️ Decrypting/Safety Check CLEO/SF/ASI/DLL


Here you can send files and they will be decrypted(cleo/lua/ahk) !

CLEO / LUA / AHK files can have their encryption removed
In full / in part



The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
 
Last edited:

478d4fg8

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Thank you very much. I just have one more Im not sure about:
I was not able to open the file (gives me error) and I've seen similar mods smaller so not sure about it.
 

SobFoX

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Thank you very much. I just have one more Im not sure about:
I was not able to open the file (gives me error) and I've seen similar mods smaller so not sure about it.
Idiot, look, the issue is a test, not a repair
 

Dani3l09

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Here you can send files and they will be decrypted(cleo/lua/ahk) !

CLEO / LUA / AHK files can have their encryption removed
In full / in part


The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
can you decrypt?<3
 

Attachments

  • Panel.rar
    396.9 KB · Views: 13

Excelds

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Apr 17, 2021
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Someone decrypt please
 

Attachments

  • kruv.cs
    3.1 KB · Views: 1
  • commands.cs
    351 bytes · Views: 2
  • kb.cs
    4.7 KB · Views: 1
  • timer.cs
    49.3 KB · Views: 1

SobFoX

Expert
Joined
Jul 14, 2015
Messages
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Location
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Someone decrypt please
kb.cs
JavaScript:
// This file was decompiled using SASCM.ini published on 2021-07-05
{$CLEO .cs}
{$USE bitwise}
{$USE CLEO+}
{$USE ini}

0000: NOP

:NONAME_2
wait 1000
0AFA:
jf @NONAME_2
0B36:
0802:
0300:
0000: NOP
if or
0C21:
Camera.Shake()
hex
 0E 13 52 61 7A 62 69 76 61 63 68 61 4E 61 53 68
 6D 61 74 6B 69 21
end
030C: progress_made =
hex
 00 0E 0F 5B 4E 4D 44 5D 45 78 74 72 61 74 65 72
 72 61 21 0C 03 00 00 0E 0F 5B
end
get_car_alarm '[NMD]Extraterra!' mode_to 
hex
 "NMD]RazbivachaM" 00 01 90 FF FF
end
02FF: show_text_3numbers GXT
hex
 01 5A FF FF FF F8 0A 0E 2A 7B 62 33 30 30 30 30
 7D 5B 4B 65 79 62 69 6E 64 65 72 5D 20 45 72 72
 6F 72 3A 20 57 72 6F 6E 67 20 6E 69 63 6B 6E 61
 6D 65 21 01 91 91
end
0091: to_float
terminate_this_custom_script

:NONAME_166
wait 0
if
does_file_exist "cleo\auto.ini"
jf @NONAME_240
0AF8:
hex
 0E 19 7B 62 66 62 66 62 66 7D 4B 65 79 62 69 6E
 64 65 72 20 6C 6F 61 64 65 64 21 01 00 A5
end
00FF:   actor on_foot
jump @NONAME_306

:NONAME_240
0AF8:
hex
 0E 36 7B 62 33 30 30 30 30 7D 5B 4B 65 79 62 69
 6E 64 65 72 5D 20 45 72 72 6F 72 3A 20 43 6F 75
 6C 64 20 6E 6F 74 20 66 69 6E 64 20 74 68 65 20
 6F 70 74 69 6F 6E 73 21 01 91 91 91 00 00 93 0A
end

:NONAME_306
read_int_from_ini_file 11@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND1"
read_int_from_ini_file 12@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND2"
read_int_from_ini_file 13@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND3"
read_int_from_ini_file 14@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND4"
read_int_from_ini_file 15@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND5"
read_int_from_ini_file 16@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND6"
read_int_from_ini_file 17@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND7"
read_int_from_ini_file 18@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND8"
read_int_from_ini_file 19@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND9"
read_int_from_ini_file 20@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND10"
allocate_memory 4@ = allocate_memory_size 180
allocate_memory 9@ = allocate_memory_size 180
allocate_memory 21@ = allocate_memory_size 180
allocate_memory 22@ = allocate_memory_size 180
allocate_memory 23@ = allocate_memory_size 180
allocate_memory 24@ = allocate_memory_size 180
allocate_memory 25@ = allocate_memory_size 180
allocate_memory 26@ = allocate_memory_size 180
allocate_memory 27@ = allocate_memory_size 180
allocate_memory 28@ = allocate_memory_size 180
allocate_memory 29@ = allocate_memory_size 180
allocate_memory 30@ = allocate_memory_size 180
read_string_from_ini_file 21@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND1"
read_string_from_ini_file 22@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND2"
read_string_from_ini_file 23@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND3"
read_string_from_ini_file 24@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND4"
read_string_from_ini_file 25@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND5"
read_string_from_ini_file 26@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND6"
read_string_from_ini_file 27@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND7"
read_string_from_ini_file 28@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND8"
read_string_from_ini_file 29@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND9"
read_string_from_ini_file 30@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND10"
0B34:
hex
 0E 07 73 65 74 62 69 6E 64 01 1A F9 FF FF 34 0B
 0E 07 63 6F 6D 6D 61 6E 64 01 3A F8 FF FF
end
0@ = 1

:NONAME_1213
wait 0
if
test_cheat "KEYS"
jf @NONAME_1329
if
  0@ == 0
jf @NONAME_1292
0@ = 1
print_string_now "KeyBinder Enabled" time 1337
jump @NONAME_1324

