// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0662: printstring "CLEO : Tank Mode"
0662: printstring "gcode: acheats.ru : blasthack.net"
thread "tankmode"
wait 0
if and
Actor.Driving($PLAYER_ACTOR)
key_down 76
else_jump @TANKMODE_324
30@ = Actor.CurrentCar($PLAYER_ACTOR)
01EC: make_car 30@ very_heavy 1
053F: set_car 30@ tires_vulnerability 0
03F5: set_car 30@ apply_damage_rules 0
Car.SetImmunities(30@, 1, 1, 1, 1, 1)
0A8C: write_memory 9867620 size 1 value 1 virtual_protect 0
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
08C6: set_actor $PLAYER_ACTOR stay_on_bike 1
Actor.StorePos($PLAYER_ACTOR, 28@, 27@, 26@)
if
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 10.0 find_next 0 pass_wrecked 0 //IF and SET
else_jump @TANKMODE_324
if
803B: not 29@ == 30@ // (int)
else_jump @TANKMODE_261
099A: set_car 29@ collision_detection 0
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 10.0 find_next 1 pass_wrecked 0 //IF and SET
else_jump @TANKMODE_324
if
803B: not 29@ == 30@ // (int)
else_jump @TANKMODE_317
099A: set_car 29@ collision_detection 0
jump @TANKMODE_261
if and
not key_down 76
:TANKMODE_317
056D: actor $PLAYER_ACTOR defined
else_jump @TANKMODE_576
if
Actor.Driving($PLAYER_ACTOR)
else_jump @TANKMODE_439
30@ = Actor.CurrentCar($PLAYER_ACTOR)
01EC: make_car 30@ very_heavy 0
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
053F: set_car 30@ tires_vulnerability 1
08C6: set_actor $PLAYER_ACTOR stay_on_bike 0
03F5: set_car 30@ apply_damage_rules 1
Car.SetImmunities(30@, 0, 0, 0, 0, 0)
0A8C: write_memory 9867620 size 1 value 0 virtual_protect 0
Actor.StorePos($PLAYER_ACTOR, 28@, 27@, 26@)
if
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 150.0 find_next 0 pass_wrecked 0 //IF and SET
else_jump @TANKMODE_576
if
803B: not 29@ == 30@ // (int)
else_jump @TANKMODE_513
099A: set_car 29@ collision_detection 1
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 150.0 find_next 1 pass_wrecked 0 //IF and SET
else_jump @TANKMODE_576
if
803B: not 29@ == 30@ // (int)
else_jump @TANKMODE_569
099A: set_car 29@ collision_detection 1
jump @TANKMODE_513
jump @TANKMODE_84