// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
{$USE CLEO+}
thread "multihack"
0662: printstring "HZ:Roleplay Multihack"
0662: printstring "Author: Kenshiro"
0662: printstring "Version; 2.0"
:MULTIHACK_74
wait 100
SAMP.Available
jf @MULTIHACK_74
0B34: samp register_client_command "mh" to_label @MULTIHACK_17258
0B34: samp register_client_command "f1" to_label -18703
0B34: samp register_client_command "f2" to_label -18783
0B34: samp register_client_command "f3" to_label -18856
0B34: samp register_client_command "f4" to_label -18930
0B34: samp register_client_command "f5" to_label -19004
0B34: samp register_client_command "ftp" to_label -19084
0B34: samp register_client_command "vtp" to_label @MULTIHACK_19401
0B34: samp register_client_command "cj" to_label @MULTIHACK_20434
0B34: samp register_client_command "fly" to_label @MULTIHACK_19653
0B34: samp register_client_command "fixpos" to_label @MULTIHACK_19968
0B34: samp register_client_command "cr" to_label @MULTIHACK_20520
0B34: samp register_client_command "mcs" to_label @MULTIHACK_20607
0B34: samp register_client_command "nosw" to_label @MULTIHACK_19998
0B34: samp register_client_command "withdrawf" to_label @MULTIHACK_20707
0B34: samp register_client_command "depositf" to_label @MULTIHACK_20794
0B34: samp register_client_command "fban" to_label @MULTIHACK_20054
0B34: samp register_client_command "mh_cmds" to_label @MULTIHACK_20196
0B34: samp register_client_command "mh_info" to_label @MULTIHACK_20355
0B34: samp register_client_command "mh_update" to_label @MULTIHACK_20279
chatmsg "{0DEA3D}H:MH : {FFFFFF}/mh"
chatmsg "{0DEA3D}H:MH : {FFFFFF}/mh_cmds for available commands."
chatmsg "{0DEA3D}H:MH : {FFFFFF}Author : {0bab9f}Kenshiro"
:MULTIHACK_493
wait 0
if
SAMP.DialogRespond(108, 2@, 3@, 0)
jf @MULTIHACK_2785
if
2@ == 1
jf @MULTIHACK_2785
if
3@ == 0
jf @MULTIHACK_786
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_721
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/deposit 100"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_786
:MULTIHACK_721
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_786
if
3@ == 1
jf @MULTIHACK_1034
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_969
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/deposit 500"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_1034
:MULTIHACK_969
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_1034
if
3@ == 2
jf @MULTIHACK_1283
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_1218
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/deposit 1000"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_1283
:MULTIHACK_1218
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_1283
if
3@ == 3
jf @MULTIHACK_1532
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_1467
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/deposit 5000"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_1532
:MULTIHACK_1467
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_1532
if
3@ == 4
jf @MULTIHACK_1782
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_1717
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/deposit 10000"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_1782
:MULTIHACK_1717
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_1782
if
3@ == 5
jf @MULTIHACK_2032
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_1967
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/deposit 25000"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_2032
:MULTIHACK_1967
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_2032
if
3@ == 6
jf @MULTIHACK_2282
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_2217
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/deposit 50000"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_2282
:MULTIHACK_2217
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_2282
if
3@ == 7
jf @MULTIHACK_2533
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_2468
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/deposit 100000"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_2533
:MULTIHACK_2468
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_2533
if
3@ == 8
jf @MULTIHACK_2785
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_2720
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/deposit 1000000"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_2785
:MULTIHACK_2720
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_2785
if
SAMP.DialogRespond(107, 2@, 3@, 0)
jf @MULTIHACK_5082
if
2@ == 1
jf @MULTIHACK_5082
if
3@ == 0
jf @MULTIHACK_3075
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_3010
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/withdraw 100"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_3075
:MULTIHACK_3010
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_3075
if
3@ == 1
jf @MULTIHACK_3324
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_3259
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/withdraw 500"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_3324
:MULTIHACK_3259
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_3324
if
3@ == 2
jf @MULTIHACK_3574
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_3509
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/withdraw 1000"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_3574
:MULTIHACK_3509
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_3574
if
3@ == 3
jf @MULTIHACK_3824
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_3759
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/withdraw 5000"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_3824
:MULTIHACK_3759
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_3824
if
3@ == 4
jf @MULTIHACK_4075
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_4010
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/withdraw 10000"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_4075
:MULTIHACK_4010
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_4075
if
3@ == 5
jf @MULTIHACK_4326
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_4261
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/withdraw 25000"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_4326
:MULTIHACK_4261
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_4326
if
3@ == 6
jf @MULTIHACK_4577
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_4512
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/withdraw 50000"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_4577
:MULTIHACK_4512
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_4577
if
3@ == 7
jf @MULTIHACK_4829
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_4764
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/withdraw 100000"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_4829
:MULTIHACK_4764
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_4829
if
3@ == 8
jf @MULTIHACK_5082
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_5017
1@ = 2316.621
2@ = -9.0148
3@ = 26.7422
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/withdraw 1000000"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_5082
:MULTIHACK_5017
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_5082
if
SAMP.DialogRespond(106, 2@, 3@, 0)
jf @MULTIHACK_6351
if
2@ == 1
jf @MULTIHACK_6351
if
3@ == 0
jf @MULTIHACK_5370
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_5305
1@ = 2346.065
2@ = -1185.036
3@ = 1027.976
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/getcrack 1"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_5370
:MULTIHACK_5305
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_5370
if
3@ == 1
jf @MULTIHACK_5614
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_5549
1@ = 1423.584
2@ = -1320.376
3@ = 13.5547
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/getmats"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_5614
:MULTIHACK_5549
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_5614
if
3@ == 2
jf @MULTIHACK_5859
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_5794
1@ = 323.2356
2@ = -1118.431
3@ = 1083.883
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/getseeds"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_5859
:MULTIHACK_5794
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_5859
if
3@ == 3
jf @MULTIHACK_6108
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_6043
1@ = 204.7479
2@ = 1881.379
3@ = 369.3091
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/buyinsurance"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_6108
:MULTIHACK_6043
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_6108
if
3@ == 4
jf @MULTIHACK_6351
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_6286
1@ = 204.84
2@ = 1884.111
3@ = 369.3091
Player.CanMove($PLAYER_CHAR, False)
Actor.StorePos($PLAYER_ACTOR, 7@, 8@, 9@)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 50
say "/healme"
Actor.PutAt($PLAYER_ACTOR, 7@, 8@, 9@)
wait 250
SAMP.WriteSAMPMemory(16864, 5@, 2)
Player.CanMove($PLAYER_CHAR, True)
jump @MULTIHACK_6351
:MULTIHACK_6286
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first."