:NONAME_1292
0@ = 0
print_string_now "KeyBinder Disabled" time 1337

:NONAME_1324
wait 350

:NONAME_1329
if and
  0@ == 1
hex
 21 8B
end
jf @NONAME_1759
if
is_key_pressed 11@
jf @NONAME_1390
string_format 9@ = string_format "/%s" 21@
0AF9:
0903: NOP
0000: NOP
wait 800

:NONAME_1390
if
is_key_pressed 12@
jf @NONAME_1431
string_format 9@ = string_format "/%s" 22@
0AF9:
0903: NOP
0000: NOP
wait 800

:NONAME_1431
if
is_key_pressed 13@
jf @NONAME_1472
string_format 9@ = string_format "/%s" 23@
0AF9:
0903: NOP
0000: NOP
wait 800

:NONAME_1472
if
is_key_pressed 14@
jf @NONAME_1513
string_format 9@ = string_format "/%s" 24@
0AF9:
0903: NOP
0000: NOP
wait 800

:NONAME_1513
if
is_key_pressed 15@
jf @NONAME_1554
string_format 9@ = string_format "/%s" 25@
0AF9:
0903: NOP
0000: NOP
wait 800

:NONAME_1554
if
is_key_pressed 16@
jf @NONAME_1595
string_format 9@ = string_format "/%s" 26@
0AF9:
0903: NOP
0000: NOP
wait 800

:NONAME_1595
if
is_key_pressed 17@
jf @NONAME_1636
string_format 9@ = string_format "/%s" 27@
0AF9:
0903: NOP
0000: NOP
wait 800

:NONAME_1636
if
is_key_pressed 18@
jf @NONAME_1677
string_format 9@ = string_format "/%s" 28@
0AF9:
0903: NOP
0000: NOP
wait 800

:NONAME_1677
if
is_key_pressed 19@
jf @NONAME_1718
string_format 9@ = string_format "/%s" 29@
0AF9:
0903: NOP
0000: NOP
wait 800

:NONAME_1718
if
is_key_pressed 20@
jf @NONAME_1759
string_format 9@ = string_format "/%s" 30@
0AF9:
0903: NOP
0000: NOP
wait 800

:NONAME_1759
jump -1213
0B35:
0703: set_tags_painted_percentage_at
if
scan_string 8@ = scan_string 7@ format "%d %d" 6@ 5@
jf @NONAME_4586
if or
   not 6@ >= 11
  6@ > 0
jf @NONAME_4519
string_format 9@ = string_format "{bfbfbf}Keybinder: Slot(%d) is selected with key %d!" 6@ 5@
0AF8:
0903: NOP
0100:   actor in_car
hex
 A5 FF 00 00 F8 0A 0E 48 7B 62 66 62 66 62 66 7D
 4B 65 79 62 69 6E 64 65 72 3A 20 C8 E7 EF EE EB
 E7 E2 E0 E9 20 2F 63 6F 6D 6D 61 6E 64 20 5B EA
 EE EC E0 ED E4 E0 5D 20 E7 E0 20 E4 E0 20 E8 E7
 E1 E5 F0 E5 F8 20 EA EE EC E0 ED E4 E0 F2 E0 21
 01 00 A5 FF 00 00 43 0B 35 0B
end
0703: set_tags_painted_percentage_at
if
  6@ == 1
jf @NONAME_2247
string_format 9@ = string_format "{bfbfbf}Keybinder: Slot(%d) is changed to /%s (%d)" 6@ 7@ 5@
0AF8:
0903: NOP
0100:   actor in_car
hex
 A5 FF 00 00
end
write_string_to_ini_file 7@ to_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND1"
write_int_to_ini_file 5@ to_ini_file "cleo\auto.ini" section "Keybinds" key "BIND1"
read_int_from_ini_file 11@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND1"
read_string_from_ini_file 21@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND1"
0B43:

:NONAME_2247
if
  6@ == 2
jf @NONAME_2499
string_format 9@ = string_format "{bfbfbf}Keybinder: Slot(%d) is changed to /%s (%d)" 6@ 7@ 5@
0AF8:
0903: NOP
0100:   actor in_car
hex
 A5 FF 00 00
end
write_string_to_ini_file 7@ to_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND2"
write_int_to_ini_file 5@ to_ini_file "cleo\auto.ini" section "Keybinds" key "BIND2"
read_int_from_ini_file 12@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND2"
read_string_from_ini_file 22@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND2"
0B43:

:NONAME_2499
if
  6@ == 3
jf @NONAME_2751
string_format 9@ = string_format "{bfbfbf}Keybinder: Slot(%d) is changed to /%s (%d)" 6@ 7@ 5@
0AF8:
0903: NOP
0100:   actor in_car
hex
 A5 FF 00 00
end
write_string_to_ini_file 7@ to_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND3"
write_int_to_ini_file 5@ to_ini_file "cleo\auto.ini" section "Keybinds" key "BIND3"
read_int_from_ini_file 13@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND3"
read_string_from_ini_file 23@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND3"
0B43:

:NONAME_2751
if
  6@ == 4
jf @NONAME_3003
string_format 9@ = string_format "{bfbfbf}Keybinder: Slot(%d) is changed to /%s (%d)" 6@ 7@ 5@
0AF8:
0903: NOP
0100:   actor in_car
hex
 A5 FF 00 00
end
write_string_to_ini_file 7@ to_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND4"
write_int_to_ini_file 5@ to_ini_file "cleo\auto.ini" section "Keybinds" key "BIND4"
read_int_from_ini_file 14@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND4"
read_string_from_ini_file 24@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND4"
0B43:

