️ Decrypting/Safety Check CLEO/SF/ASI/DLL


Here you can send files and they will be decrypted(cleo/lua/ahk) !

CLEO / LUA / AHK files can have their encryption removed
In full / in part



The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
 
Last edited:

Ramdomlog

New member
Joined
Aug 8, 2023
Messages
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Sir I try from long time to
decrypt this Cleo please
 

Attachments

  • S.A.cs
    135.7 KB · Views: 6
  • CinematicCamera .cs
    53.3 KB · Views: 6
  • CC.Menu.cs
    2 KB · Views: 5
  • control cc.cs
    3.3 KB · Views: 3

SobFoX

Expert
Joined
Jul 14, 2015
Messages
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Location
Israel
First of all, will they even work, stupid, and if it's for mobile GTFO
 

Kross

Active member
Joined
Dec 15, 2021
Messages
149
Reaction score
42
can you decrypt this cleo please?
PHP:
{$CLEO .cs}

0000: NOP

:Noname_2
wait 0
  SAMP.Available
else_jump @Noname_2
gosub @Noname_5458
gosub @Noname_5565
0093: 12@ = integer $0[4] to_float
call @Noname_1857 2 $0[15] 31@ 31@
0B34: samp register_client_command "salo" to_label @Noname_547
0B34: samp register_client_command "recfg" to_label @Noname_721
0BE1: raknet setup_outcoming_rpc_hook @Noname_3449
0BE2: raknet setup_outcoming_packet_hook @Noname_3886
print "~r~[PRIVATE] ~y~Silent Aim ~g~v9.0 ~w~by ~p~0pc0d3R" time 3000

:Noname_155
wait 0
if
  SAMP.Available
else_jump @Noname_440
if and
  SAMP.IsLocalPlayerSpawned
  not SAMP.ChatInputOpened
else_jump @Noname_440
if
   not $0[17] == -1
else_jump @Noname_440
if
  $0[16] == 2
else_jump @Noname_403
if
  key_pressed $0[17]
else_jump @Noname_403
0B12: 31@ = 31@ XOR 1
if
  $0[18] == 1
else_jump @Noname_398
if
  31@ == 1
else_jump @Noname_344
print "~y~Silent AIM ~w~by ~p~0pc0d3R - ~g~Activated" time 1000
jump @Noname_398

:Noname_344
print "~y~Silent AIM ~w~by ~p~0pc0d3R - ~r~Deactivated" time 1000

:Noname_398
wait 228

:Noname_403
if
  $0[16] == 3
else_jump @Noname_440
call @Noname_447 2 $0[17] $0[18] 31@

:Noname_440
jump @Noname_155

:Noname_447
wait 0
if
  key_pressed 0@
else_jump @Noname_481
2@ = 1
jump @Noname_488

:Noname_481
2@ = 0

:Noname_488
if
  1@ == 1
else_jump @Noname_539
if
  2@ == 1
else_jump @Noname_539
print "~g~Active" time 50

:Noname_539
ret 1 2@

:Noname_547
if
  SAMP.IsLocalPlayerSpawned
else_jump @Noname_719
if
  $0[18] == 1
else_jump @Noname_709
if
  31@ == 0
else_jump @Noname_655
print "~y~Silent AIM ~w~by ~p~0pc0d3R - ~g~Activated" time 3000
jump @Noname_709

:Noname_655
print "~y~Silent AIM ~w~by ~p~0pc0d3R - ~r~Deactivated" time 3000

:Noname_709
0B12: 31@ = 31@ XOR 1

:Noname_719
SAMP.CmdRet

:Noname_721
if
  SAMP.IsLocalPlayerSpawned
else_jump @Noname_1855
if
0AAB:   does_file_exist "CLEO\AimConfig_v9.0[by_0pc0d3R].ini"
else_jump @Noname_1809
0AF0: $0[4] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "HookDistance"
0AF0: $0[5] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "AnyDistancee"
0AF0: $0[6] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "BadData"
0AF0: $0[7] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "WallShot"
0AF0: $0[8] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "WeaponsUpdate"
0AF0: $0[9] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "RandomShot"
0AF0: $0[10] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "InCarVictim"
0AF0: $0[11] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "SendRPC"
0AF0: $0[12] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ModelGroup"
0AF0: $0[13] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "DrawBlood"
0AF0: $0[14] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "BloodDensity"
0AF0: $0[15] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "AutoActivation"
0AF0: $0[16] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ActivationMode"
0AF0: $0[17] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "GameKey"
0AF0: $0[18] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ShowMessages"
print "~w~Config file was successfully ~g~Reloaded" time 1556
jump @Noname_1855

:Noname_1809
print "~r~Error! ~w~Config file doesn`t exist!" time 1556

:Noname_1855
SAMP.CmdRet

:Noname_1857
wait 0
if
  0@ == 1
else_jump @Noname_1889
0B12: 1@ = 1@ XOR 1

:Noname_1889
ret 1 1@

:Noname_1897
wait 0
0470: 0@ = actor $0[3] current_weapon
if or
  0@ == 22
  0@ == 29
else_jump @Noname_1944
1@ = 8.25

:Noname_1944
if
  0@ == 23
else_jump @Noname_1972
1@ = 13.2

:Noname_1972
if or
  0@ == 28
  0@ == 32
else_jump @Noname_2007
1@ = 6.6

:Noname_2007
if or
  0@ == 30
  0@ == 31
else_jump @Noname_2042
1@ = 9.900001

:Noname_2042
if
  0@ == 33
else_jump @Noname_2070
1@ = 24.75

:Noname_2070
if
  0@ == 34
else_jump @Noname_2098
1@ = 41.25

:Noname_2098
if or
  0@ == 24
  0@ == 38
else_jump @Noname_2133
1@ = 46.2

:Noname_2133
if or
  0@ == 25
  0@ == 26
else_jump @Noname_2175
1@ = 3.3
1@ *= 15

:Noname_2175
if
  0@ == 27
else_jump @Noname_2210
1@ = 4.95
1@ *= 8

:Noname_2210
ret 1 1@

:Noname_2218
wait 0
0470: 25@ = actor $0[3] current_weapon
0209: 15@ = random_int_in_ranges 3 9
4@ = RakNet.NewBitStream()
RakNet.Write(4@, 0, 1, 1)
RakNet.Write(4@, 0@, 2, 2)
RakNet.Write(4@, 1@, 4, 4)
RakNet.Write(4@, 25@, 3, 4)
RakNet.Write(4@, 15@, 3, 4)
RakNet.LiteRPC(115, 4@)
RakNet.DeleteBitStream(4@)
ret 0

:Noname_2320
wait 0
call @Noname_1897 0 13@
call @Noname_2218 2 0@ 13@
ret 0

:Noname_2358
wait 0
Actor.StorePos(3@, 9@, 10@, 11@)
Actor.StorePos($0[3], 19@, 5@, 6@)
0470: 25@ = actor $0[3] current_weapon
8@ = SAMP.GetSAMPPlayerIDByActorHandle(3@)
alloc 17@ = allocate_memory_size 40
0C0D: struct 17@ offset 0 size 1 = 1
0C0D: struct 17@ offset 1 size 2 = 8@
0C0D: struct 17@ offset 3 size 4 = 19@
0C0D: struct 17@ offset 7 size 4 = 5@
0C0D: struct 17@ offset 11 size 4 = 6@
0C0D: struct 17@ offset 15 size 4 = 9@
0C0D: struct 17@ offset 19 size 4 = 10@
0C0D: struct 17@ offset 23 size 4 = 11@
0098: 22@ = random_float_in_ranges_0.0_to_1.0
0098: 23@ = random_float_in_ranges_0.0_to_1.0
0098: 24@ = random_float_in_ranges_0.0_to_1.0
0063: 28@ -= 22@ // (float)
0063: 29@ -= 23@ // (float)
0063: 30@ -= 24@ // (float)
0209: 27@ = random_int_in_ranges 1 10
if
  27@ >= 5
else_jump @Noname_2592
22@ = -0.2
0063: 22@ -= 28@ // (float)

:Noname_2592
0209: 27@ = random_int_in_ranges 1 10
if
  27@ >= 5
else_jump @Noname_2637
23@ = -0.2
0063: 23@ -= 29@ // (float)

:Noname_2637
0209: 27@ = random_int_in_ranges 1 10
if
  27@ >= 5
else_jump @Noname_2682
24@ = -0.2
0063: 24@ -= 30@ // (float)

:Noname_2682
0C0D: struct 17@ offset 27 size 4 = 22@
0C0D: struct 17@ offset 31 size 4 = 23@
0C0D: struct 17@ offset 35 size 4 = 24@
0C0D: struct 17@ offset 39 size 1 = 25@
12@ = RakNet.NewBitStream()
RakNet.Write(12@, 206, 0, 1)
RakNet.Write(12@, 17@, 5, 40)
RakNet.LiteSend(12@)
RakNet.DeleteBitStream(12@)
free 17@
if
  0@ == 1
else_jump @Noname_2818
09B8: create_blood_gush_at 9@ 10@ 11@ with_offset 22@ 23@ 24@ density 2@ on_actor 3@

:Noname_2818
if
  4@ == 1
else_jump @Noname_2849
call @Noname_2320 1 8@

:Noname_2849
ret 0

:Noname_2854
wait 0
18@ = 1
if
   not 0@ == 0
else_jump @Noname_3441
0665: get_actor 1@ model_to 17@
if
  0@ == 1
else_jump @Noname_2948
if or
  17@ == 105
  17@ == 106
  17@ == 107
else_jump @Noname_2948
18@ = 0

:Noname_2948
if
  0@ == 2
else_jump @Noname_3005
if or
  17@ == 102
  17@ == 103
  17@ == 104
else_jump @Noname_3005
18@ = 0

:Noname_3005
if
  0@ == 3
else_jump @Noname_3062
if or
  17@ == 114
  17@ == 115
  17@ == 116
else_jump @Noname_3062
18@ = 0

:Noname_3062
if
  0@ == 4
else_jump @Noname_3119
if or
  17@ == 108
  17@ == 109
  17@ == 110
else_jump @Noname_3119
18@ = 0

:Noname_3119
if
  0@ == 5
else_jump @Noname_3179
if or
  17@ == 173
  17@ == 174
  17@ == 175
else_jump @Noname_3179
18@ = 0

:Noname_3179
if
  0@ == 6
else_jump @Noname_3250
if or
  17@ == 111
  17@ == 112
  17@ == 125
  17@ == 126
  17@ == 127
else_jump @Noname_3250
18@ = 0

:Noname_3250
if
  0@ == 7
else_jump @Noname_3300
if or
  17@ == 113
  17@ == 124
else_jump @Noname_3300
18@ = 0

:Noname_3300
if
  0@ == 8
else_jump @Noname_3378
if or
  17@ == 121
  17@ == 122
  17@ == 123
  17@ == 117
  17@ == 118
  17@ == 120
else_jump @Noname_3378
18@ = 0

:Noname_3378
if
  18@ == 0
else_jump @Noname_3441
if
  2@ == 1
else_jump @Noname_3441
print "~g~Friendly ~r~Fire!" time 500

:Noname_3441
ret 1 18@

:Noname_3449
wait 0
0BE5: raknet 10@ = get_hook_param 1
if
  10@ == 115
else_jump @Noname_3500
if
  31@ == 1
else_jump @Noname_3500
0BE0: raknet hook_ret 0

:Noname_3500
0BE0: raknet hook_ret 1

:Noname_3504
wait 0
Actor.StorePos(0@, 1@, 2@, 3@)
0604: get_Z_angle_for_point 1@ 2@ store_to 17@
8@ = SAMP.GetSAMPPlayerIDByActorHandle($0[3])
alloc 4@ = allocate_memory_size 68
0BBA: samp store_player 8@ onfoot_data 4@
0C0D: struct 4@ offset 30 size 4 = 17@
RakNet.Write(5@, 207, 0, 1)
RakNet.Write(5@, 4@, 5, 68)
RakNet.LiteSend(5@)
RakNet.DeleteBitStream(5@)
free 4@
ret 0