:MULTIHACK_6351
if
SAMP.DialogRespond(105, 2@, 3@, 0)
jf @MULTIHACK_9935
if
2@ == 1
jf @MULTIHACK_9935
if
3@ == 0
jf @MULTIHACK_6952
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_6885
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
6@ = SAMP.GetSAMPVehicleIDByCarHandle(26@)
if
056E: car 26@ defined
jf @MULTIHACK_6803
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
SAMP.ReadSAMPMemory(4@, 90816, 2)
SAMP.WriteSAMPMemory(90816, 50064, 2)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($6, 58960, 2)
SAMP.WriteSAMPMemory(58960, 50064, 2)
SAMP.ReadSAMPMemory($7, 89168, 2)
SAMP.WriteSAMPMemory(89168, 50064, 2)
SAMP.ReadSAMPMemory($8, 83680, 2)
SAMP.WriteSAMPMemory(83680, 50064, 2)
SAMP.ReadSAMPMemory($9, 91312, 2)
SAMP.WriteSAMPMemory(91312, 50064, 2)
wait 200
0C86: samp force_passenger_sync 3@ seat_id 1
wait 0
036A: put_actor $PLAYER_ACTOR in_car 26@
wait 150
Car.LockInCurrentPosition(26@, True)
Car.Health(26@) = 200
wait 150
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
SAMP.WriteSAMPMemory(90816, 4@, 2)
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(58960, $6, 2)
SAMP.WriteSAMPMemory(89168, $7, 2)
SAMP.WriteSAMPMemory(83680, $8, 2)
SAMP.WriteSAMPMemory(91312, $9, 2)
SAMP.WriteSAMPMemory(16864, 5@, 2)
jump @MULTIHACK_6878
:MULTIHACK_6803
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." -1
:MULTIHACK_6878
jump @MULTIHACK_6952
:MULTIHACK_6885
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." -1
:MULTIHACK_6952
if
3@ == 1
jf @MULTIHACK_7517
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_7450
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
6@ = SAMP.GetSAMPVehicleIDByCarHandle(26@)
if
056E: car 26@ defined
jf @MULTIHACK_7368
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
SAMP.ReadSAMPMemory(4@, 90816, 2)
SAMP.WriteSAMPMemory(90816, 50064, 2)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($6, 58960, 2)
SAMP.WriteSAMPMemory(58960, 50064, 2)
SAMP.ReadSAMPMemory($7, 89168, 2)
SAMP.WriteSAMPMemory(89168, 50064, 2)
SAMP.ReadSAMPMemory($8, 83680, 2)
SAMP.WriteSAMPMemory(83680, 50064, 2)
SAMP.ReadSAMPMemory($9, 91312, 2)
SAMP.WriteSAMPMemory(91312, 50064, 2)
wait 200
0C86: samp force_passenger_sync 6@ seat_id 1
wait 0
036A: put_actor $PLAYER_ACTOR in_car 26@
wait 150
Car.SetSpeedInstantly(26@, 0.0)
0731: set_car 26@ y_angle_to -180.0
wait 150
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
SAMP.WriteSAMPMemory(90816, 4@, 2)
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(58960, $6, 2)
SAMP.WriteSAMPMemory(89168, $7, 2)
SAMP.WriteSAMPMemory(83680, $8, 2)
SAMP.WriteSAMPMemory(91312, $9, 2)
SAMP.WriteSAMPMemory(16864, 5@, 2)
jump @MULTIHACK_7443
:MULTIHACK_7368
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." -1
:MULTIHACK_7443
jump @MULTIHACK_7517
:MULTIHACK_7450
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." -1
:MULTIHACK_7517
if
3@ == 2
jf @MULTIHACK_8183
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_8116
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
6@ = SAMP.GetSAMPVehicleIDByCarHandle(26@)
if
056E: car 26@ defined
jf @MULTIHACK_8034
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
0407: store_coords_to 6@ 7@ 8@ from_car 26@ with_offset 0.0 0.0 20000.0
SAMP.ReadSAMPMemory(4@, 90816, 2)
SAMP.WriteSAMPMemory(90816, 50064, 2)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($6, 58960, 2)
SAMP.WriteSAMPMemory(58960, 50064, 2)
SAMP.ReadSAMPMemory($7, 89168, 2)
SAMP.WriteSAMPMemory(89168, 50064, 2)
SAMP.ReadSAMPMemory($8, 83680, 2)
SAMP.WriteSAMPMemory(83680, 50064, 2)
SAMP.ReadSAMPMemory($9, 91312, 2)
SAMP.WriteSAMPMemory(91312, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
SAMP.ReadSAMPMemory($12, 90816, 2)
SAMP.WriteSAMPMemory(90816, 50064, 2)
SAMP.ReadSAMPMemory($13, 91088, 2)
SAMP.WriteSAMPMemory(91088, 50064, 2)
wait 200
0C86: samp force_passenger_sync 6@ seat_id 1
wait 0
036A: put_actor $PLAYER_ACTOR in_car 26@
wait 150
Car.PutAt(26@, 6@, 7@, 8@)
wait 150
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
SAMP.WriteSAMPMemory(90816, 4@, 2)
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(58960, $6, 2)
SAMP.WriteSAMPMemory(89168, $7, 2)
SAMP.WriteSAMPMemory(83680, $8, 2)
SAMP.WriteSAMPMemory(91312, $9, 2)
SAMP.WriteSAMPMemory(16864, 5@, 2)
jump @MULTIHACK_8109
:MULTIHACK_8034
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." -1
:MULTIHACK_8109
jump @MULTIHACK_8183
