// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
0000: NOP
wait 10000
21@ == 0
20@ == 0
:NONAME_21
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @NONAME_174
call @NONAME_1936 0 27@
alloc 28@ = allocate_memory_size 1024
format 28@ = format "Prisoner_kody"
if
call @NONAME_2769 2 27@ 28@
jf @NONAME_174
if
0ADC: test_cheat "DAOVANG"
jf @NONAME_174
30@ = 1
printf "~W~Auto Dao Vang: ~G~ON...." time 2000
:NONAME_174
if
30@ == 1
jf @NONAME_1929
if
call @NONAME_2358 0
jf @NONAME_1929
Actor.StorePos($PLAYER_ACTOR, 10@, 11@, 12@)
call @NONAME_2470 0 0@ 1@ 2@
if and
11@ > 828.5889
11@ > 841.5224
841.5224 > 1@
jf @NONAME_411
:NONAME_287
wait 0
call @NONAME_2597 2 87 255
call @NONAME_2597 2 32 255
call @NONAME_2639 3 652.0699 841.5224 -42.9609
0AD0: show_formatted_text_lowpriority "~W~Bot: ~G~WORKING 1...." time 100
00ED: actor $PLAYER_ACTOR sphere 0 near_point 652.0699 841.5224 radius 1.5 1.5 on_foot
jf @NONAME_287
:NONAME_411
Actor.StorePos($PLAYER_ACTOR, 10@, 11@, 12@)
if and
1@ > 841.5224
841.5224 > 11@
jf @NONAME_580
:NONAME_456
wait 0
call @NONAME_2597 2 87 255
call @NONAME_2597 2 32 255
call @NONAME_2639 3 652.0699 841.5224 -42.9609
0AD0: show_formatted_text_lowpriority "~W~Bot: ~G~WORKING 2...." time 100
00ED: actor $PLAYER_ACTOR sphere 0 near_point 652.0699 841.5224 radius 1.5 1.5 on_foot
jf @NONAME_456
:NONAME_580
Actor.StorePos($PLAYER_ACTOR, 10@, 11@, 12@)
if and
10@ > 584.7635
584.7635 > 0@
jf @NONAME_749
:NONAME_625
wait 0
call @NONAME_2597 2 87 255
call @NONAME_2597 2 32 255
call @NONAME_2639 3 586.4691 898.3253 -44.2568
0AD0: show_formatted_text_lowpriority "~W~Bot: ~G~WORKING 3...." time 100
00ED: actor $PLAYER_ACTOR sphere 0 near_point 586.4691 898.3253 radius 1.5 1.5 on_foot
jf @NONAME_625
:NONAME_749
Actor.StorePos($PLAYER_ACTOR, 10@, 11@, 12@)
if and
0@ > 584.7635
584.7635 > 10@
jf @NONAME_918
:NONAME_794
wait 0
call @NONAME_2597 2 87 255
call @NONAME_2597 2 32 255
call @NONAME_2639 3 586.4691 898.3253 -44.2568
0AD0: show_formatted_text_lowpriority "~W~Bot: ~G~WORKING 4...." time 100
00ED: actor $PLAYER_ACTOR sphere 0 near_point 586.4691 898.3253 radius 1.5 1.5 on_foot
jf @NONAME_794
:NONAME_918
Actor.StorePos($PLAYER_ACTOR, 10@, 11@, 12@)
if and
-34.2574 > 12@
2@ > -34.2374
jf @NONAME_1087
:NONAME_963
wait 0
call @NONAME_2597 2 87 255
call @NONAME_2597 2 32 255
call @NONAME_2639 3 632.0477 949.0371 -35.2882
0AD0: show_formatted_text_lowpriority "~W~Bot: ~G~WORKING 5...." time 100
00ED: actor $PLAYER_ACTOR sphere 0 near_point 632.0477 949.0371 radius 1.5 1.5 on_foot
jf @NONAME_963
:NONAME_1087
Actor.StorePos($PLAYER_ACTOR, 10@, 11@, 12@)
if and
12@ > -35.8574
-35.8574 > 2@
jf @NONAME_1256
:NONAME_1132
wait 0
call @NONAME_2597 2 87 255
call @NONAME_2597 2 32 255
call @NONAME_2639 3 632.0477 949.0371 -35.2882
0AD0: show_formatted_text_lowpriority "~W~Bot: ~G~WORKING 6...." time 100
00ED: actor $PLAYER_ACTOR sphere 0 near_point 632.0477 949.0371 radius 1.5 1.5 on_foot
jf @NONAME_1132
:NONAME_1256
if and
10@ > 611.134
11@ > 882.3679
611.134 > 0@
882.3679 > 1@
jf @NONAME_1431
:NONAME_1307
wait 0
call @NONAME_2597 2 87 255
call @NONAME_2597 2 32 255
call @NONAME_2639 3 611.134 882.3679 -42.9609
0AD0: show_formatted_text_lowpriority "~W~Bot: ~G~WORKING 7...." time 100
00ED: actor $PLAYER_ACTOR sphere 0 near_point 611.134 882.3679 radius 1.5 1.5 on_foot
jf @NONAME_1307
:NONAME_1431
if and
0@ > 611.134
1@ > 882.3679
611.134 > 10@
882.3679 > 11@
jf @NONAME_1606
:NONAME_1482
wait 0
call @NONAME_2597 2 87 255
call @NONAME_2597 2 32 255
call @NONAME_2639 3 611.134 882.3679 -42.9609
0AD0: show_formatted_text_lowpriority "~W~Bot: ~G~WORKING 8...." time 100