:Noname_3612
wait 0
0470: 2@ = actor $0[3] current_weapon
if or
  2@ == 28
  2@ == 29
  2@ == 30
  2@ == 31
  2@ == 32
  2@ == 38
else_jump @Noname_3691
0@ = 1
jump @Noname_3698

:Noname_3691
0@ = 2

:Noname_3698
0209: 19@ = random_int_in_ranges 1 10
if
0@ = 1
else_jump @Noname_3771
if
   not 19@ > 2
else_jump @Noname_3757
1@ = 0
jump @Noname_3764

:Noname_3757
1@ = 1

:Noname_3764
jump @Noname_3810

:Noname_3771
if
   not 19@ > 5
else_jump @Noname_3803
1@ = 1
jump @Noname_3810

:Noname_3803
1@ = 0

:Noname_3810
ret 1 1@

:Noname_3818
wait 0
0A96: 2@ = ped $0[3] struct
0A8E: 1@ = 2@ + 1948 // int
0A8D: 2@ = read_memory 1@ size 1 virtual_protect 1
if
003B:   2@ == 0@ // (int)
else_jump @Noname_3879
ret 1 1

:Noname_3879
ret 1 -1

:Noname_3886
wait 0
0BE5: raknet 2@ = get_hook_param 0
0BE5: raknet 3@ = get_hook_param 1
if
  3@ == 204
else_jump @Noname_4010
if and
  31@ == 1
  $0[8] == 1
else_jump @Noname_4010
call @Noname_3818 1 28@ 25@
if
   not 25@ == 1
else_jump @Noname_4010
4@ = BitStream.GetDataPtr(2@)
26@ = SAMP.GetSAMPPlayerIDByActorHandle(28@)
0C0D: struct 4@ offset 1 size 2 = 26@

:Noname_4010
if
  3@ == 206
else_jump @Noname_4291
if
  31@ == 1
else_jump @Noname_4291
call @Noname_4581 6 12@ $0[7] $0[12] $0[18] $0[5] $0[10] 7@
if
   not 7@ == -1
else_jump @Noname_4291
008A: 28@ = 7@ // (int)
068E: get_camera_target_point_to 15@ 27@ 21@
if
  $0[9] == 0
else_jump @Noname_4200
if
  $0[6] == 1
else_jump @Noname_4164
call @Noname_3504 1 28@

:Noname_4164
call @Noname_2358 5 $0[13] $0[5] $0[14] 28@ $0[11]
0BE0: raknet hook_ret 0
jump @Noname_4291

:Noname_4200
call @Noname_3612 0 13@
if
  13@ == 1
else_jump @Noname_4291
if
  $0[6] == 1
else_jump @Noname_4262
call @Noname_3504 1 28@

:Noname_4262
call @Noname_2358 5 $0[13] $0[5] $0[14] 28@ $0[11]
0BE0: raknet hook_ret 0

:Noname_4291
0BE0: raknet hook_ret 1

:Noname_4295
wait 0
0470: 25@ = actor $0[3] current_weapon
if or
  25@ == 22
  25@ == 23
  25@ == 24
  25@ == 26
  25@ == 28
  25@ == 32
else_jump @Noname_4370
0@ = 35.0

:Noname_4370
if or
  25@ == 25
  25@ == 27
else_jump @Noname_4405
0@ = 40.0

:Noname_4405
if
  25@ == 29
else_jump @Noname_4433
0@ = 45.0

:Noname_4433
if
  25@ == 30
else_jump @Noname_4461
0@ = 70.0

:Noname_4461
if
  25@ == 31
else_jump @Noname_4489
0@ = 90.0

:Noname_4489
if
  25@ == 33
else_jump @Noname_4517
0@ = 100.0

:Noname_4517
if
  25@ == 34
else_jump @Noname_4545
0@ = 320.0

:Noname_4545
if
  25@ == 38
else_jump @Noname_4573
0@ = 75.0

:Noname_4573
ret 1 0@

:Noname_4581
wait 0
28@ = 0.0

:Noname_4595
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0
29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
30@ = 0

:Noname_4635
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
29@ += 1
if and
  31@ >= 0
  128 > 31@
else_jump @Noname_5230
005A: 31@ += 30@ // (int)
if
056D:   actor 31@ defined
else_jump @Noname_5230
if
803C:   not  $0[3] == 31@ // (int)
else_jump @Noname_5230
04C4: store_coords_to 27@ 26@ 25@ from_actor 31@ with_offset 0.0 0.0 0.0
068D: get_camera_position_to 24@ 23@ 22@
8@ = SAMP.GetSAMPPlayerIDByActorHandle(31@)
if and
  not Actor.Dead(31@)
02CB:   actor 31@ bounding_sphere_visible
8B5C:   not samp is_player 8@ paused
else_jump @Noname_5223
04C4: store_coords_to 10@ 11@ 12@ from_actor 31@ with_offset 0.0 0.0 0.0
call @Noname_5287 3 10@ 11@ 12@ 13@ 14@
0509: 15@ = distance_between_XY 339.1 179.1 and_XY 13@ 14@
if
0035:   28@ >= 15@ // (float)
else_jump @Noname_5216
if
  1@ == 0
else_jump @Noname_4968
if
06BD:   no_obstacles_between 27@ 26@ 25@ and 24@ 23@ 22@ solid 1 car 1 actor 0 object 1 particle 1
else_jump @Noname_4961
wait 0
jump @Noname_4968

:Noname_4961
jump @Noname_5230

:Noname_4968
if
  5@ == 0
else_jump @Noname_5009
if
0449:   actor 31@ in_a_car
else_jump @Noname_5009
jump @Noname_5230

:Noname_5009
if
  4@ == 0
else_jump @Noname_5083
0509: 9@ = distance_between_XY 10@ 11@ and_XY 24@ 23@
call @Noname_4295 0 20@
if
0035:   9@ >= 20@ // (float)
else_jump @Noname_5083
jump @Noname_5230

:Noname_5083
if
   not 2@ == 0
else_jump @Noname_5169
call @Noname_2854 3 2@ 31@ 3@ 6@
if
  6@ == 1
else_jump @Noname_5155
7@ = 1
jump @Noname_5162

:Noname_5155
7@ = 0

:Noname_5162
jump @Noname_5176

:Noname_5169
7@ = 1

:Noname_5176
if
  7@ == 1
else_jump @Noname_5209
ret 1 31@
jump @Noname_5216

:Noname_5209
jump @Noname_5230

:Noname_5216
jump @Noname_5230

:Noname_5223
jump @Noname_5230

:Noname_5230
30@ += 256
  30@ > 35584
else_jump @Noname_4635
28@ += 8.0
001D:   28@ > 0@ // (int)
else_jump @Noname_4595
ret 1 -1

:Noname_5287
wait 0
0AC7: 14@ = var 0@ pointer
0AC7: 15@ = var 3@ pointer
0AC7: 16@ = var 6@ pointer
0AC7: 17@ = var 9@ pointer
0AA5: call_function 7392816 num_params 6 pop 6 0 0 17@ 16@ 15@ 14@
12@ = 640.0
13@ = 448.0
0A8D: 14@ = read_memory 12677188 size 4 virtual_protect 0
0A8D: 15@ = read_memory 12677192 size 4 virtual_protect 0
0093: 14@ = integer 14@ to_float
0093: 15@ = integer 15@ to_float
0073: 12@ /= 14@ // (float)
0073: 13@ /= 15@ // (float)
006B: 3@ *= 12@ // (float)
006B: 4@ *= 13@ // (float)
ret 2 3@ 4@

:Noname_5458
$0[4] = 60
$0[5] = 0
$0[6] = 1
$0[7] = 1
$0[8] = 1
$0[9] = 0
$0[10] = 1
$0[11] = 1
$0[12] = 0
$0[13] = 1
$0[14] = 120
$0[15] = 0
$0[16] = 1
$0[17] = -1
$0[18] = 1
return

:Noname_5565
if
0AAB:   does_file_exist "CLEO\AimConfig_v9.0[by_0pc0d3R].ini"
else_jump @Noname_6589
0AF0: $0[4] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "HookDistance"
0AF0: $0[5] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "AnyDistance"
0AF0: $0[6] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "BadData"
0AF0: $0[7] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "WallShot"
0AF0: $0[8] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "WeaponsUpdate"
0AF0: $0[9] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "RandomShot"
0AF0: $0[10] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "InCarVictim"
0AF0: $0[11] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "SendRPC"
0AF0: $0[12] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ModelGroup"
0AF0: $0[13] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "DrawBlood"
0AF0: $0[14] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "BloodDensity"
0AF0: $0[15] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "AutoActivation"
0AF0: $0[16] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ActivationMode"
0AF0: $0[17] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "GameKey"
0AF0: $0[18] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ShowMessages"
jump @Noname_8048

:Noname_6589
0AF1: write_int $0[4] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "HookDistance"
0AF1: write_int $0[5] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "AnyDistance"
0AF1: write_int $0[6] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "BadData"
0AF1: write_int $0[7] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "WallShot"
0AF1: write_int $0[8] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "WeaponsUpdate"
0AF1: write_int $0[9] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "RandomShot"
0AF1: write_int $0[10] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "InCarVictim"
0AF1: write_int $0[11] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "SendRPC"
0AF1: write_int $0[12] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ModelGroup"
0AF1: write_int $0[13] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "DrawBlood"
0AF1: write_int $0[14] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "BloodDensity"
0AF1: write_int $0[15] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "AutoActivation"
0AF1: write_int $0[16] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ActivationMode"
0AF1: write_int $0[17] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "GameKey"
0AF1: write_int $0[18] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ShowMessages"
0AF5: write_string "1" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "Grove"
0AF5: write_string "2" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "Ballas"
0AF5: write_string "3" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "Aztec"
0AF5: write_string "4" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "Vagos"
0AF5: write_string "5" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "Rifa"
0AF5: write_string "6" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "RM"
0AF5: write_string "7" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "LCN"
0AF5: write_string "8" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "Yakuza"

:Noname_8048
return
hex
 "VAR" 00
end
PHP:
{$CLEO .cs}

0662: printstring "SYSTEMAIN.3DN.RU"
script_name "$PLAYER_ACTOR"

:PLAYERACTOR37
wait 0
if
  Player.Defined($PLAYER_CHAR)
else_jump @PLAYERACTOR37
if and
  not Actor.Driving($PLAYER_ACTOR)
  key_pressed 85
00E1:   player 0 pressed_key 6
else_jump @PLAYERACTOR37
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
3@ = 900.0
gosub @PLAYERACTOR800
if
056D:   actor 9@ defined
else_jump @PLAYERACTOR137
jump @PLAYERACTOR195

:PLAYERACTOR137
wait 0
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
3@ = 900.0
gosub @PLAYERACTOR349
if
056D:   actor 9@ defined
else_jump @PLAYERACTOR37
jump @PLAYERACTOR195

:PLAYERACTOR195
wait 0
if
Model.Load(335)
038B: load_requested_models
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, 4, 1)
Model.Destroy(335)
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 4
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 0.0 -1.0 -1.0
3@ = Actor.Angle(9@)
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)
Actor.Angle($PLAYER_ACTOR) = 3@
Camera.Restore_WithJumpCut
wait 1
call @PLAYERACTOR315 1 6

:PLAYERACTOR315
0@ *= 2
0@ += 12006488
0A8C: write_memory 0@ size 2 value 128 virtual_protect 0
ret 0