:MULTIHACK_8116
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." -1
:MULTIHACK_8183
if
3@ == 3
jf @MULTIHACK_8738
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_8671
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
6@ = SAMP.GetSAMPVehicleIDByCarHandle(26@)
if
056E: car 26@ defined
jf @MULTIHACK_8589
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
SAMP.ReadSAMPMemory(4@, 90816, 2)
SAMP.WriteSAMPMemory(90816, 50064, 2)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($6, 58960, 2)
SAMP.WriteSAMPMemory(58960, 50064, 2)
SAMP.ReadSAMPMemory($7, 89168, 50064)
SAMP.ReadSAMPMemory($23, 89168, 2)
SAMP.WriteSAMPMemory(83680, 2, 2)
SAMP.WriteSAMPMemory(83680, 50064, 2)
SAMP.ReadSAMPMemory($9, 91312, 2)
SAMP.WriteSAMPMemory(91312, 50064, 2)
wait 200
0C86: samp force_passenger_sync 6@ seat_id 1
wait 0
036A: put_actor $PLAYER_ACTOR in_car 26@
wait 150
Car.SetSpeedInstantly(26@, 150.0)
wait 150
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
SAMP.WriteSAMPMemory(90816, 4@, 2)
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(58960, $6, 2)
SAMP.WriteSAMPMemory(89168, $7, 2)
SAMP.WriteSAMPMemory(83680, $8, 2)
SAMP.WriteSAMPMemory(91312, $9, 2)
SAMP.WriteSAMPMemory(16864, 5@, 2)
jump @MULTIHACK_8664
:MULTIHACK_8589
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." -1
:MULTIHACK_8664
jump @MULTIHACK_8738
:MULTIHACK_8671
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." -1
:MULTIHACK_8738
if
3@ == 4
jf @MULTIHACK_9291
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_9224
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
6@ = SAMP.GetSAMPVehicleIDByCarHandle(26@)
if
056E: car 26@ defined
jf @MULTIHACK_9142
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
SAMP.ReadSAMPMemory(4@, 90816, 2)
SAMP.WriteSAMPMemory(90816, 50064, 2)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($6, 58960, 2)
SAMP.WriteSAMPMemory(58960, 50064, 2)
SAMP.ReadSAMPMemory($7, 89168, 2)
SAMP.WriteSAMPMemory(89168, 50064, 2)
SAMP.ReadSAMPMemory($8, 83680, 2)
SAMP.WriteSAMPMemory(83680, 50064, 2)
SAMP.ReadSAMPMemory($9, 91312, 2)
SAMP.WriteSAMPMemory(91312, 50064, 2)
wait 200
0C86: samp force_passenger_sync 6@ seat_id 1
wait 0
036A: put_actor $PLAYER_ACTOR in_car 26@
wait 150
Car.Health(26@) = 1000
wait 150
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
SAMP.WriteSAMPMemory(90816, 4@, 2)
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(58960, $6, 2)
SAMP.WriteSAMPMemory(89168, $7, 2)
SAMP.WriteSAMPMemory(83680, $8, 2)
SAMP.WriteSAMPMemory(91312, $9, 2)
SAMP.WriteSAMPMemory(16864, 5@, 2)
jump @MULTIHACK_9217
:MULTIHACK_9142
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." -1
:MULTIHACK_9217
jump @MULTIHACK_9291
:MULTIHACK_9224
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." -1
:MULTIHACK_9291
if
3@ == 5
jf @MULTIHACK_9935
if
0AB6: store_target_marker_coords_to 12@ 13@ 14@ // IF and SET
jf @MULTIHACK_9879
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_9805
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
6@ = SAMP.GetSAMPVehicleIDByCarHandle(26@)
if
056E: car 26@ defined
jf @MULTIHACK_9723
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
SAMP.ReadSAMPMemory(4@, 90816, 2)
SAMP.WriteSAMPMemory(90816, 50064, 2)
SAMP.ReadSAMPMemory(5@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($6, 58960, 2)
SAMP.WriteSAMPMemory(58960, 50064, 2)
SAMP.ReadSAMPMemory($7, 89168, 2)
SAMP.WriteSAMPMemory(89168, 50064, 2)
SAMP.ReadSAMPMemory($8, 83680, 2)
SAMP.WriteSAMPMemory(83680, 50064, 2)
SAMP.ReadSAMPMemory($9, 91312, 2)
SAMP.WriteSAMPMemory(91312, 50064, 2)
wait 200
0C86: samp force_passenger_sync 6@ seat_id 1
wait 0
036A: put_actor $PLAYER_ACTOR in_car 26@
wait 150
Car.PutAt(26@, 12@, 13@, 14@)
wait 150
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 0@ 1@ 2@
SAMP.WriteSAMPMemory(90816, 4@, 2)
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(58960, $6, 2)
SAMP.WriteSAMPMemory(89168, $7, 2)
SAMP.WriteSAMPMemory(83680, $8, 2)
SAMP.WriteSAMPMemory(91312, $9, 2)
SAMP.WriteSAMPMemory(16864, 5@, 2)
jump @MULTIHACK_9798
:MULTIHACK_9723
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." -1
:MULTIHACK_9798
jump @MULTIHACK_9872
:MULTIHACK_9805
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." -1
:MULTIHACK_9872
jump @MULTIHACK_9935
:MULTIHACK_9879
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Put marker to the map."