00ED: actor $PLAYER_ACTOR sphere 0 near_point 611.134 882.3679 radius 1.5 1.5 on_foot
jf @NONAME_1482
:NONAME_1606
if and
10@ > 615.0057
882.0898 > 11@
1@ > 882.0898
615.0057 > 0@
jf @NONAME_1781
:NONAME_1657
wait 0
call @NONAME_2597 2 87 255
call @NONAME_2597 2 32 255
call @NONAME_2639 3 611.134 882.3679 -42.9609
0AD0: show_formatted_text_lowpriority "~W~Bot: ~G~WORKING 9...." time 100
00ED: actor $PLAYER_ACTOR sphere 0 near_point 611.134 882.3679 radius 1.5 1.5 on_foot
jf @NONAME_1657
:NONAME_1781
wait 0
call @NONAME_2597 2 87 255
call @NONAME_2597 2 32 255
call @NONAME_2639 3 0@ 1@ 2@
0AD0: show_formatted_text_lowpriority "~W~Bot: ~G~WORKING...." time 100 21@
00ED: actor $PLAYER_ACTOR sphere 0 near_point 0@ 1@ radius 1.5 1.5 on_foot
jf @NONAME_1781
call @NONAME_2597 2 87 0
call @NONAME_2597 2 32 0
wait 1000
:NONAME_1929
jump @NONAME_21
:NONAME_1936
call @NONAME_2138 0 0@
if
0AA2: 1@ = load_library "samp.dll" // IF and SET
jf @NONAME_2130
if
0@ == 1
jf @NONAME_2006
0A8E: 2@ = 1@ + 2202223 // int
:NONAME_2006
if
0@ == 2
jf @NONAME_2037
0A8E: 2@ = 1@ + 2202231 // int
:NONAME_2037
if
0@ == 3
jf @NONAME_2068
0A8E: 2@ = 1@ + 2802055 // int
:NONAME_2068
if
0@ == 4
jf @NONAME_2099
0A8E: 2@ = 1@ + 2547775 // int
:NONAME_2099
if
0@ == 5
jf @NONAME_2130
0A8E: 2@ = 1@ + 2548079 // int
:NONAME_2130
ret 1 2@
:NONAME_2138
30@ = 0
if
0AA2: 31@ = load_library "samp.dll" // IF and SET
jf @NONAME_2350
31@ += 296
0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
if
29@ == 1430451322
jf @NONAME_2219
30@ = 1
:NONAME_2219
if
29@ == 1505954964
jf @NONAME_2247
30@ = 2
:NONAME_2247
if
29@ == 1516908848
jf @NONAME_2275
30@ = 3
:NONAME_2275
31@ -= 8
0A8D: 29@ = read_memory 31@ size 4 virtual_protect 1
if
29@ == 1544241731
jf @NONAME_2322
30@ = 4
:NONAME_2322
if
29@ == 1574307533
jf @NONAME_2350
30@ = 5
:NONAME_2350
ret 1 30@
:NONAME_2358
if
0AA2: 0@ = load_library "samp.dll" // IF and SET
jf @NONAME_2465
0A8E: 1@ = 0@ + 2804284 // int
0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
0A8E: 2@ = 1@ + 77 // int
0A8D: 2@ = read_memory 2@ size 4 virtual_protect 0
if
2@ == 1
jf @NONAME_2458
return_true
jump @NONAME_2460
:NONAME_2458
return_false
:NONAME_2460
0AA3: free_library 0@
:NONAME_2465
ret 0
:NONAME_2470
if
0AA2: 0@ = load_library "samp.dll" // IF and SET
jf @NONAME_2583
0A8E: 1@ = 0@ + 2804284 // int
0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
1@ += 53
0A8D: 2@ = read_memory 1@ size 4 virtual_protect 0
1@ += 4
0A8D: 3@ = read_memory 1@ size 4 virtual_protect 0
1@ += 4
0A8D: 4@ = read_memory 1@ size 4 virtual_protect 0
0AA3: free_library 0@
:NONAME_2583
ret 3 2@ 3@ 4@
:NONAME_2597
2@ = 12004552
0@ *= 2
005A: 2@ += 0@ // (int)
0A8C: write_memory 2@ size 1 value 1@ virtual_protect 0
ret 0
:NONAME_2639
0087: 8@ = 3@ // (float)
068D: get_camera_position_to 3@ 4@ 5@
0063: 0@ -= 3@ // (float)
0063: 1@ -= 4@ // (float)
0604: get_Z_angle_for_point 0@ 1@ store_to 6@
6@ -= 90.0
6@ /= 57.29578
005B: 6@ += 8@ // (float)
0A8D: 7@ = read_memory 11989576 size 4 virtual_protect 0
0A25: set_camera_on_players_X_angle 7@ Z_angle 6@
0661: NOP "by Opcode.eXe | UGBASE.EU"
ret 0
:NONAME_2769
7@ = 0
:NONAME_2776
0A8D: 2@ = read_memory 0@ size 1 virtual_protect 0
0A8D: 3@ = read_memory 1@ size 1 virtual_protect 0
0@ += 1
1@ += 1
if
003B: 2@ == 3@ // (int)
jf @NONAME_2887
if and
2@ == 0
3@ == 0
jf @NONAME_2865
return_true
ret 0
:NONAME_2865
7@ += 1
7@ > 1024
jf @NONAME_2776
:NONAME_2887
return_false
ret 0
if
key_down 0@
jf @NONAME_2982
:NONAME_2910
wait 0
print "~R~RESTART: ~w~AutoDaoVang.CS" time 100
not key_down 0@
jf @NONAME_2910
run "AutoDaoVang.cs"
end_thread
:NONAME_2982
ret 0