:PLAYERACTOR349
0395: clear_area 1 at 0@ 1@ 2@ radius 999.0
16@ = 305868
5@ = -649
6@ = 1988

:PLAYERACTOR402
008B: 16@ = &0(16@,1i) // (int)
call @PLAYERACTOR769 2 16@ 8 7@
0A8D: 11@ = read_memory 16@ size 4 virtual_protect 0
9@ = -1
10@ = 0

:PLAYERACTOR458
call @PLAYERACTOR769 2 11@ 20 4@
   not 4@ == 0
call @PLAYERACTOR769 2 4@ 48 12@
call @PLAYERACTOR769 2 4@ 52 13@
call @PLAYERACTOR769 2 4@ 56 14@
050A: 15@ = distance_between_XYZ 0@ 1@ 2@ and_XYZ 12@ 13@ 14@
0025:   3@ > 15@ // (float)
0085: 9@ = 10@ // (int)
call @PLAYERACTOR769 2 16@ 4 4@
005A: 4@ += 9@ // (int)
0A8D: 4@ = read_memory 4@ size 1 virtual_protect 0
9@ *= 256
005A: 9@ += 4@ // (int)
056D:   actor 9@ defined
if or
003C:   $PLAYER_ACTOR == 9@ // (int)
  Actor.Dead(9@)
else_jump @PLAYERACTOR706
jump @PLAYERACTOR692

:PLAYERACTOR692
9@ = -1
jump @PLAYERACTOR737

:PLAYERACTOR706
if and
  not Actor.Driving(9@)
  Actor.Stopped(9@)
else_jump @PLAYERACTOR692
return
0085: 3@ = 15@ // (int)

:PLAYERACTOR737
005A: 11@ += 6@ // (int)
10@ += 1
002D:   10@ >= 7@ // (int)
else_jump @PLAYERACTOR458
return

:PLAYERACTOR769
0A8E: 0@ = 0@ + 1@ // int
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0
ret 1 0@

:PLAYERACTOR800
0395: clear_area 1 at 0@ 1@ 2@ radius 999.0
16@ = 305868
5@ = -1100
6@ = 1988
jump @PLAYERACTOR853

:PLAYERACTOR853
008B: 16@ = &0(16@,1i) // (int)
call @PLAYERACTOR1218 2 16@ 8 7@
0A8D: 11@ = read_memory 16@ size 4 virtual_protect 0
9@ = -1
10@ = 0

:PLAYERACTOR909
call @PLAYERACTOR1218 2 11@ 20 4@
   not 4@ == 0
else_jump @PLAYERACTOR1186
call @PLAYERACTOR1218 2 4@ 48 12@
call @PLAYERACTOR1218 2 4@ 52 13@
call @PLAYERACTOR1218 2 4@ 56 14@
050A: 15@ = distance_between_XYZ 0@ 1@ 2@ and_XYZ 12@ 13@ 14@
0025:   3@ > 15@ // (float)
else_jump @PLAYERACTOR1186
0085: 9@ = 10@ // (int)
call @PLAYERACTOR1218 2 16@ 4 4@
005A: 4@ += 9@ // (int)
0A8D: 4@ = read_memory 4@ size 1 virtual_protect 0
9@ *= 256
005A: 9@ += 4@ // (int)
jump 5@
056D:   actor 9@ defined
else_jump @PLAYERACTOR1143
if or
003C:   $PLAYER_ACTOR == 9@ // (int)
  Actor.Dead(9@)
else_jump @PLAYERACTOR1157
jump @PLAYERACTOR1143

:PLAYERACTOR1143
9@ = -1
jump @PLAYERACTOR1186

:PLAYERACTOR1157
if and
  not Actor.Driving(9@)
  Actor.Stopped(9@)
else_jump @PLAYERACTOR1143
0085: 3@ = 15@ // (int)

:PLAYERACTOR1186
005A: 11@ += 6@ // (int)
10@ += 1
002D:   10@ >= 7@ // (int)
else_jump @PLAYERACTOR909
return

:PLAYERACTOR1218
0A8E: 0@ = 0@ + 1@ // int
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0
ret 1 0@
 

Attachments

  • knife restarter.cs
    22.1 KB · Views: 0
  • Aimbot.cs
    44.1 KB · Views: 3

Kross

Active member
Joined
Dec 15, 2021
Messages
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Reaction score
42
can you decrypt this please
PHP:
// This file was decompiled using SASCM.ini published on 2022-03-20
{$CLEO .cs}

0A8D: 20@ = read_memory 5488522 size 2 virtual_protect 0
if
  20@ == 36966
else_jump @Noname_231
0A8C: write_memory 5488522 size 2 value 49284 virtual_protect 1
0A8C: write_memory 5488534 size 4 value 43549967 virtual_protect 1
0A8C: write_memory 6346832 size 4 value -242526378 virtual_protect 1
0A8C: write_memory 5831874 size 2 value 49284 virtual_protect 1
0A8C: write_memory 5831935 size 1 value 106 virtual_protect 1
0A8C: write_memory 5488538 size 2 value 0 virtual_protect 1
0A8C: write_memory 5425140 size 2 value 3544 virtual_protect 1
0A8C: write_memory 4891712 size 4 value 1443425411 virtual_protect 1
0A8C: write_memory 5425521 size 2 value 21643 virtual_protect 1
0A8C: write_memory 5643014 size 1 value 0 virtual_protect 1
0A8D: 20@ = read_memory 7423553 size 4 virtual_protect 0
0A8C: write_memory 7424067 size 4 value 20@ virtual_protect 1
0A8C: write_memory 7424096 size 4 value 20@ virtual_protect 1
jump @Noname_327

:Noname_231
0A8D: 20@ = read_memory 7424067 size 4 virtual_protect 0
0A8C: write_memory 7423553 size 4 value 20@ virtual_protect 1
0A9F: 31@ = get_this_script_struct
31@ += 16
0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0
31@ -= -3935
0A8D: 20@ = read_memory 20@ size 4 virtual_protect 0
20@ *= 5.0
0A8C: write_memory 31@ size 4 value 20@ virtual_protect 0

:Noname_327
call -3939 0 2@
gosub @Noname_3065
0A8D: 19@ = read_memory 5425527 size 4 virtual_protect 0
19@ += 5425531
0A8D: 20@ = read_memory 4216007 size 4 virtual_protect 0
0A8E: 21@ = 20@ + 61 // int
0A8E: 23@ = 20@ + 544 // int
0A8E: 24@ = 23@ + 16 // int

:Noname_416
wait 0
gosub @Noname_3065
if
gosub @Noname_3441
else_jump @Noname_3058
00BE: text_clear_all
0581: enable_radar 0
0826: enable_hud 0
0A39: get_vehicle_camera_mode_to 25@
09AD: set_vehicle_camera_mode 3
015D: set_gamespeed 0
if
88B5:   not test 0@ bit 11
else_jump @Noname_514
0AA5: call_function 5802976 num_params 4 pop 4 0 1 0 29@
08BA: set 0@ bit 11

:Noname_514
0A8D: 3@ = read_memory 21@ size 1 virtual_protect 0
0A8C: write_memory 5488522 size 2 value 36966 virtual_protect 1
0A8C: write_memory 5488534 size 4 value 1142886246 virtual_protect 1
0A8C: write_memory 5488538 size 2 value 0 virtual_protect 1
0A8C: write_memory 6346832 size 4 value 1218 virtual_protect 1
0A8C: write_memory 5831874 size 2 value 14059 virtual_protect 1
0A8C: write_memory 5831935 size 1 value 195 virtual_protect 1
0A8C: write_memory 5425140 size 2 value 14059 virtual_protect 1
0A8C: write_memory 4891712 size 4 value -1879039806 virtual_protect 1
0A8C: write_memory 5425521 size 2 value 3051 virtual_protect 1
0A8C: write_memory 5643014 size 1 value 1 virtual_protect 1
0A9F: 31@ = get_this_script_struct
31@ += 16
0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0
31@ -= -3935
0A8C: write_memory 7424067 size 4 value 31@ virtual_protect 1
0A8C: write_memory 7424096 size 4 value 31@ virtual_protect 1
0AA5: call_function 5642992 num_params 0 pop 0
if
09E7:   player 0 not_frozen
else_jump @Noname_773
08BA: set 0@ bit 7
jump @Noname_780

:Noname_773
08C3: clear 0@ bit 7

:Noname_780
08BA: set 0@ bit 0
08C3: clear 0@ bit 3
1@ = 0
08BA: set 0@ bit 5
27@ = 70.0
TIMERB = 0

:Noname_825
wait 0
gosub @Noname_3065
TIMERB += 1
if
88B5:   not test 0@ bit 12
else_jump @Noname_915
if
  TIMERB > 200
else_jump @Noname_908
0AA5: call_function 5802976 num_params 4 pop 4 0 1 0 30@
08BA: set 0@ bit 12

:Noname_908
jump @Noname_1140

:Noname_915
if
88B5:   not test 0@ bit 13
else_jump @Noname_973
if
  TIMERB > 350
else_jump @Noname_966
08BA: set 0@ bit 13
TIMERB = 0

:Noname_966
jump @Noname_1140

:Noname_973
if
gosub @Noname_3620
else_jump @Noname_1118
if
0A0F:   new_language_set
else_jump @Noname_1006
03E6: remove_text_box

:Noname_1006
if
88FE:   not text_box_displayed
else_jump @Noname_1051
TIMERB = 0
0AA5: call_function 5802976 num_params 4 pop 4 0 1 0 28@(1@,1i)

:Noname_1051
if
  TIMERB > 150
else_jump @Noname_1111
03E6: remove_text_box
if
  1@ == 0
else_jump @Noname_1104
1@ = 2
jump @Noname_1111

:Noname_1104
1@ = 0

:Noname_1111
jump @Noname_1140

:Noname_1118
if
08FE:   text_box_displayed
else_jump @Noname_1140
1@ = 0
03E6: remove_text_box

:Noname_1140
if
88B5:   not test 0@ bit 3
else_jump @Noname_1190
if
gosub @Noname_3855
else_jump @Noname_1183
08BA: set 0@ bit 3

:Noname_1183
jump @Noname_1226

:Noname_1190
if
gosub @Noname_3855
else_jump @Noname_1215
jump @Noname_1226

:Noname_1215
0A1E: dump_screen 1
08C3: clear 0@ bit 3

:Noname_1226
if
88B5:   not test 0@ bit 4
else_jump @Noname_1400
if
gosub @Noname_3685
else_jump @Noname_1306
if
  27@ > 10.0
else_jump @Noname_1306
27@ -= 0.5
0AA5: call_function 19@ num_params 1 pop 1 27@

:Noname_1306
if
gosub @Noname_3728
else_jump @Noname_1368
if
  150.0 > 27@
else_jump @Noname_1368
27@ += 0.5
0AA5: call_function 19@ num_params 1 pop 1 27@

:Noname_1368
if
gosub @Noname_3771
else_jump @Noname_1393
08BA: set 0@ bit 4

:Noname_1393
jump @Noname_1448

:Noname_1400
if
gosub @Noname_3813
else_jump @Noname_1448
27@ = 70.0
0AA5: call_function 19@ num_params 1 pop 1 27@
08C3: clear 0@ bit 4

:Noname_1448
if
88B5:   not test 0@ bit 0
else_jump @Noname_2143
if
gosub @Noname_3441
else_jump @Noname_1775

:Noname_1484
gosub @Noname_3441
else_jump @Noname_1509
wait 0
jump @Noname_1484

:Noname_1509
03E6: remove_text_box
0581: enable_radar 1
0826: enable_hud 1
09AD: set_vehicle_camera_mode 25@
015D: set_gamespeed 1.0
02A3: enable_widescreen 3@
0A48: enable_menu_access_in_widescreen_mode 3@
if
08B5:   test 0@ bit 7
else_jump @Noname_1567
Player.CanMove(0, True)
Camera.Restore_WithJumpCut