:NONAME_3003
if
  6@ == 5
jf @NONAME_3255
string_format 9@ = string_format "{bfbfbf}Keybinder: Slot(%d) is changed to /%s (%d)" 6@ 7@ 5@
0AF8:
0903: NOP
0100:   actor in_car
hex
 A5 FF 00 00
end
write_string_to_ini_file 7@ to_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND5"
write_int_to_ini_file 5@ to_ini_file "cleo\auto.ini" section "Keybinds" key "BIND5"
read_int_from_ini_file 15@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND5"
read_string_from_ini_file 25@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND5"
0B43:

:NONAME_3255
if
  6@ == 6
jf @NONAME_3507
string_format 9@ = string_format "{bfbfbf}Keybinder: Slot(%d) is changed to /%s (%d)" 6@ 7@ 5@
0AF8:
0903: NOP
0100:   actor in_car
hex
 A5 FF 00 00
end
write_string_to_ini_file 7@ to_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND6"
write_int_to_ini_file 5@ to_ini_file "cleo\auto.ini" section "Keybinds" key "BIND6"
read_int_from_ini_file 16@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND6"
read_string_from_ini_file 26@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND6"
0B43:

:NONAME_3507
if
  6@ == 7
jf @NONAME_3759
string_format 9@ = string_format "{bfbfbf}Keybinder: Slot(%d) is changed to /%s (%d)" 6@ 7@ 5@
0AF8:
0903: NOP
0100:   actor in_car
hex
 A5 FF 00 00
end
write_string_to_ini_file 7@ to_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND7"
write_int_to_ini_file 5@ to_ini_file "cleo\auto.ini" section "Keybinds" key "BIND7"
read_int_from_ini_file 17@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND7"
read_string_from_ini_file 27@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND7"
0B43:

:NONAME_3759
if
  6@ == 8
jf @NONAME_4011
string_format 9@ = string_format "{bfbfbf}Keybinder: Slot(%d) is changed to /%s (%d)" 6@ 7@ 5@
0AF8:
0903: NOP
0100:   actor in_car
hex
 A5 FF 00 00
end
write_string_to_ini_file 7@ to_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND8"
write_int_to_ini_file 5@ to_ini_file "cleo\auto.ini" section "Keybinds" key "BIND8"
read_int_from_ini_file 18@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND8"
read_string_from_ini_file 28@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND8"
0B43:

:NONAME_4011
if
  6@ == 9
jf @NONAME_4263
string_format 9@ = string_format "{bfbfbf}Keybinder: Slot(%d) is changed to /%s (%d)" 6@ 7@ 5@
0AF8:
0903: NOP
0100:   actor in_car
hex
 A5 FF 00 00
end
write_string_to_ini_file 7@ to_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND9"
write_int_to_ini_file 5@ to_ini_file "cleo\auto.ini" section "Keybinds" key "BIND9"
read_int_from_ini_file 19@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND9"
read_string_from_ini_file 29@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND9"
0B43:

:NONAME_4263
if
  6@ == 10
jf @NONAME_4519
string_format 9@ = string_format "{bfbfbf}Keybinder: Slot(%d) is changed to /%s (%d)" 6@ 7@ 5@
0AF8:
0903: NOP
0100:   actor in_car
hex
 A5 FF 00 00
end
write_string_to_ini_file 7@ to_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND10"
write_int_to_ini_file 5@ to_ini_file "cleo\auto.ini" section "Keybinds" key "BIND10"
read_int_from_ini_file 20@ = read_int_from_ini_file "cleo\auto.ini" section "Keybinds" key "BIND10"
read_string_from_ini_file 30@ = read_string_from_ini_file "cleo\auto.ini" section "Keybinds" key "COMMAND10"
0B43:

:NONAME_4519
0AF8:
hex
 0E 37 7B 62 66 62 66 62 66 7D 4B 65 79 62 69 6E
 64 65 72 3A 20 CD EE EC E5 F0 FA F2 20 F2 F0 FF
 E1 E2 E0 20 E4 E0 20 E1 FA E4 E5 20 EC E5 E6 E4
 F3 20 31 20 E8 20 31 30 21 01 00 A5
end
00FF:   actor on_foot
0B43:

:NONAME_4586
0AF8:
hex
 0E 31 7B 62 66 62 66 62 66 7D 4B 65 79 62 69 6E
 64 65 72 3A 20 C8 E7 EF EE EB E2 E0 E9 20 2F 73
 65 74 62 69 6E 64 20 5B F1 EB EE F2 5D 20 5B EA
 EE E4
end
015D: set_gamespeed
hex
 A5 FF 00 00 43 0B 8E 40 6F 67 66 63 6A 68 61 A8
 A7 FB ED FC EA E1 E6 EC A8 D3 79 63 66 7A D5 A8
 D3 62 66 6C D5 89 88 2D 77 88 88 CB
end
0683: attach_car
0103:   actor stopped_in_car
0004: 5.520892E-40 = 136  // Note: the incorrect math opcode was used here

:NONAME_4701
read_memory 3@ = read_memory 0@ size 1 virtual_protect 0
bit_xor 4@ = 3@ XOR 6@
0000: NOP
write_memory 5@ size 1 value 4@ virtual_protect 0
0@ += 1
5@ += 1
1@ += 1
  1@ > 4647
jf @NONAME_4701
get_this_script_struct 0@
0A8E: 1@ = 0@ + 16 // int
read_memory 2@ = read_memory 1@ size 4 virtual_protect 0
1@ += 4
write_memory 1@ size 4 value 2@ virtual_protect 0
hex
 "HEX" 00
end
wait
0000: NOP
0000: NOP
hex
 00 DA
end
wait
022E:
0000: NOP
 