:MULTIHACK_9935
if
SAMP.DialogRespond(104, 2@, 3@, 0)
jf @MULTIHACK_10708
if
2@ == 1
jf @MULTIHACK_10708
if
3@ == 0
jf @MULTIHACK_10329
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_10262
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to $4
2@ = SAMP.GetSAMPVehicleIDByCarHandle(26@)
if
056E: car 26@ defined
jf @MULTIHACK_10180
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($7, 89168, 2)
SAMP.WriteSAMPMemory(89168, 50064, 2)
SAMP.ReadSAMPMemory($8, 83680, 2)
SAMP.WriteSAMPMemory(83680, 50064, 2)
SAMP.ReadSAMPMemory($9, 91312, 2)
SAMP.WriteSAMPMemory(91312, 50064, 2)
wait 200
0C86: samp force_passenger_sync 26@ seat_id 1
wait 0
036A: put_actor $PLAYER_ACTOR in_car 26@
jump @MULTIHACK_10255
:MULTIHACK_10180
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." -1
:MULTIHACK_10255
jump @MULTIHACK_10329
:MULTIHACK_10262
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." -1
:MULTIHACK_10329
if
3@ == 1
jf @MULTIHACK_10708
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_10641
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 26@ closest_ped_to 1@
2@ = SAMP.GetSAMPVehicleIDByCarHandle(26@)
if
056E: car 26@ defined
jf @MULTIHACK_10559
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($6, 58960, 2)
SAMP.WriteSAMPMemory(58960, 50064, 2)
SAMP.ReadSAMPMemory($7, 89168, 2)
SAMP.WriteSAMPMemory(89168, 50064, 2)
SAMP.ReadSAMPMemory($8, 83680, 2)
SAMP.WriteSAMPMemory(83680, 50064, 2)
SAMP.ReadSAMPMemory($9, 91312, 2)
SAMP.WriteSAMPMemory(91312, 50064, 2)
wait 200
0C86: samp force_passenger_sync 26@ seat_id 1
wait 0
036A: put_actor $PLAYER_ACTOR in_car 26@
jump @MULTIHACK_10634
:MULTIHACK_10559
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}There isn't any car in the stream zone." -1
:MULTIHACK_10634
jump @MULTIHACK_10708
:MULTIHACK_10641
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Please exit your vehicle first." -1
:MULTIHACK_10708
if
SAMP.DialogRespond(100, 2@, 3@, 0)
jf @MULTIHACK_17251
if
2@ == 1
jf @MULTIHACK_17251
if
3@ == 1
jf @MULTIHACK_10896
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
Player.CanMove($PLAYER_CHAR, False)
select_interior 1
select_interior 50
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1383.06, -1078.268, 27.3906)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_10896
if
3@ == 2
jf @MULTIHACK_11046
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2421.343, -1220.166, 25.5028)
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
wait 100
say "/enter"
:MULTIHACK_11046
if
3@ == 3
jf @MULTIHACK_11193
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 150
Actor.PutAt($PLAYER_ACTOR, 2173.194, -1693.956, 14.5927)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_11193
if
3@ == 4
jf @MULTIHACK_11340
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2325.382, -2319.381, 13.5469)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_11340
if
3@ == 5
jf @MULTIHACK_11487
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2229.495, -1691.622, 13.9013)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_11487
if
3@ == 6
jf @MULTIHACK_11634
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1349.968, -1267.947, 14.9219)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_11634
if
3@ == 7
jf @MULTIHACK_11784
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2228.905, -1722.148, 13.5625)
Player.CanMove($PLAYER_CHAR, True)
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
wait 100
say "/enter"
:MULTIHACK_11784
if
3@ == 8
jf @MULTIHACK_11931
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2360.022, -1167.341, 27.7324)
select_interior 0
Player.CanMove($PLAYER_CHAR, True)
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
:MULTIHACK_11931
if
3@ == 9
jf @MULTIHACK_12078
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1742.983, -1849.242, 13.5811)
select_interior 0
Player.CanMove($PLAYER_CHAR, True)
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
:MULTIHACK_12078
if
3@ == 10
jf @MULTIHACK_12225
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2195.336, -1974.802, 13.559)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_12225
if
3@ == 11
jf @MULTIHACK_12379
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1835.429, -1682.701, 13.3901)
wait 50
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
wait 100
say "/enter"
:MULTIHACK_12379
if
3@ == 12
jf @MULTIHACK_12526
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2214.766, -2637.216, 13.5469)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_12526
if
3@ == 13
jf @MULTIHACK_12680
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2104.873, -1806.65, 13.5547)
wait 50
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
wait 100
say "/enter"
:MULTIHACK_12680
if
3@ == 14
jf @MULTIHACK_12834
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 383.3151, -2087.959, 7.8359)
wait 50
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
wait 100
say "/enter"
:MULTIHACK_12834
if
3@ == 15
jf @MULTIHACK_12981
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2196.294, -1979.329, 13.5522)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_12981
if
3@ == 16
jf @MULTIHACK_13128
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1967.465, -2187.088, 13.5469)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_13128
if
3@ == 17
jf @MULTIHACK_13275
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, -49.7744, -275.0546, 5.4297)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_13275
if
3@ == 18
jf @MULTIHACK_13422
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, -8.5944, 45.7448, 3.1096)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_13422
if
3@ == 19
jf @MULTIHACK_13569
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2497.71, -2535.939, 13.6517)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_13569
if
3@ == 20
jf @MULTIHACK_13716
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1361.219, -1647.239, 13.3828)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_13716
if
3@ == 21
jf @MULTIHACK_13863
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2611.383, -931.8019, 79.5044)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_13863