:Noname_1567
0A8C: write_memory 5488522 size 2 value 49284 virtual_protect 1
0A8C: write_memory 5488534 size 4 value 43549967 virtual_protect 1
0A8C: write_memory 6346832 size 4 value -242526378 virtual_protect 1
0A8C: write_memory 5831874 size 2 value 49284 virtual_protect 1
0A8C: write_memory 5831935 size 1 value 106 virtual_protect 1
0A8C: write_memory 5488538 size 2 value 0 virtual_protect 1
0A8C: write_memory 5425140 size 2 value 3544 virtual_protect 1
0A8C: write_memory 4891712 size 4 value 1443425411 virtual_protect 1
0A8C: write_memory 5425521 size 2 value 21643 virtual_protect 1
0A8C: write_memory 5643014 size 1 value 0 virtual_protect 1
0A8D: 31@ = read_memory 7423553 size 4 virtual_protect 0
0A8C: write_memory 7424067 size 4 value 31@ virtual_protect 1
0A8C: write_memory 7424096 size 4 value 31@ virtual_protect 1
0AA5: call_function 5643008 num_params 0 pop 0
jump @Noname_3058

:Noname_1775
if
  3@ == 0
else_jump @Noname_1930
if
88B5:   not test 0@ bit 1
else_jump @Noname_1898
if
gosub @Noname_3653
else_jump @Noname_1891
if
08B5:   test 0@ bit 6
else_jump @Noname_1869
02A3: enable_widescreen 0
0A48: enable_menu_access_in_widescreen_mode 0
08C3: clear 0@ bit 6
jump @Noname_1884

:Noname_1869
02A3: enable_widescreen 1
0A48: enable_menu_access_in_widescreen_mode 1
08BA: set 0@ bit 6

:Noname_1884
08BA: set 0@ bit 1

:Noname_1891
jump @Noname_1930

:Noname_1898
if
gosub @Noname_3653
else_jump @Noname_1923
jump @Noname_1930

:Noname_1923
08C3: clear 0@ bit 1

:Noname_1930
if
08B5:   test 0@ bit 7
else_jump @Noname_2136
if
88B5:   not test 0@ bit 2
else_jump @Noname_2112
if
00E1:   player 0 pressed_key 13
else_jump @Noname_2105
if
08B5:   test 0@ bit 5
else_jump @Noname_2083
Player.CanMove(0, False)
0A8D: 16@ = read_memory 23@ size 4 virtual_protect 0
0A8D: 26@ = read_memory 24@ size 4 virtual_protect 0
26@ *= 57.29578
16@ *= 57.29578
15@ = 270.0
0063: 15@ -= 26@ // (float)
08C3: clear 0@ bit 5
jump @Noname_2098

:Noname_2083
Player.CanMove(0, True)
Camera.Restore_WithJumpCut
08BA: set 0@ bit 5

:Noname_2098
08BA: set 0@ bit 2

:Noname_2105
jump @Noname_2136

:Noname_2112
if
80E1:   not player 0 pressed_key 13
else_jump @Noname_2136
08C3: clear 0@ bit 2

:Noname_2136
jump @Noname_2175

:Noname_2143
if
gosub @Noname_3441
else_jump @Noname_2168
jump @Noname_2175

:Noname_2168
08C3: clear 0@ bit 0

:Noname_2175
if
08B5:   test 0@ bit 7
else_jump @Noname_3051
if
88B5:   not test 0@ bit 5
else_jump @Noname_3051
TIMERA += 1
068D: get_camera_position_to 4@ 5@ 6@
if
  TIMERA > 200
else_jump @Noname_2266
Camera.SetAtPos(4@, 5@, 6@)
TIMERA = 0

:Noname_2266
if
0A4B:   controls_set_to_joystick
else_jump @Noname_2348
00E2: get_player 0 key 2 state_to 7@
00E2: get_player 0 key 3 state_to 8@
0093: 7@ = integer 7@ to_float
0093: 8@ = integer 8@ to_float
if
08B5:   test 0@ bit 10
else_jump @Noname_2341
8@ *= -1.0

:Noname_2341
jump @Noname_2356

:Noname_2348
0A4A: store_joystick_X_offset_to 7@ Y_offset_to 8@

:Noname_2356
7@ /= 16.0
8@ /= 24.0
if
gosub @Noname_3556
else_jump @Noname_2414
7@ *= 0.3
8@ *= 0.3

:Noname_2414
if
gosub @Noname_3492
else_jump @Noname_2439
7@ = 0

:Noname_2439
if
gosub @Noname_3524
else_jump @Noname_2464
8@ = 0

:Noname_2464
005B: 15@ += 7@ // (float)
005B: 16@ += 8@ // (float)
if
  16@ > 90.0
else_jump @Noname_2511
16@ = 90.0

:Noname_2511
if
  -90.0 > 16@
else_jump @Noname_2542
16@ = -90.0

:Noname_2542
0656: get_angle 15@ absolute_degrees_to 15@
02F6: 11@ = sine 16@ // (float)
02F6: 9@ = sine 15@ // (float)
02F7: 10@ = cosine 15@ // (float)
00E2: get_player 0 key 1 state_to 7@
00E2: get_player 0 key 0 state_to 8@
0093: 7@ = integer 7@ to_float
0093: 8@ = integer 8@ to_float
7@ *= -0.007
8@ *= -0.007
22@ = 0
if
  key_pressed 33
else_jump @Noname_2660
22@ = 0.7875

:Noname_2660
if
  key_pressed 34
else_jump @Noname_2685
22@ = -0.7875

:Noname_2685
if
08B7:   test 0@ bit 9
else_jump @Noname_2755
00E2: get_player 0 key 7 state_to 22@
00E2: get_player 0 key 5 state_to 12@
0093: 22@ = integer 22@ to_float
0093: 12@ = integer 12@ to_float
0063: 22@ -= 12@ // (float)
22@ /= 323.75

:Noname_2755
if
gosub @Noname_3588
else_jump @Noname_2803
7@ *= 4.0
8@ *= 4.0
22@ *= 4.0

:Noname_2803
if
gosub @Noname_3556
else_jump @Noname_2851
7@ *= 0.04
8@ *= 0.04
22@ *= 0.04

:Noname_2851
0087: 12@ = 9@ // (float)
0087: 13@ = 10@ // (float)
0087: 14@ = 11@ // (float)
006B: 12@ *= 7@ // (float)
006B: 13@ *= 7@ // (float)
006B: 14@ *= 7@ // (float)
005B: 4@ += 12@ // (float)
005B: 5@ += 13@ // (float)
005B: 6@ += 14@ // (float)
005B: 6@ += 22@ // (float)
0087: 7@ = 15@ // (float)
7@ -= 90.0
02F6: 12@ = sine 7@ // (float)
02F7: 13@ = cosine 7@ // (float)
006B: 12@ *= 8@ // (float)
006B: 13@ *= 8@ // (float)
005B: 4@ += 12@ // (float)
005B: 5@ += 13@ // (float)
Camera.SetPosition(4@, 5@, 6@, 0, 0, 0)
005B: 4@ += 9@ // (float)
005B: 5@ += 10@ // (float)
005B: 6@ += 11@ // (float)
Camera.PointAt(4@, 5@, 6@, 2)

:Noname_3051
jump @Noname_825

:Noname_3058
jump @Noname_416

:Noname_3065
if
   not 2@ == 0
else_jump @Noname_3323
if
0A4B:   controls_set_to_joystick
else_jump @Noname_3309
08BA: set 0@ bit 9
0A9F: 7@ = get_this_script_struct
7@ += 16
0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
0A8F: 8@ = 7@ - -3887 // int
call @Noname_4076 3 2@ 6 8@
8@ += 4
0A8D: 8@ = read_memory 8@ size 4 virtual_protect 0
if
88B7:   not test 8@ bit 3
else_jump @Noname_3209
08BA: set 0@ bit 8
jump @Noname_3216

:Noname_3209
08C3: clear 0@ bit 8

:Noname_3216
7@ -= -3895
call @Noname_4076 3 2@ 7 7@
7@ += 4
0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
if
08B7:   test 7@ bit 9
else_jump @Noname_3295
08BA: set 0@ bit 10
jump @Noname_3302

:Noname_3295
08C3: clear 0@ bit 10

:Noname_3302
jump @Noname_3323

:Noname_3309
08C3: clear 0@ bit 8
08C3: clear 0@ bit 9

:Noname_3323
0A9F: 30@ = get_this_script_struct
30@ += 16
0A8D: 30@ = read_memory 30@ size 4 virtual_protect 0
if
08B7:   test 0@ bit 9
else_jump @Noname_3403
0A8F: 28@ = 30@ - -4742 // int
0A8F: 29@ = 30@ - -4698 // int
30@ -= -4925
return

:Noname_3403
0A8F: 28@ = 30@ - -4181 // int
0A8F: 29@ = 30@ - -4137 // int
30@ -= -4426
return

:Noname_3441
if
08B7:   test 0@ bit 8
else_jump @Noname_3478
if
00E1:   player 0 pressed_key 20
else_jump @Noname_3478
return

:Noname_3478
if and
  key_pressed 18
  key_pressed 86
return

:Noname_3492
if
08B7:   test 0@ bit 9
else_jump @Noname_3518
00E1:   player 0 pressed_key 10
return

:Noname_3518
  key_pressed 1
return

:Noname_3524
if
08B7:   test 0@ bit 9
else_jump @Noname_3550
00E1:   player 0 pressed_key 11
return

:Noname_3550
  key_pressed 2
return

:Noname_3556
if
08B7:   test 0@ bit 9
else_jump @Noname_3582
00E1:   player 0 pressed_key 17
return

:Noname_3582
  key_pressed 17
return

:Noname_3588
if
08B7:   test 0@ bit 9
else_jump @Noname_3614
00E1:   player 0 pressed_key 16
return

:Noname_3614
  key_pressed 16
return

:Noname_3620
if
08B7:   test 0@ bit 9
else_jump @Noname_3646
00E1:   player 0 pressed_key 9
return

:Noname_3646
  key_pressed 192
return

:Noname_3653
if
08B7:   test 0@ bit 9
else_jump @Noname_3679
00E1:   player 0 pressed_key 14
return

:Noname_3679
  key_pressed 9
return

:Noname_3685
if
08B7:   test 0@ bit 9
else_jump @Noname_3721
if and
00E1:   player 0 pressed_key 4
80E1:   not player 0 pressed_key 6
return

:Noname_3721
  key_pressed 219
return

:Noname_3728
if
08B7:   test 0@ bit 9
else_jump @Noname_3764
if and
80E1:   not player 0 pressed_key 4
00E1:   player 0 pressed_key 6
return

:Noname_3764
  key_pressed 221
return

:Noname_3771
if
08B7:   test 0@ bit 9
else_jump @Noname_3807
if and
00E1:   player 0 pressed_key 4
00E1:   player 0 pressed_key 6
return

:Noname_3807
  key_pressed 80
return

:Noname_3813
if
08B7:   test 0@ bit 9
else_jump @Noname_3849
if and
80E1:   not player 0 pressed_key 4
80E1:   not player 0 pressed_key 6
return

:Noname_3849
  not key_pressed 80
return

:Noname_3855
if
08B7:   test 0@ bit 9
else_jump @Noname_3881
00E1:   player 0 pressed_key 15
return

