf @NONAME_1325
4@ = 0
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | O trem foi descarregado na estação de {3ADF00}Liden Station" -1
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Trem totalmente descarregado, retornando à {3ADF00}HQ{FFFFFF} de maquinista!" -1
8@ = 1
20@ = 1
wait 5000
8@ = 0
if
  20@ == 1
jf -2576
if
   not 29@ >= 1.0
jf -2576
wait 0
if
  21@ == 1
jf -2013
2@ = Actor.CurrentCar($PLAYER_ACTOR)
02E3: 7@ = car 2@ speed
19@ = 12006488
19@ += 28
0A8C: write_memory 19@ size 1 value 255 virtual_protect 0
jump -2020
jump -97
  7@ == 0
jf -1939
8@ = 1
say "/carregar"
alloc 30@ 60
0C5A: samp textdraw 11@ get_string_to 30@
0AD4: $4 = scan_string 30@ format "~g~~h~Diesel ~w~%fL" 31@
if
   not 31@ >= 54.9
jf -2429
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Abastecendo o trem, Aguarde alguns minutos!" -1
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Retornando ao trabalho em {00FF33}4 Minutos{FFFFFF}!" -1
wait 5000
say "/partida"
wait 5000
say "/abastecer"
wait 200
alloc 30@ 60
0C5A: samp textdraw 11@ get_string_to 30@
0AD4: $4 = scan_string 30@ format "~g~~h~Diesel ~w~%fL" 31@
free 30@
  31@ == 300.0
jf -2341
say "/partida"
free 31@
wait 3000
8@ = 0
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Descarregando Script" -1
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Voltando ao Serviço" -1
20@ = 0
if
  8@ == 0
jf -2623
18@ = 12006488
18@ += 32
0A8C: write_memory 18@ size 1 value 255 virtual_protect 0
jump -2797
21@ = 0
chatmsg "{FF8C00}R{FFFFFF}ippzy {FF8C00}C{FFFFFF}heats - {FFFF00}Aviso{FFFFFF}:" -1
chatmsg "Você não está dirigindo um trem, portanto o Auto-Trem foi {FF0000}desativado" -1
jump -97
if
   Actor.DrivingVehicleType($PLAYER_ACTOR, #FREIGHT)
jf -3171
if
  21@ == 0
jf -3067
if
00EE:   actor $PLAYER_ACTOR sphere 0 near_point 1155154089 -990627656 radius 100.0 100.0 in_car
jf -2989
21@ = 1
say "/carregar"
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Auto-Trem: {00FF33}Ativado" -1
SAMP.WriteSAMPMemory(83680, 50064, 2)
jump -3060
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | {FFFF00}Você não está na HQ!!" -1
jump -3164
21@ = 0
8@ = 0
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Auto-Trem: {FF0000}Desativado" -1
SAMP.WriteSAMPMemory(83680, 28@, 2)
jump -3246
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | {FFFF00}Você não está em um trem!" -1
SAMP.CmdRet
wait 0
Actor.StorePos($PLAYER_ACTOR, 14@, 15@, 16@)
0509: 29@ = distance_between_XY 14@ 15@ and_XY 2198.6 -1898.56
if
   not 29@ >= 1.0
jf -3942
wait 0
if
  21@ == 1
jf -3382
2@ = Actor.CurrentCar($PLAYER_ACTOR)
02E3: 7@ = car 2@ speed
19@ = 12006488
19@ += 28
0A8C: write_memory 19@ size 1 value 255 virtual_protect 0
jump -3389
jump -97
  7@ == 0
jf -3308
8@ = 1
say "/carregar"
alloc 30@ 60
0C5A: samp textdraw 11@ get_string_to 30@
0AD4: $4 = scan_string 30@ format "~g~~h~Diesel ~w~%fL" 31@
if
   not 31@ >= 54.9
jf -3788
free 31@
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Abastecendo o trem, Aguarde alguns minutos!" -1
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Retornando ao trabalho em {00FF33}4 Minutos{FFFFFF}!" -1
wait 5000
say "/partida"
wait 5000
wait 200
alloc 30@ 60
0C5A: samp textdraw 11@ get_string_to 30@
0AD4: $4 = scan_string 30@ format "~g~~h~Diesel ~w~%fL" 31@
free 30@
  31@ == 300.0
jf -3700
say "/partida"
free 31@
wait 3000
8@ = 0
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Descarregando Script" -1
chatmsg "{FFFFFF}| {FF8C00}R{FFFFFF}ippzy | Voltando ao Serviço" -1
20@ = 0
jump -97
if
  8@ == 0
jf -3989
18@ = 12006488
18@ += 32
0A8C: write_memory 18@ size 1 value 255 virtual_protect 0
jump -3248
0000: NOP
hex
00 5F 5F 53 42 46 54 52
end
0600:   actor stopped_on_foot
0103:   actor stopped_in_car
hex
06 A7
end