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,463
Solutions
5
Reaction score
916
Location
Israel
Someone decrypt please
Try the obfuscator yourself
kruv.cs
JavaScript:
// This file was decompiled using SASCM.ini published on 2021-07-05
{$CLEO .cs}
{$USE bitwise}
{$USE CLEO+}
{$USE ini}

0000: NOP

:NONAME_2
wait 400
0AFA:
jf @NONAME_2
if
does_file_exist "cleo\auto.ini"
jf @NONAME_231
wait 0
0B36:
0802:
0300:
0000: NOP
if or
0C21:
Camera.Shake()
hex
 0E 13 52 61 7A 62 69 76 61 63 68 61 4E 61 53 68
 6D 61 74 6B 69 21
end
030C: progress_made =
hex
 00 0E 0F 5B 4E 4D 44 5D 45 78 74 72 61 74 65 72
 72 61 21 0C 03 00 00 0E 0F 5B
end
get_car_alarm '[NMD]Extraterra!' mode_to 
hex
 "NMD]RazbivachaM" 00 01 4E FF FF FF F8 0A 0E 18 7B 62 66 62 66 62 66
 7D 41 2D 48 65 61 6C 6D 65 20 6C 6F 61 64 65 64
 21 01 FF FF
end
00FF:   actor on_foot
jump @NONAME_296

:NONAME_178
0AF8:
hex
 0E 29 7B 62 33 30 30 30 30 7D 5B 41 2D 48 65 61
 6C 6D 65 5D 20 45 72 72 6F 72 3A 20 57 72 6F 6E
 67 20 6E 69 63 6B 6E 61 6D 65 21 01 91 91
end
0091: to_float
terminate_this_custom_script

:NONAME_231
0AF8:
hex
 0E 35 7B 62 33 30 30 30 30 7D 5B 41 2D 48 65 61
 6C 6D 65 5D 20 45 72 72 6F 72 3A 20 43 6F 75 6C
 64 20 6E 6F 74 20 66 69 6E 64 20 74 68 65 20 6F
 70 74 69 6F 6E 73 21 01 91 91
end
0091: to_float
terminate_this_custom_script

:NONAME_296
0B78:
hex
 0E 18 7B 62 66 62 66 62 66 7D 41 2D 48 65 61 6C
 6D 65 20 6C 6F 61 64 65 64 21 00 34 0B 0E 07 68
 65 61 6C 70 6F
end
mark_char_as_needed 
hex
 73 01 C0 F8 FF FF 34 0B 0E 09 68 65 61 6C 73 74
 79 6C 65 01 65 F7 FF FF 34 0B 0E 08 68 65 61 6C
 73 69 7A 65 01 C6 F5 FF FF 34
end
mark_char_as_needed 1.089949E27
hex
 68 70 01 87 F6 FF FF 34
end
mark_char_as_needed 2.645072E20
hex
 72 31 01 02 F9 FF FF 34
end
mark_char_as_needed 29811
hex
 6F 70 31 01 ED F8 FF FF
end
read_int_from_ini_file 5@ = read_int_from_ini_file "cleo\auto.ini" section "Healme" key "HP"
read_int_from_ini_file 6@ = read_int_from_ini_file "cleo\auto.ini" section "Healme" key "MIN"
allocate_memory 1@ = allocate_memory_size 64
allocate_memory 2@ = allocate_memory_size 64
allocate_memory 3@ = allocate_memory_size 64
allocate_memory 7@ = allocate_memory_size 64
allocate_memory 8@ = allocate_memory_size 64
allocate_memory 22@ = allocate_memory_size 260
allocate_memory 23@ = allocate_memory_size 260
allocate_memory 24@ = allocate_memory_size 260
allocate_memory 23@ = allocate_memory_size 260
read_float_from_ini_file 1@ = read_float_from_ini_file "cleo\auto.ini" section "Healme" key "HEALME_POS_X"
read_float_from_ini_file 2@ = read_float_from_ini_file "cleo\auto.ini" section "Healme" key "HEALME_POS_Y"
read_int_from_ini_file 3@ = read_int_from_ini_file "cleo\auto.ini" section "Healme" key "HEALME_STYLE"
read_float_from_ini_file 7@ = read_float_from_ini_file "cleo\auto.ini" section "Healme" key "HEALME_LETTER_X"
read_float_from_ini_file 8@ = read_float_from_ini_file "cleo\auto.ini" section "Healme" key "HEALME_LETTER_Y"
31@ = 0

:NONAME_775
if and
  0@ == 1
  20@ == 1
jf @NONAME_812
wait 1000
jump @NONAME_816

:NONAME_812
wait 0

:NONAME_816
TIMERA = 98

:NONAME_823
if and
test_cheat "mod1"
  20@ == 0
jf @NONAME_1001
if
  0@ == 0
jf @NONAME_978
0@ = 1
03F0: enable_text_draw 1
0C48:
hex
 05 A4 01 0E 06 48 45 41 4C 4D 45
end
0103:   actor stopped_in_car
0203:   actor on_foot
0C4B:
hex
 05 A4 01 04 01 4A 0C 05 A4 01 04 02 4C 0C 05 A4
 01 03 03 00 4E 0C 05 A4 01 04
end
0101:   actor stopped
0000: NOP
hex
 FF 52 0C 05 A4 01 03 07 00 03 08 00 01 33 99 00
 FF
end
018C: play_sound 1057 at 0.0 0.0 0.0
wait 100
jump @NONAME_1001