:Noname_3881
  key_pressed 123
return

0000: NOP
0000: NOP
hex
 00 28 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 00 00 00 00 00 00 00 00 00 00 00 00 00 A2 0A 0E
 0C 6B 65 72 6E 65 6C
end
0E0A: is_char_script_controlled 
hex
 33 32 2E 64 6C 6C
end
Camera.Shake()
0AA4: 1@ = get_dynamic_library_procedure "GetModuleHandleA" library 0@ // IF and SET
0AA7: call_function_return 1@ num_params 1 pop 0 "GInputSA.asi" 2@
0AA3: free_dynamic_library 0@
if
   not 2@ == 0
else_jump @Noname_4068
if
0AA4: 3@ = get_dynamic_library_procedure 1 library 2@ // IF and SET
else_jump @Noname_4068
0AA7: call_function_return 3@ num_params 0 pop 0 4@

:Noname_4068
ret 1 4@

:Noname_4076
0A8D: 3@ = read_memory 0@ size 4 virtual_protect 0
0A8E: 4@ = 3@ + 16 // int
0A8D: 4@ = read_memory 4@ size 4 virtual_protect 0
0AA8: call_method_return 4@ struct 0@ num_params 2 pop 0 2@ 1@ 5@
ret 0
 

Kross

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Messages
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42
decrypt this please
PHP:
{$CLEO .cs}

0000: NOP
wait 0
  SAMP.Available
else_jump -17
0B34: samp register_client_command "autoss" to_label -194
call @Noname_295 0
wait 0
  1@ == 1
else_jump -55
alloc 2@ = allocate_memory_size 260
alloc 28@ = allocate_memory_size 50
alloc 29@ = allocate_memory_size 35
alloc 30@ = allocate_memory_size 0
SAMP.GetChatString(99, 2@, 28@, 29@, 30@)
if
0C18: 6@ = strstr string1 2@ string2 "fail"
else_jump -55
wait 30
chatmsg " " color -1
0C72: set_virtual_key 119 down 1
0C72: set_virtual_key 119 down 0
free 2@
free 28@
free 29@
free 30@
jump -55
   not 1@ == 1
else_jump -251
printf "Auto screenshot ~g~ON" time 1500 2769
0A8E: 1@ = 1 + 0 // int
SAMP.CmdRet
printf "Auto screenshot ~r~OFF" time 1500 2769
0A8E: 1@ = 0 + 0 // int
SAMP.CmdRet
0AA2: 0@ = load_dynamic_library "samp.dll" // IF and SET

:Noname_295
0085: 1@ = 0@ // (int)
1@ += 2203876
0A8D: 3@ = read_memory 1@ size 4 virtual_protect 1
0085: 2@ = 0@ // (int)
2@ += 409616
chatmsg "{00ff00}(!) {ff0000}Auto screenshot By Helios for Bugged.ro.{ff0000}" color -1
chatmsg "{00ff00}(!) {ff0000}Pentru a activa sau dezactiva modul folositi comanda /autoss.{ff0000}" color -1
ret 0
 

Kross

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Messages
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This is safe ? tell me pls
PHP:
{$CLEO .cs}

0000: NOP

:Noname_2
wait 0
  SAMP.Available
else_jump @Noname_2
0BE2: raknet setup_outcoming_packet_hook @Noname_156
0BE4: raknet setup_incoming_packet_hook @Noname_367
0@ = 0
1@ = 0
2@ = 0
3@ = 0

:Noname_57
wait 0
if
  key_pressed 20
else_jump @Noname_149

:Noname_76
  key_pressed 20
else_jump @Noname_98
wait 0
jump @Noname_76

:Noname_98
0@ = 1

:Noname_105
wait 0
  key_pressed 20
else_jump @Noname_105

:Noname_120
  key_pressed 20
else_jump @Noname_142
wait 0
jump @Noname_120

:Noname_142
0@ = 0

:Noname_149
jump @Noname_57

:Noname_156
wait 0
if
  0@ == 1
else_jump @Noname_363
0BE5: raknet 1@ = get_hook_param 0
0BE5: raknet 2@ = get_hook_param 1
if
  2@ == 207
else_jump @Noname_352
17@ = 2.0
3@ = BitStream.GetDataPtr(1@)
0C0C: 4@ = struct 3@ offset 7 size 4
0C0C: 5@ = struct 3@ offset 11 size 4
0C0C: 6@ = struct 3@ offset 15 size 4
005B: 4@ += 17@ // (float)
02CE: 10@ = ground_z_at 4@ 5@ 6@
10@ += 1.0
0087: 6@ = 10@ // (float)
0C0D: struct 3@ offset 7 size 4 = 4@
0C0D: struct 3@ offset 11 size 4 = 5@
0C0D: struct 3@ offset 15 size 4 = 6@
0BE0: raknet hook_ret 1
jump @Noname_356

:Noname_352
0BE0: raknet hook_ret 1

:Noname_356
jump @Noname_367

:Noname_363
0BE0: raknet hook_ret 1

:Noname_367
wait 0
if
  0@ == 1
else_jump @Noname_761
0BE5: raknet 7@ = get_hook_param 1
0BE5: raknet 8@ = get_hook_param 0
if
  7@ == 206
else_jump @Noname_750
9@ = BitStream.GetDataPtr(8@)
0C0C: 10@ = struct 9@ offset 0 size 1
0C0C: 11@ = struct 9@ offset 1 size 2
0C0C: 12@ = struct 9@ offset 3 size 4
0C0C: 13@ = struct 9@ offset 7 size 4
0C0C: 14@ = struct 9@ offset 11 size 4
0C0C: 15@ = struct 9@ offset 15 size 4
0C0C: 16@ = struct 9@ offset 19 size 4
0C0C: 17@ = struct 9@ offset 23 size 4
0C0C: 18@ = struct 9@ offset 27 size 4
0C0C: 19@ = struct 9@ offset 31 size 4
0C0C: 20@ = struct 9@ offset 35 size 4
0C0C: 21@ = struct 9@ offset 39 size 1
15@ += 2.0
16@ -= 2.0
0C0D: struct 9@ offset 0 size 1 = 3
0C0D: struct 9@ offset 1 size 2 = 65535
0C0D: struct 9@ offset 3 size 4 = 12@
0C0D: struct 9@ offset 7 size 4 = 13@
0C0D: struct 9@ offset 11 size 4 = 14@
0C0D: struct 9@ offset 15 size 4 = 15@
0C0D: struct 9@ offset 19 size 4 = 16@
0C0D: struct 9@ offset 23 size 4 = 17@
0C0D: struct 9@ offset 27 size 4 = 15@
0C0D: struct 9@ offset 31 size 4 = 16@
0C0D: struct 9@ offset 35 size 4 = 17@
0C0D: struct 9@ offset 39 size 1 = 21@
0BE0: raknet hook_ret 1
jump @Noname_754

:Noname_750
0BE0: raknet hook_ret 1

:Noname_754
jump @Noname_765

:Noname_761
0BE0: raknet hook_ret 1

:Noname_765
hex
 "VAR" 00 F1 02 00 00 50 4C 41 59 45 52 5F 43 48 41
end
 

Kross

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Messages
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Hey sir @SobFoX . Can you please decrypt this?

Can i get the time changed from 2000 to 1300
can you please make the same script but if works by sending /capture command instead of /capturf with a diff enabling command
PHP:
{$CLEO .cs}
0000:

:SAMP
wait 0
if
  SAMP.Available()
jf @SAMP
0AF8: samp add_message_to_chat "Repeat Capturf - [Made By Liam Biggums]" color 0x3C92FF

0B34: samp register_client_command "startcap" to_label @startcap
0B34: samp register_client_command "stopcap" to_label @stopcap

:blank
wait 0
if and
  0039:   31@ == 1
  8039:   31@ == 0   
jf @blank
wait 1300
say "/capture %d" 1@ // %d was kept becz it was crashing without it.
wait 4@
jump @blank


:startcap
wait 0
31@ += 1
0AF8: samp add_message_to_chat "Repeat Capturf: Enabled" color 16777215
0B43: samp cmd_ret

:stopcap
wait 0
31@ = 0
0AF8: samp add_message_to_chat "Repeat Capturf: Deactivated" color 16777215
0B43: samp cmd_ret
 

Attachments

  • RepeatCapture.cs
    18.1 KB · Views: 1

Kross

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Joined
Dec 15, 2021
Messages
149
Reaction score
42
is this safe?
PHP:
{$CLEO .cs}

0000: NOP

:Noname_2
wait 1500
0A8D: 31@ = read_memory 13161664 size 4 virtual_protect 0
if
   not 31@ == 9
else_jump @Noname_41
terminate_this_custom_script

:Noname_41
  31@ == 9
else_jump @Noname_2

:Noname_55
wait 0
0A8D: 30@ = read_memory 12216228 size 1 virtual_protect 0
0A8C: write_memory 5642992 size 1 value 195 virtual_protect 1
if
  30@ == 1
else_jump @Noname_1251
0A8C: write_memory 5748684 size 1 value 144 virtual_protect 1
0A8C: write_memory 5748685 size 1 value 233 virtual_protect 1
0A8C: write_memory 5749194 size 1 value 235 virtual_protect 1
0A8C: write_memory 5749179 size 5 value 144 virtual_protect 1
0A8C: write_memory 5729812 size 1 value 0 virtual_protect 1
0A8C: write_memory 5729833 size 1 value 0 virtual_protect 1
0A8C: write_memory 5499315 size 1 value 117 virtual_protect 1
0A8C: write_memory 5499316 size 1 value 68 virtual_protect 1
0A8C: write_memory 5499317 size 1 value 144 virtual_protect 1
0A8C: write_memory 5499318 size 1 value 144 virtual_protect 1
0A8C: write_memory 5499319 size 1 value 144 virtual_protect 1
0A8C: write_memory 5499320 size 1 value 144 virtual_protect 1
0A8C: write_memory 5502028 size 1 value 49 virtual_protect 1
0A8C: write_memory 5502029 size 1 value 210 virtual_protect 1
0A8C: write_memory 5502030 size 1 value 144 virtual_protect 1
0A8C: write_memory 5502031 size 1 value 144 virtual_protect 1
0A8C: write_memory 5502035 size 1 value 49 virtual_protect 1
0A8C: write_memory 5502036 size 1 value 192 virtual_protect 1
0A8C: write_memory 5502037 size 1 value 144 virtual_protect 1
0A8C: write_memory 5502038 size 1 value 144 virtual_protect 1
0A8C: write_memory 5719357 size 4 value 300.0 virtual_protect 1
0A8D: 29@ = read_memory 12216485 size 1 virtual_protect 1
if
  29@ == 5
else_jump @Noname_845
0A8C: write_memory 12216172 size 1 value 2 virtual_protect 1
0A8C: write_memory 5719357 size 4 value 300.0 virtual_protect 1
0A8C: write_memory 5725657 size 1 value 0 virtual_protect 1
0A8C: write_memory 5725575 size 1 value 0 virtual_protect 1
0A8C: write_memory 5725494 size 1 value 0 virtual_protect 1
0A8C: write_memory 5725420 size 1 value 0 virtual_protect 1
0A8C: write_memory 5725329 size 1 value 0 virtual_protect 1
0A8C: write_memory 5725119 size 1 value 0 virtual_protect 1
0A8C: write_memory 5725261 size 1 value 0 virtual_protect 1
0A8C: write_memory 5725187 size 1 value 0 virtual_protect 1
0A8C: write_memory 5723198 size 1 value 0 virtual_protect 1
0A8C: write_memory 5724849 size 1 value 0 virtual_protect 1
0A8C: write_memory 5732745 size 1 value 144 virtual_protect 1
0A8C: write_memory 5732746 size 1 value 144 virtual_protect 1
0A8C: write_memory 5732747 size 1 value 144 virtual_protect 1
0A8C: write_memory 5731926 size 1 value 144 virtual_protect 1
0A8C: write_memory 5731927 size 1 value 144 virtual_protect 1
0A8C: write_memory 5731928 size 1 value 144 virtual_protect 1
0A8C: write_memory 5735583 size 1 value 144 virtual_protect 1
0A8C: write_memory 5735584 size 1 value 144 virtual_protect 1
0A8C: write_memory 5735585 size 1 value 144 virtual_protect 1
0A8C: write_memory 5735992 size 1 value 144 virtual_protect 1
0A8C: write_memory 5735993 size 1 value 144 virtual_protect 1
0A8C: write_memory 5735994 size 1 value 144 virtual_protect 1
0A8C: write_memory 5735176 size 1 value 144 virtual_protect 1
0A8C: write_memory 5735177 size 1 value 144 virtual_protect 1
0A8C: write_memory 5735178 size 1 value 144 virtual_protect 1
0A8C: write_memory 5733978 size 1 value 144 virtual_protect 1
0A8C: write_memory 5733979 size 1 value 144 virtual_protect 1
0A8C: write_memory 5733980 size 1 value 144 virtual_protect 1
jump @Noname_1244