if
3@ == 22
jf @MULTIHACK_14010
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2786.396, -2093.405, 11.5392)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_14010
if
3@ == 24
jf @MULTIHACK_14157
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2163.103, -1744.44, 13.5469)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_14157
if
3@ == 25
jf @MULTIHACK_14304
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2722.222, -2034.432, 13.5472)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_14304
if
3@ == 26
jf @MULTIHACK_14451
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2262.13, -1723.735, 13.5469)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_14451
if
3@ == 27
jf @MULTIHACK_14598
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1755.327, -1594.61, 13.5358)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_14598
if
3@ == 28
jf @MULTIHACK_14745
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2479.237, -1958.139, 13.5862)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_14745
if
3@ == 29
jf @MULTIHACK_14892
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1349.985, -1268.079, 14.9219)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_14892
if
3@ == 30
jf @MULTIHACK_15039
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1519.032, -1675.056, 13.5469)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_15039
if
3@ == 31
jf @MULTIHACK_15186
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, -1605.748, 714.9609, 12.5883)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_15186
if
3@ == 32
jf @MULTIHACK_15333
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 814.6288, -1610.151, 13.7769)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_15333
if
3@ == 33
jf @MULTIHACK_15480
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, -2016.192, 88.1158, 27.6799)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_15480
if
3@ == 34
jf @MULTIHACK_15627
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2089.059, -1807.399, 13.5469)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_15627
if
3@ == 35
jf @MULTIHACK_15774
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1516.571, -1584.536, 13.5469)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_15774
if
3@ == 36
jf @MULTIHACK_15921
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2481.929, -1666.259, 13.3396)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_15921
if
3@ == 37
jf @MULTIHACK_16068
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1323.2, -1842.427, 13.5469)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_16068
if
3@ == 38
jf @MULTIHACK_16215
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2244.598, -1664.199, 15.4766)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_16215
if
3@ == 39
jf @MULTIHACK_16362
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 2244.598, -1664.199, 15.4766)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_16362
if
3@ == 40
jf @MULTIHACK_16509
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1779.884, -1584.659, 13.3472)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_16509
if
3@ == 41
jf @MULTIHACK_16656
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1641.558, -1890.099, 13.5558)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_16656
if
3@ == 42
jf @MULTIHACK_16803
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1982.172, -2061.312, 13.3738)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_16803
if
3@ == 43
jf @MULTIHACK_16950
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1218.454, -1322.949, 13.4807)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_16950
if
3@ == 44
jf @MULTIHACK_17104
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 1456.842, -1010.186, 26.8437)
wait 50
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
wait 100
say "/enter"
:MULTIHACK_17104
if
3@ == 45
jf @MULTIHACK_17251
SAMP.ReadSAMPMemory($5, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
SAMP.ReadSAMPMemory($10, 88720, 2)
SAMP.WriteSAMPMemory(88720, 50064, 2)
select_interior 1
select_interior 50
Player.CanMove($PLAYER_CHAR, False)
0BD0: samp send_request_spawn
wait 300
Actor.PutAt($PLAYER_ACTOR, 765.659, -1559.197, 13.5469)
select_interior 0
SAMP.WriteSAMPMemory(88432, $5, 2)
SAMP.WriteSAMPMemory(88720, $10, 2)
Player.CanMove($PLAYER_CHAR, True)
:MULTIHACK_17251
jump @MULTIHACK_493
:MULTIHACK_17258
0AC6: 1@ = label @MULTIHACK_17338 offset
SAMP.ShowDialog(100, "{00ADFF}HZ:Roleplay Multihack", 1@, "{0DEA3D}OK", "{A31212}CANCEL", 2)
SAMP.CmdRet
:MULTIHACK_17338
{F9CA33} JOB PLACES
{092BD0}1){FFFFFF}Lawyer
{092BD0}2){FFFFFF}Whore
{092BD0}3){FFFFFF}Drug Dealer
{092BD0}4){FFFFFF}Car Mechanic
{092BD0}5){FFFFFF}Bodyguard
{092BD0}6){FFFFFF}Arms Dealer
{092BD0}7){FFFFFF}Boxer
{092BD0}8){FFFFFF}Drug Smuggler
{092BD0}9){FFFFFF}Taxi Driver
{092BD0}10){FFFFFF}Craftsman
{092BD0}11){FFFFFF}Bartender
{092BD0}12){FFFFFF}Trucker
{092BD0}13){FFFFFF}Pizzaboy
{092BD0}14){FFFFFF}Fisher
{092BD0}15){FFFFFF}Street Sweeper
{092BD0}16){FFFFFF}Aircraft Pilot
{092BD0}17){FFFFFF}Trucker(Blueberry)
{092BD0}18){FFFFFF}Farmer
{092BD0}19){FFFFFF}Garbage Man
{092BD0}20){FFFFFF}Transporter
{092BD0}21){FFFFFF}Lumberjack
{092BD0}22){FFFFFF}Miner
{F9CA33} STORES/PLACES
{092BD0}1){FFFFFF}24/7(Idlewood)
{092BD0}2){FFFFFF}24/7(Playa del Seville)
{092BD0}3){FFFFFF}24/7(Ganton)
{092BD0}4){FFFFFF}24/7(Commerce)
{092BD0}5){FFFFFF}24/7(Willowfield)
{092BD0}6){FFFFFF}Ammunation
{092BD0}7){FFFFFF}LSPD
{092BD0}8){FFFFFF}SFPD
{092BD0}9){FFFFFF}Burger Shot
{092BD0}10){FFFFFF}Fire Station
{092BD0}11){FFFFFF}Pizza Stacks
{092BD0}12){FFFFFF}Ad Store
{092BD0}13){FFFFFF}Grove Street
{092BD0}14){FFFFFF}Gym
{092BD0}15){FFFFFF}Clothing Store
{092BD0}16){FFFFFF}City Hall
{092BD0}17){FFFFFF}Paintball
{092BD0}18){FFFFFF}Car Dealership
{092BD0}19){FFFFFF}Motor Dealership
{092BD0}20){FFFFFF}Hospital(DLS)
{092BD0}21){FFFFFF}Bank
{092BD0}22){FFFFFF}Dice Casino
0100: actor in_car
hex
04 00
end
07FE: set_actor $PLAYER_ACTOR fighting_style_to 4 moves 6
chatmsg "{0DEA3D}H:MH : {FFFFFF}Fight style set to the default style."