:NONAME_978
0@ = 0
0C52:
hex
 05 A4 01 03
end
8@ = -6750208

:NONAME_1001
if and
  0@ == 1
  20@ == 0
jf @NONAME_1137
4@ = Actor.Health($PLAYER_ACTOR)
if and
801D:   not  4@ > 5@ // (int)
801D:   not  6@ > 4@ // (int)
jf @NONAME_1137
0AF9:
hex
 0E 07 2F 68 65 61 6C 6D 65 00 F8 0A 0E 19 7B 65
 36 62 38 30 30 7D 41 2D 48 65 61 6C 6D 65 3A 20
 48 65 61 6C 65 64 21 01 FF FF
end
00FF:   actor on_foot
0C52:
hex
 05 A4 01 03
end
8@ = -26368
20@ = 1
13@ = 600

:NONAME_1137
if
  31@ == 0
jf @NONAME_1171
0B75:
hex
 04 63 03 16 00 03
end
0017: 24@ /= 25@  // Note: the incorrect math opcode was used here

:NONAME_1171
if and
0C18:
hex
 03 16 00 0E 0E 74 72 69 69 74 65 20 6D 69 20 6D
 EE 64 E0 03 0A 00 18 0C 03 16 00 0E 06 62 73 2E
 45 78 37 03 0A 00 4D 00 01 BE FA FF FF F8 0A 0E
 37 7B 38 30 30 30 30 30 7D 45 78 37 20 4D 6F 64
 73 3A 20 CD FF EC E0 F8 20 EF F0 E0 E2 EE 20 E4
 E0 20 E8 E7 EF EE EB E7 E2 E0 F8 20 EC EE E4 E0
 20 EF EE E2 E5 F7 65 21 01 FF FF FF 00 00 F9 0A
 0E 0B 53 6C 75 73 68 61 6D 20 36 65
end
0066: // (int)
hex
 0B 0E 0D 43 4C 45 4F 5C 61
end
mark_char_as_needed 
hex
 "uto.ini" 00
end
mark_char_as_needed 'models\gta3.img'
0300:
hex
 1F 00 04 01
end
if and
0C18:
hex
 03 16 00 0E 11 6E E0 70 75 73 6E E5 74 E5 20 76
 65 64 6E 61 67
end
03E0: draw_text_behind_textures s$1536
hex
 0C 03
end
0016: "bs.Ex7" /= 10@  // Note: the incorrect math opcode was used here
jf -1438
0AF9:
hex
 0E 1A 45 78 37 20 6D 69 20 7A 61 70 6F 76 71 64
 61 20 64 61 20 69 7A 6C 65 7A 6E 61
end
0600:   actor stopped_on_foot
hex
 03 1F 00 04 01 D6 00 04 01 18 0C 03 16 00 0E 10
 6D 61 68 E0 69 20 73 65 20 6F 74 20 74 75 6B E0
end
move_directory
0C18:
hex
 03 16 00 0E 06 62 73 2E 45 78 37
end
move_directory
jf -1557
0AF9:
hex
 0E 1A 45 78 37 20 6D 69 20 7A 61 70 6F 76 71 64
 61 20 64 61 20 69 7A 6C 65 7A 6E 61
end
0100:   actor in_car
hex
 05 A0 0F F9 0A 0E 12 6F 74 69 76 61 6D
end
is_char_script_controlled 
hex
 " da mu lapam" 00
end
31@ = 1
if
  31@ == 1
jf @NONAME_1596
0B36:
   Car.HasHydraulics()
0203:   actor on_foot
string_format 9@ = string_format "%s" 8@
if and
  0@ == 1
  20@ == 1
jf @NONAME_1762
if or
  0 > 13@
0C18:
hex
 03 16 00 0E 0E 2F 68 65 61 6C 6D 65 20 EE F2 ED
 EE E2 EE 03 0A 00 4D 00 01 25 F9 FF FF 06 00 03
 14 00 04 00 F8 0A 0E 20 7B 30 30 62 33 30 30 7D
 41 2D 48 65 61 6C 6D 65 3A 20 52 65 61 64 79 20
 66 6F 72 20 75 73 65 21 01 FF FF
end
00FF:   actor on_foot
0C52:
hex
 05 A4 01 03
end
8@ = -16737997
018C: play_sound 1057 at 0.0 0.0 0.0
jump @NONAME_1762
13@ -= 1

:NONAME_1762
TIMERA += 1
  TIMERA > 99
jf @NONAME_823
jump @NONAME_775
0@ = 0
20@ = 0
0C5E:
hex
 05 A4 01 43 0B 5E 0C 05 A4 01 F8 0A 0E 1A 7B 62
 66 62 66 62 66 7D 41 2D 48 65 61 6C 6D 65 20 75
 6E 6C 6F 61 64 65 64 21 01 FF FF FF 00 00 93 0A
 43 0B 35 0B 03 1A 00 D6
end
0400: store_coords_to
scan_string 21@ = scan_string 26@ format "%d %d" 1@ 2@
jf -2113
0093: 1@ = integer 1@ to_float
0093: 2@ = integer 2@ to_float
0AF8:
hex
 0E 55 7B 62 66 62 66 62 66 7D 41 2D 48 65 61 6C
 6D 65 3A 20 CA EE EE F0 E4 E8 ED E0 F2 E8 F2 E5
 20 F1 E0 20 F1 EC E5 ED E5 ED E8 20 2D 20 25 66
 2C 20 25 66 20 5B 4F 72 69 67 69 6E 61 6C 3A 20
 28 35 37 38 2C 20 37 30 29 20 6F 72 20 28 35 37
 38 2C 20 35 37 29
end
015D: set_gamespeed
hex
 A5 FF 00 03
end
wait 2@
hex
 00 F3 0A 03
end
wait "cleo\auto.ini"
hex
 0E 06 48 65 61 6C 6D 65 0E 0C 48 45 41 4C 4D 45
 5F 50 4F 53 5F 58
end
write_float_to_ini_file 2@ to_ini_file "cleo\auto.ini" section "Healme" key "HEALME_POS_Y"
0C51:
hex
 05 A4 01 03
end
wait 2@
jump @NONAME_2201