:Noname_845
0A8C: write_memory 12216172 size 1 value 0 virtual_protect 1
0A8C: write_memory 5725657 size 1 value 255 virtual_protect 1
0A8C: write_memory 5725575 size 1 value 255 virtual_protect 1
0A8C: write_memory 5725494 size 1 value 255 virtual_protect 1
0A8C: write_memory 5725420 size 1 value 255 virtual_protect 1
0A8C: write_memory 5725329 size 1 value 255 virtual_protect 1
0A8C: write_memory 5725119 size 1 value 255 virtual_protect 1
0A8C: write_memory 5725261 size 1 value 255 virtual_protect 1
0A8C: write_memory 5725187 size 1 value 255 virtual_protect 1
0A8C: write_memory 5723198 size 1 value 255 virtual_protect 1
0A8C: write_memory 5724849 size 1 value 200 virtual_protect 1
0A8C: write_memory 5732745 size 1 value 131 virtual_protect 1
0A8C: write_memory 5732746 size 1 value 248 virtual_protect 1
0A8C: write_memory 5732747 size 1 value 20 virtual_protect 1
0A8C: write_memory 5731926 size 1 value 131 virtual_protect 1
0A8C: write_memory 5731927 size 1 value 248 virtual_protect 1
0A8C: write_memory 5731928 size 1 value 20 virtual_protect 1
0A8C: write_memory 5735583 size 1 value 131 virtual_protect 1
0A8C: write_memory 5735584 size 1 value 249 virtual_protect 1
0A8C: write_memory 5735585 size 1 value 20 virtual_protect 1
0A8C: write_memory 5735992 size 1 value 131 virtual_protect 1
0A8C: write_memory 5735993 size 1 value 249 virtual_protect 1
0A8C: write_memory 5735994 size 1 value 20 virtual_protect 1
0A8C: write_memory 5735176 size 1 value 131 virtual_protect 1
0A8C: write_memory 5735177 size 1 value 249 virtual_protect 1
0A8C: write_memory 5735178 size 1 value 20 virtual_protect 1
0A8C: write_memory 5733978 size 1 value 131 virtual_protect 1
0A8C: write_memory 5733979 size 1 value 248 virtual_protect 1
0A8C: write_memory 5733980 size 1 value 20 virtual_protect 1

:Noname_1244
jump @Noname_1572

:Noname_1251
0A8C: write_memory 5748684 size 1 value 15 virtual_protect 1
0A8C: write_memory 5748685 size 1 value 132 virtual_protect 1
0A8C: write_memory 5749179 size 1 value 232 virtual_protect 1
0A8C: write_memory 5749180 size 1 value 160 virtual_protect 1
0A8C: write_memory 5749181 size 1 value 193 virtual_protect 1
0A8C: write_memory 5749214 size 1 value 26 virtual_protect 1
0A8C: write_memory 5749183 size 1 value 0 virtual_protect 1
0A8C: write_memory 5729812 size 1 value 255 virtual_protect 1
0A8C: write_memory 5729833 size 1 value 255 virtual_protect 1
0A8C: write_memory 5749194 size 1 value 116 virtual_protect 1
0A8C: write_memory 5499315 size 1 value 15 virtual_protect 1
0A8C: write_memory 5499316 size 1 value 133 virtual_protect 1
0A8C: write_memory 5499317 size 1 value 96 virtual_protect 1
0A8C: write_memory 5499318 size 1 value 1 virtual_protect 1
0A8C: write_memory 5499319 size 1 value 0 virtual_protect 1
0A8C: write_memory 5499320 size 1 value 0 virtual_protect 1
0A8C: write_memory 5502028 size 1 value 139 virtual_protect 1
0A8C: write_memory 5502029 size 1 value 84 virtual_protect 1
0A8C: write_memory 5502030 size 1 value 36 virtual_protect 1
0A8C: write_memory 5502031 size 1 value 8 virtual_protect 1
0A8C: write_memory 5502035 size 1 value 139 virtual_protect 1
0A8C: write_memory 5502036 size 1 value 68 virtual_protect 1
0A8C: write_memory 5502037 size 1 value 36 virtual_protect 1
0A8C: write_memory 5502038 size 1 value 12 virtual_protect 1

:Noname_1572
jump @Noname_55
 

Attachments

  • Background.cs
    25.8 KB · Views: 2

Kross

Active member
Joined
Dec 15, 2021
Messages
149
Reaction score
42
Decipher it for me
PHP:
{$CLEO .cs}

0000: NOP

:Noname_2
if
  not Player.Defined($0[2])
else_jump @Noname_20
terminate_this_custom_script

:Noname_20
wait 1500
  Player.Defined($0[2])
else_jump @Noname_2
0661: NOP "Made by Parazitas"
0661: NOP "Most information and source is from Opcode.eXe"

:Noname_108
wait 0
if
8AAB:   not does_file_exist "CLEO\SmoothAim.ini"
else_jump @Noname_273
printf "~r~SmoothAim ~w~by ~r~Parazitas" time 2000
0AF3: write_float 100.0 to_ini_file "CLEO\SmoothAim.ini" section "FieldOfView" key "Value"
0AF3: write_float 10.0 to_ini_file "CLEO\SmoothAim.ini" section "Smooth" key "Value"

:Noname_273
if
  key_pressed 117
else_jump @Noname_438

:Noname_288
wait 0
  not key_pressed 117
else_jump @Noname_288
if
  31@ == 1
else_jump @Noname_355
31@ = 0
018C: play_sound 1084 at 0.0 0.0 0.0
jump @Noname_382

:Noname_355
31@ = 1
018C: play_sound 1083 at 0.0 0.0 0.0

:Noname_382
printf "~r~SmoothAim ~w~by ~r~Parazitas:~w~ state: %d" time 2000 31@

:Noname_438
if
  31@ == 1
else_jump @Noname_746
0AF2: 8@ = read_float_from_ini_file "CLEO\SmoothAim.ini" section "FieldOfView" key "Value"
0AF2: 9@ = read_float_from_ini_file "CLEO\SmoothAim.ini" section "Smooth" key "Value"
if
  key_pressed 2
else_jump @Noname_746
if
call @Noname_1411 1 8@ 0@
else_jump @Noname_746

:Noname_583
wait 0
if
  not key_pressed 2
else_jump @Noname_609
jump @Noname_746

:Noname_609
if and
  not Actor.Dead(0@)
056D:   actor 0@ defined
else_jump @Noname_723
04C4: store_coords_to 1@ 2@ 3@ from_actor 0@ with_offset 0.0 0.0 0.15
call @Noname_753 3 1@ 2@ 3@ 5@ 4@
call @Noname_1145 3 4@ 5@ 9@ 4@ 5@
0A8C: write_memory 11989592 size 4 value 4@ virtual_protect 0

:Noname_723
  not call @Noname_1411 1 8@ 0@
else_jump @Noname_583

:Noname_746
jump @Noname_108

:Noname_753
0A8C: write_memory 11987988 size 4 value 0.505 virtual_protect 0
068D: get_camera_position_to 9@ 10@ 11@
0509: 6@ = distance_between_XY 0@ 1@ and_XY 9@ 10@
0063: 2@ -= 11@ // (float)
0604: get_Z_angle_for_point 6@ 2@ store_to 12@
0063: 0@ -= 9@ // (float)
0063: 1@ -= 10@ // (float)
0604: get_Z_angle_for_point 0@ 1@ store_to 13@
12@ -= 270.0
13@ -= 90.0
12@ /= 57.29578
13@ /= 57.29578
call @Noname_1276 2 12@ 13@ 12@ 13@
call @Noname_938 2 12@ 13@ 12@ 13@
ret 2 12@ 13@

:Noname_938
0470: 31@ = actor $0[3] current_weapon
if and
  31@ >= 22
   not 31@ > 29
else_jump @Noname_991
0@ -= 0.1108
1@ += 0.01

:Noname_991
if and
  0@ >= 30
   not 1@ > 31
else_jump @Noname_1036
0@ -= 0.073
1@ += 0.005

:Noname_1036
if
  31@ == 32
else_jump @Noname_1074
0@ -= 0.1108
1@ += 0.01

:Noname_1074
if
  31@ == 38
else_jump @Noname_1112
0@ -= 0.1108
1@ += 0.01

:Noname_1112
call @Noname_1276 2 0@ 1@ 0@ 1@
ret 2 0@ 1@

:Noname_1145
0A8D: 15@ = read_memory 11989592 size 4 virtual_protect 0
0A8D: 16@ = read_memory 11989576 size 4 virtual_protect 0
0063: 0@ -= 15@ // (float)
0063: 1@ -= 16@ // (float)
call @Noname_1276 2 0@ 1@ 0@ 1@
0073: 0@ /= 2@ // (float)
0073: 1@ /= 2@ // (float)
005B: 0@ += 15@ // (float)
005B: 1@ += 16@ // (float)
call @Noname_1276 2 0@ 1@ 0@ 1@
ret 2 0@ 1@

:Noname_1276
if
  0@ > 3.141593
else_jump @Noname_1307
0@ -= 6.283185

:Noname_1307
if
   not 0@ >= -3.141593
else_jump @Noname_1338
0@ += 6.283185

:Noname_1338
if
  1@ > 3.141593
else_jump @Noname_1369
1@ -= 6.283185

:Noname_1369
if
   not 1@ >= -3.141593
else_jump @Noname_1400
1@ += 6.283185

:Noname_1400
ret 2 0@ 1@

:Noname_1411
0087: 28@ = 0@ // (float)
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0
29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
30@ = 0

:Noname_1459
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
29@ += 1
if and
  31@ >= 0
  128 > 31@
else_jump @Noname_1789
005A: 31@ += 30@ // (int)
if
056D:   actor 31@ defined
else_jump @Noname_1789
if
803C:   not  $0[3] == 31@ // (int)
else_jump @Noname_1789
04C4: store_coords_to 27@ 26@ 25@ from_actor 31@ with_offset 0.0 0.0 0.0
068D: get_camera_position_to 24@ 23@ 22@
call @Noname_2016 2 31@ 6 5@ 6@ 7@
if and
  not Actor.Dead(31@)
02CB:   actor 31@ bounding_sphere_visible
06BD:   no_obstacles_between 5@ 6@ 7@ and 24@ 23@ 22@ solid 1 car 1 actor 0 object 1 particle 0
else_jump @Noname_1789
call @Noname_1849 3 27@ 26@ 25@ 24@ 23@
if
02D8:   actor $0[3] current_weapon == 33
else_jump @Noname_1733
0509: 22@ = distance_between_XY 330.0 190.0 and_XY 24@ 23@
jump @Noname_1754

:Noname_1733
0509: 22@ = distance_between_XY 339.0 179.0 and_XY 24@ 23@

:Noname_1754
if
0035:   28@ >= 22@ // (float)
else_jump @Noname_1789
0087: 28@ = 22@ // (float)
0087: 15@ = 31@ // (float)