SAMP.CmdRet
:MULTIHACK_18783
wait 0
07FE: set_actor $PLAYER_ACTOR fighting_style_to 5 moves 6
chatmsg "{0DEA3D}H:MH : {FFFFFF}Fight style set to the boxing."
SAMP.CmdRet
:MULTIHACK_18856
wait 0
07FE: set_actor $PLAYER_ACTOR fighting_style_to 6 moves 6
chatmsg "{0DEA3D}H:MH : {FFFFFF}Fight style set to the kung-fu."
SAMP.CmdRet
:MULTIHACK_18930
wait 0
07FE: set_actor $PLAYER_ACTOR fighting_style_to 7 moves 6
chatmsg "{0DEA3D}H:MH : {FFFFFF}Fight style set to the kickbox."
SAMP.CmdRet
:MULTIHACK_19004
wait 0
07FE: set_actor $PLAYER_ACTOR fighting_style_to 15 moves 6
chatmsg "{0DEA3D}H:MH : {FFFFFF}Fight style set to the special Style."
SAMP.CmdRet
:MULTIHACK_19084
wait 0
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_19319
if
0AB6: store_target_marker_coords_to 4@ 5@ 6@ // IF and SET
jf @MULTIHACK_19256
call @MULTIHACK_19376 0
wait 350
Player.CanMove($PLAYER_CHAR, False)
SAMP.ReadSAMPMemory(7@, 88432, 2)
SAMP.WriteSAMPMemory(88432, 50064, 2)
select_interior 1
Actor.PutAt($PLAYER_ACTOR, 4@, 5@, 6@)
wait 1500
select_interior 0
04E4: refresh_game_renderer_at 4@ 5@
0860: link_actor $PLAYER_ACTOR to_interior 0
04FA: reset_sky_colors_with_fade 0
Player.CanMove($PLAYER_CHAR, True)
SAMP.WriteSAMPMemory(88432, 7@, 2)
SAMP.WriteSAMPMemory(16864, 8@, 2)
jump @MULTIHACK_19312
:MULTIHACK_19256
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Where is the marker?" -1
:MULTIHACK_19312
jump @MULTIHACK_19374
:MULTIHACK_19319
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}You must be onfoot." -1
:MULTIHACK_19374
SAMP.CmdRet
:MULTIHACK_19376
SAMP.ReadSAMPMemory(8@, 16864, 2)
SAMP.WriteSAMPMemory(16864, 195, 2)
ret 0
:MULTIHACK_19401
wait 0
if
Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_19597
if
0AB6: store_target_marker_coords_to 1@ 2@ 3@ // IF and SET
jf @MULTIHACK_19534
SAMP.ReadSAMPMemory(4@, 90816, 2)
SAMP.WriteSAMPMemory(90816, 50064, 2)
select_interior 1
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
wait 1500
select_interior 0
04E4: refresh_game_renderer_at 1@ 2@
0860: link_actor $PLAYER_ACTOR to_interior 0
04FA: reset_sky_colors_with_fade 0
SAMP.WriteSAMPMemory(90816, 4@, 2)
jump @MULTIHACK_19590
:MULTIHACK_19534
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}Where is the marker?" -1
:MULTIHACK_19590
jump @MULTIHACK_19651
:MULTIHACK_19597
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}You must be driving."