:NONAME_2113
0AF8:
hex
 0E 4E 7B 62 66 62 66 62 66 7D 41 2D 48 65 61 6C
 6D 65 3A 20 C8 E7 EF EE EB E2 E0 E9 20 2F 68 65
 61 6C 70 6F 73 20 5B 58 5D 20 5B 59 5D 20 5B 4F
 72 69 67 69 6E 61 6C 3A 20 28 35 37 38 2C 20 37
 30 29 20 6F 72 20 28 35 37 38 2C 20 35 37 29 5D
 01 00 A5 FF 00 00 43 0B 35 0B 03 1A 00 D6
end
0400: store_coords_to 2@
scan_string 21@ = scan_string 26@ format "%d" 3@
jf @NONAME_2368
if and
  3@ > 0
  4 > 3@
jf @NONAME_2368
0AF8:
hex
 0E 26 7B 62 66 62 66 62 66 7D 41 2D 48 65 61 6C
 6D 65 3A 20 D1 F2 E8 EB FA F2 20 E5 20 F1 EC E5
 ED E5 ED 20 5B 25 64 5D 01 00 A5 FF 00 03
end
Camera.Shake()
write_int_to_ini_file 3@ to_ini_file "cleo\auto.ini" section "Healme" key "HEALME_STYLE"
0C4C:
hex
 05 A4 01 03
end
Camera.Shake($CATALINA_TOTAL_PASSED_MISSIONS)
hex
 89 F6 FF FF
end

:NONAME_2368
0AF8:
hex
 0E 2D 7B 62 66 62 66 62 66 7D 41 2D 48 65 61 6C
 6D 65 3A 20 C8 E7 EF EE EB E2 E0 E9 20 2F 68 65
 61 6C 73 74 79 6C 65 20 5B 31 2C 32 2C 33
end
015D: set_gamespeed
hex
 A5 FF 00 00 43 0B 35 0B 03 1A 00 D6
end
0400: store_coords_to 5@
  5@ > 0
  101 > 5@
jf @NONAME_2564
0AF8:
hex
 0E 29 7B 62 66 62 66 62 66 7D 41 2D 48 65 61 6C
 6D 65 3A 20 CA F0 FA E2 F2 E0 20 E5 20 EF F0 EE
 EC E5 ED E5 ED E0 20 5B 25 64
end
015D: set_gamespeed
hex
 A5 FF 00 03
end
0005:  // Note: the incorrect math opcode was used here
write_int_to_ini_file 5@ to_ini_file "cleo\auto.ini" section "Healme" key "HP"
jump @NONAME_2616

:NONAME_2564
0AF8:
hex
 0E 2A 7B 62 66 62 66 62 66 7D 41 2D 48 65 61 6C
 6D 65 3A 20 C8 E7 EF EE EB E2 E0 E9 20 2F 68 65
 61 6C 68 70 20 5B 31 2D 31 30 30 5D 01 00 A5 FF
 00 00
end

:NONAME_2616
0B43:
0B35:
hex
 03 1A 00 D6
end
0400: store_coords_to 5@
scan_string 21@ = scan_string 26@ format "%f %f" 7@ 8@
jf @NONAME_2882
0AF8:
hex
 0E 55 7B 62 66 62 66 62 66 7D 41 2D 48 65 61 6C
 6D 65 3A 20 D0 E0 E7 EC E5 F0 FA F2 20 E5 20 EF
 F0 EE EC E5 ED E5 ED 20 2D 20 25 66 2C 20 25 66
 20 5B 4F 72 69 67 69 6E 61 6C 20 2D 20 28 30 2E
 33 2C 20 31 2E 30 29 20 6F 72 20 28 30 2E 32 2C
 20 30 2E 37 35 29
end
015D: set_gamespeed
hex
 A5 FF 00 03
end
0007: 8@ =  // Note: the incorrect math opcode was used here
write_float_to_ini_file 7@ to_ini_file "cleo\auto.ini" section "Healme" key "HEALME_LETTER_X"
write_float_to_ini_file 8@ to_ini_file "cleo\auto.ini" section "Healme" key "HEALME_LETTER_Y"
0C5C:
hex
 05 A4 01 03
end
000B: 12@ += 9@  // Note: the incorrect math opcode was used here
0C52:
hex
 05 A4 01 03
end
0007: 8@ = 9@  // Note: the incorrect math opcode was used here
jump @NONAME_2975

:NONAME_2882
0AF8:
hex
 0E 53 7B 62 66 62 66 62 66 7D 41 2D 48 65 61 6C
 6D 65 3A 20 C8 E7 EF EE EB E2 E0 E9 20 2F 68 65
 61 6C 73 69 7A 65 20 5B 58 5D 20 5B 59 5D 20 5B
 4F 72 69 67 69 6E 61 6C 20 2D 20 28 30 2E 33 2C
 20 31 2E 30 29 20 6F 72 20 28 30 2E 32 2C 20 30
 2E 37 35 29
end
015D: set_gamespeed
hex
 A5 FF 00 00
end