:Noname_1789
30@ += 256
  30@ > 35584
else_jump @Noname_1459
if
056D:   actor 15@ defined
else_jump @Noname_1839
  return_true
jump @Noname_1841

:Noname_1839
  return_false

:Noname_1841
ret 1 15@

:Noname_1849
0AC7: 14@ = var 0@ pointer
0AC7: 15@ = var 3@ pointer
0AC7: 16@ = var 6@ pointer
0AC7: 17@ = var 9@ pointer
0AA5: call_function 7392816 num_params 6 pop 6 0 0 17@ 16@ 15@ 14@
12@ = 640.0
13@ = 448.0
0A8D: 14@ = read_memory 12677188 size 4 virtual_protect 0
0A8D: 15@ = read_memory 12677192 size 4 virtual_protect 0
0093: 14@ = integer 14@ to_float
0093: 15@ = integer 15@ to_float
0073: 12@ /= 14@ // (float)
0073: 13@ /= 15@ // (float)
006B: 3@ *= 12@ // (float)
006B: 4@ *= 13@ // (float)
ret 2 3@ 4@

:Noname_2016
0085: 10@ = 0@ // (int)
0085: 15@ = 1@ // (int)
1@ = 0.0
2@ = 0.0
3@ = 0.0
0A96: 0@ = ped 10@ struct
0AC7: 4@ = var 1@ pointer
0AA6: call_method 6160832 struct 0@ num_params 3 pop 0 1 15@ 4@
ret 3 1@ 2@ 3@
 

Attachments

  • Aim.cs
    25 KB · Views: 8

Kross

Active member
Joined
Dec 15, 2021
Messages
149
Reaction score
42
Sir I try from long time to
decrypt this Cleo please
S.A.cs
PHP:
// This file was decompiled using SASCM.ini published on 2022-03-20
{$CLEO .cs}

0000: NOP
jump -666
0661: NOP '
        'SAAExten' #4.0a_ @Sep/06/2016
        'google.com/+gajahbertelur' $see_my_rel_collection_for_more_detail

:Noname_666
wait 0
while you.die
    goto @Hell //:(
end
jump @Noname_666 //;p
CinematicCamera .cs
PHP:
{$CLEO}
0000:
gosub @Noname_54309

:Noname_54309
0DD0:
Camera.Shake()
hex
 01 78 2E FF
end
06FF:   any_ped_near_actor
0303: show_text_4numbers_highpriority GXT
0004: 1.847472E-40 = 0  // Note: the incorrect math opcode was used here
0DD8:
0103:   actor stopped_in_car
Camera.Shake()
hex
 04 01 04 00
end

:Noname_54345
if
08B7:   test 1@ bit 2@
else_jump @Noname_54379
08C3: clear 1@ bit 2@
jump @Noname_54387

:Noname_54379
08BD: set 1@ bit 2@

:Noname_54387
2@ += 1
if
  2@ > 8
else_jump -54345
0DD9:
Camera.Shake()
0103:   actor stopped_in_car
0104:   actor 0 near_actor 0 radius s$192
0400: store_coords_to
hex
 04 01
end
CC.Menu.cs
PHP:
// This file was decompiled using SASCM.ini published on 2022-03-20
{$CLEO .cs}
0000:

3@ = 0
2@ = 0
0DD8:
0103:   actor stopped_in_car
Camera.Shake()
hex
 04 01 04 00
end

:Noname_1829
if
08B7:   test 1@ bit 2@
else_jump @Noname_1863
08C3: clear 1@ bit 2@
jump @Noname_1871

:Noname_1863
08BD: set 1@ bit 2@

:Noname_1871
2@ += 1
if
  2@ > 8
else_jump -1829
0DD9:
Camera.Shake()
0103:   actor stopped_in_car
0104:   actor 0 near_actor 0 radius s$192
0400: store_coords_to
hex
 04 01
end
if
  3@ > 668
else_jump -1810
3@ = 0
jump -1323
control cc.cs
PHP:
{$CLEO}
0000:

gosub -3064

SAMP.GetScreenResolution()
hex
 00 AE FF D0
end
030D: set_max_progress
hex
 00 01 A3 F6 FF FF
end
3@ = 0
2@ = 0
0DD8:
0103:   actor stopped_in_car
Camera.Shake()
hex
 04 01 04 00
end

:Noname_3100
if
08B7:   test 1@ bit 2@
else_jump @Noname_3134
08C3: clear 1@ bit 2@
jump @Noname_3142

:Noname_3134
08BD: set 1@ bit 2@

:Noname_3142
2@ += 1
if
  2@ > 8
else_jump -3100
0DD9:
Camera.Shake()
0103:   actor stopped_in_car
0104:   actor 0 near_actor 0 radius s$192
0400: store_coords_to
hex
 04 01
end
 

Ramdomlog

New member
Joined
Aug 8, 2023
Messages
4
Reaction score
1
First of all, will they even work, stupid, and if it's for mobile GTFO

S.A.cs
PHP:
// This file was decompiled using SASCM.ini published on 2022-03-20
{$CLEO .cs}

0000: NOP
jump -666
0661: NOP '
        'SAAExten' #4.0a_ @Sep/06/2016
        'google.com/+gajahbertelur' $see_my_rel_collection_for_more_detail

:Noname_666
wait 0
while you.die
    goto @Hell //:(
end
jump @Noname_666 //;p
CinematicCamera .cs
PHP:
{$CLEO}
0000:
gosub @Noname_54309

:Noname_54309
0DD0:
Camera.Shake()
hex
 01 78 2E FF
end
06FF:   any_ped_near_actor
0303: show_text_4numbers_highpriority GXT
0004: 1.847472E-40 = 0  // Note: the incorrect math opcode was used here
0DD8:
0103:   actor stopped_in_car
Camera.Shake()
hex
 04 01 04 00
end

:Noname_54345
if
08B7:   test 1@ bit 2@
else_jump @Noname_54379
08C3: clear 1@ bit 2@
jump @Noname_54387

:Noname_54379
08BD: set 1@ bit 2@

:Noname_54387
2@ += 1
if
  2@ > 8
else_jump -54345
0DD9:
Camera.Shake()
0103:   actor stopped_in_car
0104:   actor 0 near_actor 0 radius s$192
0400: store_coords_to
hex
 04 01
end
CC.Menu.cs
PHP:
// This file was decompiled using SASCM.ini published on 2022-03-20
{$CLEO .cs}
0000:

3@ = 0
2@ = 0
0DD8:
0103:   actor stopped_in_car
Camera.Shake()
hex
 04 01 04 00
end

:Noname_1829
if
08B7:   test 1@ bit 2@
else_jump @Noname_1863
08C3: clear 1@ bit 2@
jump @Noname_1871

:Noname_1863
08BD: set 1@ bit 2@

:Noname_1871
2@ += 1
if
  2@ > 8
else_jump -1829
0DD9:
Camera.Shake()
0103:   actor stopped_in_car
0104:   actor 0 near_actor 0 radius s$192
0400: store_coords_to
hex
 04 01
end
if
  3@ > 668
else_jump -1810
3@ = 0
jump -1323
control cc.cs
PHP:
{$CLEO}
0000:

gosub -3064

SAMP.GetScreenResolution()
hex
 00 AE FF D0
end
030D: set_max_progress
hex
 00 01 A3 F6 FF FF
end
3@ = 0
2@ = 0
0DD8:
0103:   actor stopped_in_car
Camera.Shake()
hex
 04 01 04 00
end

:Noname_3100
if
08B7:   test 1@ bit 2@
else_jump @Noname_3134
08C3: clear 1@ bit 2@
jump @Noname_3142

:Noname_3134
08BD: set 1@ bit 2@

:Noname_3142
2@ += 1
if
  2@ > 8
else_jump -3100
0DD9:
Camera.Shake()
0103:   actor stopped_in_car
0104:   actor 0 near_actor 0 radius s$192
0400: store_coords_to
hex
 04 01
end
Sir but
S.A.cs
PHP:
// This file was decompiled using SASCM.ini published on 2022-03-20
{$CLEO .cs}

0000: NOP
jump -666
0661: NOP '
        'SAAExten' #4.0a_ @Sep/06/2016
        'google.com/+gajahbertelur' $see_my_rel_collection_for_more_detail

:Noname_666
wait 0
while you.die
    goto @Hell //:(
end
jump @Noname_666 //;p
CinematicCamera .cs
PHP:
{$CLEO}
0000:
gosub @Noname_54309

:Noname_54309
0DD0:
Camera.Shake()
hex
 01 78 2E FF
end
06FF:   any_ped_near_actor
0303: show_text_4numbers_highpriority GXT
0004: 1.847472E-40 = 0  // Note: the incorrect math opcode was used here
0DD8:
0103:   actor stopped_in_car
Camera.Shake()
hex
 04 01 04 00
end

:Noname_54345
if
08B7:   test 1@ bit 2@
else_jump @Noname_54379
08C3: clear 1@ bit 2@
jump @Noname_54387

:Noname_54379
08BD: set 1@ bit 2@

:Noname_54387
2@ += 1
if
  2@ > 8
else_jump -54345
0DD9:
Camera.Shake()
0103:   actor stopped_in_car
0104:   actor 0 near_actor 0 radius s$192
0400: store_coords_to
hex
 04 01
end
CC.Menu.cs
PHP:
// This file was decompiled using SASCM.ini published on 2022-03-20
{$CLEO .cs}
0000:

3@ = 0
2@ = 0
0DD8:
0103:   actor stopped_in_car
Camera.Shake()
hex
 04 01 04 00
end

:Noname_1829
if
08B7:   test 1@ bit 2@
else_jump @Noname_1863
08C3: clear 1@ bit 2@
jump @Noname_1871

:Noname_1863
08BD: set 1@ bit 2@

:Noname_1871
2@ += 1
if
  2@ > 8
else_jump -1829
0DD9:
Camera.Shake()
0103:   actor stopped_in_car
0104:   actor 0 near_actor 0 radius s$192
0400: store_coords_to
hex
 04 01
end
if
  3@ > 668
else_jump -1810
3@ = 0
jump -1323
control cc.cs
PHP:
{$CLEO}
0000:

gosub -3064

SAMP.GetScreenResolution()
hex
 00 AE FF D0
end
030D: set_max_progress
hex
 00 01 A3 F6 FF FF
end
3@ = 0
2@ = 0
0DD8:
0103:   actor stopped_in_car
Camera.Shake()
hex
 04 01 04 00
end

:Noname_3100
if
08B7:   test 1@ bit 2@
else_jump @Noname_3134
08C3: clear 1@ bit 2@
jump @Noname_3142

:Noname_3134
08BD: set 1@ bit 2@

:Noname_3142
2@ += 1
if
  2@ > 8
else_jump -3100
0DD9:
Camera.Shake()
0103:   actor stopped_in_car
0104:   actor 0 near_actor 0 radius s$192
0400: store_coords_to
hex
 04 01
end
Sir but it's still crypt🙄
 

Kross

Active member
Joined
Dec 15, 2021
Messages
149
Reaction score
42
decrypt this cleo please
PHP:
{$CLEO .cs}
0000:
if
  $707 == 0
else_jump @GhostMode_20
terminate_this_custom_script

:GhostMode_20
if
0@ = SAMP.Base()
else_jump @GhostMode_38
terminate_this_custom_script

:GhostMode_38
script_name "GhostMode"
0B34: samp register_client_command "GMode" to_label @GhostMode_741
0C7F: samp set_client_command "GMode" description "{FFD3E0}Made by iTz_XG4M3R{D5DADD}"
0@ = Render.CreateFont("Segoe UI", 10, 13)
0BE3: raknet setup_incoming_rpc_hook @GhostMode_379
0BE2: raknet setup_outcoming_packet_hook @GhostMode_543

