// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
wait 0
:NONAME_6
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @NONAME_116
if
not Actor.Driving($PLAYER_ACTOR)
jf @NONAME_49
31@ = 1
:NONAME_49
if and
31@ == 1
Actor.Driving($PLAYER_ACTOR)
jf @NONAME_116
wait 1000
alloc 26@ 1024
format 26@ "/sb"
call @NONAME_123 1 26@
31@ = 0
:NONAME_116
goto @NONAME_6
:NONAME_123
call @NONAME_335 0 31@
if
0AA2: 2@ = load_library "samp.dll" // IF and SET
jf @NONAME_330
if
31@ == 1
jf @NONAME_193
0A8E: 3@ = 2@ + 416864 // int
:NONAME_193
if
31@ == 2
jf @NONAME_224
0A8E: 3@ = 2@ + 417072 // int
:NONAME_224
if
31@ == 3
jf @NONAME_255
0A8E: 3@ = 2@ + 430912 // int
:NONAME_255
if
31@ == 4
jf @NONAME_286
0A8E: 3@ = 2@ + 430480 // int
:NONAME_286
if
31@ == 5
jf @NONAME_317
0A8E: 3@ = 2@ + 432320 // int
:NONAME_317
0AA5: call 3@ num_params 1 pop 0 0@
:NONAME_330
ret 0
:NONAME_335
30@ = 0
if
0AA2: 31@ = load_library "samp.dll" // IF and SET
jf @NONAME_547
31@ += 296
0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
if
29@ == 1430451322
jf @NONAME_416
30@ = 1
:NONAME_416
if
29@ == 1505954964
jf @NONAME_444
30@ = 2
:NONAME_444
if
29@ == 1516908848
jf @NONAME_472
30@ = 3
:NONAME_472
31@ -= 8
0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
if
29@ == 1544241731
jf @NONAME_519
30@ = 4
:NONAME_519
if
29@ == 1574307533
jf @NONAME_547
30@ = 5
:NONAME_547
ret 1 30@