:MULTIHACK_19651
SAMP.CmdRet
:MULTIHACK_19653
wait 0
if
31@ == 0
jf @MULTIHACK_19717
31@ = 1
print "~y~H:MH FLY : ~g~ON" 150000
jump @MULTIHACK_19769
:MULTIHACK_19717
if
31@ == 1
jf @MULTIHACK_19769
31@ = 0
print "~y~H:MH FLY : ~r~OFF" 1500
:MULTIHACK_19769
SAMP.CmdRet
wait 0
if
31@ == 1
jf @MULTIHACK_19964
if
not Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_19902
0BE2: raknet setup_outcoming_packet_hook -19771
0BE5: raknet 2@ = get_hook_param 1
if
2@ == 207
jf @MULTIHACK_19846
0BE0: raknet hook_ret 0
:MULTIHACK_19846
wait 0
Actor.StorePos($PLAYER_ACTOR, 3@, 4@, 5@)
call -23564 3 3@ 4@ 5@
wait 500
jump @MULTIHACK_19846
jump @MULTIHACK_19957
:MULTIHACK_19902
chatmsg "{900b0b}H:MH ERROR : {FFFFFF}You must be onfoot." -1
:MULTIHACK_19957
jump @MULTIHACK_19968
:MULTIHACK_19964
0BE0: raknet hook_ret 1
:MULTIHACK_19968
wait 0
SAMP.ReadSAMPMemory(0@, 88432, 2)
SAMP.WriteSAMPMemory(88432, 0@, 2)
SAMP.CmdRet
:MULTIHACK_19998
wait 0
if
Actor.Driving($PLAYER_ACTOR)
jf @MULTIHACK_20052
1@ = Actor.CurrentCar($PLAYER_ACTOR)
wait 0
06E7: 6@ = add_car_component 1010 to_car 1@
wait 0
0C86: samp force_passenger_sync 1@ seat_id 123
:MULTIHACK_20052
SAMP.CmdRet
:MULTIHACK_20054
wait 0
chatmsg "{FF4542}You are banned from Horizon Roleplay. You can appeal your ban at www.hzgaming.net"
chatmsg "{ADC7E7}Server closed the connection."
SAMP.CmdRet
:MULTIHACK_20196
0AC6: 1@ = label @MULTIHACK_20880 offset
SAMP.ShowDialog(101, "{00ADFF}HZ:RP Multihack Commands", 1@, "{0DEA3D}OK", "{A31212}CANCEL", 0)
SAMP.CmdRet
:MULTIHACK_20279
0AC6: 1@ = label -22490 offset
SAMP.ShowDialog(102, "{00ADFF}HZ:RP Update Info", 1@, "{0DEA3D}OK", "{A31212}CANCEL", 0)
SAMP.CmdRet
:MULTIHACK_20355
0AC6: 1@ = label -22123 offset
SAMP.ShowDialog(103, "{00ADFF}HZ:RP Multihack Info", 1@, "{0DEA3D}OK", "{A31212}CANCEL", 0)
SAMP.CmdRet
:MULTIHACK_20434
0AC6: 1@ = label -22763 offset
SAMP.ShowDialog(104, "{00ADFF}H:MH : {0bab9f}CarJack Menu", 1@, "{0DEA3D}OK", "{A31212}CANCEL", 2)
SAMP.CmdRet
:MULTIHACK_20520
0AC6: 1@ = label -22844 offset
SAMP.ShowDialog(105, "{00ADFF}H:MH : {0bab9f}CarTroll Menu", 1@, "{0DEA3D}OK", "{A31212}CANCEL", 2)
SAMP.CmdRet
:MULTIHACK_20607
0AC6: 1@ = label -22998 offset
SAMP.ShowDialog(106, "{00ADFF}H:MH : {0bab9f}Fast Materials/Drugs/Crack", 1@, "{0DEA3D}OK", "{A31212}CANCEL", 2)
SAMP.CmdRet
:MULTIHACK_20707
0AC6: 1@ = label -23126 offset
SAMP.ShowDialog(107, "{00ADFF}H:MH : {0bab9f}Withdraw Menu", 1@, "{0DEA3D}OK", "{A31212}CANCEL", 2)
SAMP.CmdRet
:MULTIHACK_20794
0AC6: 1@ = label -23345 offset
SAMP.ShowDialog(108, "{00ADFF}H:MH : {0bab9f}Deposit Menu", 1@, "{0DEA3D}OK", "{A31212}CANCEL", 2)
SAMP.CmdRet
:MULTIHACK_20880
{7A161B}/f1 {BDBDBD} -{FFFFFF} Set your fighting style to the default.
{7A161B}/f2 {BDBDBD} - {FFFFFF}Set your fighting style to the boxing.
{7A161B}/f3 {BDBDBD} - {FFFFFF}Set your fighting style to the kung-fu.
{7A161B}/f4 {BDBDBD} - {FFFFFF}Set your fighting style to the kickbox.
{7A161B}/f5 {BDBDBD} - {FFFFFF}Set your fighting style to the special style.
{7A161B}/ftp {BDBDBD} - {FFFFFF}Onfoot teleport to the marker.
{7A161B}/vtp {BDBDBD} - {FFFFFF}Vehicle teleport to the marker.
{7A161B}/cj {BDBDBD} - {FFFFFF}Allows you to the drive restricted - such as locked and faction cars(not all of them).
{7A161B}/fly {BDBDBD} - {FFFFFF}Make custom fly hacks undetectable. You can use my include or another one.
{7A161B}/fixpos {BDBDBD} - {FFFFFF}Use this if your client is bugged.
{7A161B}/cr {BDBDBD} - {FFFFFF}Opens the car troll menu.
{7A161B}/mcs {BDBDBD} - {FFFFFF}Fast material/crack/seeds.
{7A161B}/nosw {BDBDBD} - {FFFFFF}Puts NOS to the your car.
{7A161B}/withdrawf {BDBDBD} - {FFFFFF}Fast withdraw.
{7A161B}/depositf {BDBDBD} - {FFFFFF}Fast deposit.
{7A161B}/fban {BDBDBD} - {FFFFFF}Fake ban.
{7A161B}/mh_info {BDBDBD} - {FFFFFF}Shows the info about script.
{7A161B}/mh_update {BDBDBD} - {FFFFFF}Shows the update history of script.{7A161B}Name{BDBDBD}:{FFFFFF} HZ:Roleplay Multihack
{7A161B}Author{BDBDBD}:{FFFFFF} Kenshiro
{7A161B}Version{BDBDBD}:{FFFFFF} 2.0
{7A161B}Description{BDBDBD}:{FFFFFF} Simple and powerful hack tool for Horizon Roleplay server.