:NONAME_2975
0B43:
hex
 20 4A 06 0B 06 0E 16 08
end
0A15:   is_car_affected_by_cheats 7.397129E-30
hex
 06 49
end
0654: make_object "
{'&ƒÙ&&e-" fireproof
0004: 5.520892E-40 = 38  // Note: the incorrect math opcode was used here

:NONAME_3031
read_memory 3@ = read_memory 0@ size 1 virtual_protect 0
bit_xor 4@ = 3@ XOR 6@
0000: NOP
write_memory 5@ size 1 value 4@ virtual_protect 0
0@ += 1
5@ += 1
1@ += 1
  1@ > 2977
jf @NONAME_3031
get_this_script_struct 0@
0A8E: 1@ = 0@ + 16 // int
read_memory 2@ = read_memory 1@ size 4 virtual_protect 0
1@ += 4
write_memory 1@ size 4 value 2@ virtual_protect 0
hex
 "HEX" 00
end
wait
0000: NOP
0000: NOP
hex
 00 DA
end
wait
022E:
0000: NOP
hex
 "__SBFTR" 00
end
 

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,463
Solutions
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Location
Israel
COMMANDS.CS
JavaScript:
// This file was decompiled using SASCM.ini published on 2021-07-05
{$CLEO .cs}
{$USE CLEO+}

0000: NOP

:NONAME_2
wait 50
0AFA:
jf @NONAME_2
0AF8:
hex
 0E 27 7B 61 36 61 36 61 36 7D 45 78 37 20 4D 6F
 64 73 3A 20 41 75 74 6F 20 63 6F 6D 6D 61 6E 64
 73 20 4C 6F 61 64 65 64 21 01 FF FF
end
00FF:   actor on_foot
allocate_memory 22@ = allocate_memory_size 260
allocate_memory 23@ = allocate_memory_size 260
allocate_memory 24@ = allocate_memory_size 260
allocate_memory 25@ = allocate_memory_size 260
1@ = 0
wait 0
TIMERA = 98
if
  1@ == 0
jf -323
0B75:
hex
 04 60 03 16 00 03
end
0017: 24@ /= 25@  // Note: the incorrect math opcode was used here
if
0C18:
hex
 03 16 00 0E 12 CF EE F1 EB E5 E4 00 0E 12 CF EE
 F1 EB E5 E4 ED EE F2 EE 20 E2 EB E8 E7 E0 ED E5
end
move_directory
jf -323
0AF9:
hex
 0E 08 2F 70 72 6F 74 65 63 74 00 F9
end
is_char_script_controlled '/sgchange'
0065: 1.847472E-40 -= 1 // (float)
wait 5000
if
  2@ == 1
jf -323
0AF9:
hex
 0E 06 2F 6C 61 73 65 72 00 F9 0A 0E 07 2F 74 6F
 67 6D 73
end
is_char_script_controlled 
hex
 67 00 01 00 05 A0 0F
end
if
  2@ == 1
jf -323
0AF9:
hex
 0E 10 2F 76 69 70 74 65 78 74 20 4E 4D 44 2E 65
 78 65
end
0600:   actor stopped_on_foot
0203:   actor on_foot
131073280 = s$192
hex
 20 00 04 01
end
  TIMERA > 99
jf @NONAME_114
jump @NONAME_103
 

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,463
Solutions
5
Reaction score
916
Location
Israel
I don't have time to fix it now try to understand the code, 99% of it is here and clearly
 

SobFoX

Expert
Joined
Jul 14, 2015
Messages
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Solutions
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Location
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Thats not the actual code for this script
So come tell me why this script crashes game, because I need to run it + use come to get you a code

If not, only cleo's temp comes out
 

Excelds

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Apr 17, 2021
Messages
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Reaction score
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Location
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So come tell me why this script crashes game, because I need to run it + use come to get you a code

If not, only cleo's temp comes out
its made by the same guy who did the others cleo i sent. And i think you need cleo 4.3 minimum and sampfuncs. and samp 0.3.7
 

sakadinh1

Member
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Messages
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Ai đó giải mã làm ơn!
 

Attachments

  • DriveByRapidFire.cs
    26.3 KB · Views: 10

0x73616D

Active member
Joined
Apr 18, 2021
Messages
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Solutions
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Reaction score
68
Location
0x73616D
Ai đó giải mã làm ơn!
PHP:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
{$USE bitwise}
{$USE CLEO+}
{$USE file}
{$USE ini}
{$USE newOpcodes}

0662: printstring "FLAPJACK92"
03A4: name_thread 'FLAPJACK92'
0001: wait 0 ms
0007: 0@ = 1.0
0007: 11@ = 1.0
0A8D: 2@ = read_memory 13157434 size 2 virtual_protect 0
0A8D: 3@ = read_memory 13157770 size 2 virtual_protect 0
0A8D: 4@ = read_memory 13157882 size 2 virtual_protect 0
0A8D: 5@ = read_memory 13157994 size 2 virtual_protect 0
0A8D: 6@ = read_memory 13158106 size 2 virtual_protect 0
0A8D: 7@ = read_memory 13158218 size 2 virtual_protect 0
0A8D: 8@ = read_memory 13158554 size 2 virtual_protect 0
0A8D: 9@ = read_memory 13158330 size 2 virtual_protect 0
0A8D: 10@ = read_memory 13158442 size 2 virtual_protect 0
0A8C: write_memory 13157600 size 4 value 0 virtual_protect 0
0A8C: write_memory 13157712 size 4 value 0 virtual_protect 0
0A8C: write_memory 13157824 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158048 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158272 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158384 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158496 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158720 size 4 value 0 virtual_protect 0
0A8C: write_memory 13154800 size 4 value 0 virtual_protect 0
0A8C: write_memory 13154912 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155024 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155136 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155248 size 4 value 0 virtual_protect 0