2@ = 0

:NONAME_4064
0A9F: 0@ = current_thread_pointer
0@ += 16
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 1
005A: 2@ += 0@ // (int)
0A8E: 5@ = 2@ + 5.605194E-44 // int
0A8D: 3@ = read_memory 5@ size 1 virtual_protect 1
0A8C: write_memory 2@ size 1 value 3@ virtual_protect 1
0062: 2@ -= 0@ // (int)
2@ += 1
001D:   2@ > 1@ // (int)
jf @NONAME_4064
5@ = 0
4@ = 0
3@ = 0
2@ = 0
0A9F: 0@ = current_thread_pointer
0@ += 16
0A8D: 1@ = read_memory 0@ size 4 virtual_protect 1
0@ += 4
0A8C: write_memory 0@ size 4 value 1@ virtual_protect 1
hex
4A 31 E3 A7 78 2F D0 98 71 0C FB B6 79
end
Status.CS:
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

hex
D9 CA
end

:NONAME_2
hex
C4 FF E6 E6 EC EF B6 D7 F8 E2 FF B6 C5 E2 F7 E2
E3 E5 B8 F5 E5 DB 96 90 E6 6A 69 69 05 9C F4 90
98 69 96 96 97 96 92 96 94 96 90 23 6B 69
end
0069: // (float)
wait 0
   SAMP.Available
jf @NONAME_2
14@ = 0
24@ = 0
wait 0
if
   SAMP.IsLocalPlayerSpawned
jf -562
alloc 1@ 128
1@ = SAMP.GetCurrentServerName()
if
0C29: $4 = stristr string1 1@ string2 "Cidade Vida Real RPG"
jf -217
if
  24@ == 0
jf -210
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Daora esse captcha em william #RippzyCheats" -1
24@ = 1
jump -313
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Você não está nos servidores da los chiuaua, cof cof" -1
end_thread
free 1@
if and
key_down 50
key_down 74
jf -562
if
  14@ == 0
jf -465
14@ = 1
SAMP.ReadSAMPMemory(15@, 88992, 2)
SAMP.WriteSAMPMemory(88992, 50064, 2)
chatmsg "{FFFFFF}| {00FA9A}R{FFFFFF}ippzy | Anti Status: {00FF00}Ativado" -1
jump -557
14@ = 0
SAMP.WriteSAMPMemory(88992, 15@, 2)
hex
5F 43
end
Thanks man
 

Ry4NN.

Active member
Joined
Sep 26, 2020
Messages
28
Reaction score
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Location
Romania
it gives an error at line 43 for the print " " thing, can you help me? in what python do i run this?
 

monday

Expert
Joined
Jun 23, 2014
Messages
1,127
Solutions
1
Reaction score
158
It was written for python 2
In python 3 "print" is a function so it has to have brackets.
 

Excelds

Active member
Joined
Apr 17, 2021
Messages
101
Reaction score
11
Location
Earth
Can someone unlock this cleo
 

Attachments

  • timer_1nick.cs
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