{7A161B}Build Date{BDBDBD}:{FFFFFF} 03.06.2018
{7A161B}Last Update{BDBDBD}:{FFFFFF} 20.06.2018
{7A161B}Build License{BDBDBD}:{FFFFFF} Public
:MULTIHACK_22490
{7A161B}03.06.2018{BDBDBD}:{FFFFFF} First release.
{7A161B}04.06.2018{BDBDBD}:{FFFFFF} Added update log and several functions.
{7A161B}05.06.2018{BDBDBD}:{FFFFFF} Added [Car Troll] menu and fixed minor bugs.
{7A161B}20.06.2018{BDBDBD}:{FFFFFF} Added withdraw/deposit menu.{092BD0}1){FFFFFF}Send EnterVehicle.
{092BD0}2){FFFFFF}Do not send EnterVehicle.
:MULTIHACK_22844
{092BD0}1){FFFFFF}Burn
{092BD0}2){FFFFFF}Flip
{092BD0}3){FFFFFF}Heaven
{092BD0}4){FFFFFF}Speed
{092BD0}5){FFFFFF}Repair
{092BD0}6){FFFFFF}Marker Teleport
:MULTIHACK_22998
{092BD0}1){FFFFFF}Crack
{092BD0}2){FFFFFF}Material
{092BD0}3){FFFFFF}Seeds
{092BD0}4){FFFFFF}Insurance
{092BD0}5){FFFFFF}HealMe
:MULTIHACK_23126
{092BD0}1){FFFFFF}100
{092BD0}2){FFFFFF}500
{092BD0}3){FFFFFF}1000
{092BD0}4){FFFFFF}5000
{092BD0}5){FFFFFF}10.000
{092BD0}6){FFFFFF}25.000
{092BD0}7){FFFFFF}50.000
{092BD0}8){FFFFFF}100.000
{092BD0}9){FFFFFF}1.000.000{092BD0}1){FFFFFF}100
{092BD0}2){FFFFFF}500
{092BD0}3){FFFFFF}1000
{092BD0}4){FFFFFF}5000
{092BD0}5){FFFFFF}10.000
{092BD0}6){FFFFFF}25.000
{092BD0}7){FFFFFF}50.000
{092BD0}8){FFFFFF}100.000
{092BD0}9){FFFFFF}1.000.000
:MULTIHACK_23564
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
alloc 4@ 68
0BBA: samp store_player 3@ onfoot_data 4@
0C0D: struct 4@ offset 4 size 2 = 2
0C0D: struct 4@ offset 6 size 2 = 4
0C0D: struct 4@ offset 10 size 2 = 4
0C0D: struct 4@ offset 14 size 2 = 4
0C0D: struct 4@ offset 38 size 2 = 4
0C0D: struct 4@ offset 42 size 2 = 4
0C0D: struct 4@ offset 46 size 2 = 4
0BC0: samp send_onfoot_data 4@
free 4@
ret 0
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 109
alloc 4@ 68
0C10: memcpy destination 4@ source 3@ size 2
0C0D: struct 4@ offset 6 size 2 = 4
0C0D: struct 4@ offset 10 size 2 = 4
0C0D: struct 4@ offset 14 size 2 = 4
5@ = RakNet.NewBitStream()
RakNet.Write(5@, 207, 0, 1)
RakNet.Write(5@, 4@, 5, 68)
RakNet.LiteSend(5@)
RakNet.DeleteBitStream(5@)
free 4@
ret 0
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 170
alloc 4@ 63
0C10: memcpy destination 4@ source 3@ size 2
0C0D: struct 4@ offset 24 size 2 = 4
0C0D: struct 4@ offset 28 size 2 = 4
0C0D: struct 4@ offset 32 size 2 = 4
5@ = RakNet.NewBitStream()
RakNet.Write(5@, 200, 0, 1)
RakNet.Write(5@, 4@, 5, 63)
RakNet.LiteSend(5@)
RakNet.DeleteBitStream(5@)
free 4@
ret 0
0AA2: 0@ = load_library "samp.dll" // IF and SET
0A8E: 1@ = 0@ + 2203916 // int
0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
1@ += 36
0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
if
1@ == 1
jf @MULTIHACK_24010
return_true
jump @MULTIHACK_24012
:MULTIHACK_24010
return_false
:MULTIHACK_24012
0AA3: free_library 0@
ret 0
0AA2: 0@ = load_library "samp.dll" // IF and SET
0A8E: 1@ = 0@ + 2203916 // int
0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
1@ += 12
0A8D: 2@ = read_memory 1@ size 4 virtual_protect 0
1@ += 4
0A8D: 3@ = read_memory 1@ size 4 virtual_protect 0
1@ += 4
0A8D: 4@ = read_memory 1@ size 4 virtual_protect 0
0AA3: free_library 0@
ret 3 2@ 3@ 4@
hex
48 45
end
0058: '' += 0 // (int)
hex
90 51 00 00 DB 04 00 00 6B 56 00 00
end
016F: create_particle
hex
00 DA 57 00 00 11
end
wait
hex
EB 58 00 00 51 00 00 00 3C 59 00 00
end
Actor.Create(2, 2, 0, 3@, 4@, 4@)
hex
00 D6
end
0059: // (float)
0080: // (float)
hex
00 56
end
005A: // (int)
Actor.InCar(, 0)
hex
00 31
end
005B: // (float)
Actor.InCar(, 0)
hex
00
end