:FLAPJACK92_352
0001: wait 0 ms
00D6: if
0256:   player $0[2] defined
004D: jump_if_false @FLAPJACK92_352
0001: wait 0 ms
0393: actor $0[3] perform_animation "COLT45_FIRE" at 0@ times_normal_rate
0393: actor $0[3] perform_animation "COLT45_CROUCHRELOAD" at 0@ times_normal_rate
0393: actor $0[3] perform_animation "COLT45_RELOAD" at 0@ times_normal_rate
0393: actor $0[3] perform_animation "SAWNOFF_RELOAD" at 0@ times_normal_rate
0393: actor $0[3] perform_animation "GANG_DRIVEBYLHS_BWD" at 11@ times_normal_rate
0393: actor $0[3] perform_animation "GANG_DRIVEBYLHS" at 11@ times_normal_rate
0393: actor $0[3] perform_animation "GANG_DRIVEBYLHS_FWD" at 11@ times_normal_rate
0393: actor $0[3] perform_animation "GANG_DRIVEBYRHS" at 11@ times_normal_rate
0393: actor $0[3] perform_animation "GANG_DRIVEBYRHS_BWD" at 11@ times_normal_rate
0393: actor $0[3] perform_animation "GANG_DRIVEBYRHS_FWD" at 11@ times_normal_rate
0393: actor $0[3] perform_animation "GANG_DRIVEBYTOP_LHS" at 11@ times_normal_rate
0393: actor $0[3] perform_animation "GANG_DRIVEBYTOP_RHS" at 11@ times_normal_rate
0393: actor $0[3] perform_animation "COLT45_CROUCHFIRE" at 11@ times_normal_rate
0393: actor $0[3] perform_animation "PASS_DRIVEBY_BWD" at 11@ times_normal_rate
0393: actor $0[3] perform_animation "PASS_DRIVEBY_FWD" at 11@ times_normal_rate
0393: actor $0[3] perform_animation "PASS_DRIVEBY_LHS" at 11@ times_normal_rate
0393: actor $0[3] perform_animation "PASS_DRIVEBY_RHS" at 11@ times_normal_rate
00D6: if and
0AB0:   key_pressed 66
0AB0:   key_pressed 49
004D: jump_if_false @FLAPJACK92_1093
0ACD: show_text_highpriority "DRIVEBYRAPIDFIRE[1] BY FLAPJACK92 HAS BEEN ACTIVATED! (LOOK SIDEWAYS)" time 5000
0007: 0@ = 1.0
0007: 11@ = 1.0
0A8C: write_memory 13157434 size 2 value 2@ virtual_protect 0
0A8C: write_memory 13157770 size 2 value 3@ virtual_protect 0
0A8C: write_memory 13157882 size 2 value 4@ virtual_protect 0
0A8C: write_memory 13157994 size 2 value 5@ virtual_protect 0
0A8C: write_memory 13158106 size 2 value 6@ virtual_protect 0
0A8C: write_memory 13158218 size 2 value 7@ virtual_protect 0
0A8C: write_memory 13158554 size 2 value 8@ virtual_protect 0
0A8C: write_memory 13158330 size 2 value 9@ virtual_protect 0
0A8C: write_memory 13158442 size 2 value 10@ virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
0001: wait 5 ms

:FLAPJACK92_1093
00D6: if and
0AB0:   key_pressed 66
0AB0:   key_pressed 50
004D: jump_if_false @FLAPJACK92_1349
0ACD: show_text_highpriority "DRIVEBYRAPIDFIRE[2] BY FLAPJACK92 HAS BEEN ACTIVATED! (LOOK SIDEWAYS)" time 5000
0007: 0@ = 9.0
0007: 11@ = 3.4
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
0001: wait 5 ms

:FLAPJACK92_1349
00D6: if and
0AB0:   key_pressed 66
0AB0:   key_pressed 51
004D: jump_if_false @FLAPJACK92_1605
0ACD: show_text_highpriority "DRIVEBYRAPIDFIRE[3] BY FLAPJACK92 HAS BEEN ACTIVATED! (LOOK SIDEWAYS)" time 5000
0007: 0@ = 9.0
0007: 11@ = 12.8
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
0001: wait 5 ms

:FLAPJACK92_1605
00D6: if and
0AB0:   key_pressed 66
0AB0:   key_pressed 52
004D: jump_if_false @FLAPJACK92_1861
0ACD: show_text_highpriority "DRIVEBYRAPIDFIRE[4] BY FLAPJACK92 HAS BEEN ACTIVATED! (LOOK SIDEWAYS)" time 5000
0007: 0@ = 9.0
0007: 11@ = 7.4
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
0001: wait 5 ms

:FLAPJACK92_1861
00D6: if and
0AB0:   key_pressed 66
0AB0:   key_pressed 53
004D: jump_if_false @FLAPJACK92_2117
0ACD: show_text_highpriority "DRIVEBYRAPIDFIRE[5] BY FLAPJACK92 HAS BEEN ACTIVATED! (LOOK SIDEWAYS)" time 5000
0007: 0@ = 9.0
0007: 11@ = 3.4
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
0001: wait 5 ms

:FLAPJACK92_2117
0002: jump @FLAPJACK92_352
 
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