:GhostMode_143
wait 0
if
  1@ == 1
else_jump @GhostMode_340
03F0: enable_text_draw 1
0B60: convert_game_screen_coords 0.3 320.0 to_window_screen_coords 3@ 4@
if
  2@ == 1
else_jump @GhostMode_277
Render.DrawBox(3@, 4@, 143, 20, 2130706432)
Render.DrawText(0@, "{FFD3E0}GhostMode{FFFFFF}: Óìíûé", 3@, 4@, -1)
jump @GhostMode_340

:GhostMode_277
Render.DrawBox(3@, 4@, 120, 20, 2130706432)
Render.DrawText(0@, "{FFD3E0}GhostMode{FFFFFF}: Full", 3@, 4@, -1)

:GhostMode_340
jump @GhostMode_143

:GhostMode_347
if or
003B:   0@ == 1@ // (int)
003B:   2@ == 3@ // (int)
else_jump @GhostMode_374

:GhostMode_374
ret 0

:GhostMode_379
if
  1@ == 1
else_jump @GhostMode_539
0BE5: raknet 3@ = get_hook_param 1
if
  3@ == 12
else_jump @GhostMode_539
if
  2@ == 1
else_jump @GhostMode_535
0BE5: raknet 3@ = get_hook_param 0
BitStream.ResetReadPointer(3@)
4@ = BitStream.Read(3@, 4)
5@ = BitStream.Read(3@, 4)
6@ = BitStream.Read(3@, 4)
if
00FF:   actor $0[3] sphere 0 in_sphere 4@ 5@ 6@ radius 3.7 3.7 3.7 on_foot
else_jump @GhostMode_528
0BE0: raknet hook_ret 0

:GhostMode_528
jump @GhostMode_539

:GhostMode_535
0BE0: raknet hook_ret 0

:GhostMode_539
0BE0: raknet hook_ret 1

:GhostMode_543
if
  1@ == 1
else_jump @GhostMode_737
0BE5: raknet 3@ = get_hook_param 1
if
  3@ == 207
else_jump @GhostMode_737
0BE5: raknet 3@ = get_hook_param 0
3@ = BitStream.GetDataPtr(3@)
0C0C: 4@ = struct 3@ offset 63 size 2
if
5@ = SAMP.GetVehicleHandleBySAMPVehicleID(4@)
else_jump @GhostMode_707
4@ = 1

:GhostMode_640
if
5@ = SAMP.GetVehicleHandleBySAMPVehicleID(4@)
else_jump @GhostMode_678
0C0D: struct 3@ offset 63 size 2 = 4@
jump @GhostMode_700

:GhostMode_678
4@ += 1
  4@ > 2000
else_jump @GhostMode_640

:GhostMode_700
jump @GhostMode_737

:GhostMode_707
if
8547:   not actor $0[3] colliding_with_car 5@
else_jump @GhostMode_737
0C0D: struct 3@ offset 63 size 2 = 0

:GhostMode_737
0BE0: raknet hook_ret 1

:GhostMode_741
if
  SAMP.IsCommandTyped(3@)
else_jump @GhostMode_903
0C1A: 3@ = atoi 3@
if
call @GhostMode_347 4 3@ 1 3@ 2
else_jump @GhostMode_821
0085: 2@ = 3@ // (int)
0B12: 1@ = 1@ XOR 1
jump @GhostMode_896

:GhostMode_821
chatmsg "[{%X}GhostMode{%X}] > Îøèáêà. Âûáåðèòå ðåæèì îò 1 äî 2." color 16777215 16765920 16777215

:GhostMode_896
jump @GhostMode_974

:GhostMode_903
chatmsg "[{%X}GhostMode{%X}] > Èñïîëüçóéòå: /GMode 1 èëè 2 ." color 16777215 16765920 16777215

:GhostMode_974
SAMP.CmdRet
 

zxcmarkyzxc

Member
Joined
Jul 12, 2023
Messages
8
Reaction score
1
PHP:
{$CLEO .cs}

0000: NOP

:Noname_2
wait 0
  SAMP.Available
else_jump @Noname_2
gosub @Noname_5458
gosub @Noname_5565
0093: 12@ = integer $0[4] to_float
call @Noname_1857 2 $0[15] 31@ 31@
0B34: samp register_client_command "salo" to_label @Noname_547
0B34: samp register_client_command "recfg" to_label @Noname_721
0BE1: raknet setup_outcoming_rpc_hook @Noname_3449
0BE2: raknet setup_outcoming_packet_hook @Noname_3886
print "~r~[PRIVATE] ~y~Silent Aim ~g~v9.0 ~w~by ~p~0pc0d3R" time 3000

:Noname_155
wait 0
if
  SAMP.Available
else_jump @Noname_440
if and
  SAMP.IsLocalPlayerSpawned
  not SAMP.ChatInputOpened
else_jump @Noname_440
if
   not $0[17] == -1
else_jump @Noname_440
if
  $0[16] == 2
else_jump @Noname_403
if
  key_pressed $0[17]
else_jump @Noname_403
0B12: 31@ = 31@ XOR 1
if
  $0[18] == 1
else_jump @Noname_398
if
  31@ == 1
else_jump @Noname_344
print "~y~Silent AIM ~w~by ~p~0pc0d3R - ~g~Activated" time 1000
jump @Noname_398

:Noname_344
print "~y~Silent AIM ~w~by ~p~0pc0d3R - ~r~Deactivated" time 1000

:Noname_398
wait 228

:Noname_403
if
  $0[16] == 3
else_jump @Noname_440
call @Noname_447 2 $0[17] $0[18] 31@

:Noname_440
jump @Noname_155

:Noname_447
wait 0
if
  key_pressed 0@
else_jump @Noname_481
2@ = 1
jump @Noname_488

:Noname_481
2@ = 0

:Noname_488
if
  1@ == 1
else_jump @Noname_539
if
  2@ == 1
else_jump @Noname_539
print "~g~Active" time 50

:Noname_539
ret 1 2@

:Noname_547
if
  SAMP.IsLocalPlayerSpawned
else_jump @Noname_719
if
  $0[18] == 1
else_jump @Noname_709
if
  31@ == 0
else_jump @Noname_655
print "~y~Silent AIM ~w~by ~p~0pc0d3R - ~g~Activated" time 3000
jump @Noname_709

:Noname_655
print "~y~Silent AIM ~w~by ~p~0pc0d3R - ~r~Deactivated" time 3000

:Noname_709
0B12: 31@ = 31@ XOR 1

:Noname_719
SAMP.CmdRet

:Noname_721
if
  SAMP.IsLocalPlayerSpawned
else_jump @Noname_1855
if
0AAB:   does_file_exist "CLEO\AimConfig_v9.0[by_0pc0d3R].ini"
else_jump @Noname_1809
0AF0: $0[4] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "HookDistance"
0AF0: $0[5] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "AnyDistancee"
0AF0: $0[6] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "BadData"
0AF0: $0[7] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "WallShot"
0AF0: $0[8] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "WeaponsUpdate"
0AF0: $0[9] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "RandomShot"
0AF0: $0[10] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "InCarVictim"
0AF0: $0[11] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "SendRPC"
0AF0: $0[12] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ModelGroup"
0AF0: $0[13] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "DrawBlood"
0AF0: $0[14] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "BloodDensity"
0AF0: $0[15] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "AutoActivation"
0AF0: $0[16] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ActivationMode"
0AF0: $0[17] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "GameKey"
0AF0: $0[18] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ShowMessages"
print "~w~Config file was successfully ~g~Reloaded" time 1556
jump @Noname_1855

:Noname_1809
print "~r~Error! ~w~Config file doesn`t exist!" time 1556

:Noname_1855
SAMP.CmdRet

:Noname_1857
wait 0
if
  0@ == 1
else_jump @Noname_1889
0B12: 1@ = 1@ XOR 1

:Noname_1889
ret 1 1@

:Noname_1897
wait 0
0470: 0@ = actor $0[3] current_weapon
if or
  0@ == 22
  0@ == 29
else_jump @Noname_1944
1@ = 8.25

:Noname_1944
if
  0@ == 23
else_jump @Noname_1972
1@ = 13.2

:Noname_1972
if or
  0@ == 28
  0@ == 32
else_jump @Noname_2007
1@ = 6.6

:Noname_2007
if or
  0@ == 30
  0@ == 31
else_jump @Noname_2042
1@ = 9.900001

:Noname_2042
if
  0@ == 33
else_jump @Noname_2070
1@ = 24.75

:Noname_2070
if
  0@ == 34
else_jump @Noname_2098
1@ = 41.25

:Noname_2098
if or
  0@ == 24
  0@ == 38
else_jump @Noname_2133
1@ = 46.2

:Noname_2133
if or
  0@ == 25
  0@ == 26
else_jump @Noname_2175
1@ = 3.3
1@ *= 15

:Noname_2175
if
  0@ == 27
else_jump @Noname_2210
1@ = 4.95
1@ *= 8

:Noname_2210
ret 1 1@

:Noname_2218
wait 0
0470: 25@ = actor $0[3] current_weapon
0209: 15@ = random_int_in_ranges 3 9
4@ = RakNet.NewBitStream()
RakNet.Write(4@, 0, 1, 1)
RakNet.Write(4@, 0@, 2, 2)
RakNet.Write(4@, 1@, 4, 4)
RakNet.Write(4@, 25@, 3, 4)
RakNet.Write(4@, 15@, 3, 4)
RakNet.LiteRPC(115, 4@)
RakNet.DeleteBitStream(4@)
ret 0

:Noname_2320
wait 0
call @Noname_1897 0 13@
call @Noname_2218 2 0@ 13@
ret 0

:Noname_2358
wait 0
Actor.StorePos(3@, 9@, 10@, 11@)
Actor.StorePos($0[3], 19@, 5@, 6@)
0470: 25@ = actor $0[3] current_weapon
8@ = SAMP.GetSAMPPlayerIDByActorHandle(3@)
alloc 17@ = allocate_memory_size 40
0C0D: struct 17@ offset 0 size 1 = 1
0C0D: struct 17@ offset 1 size 2 = 8@
0C0D: struct 17@ offset 3 size 4 = 19@
0C0D: struct 17@ offset 7 size 4 = 5@
0C0D: struct 17@ offset 11 size 4 = 6@
0C0D: struct 17@ offset 15 size 4 = 9@
0C0D: struct 17@ offset 19 size 4 = 10@
0C0D: struct 17@ offset 23 size 4 = 11@
0098: 22@ = random_float_in_ranges_0.0_to_1.0
0098: 23@ = random_float_in_ranges_0.0_to_1.0
0098: 24@ = random_float_in_ranges_0.0_to_1.0
0063: 28@ -= 22@ // (float)
0063: 29@ -= 23@ // (float)
0063: 30@ -= 24@ // (float)
0209: 27@ = random_int_in_ranges 1 10
if
  27@ >= 5
else_jump @Noname_2592
22@ = -0.2
0063: 22@ -= 28@ // (float)

:Noname_2592
0209: 27@ = random_int_in_ranges 1 10
if
  27@ >= 5
else_jump @Noname_2637
23@ = -0.2
0063: 23@ -= 29@ // (float)

:Noname_2637
0209: 27@ = random_int_in_ranges 1 10
if
  27@ >= 5
else_jump @Noname_2682
24@ = -0.2
0063: 24@ -= 30@ // (float)

:Noname_2682
0C0D: struct 17@ offset 27 size 4 = 22@
0C0D: struct 17@ offset 31 size 4 = 23@
0C0D: struct 17@ offset 35 size 4 = 24@
0C0D: struct 17@ offset 39 size 1 = 25@
12@ = RakNet.NewBitStream()
RakNet.Write(12@, 206, 0, 1)
RakNet.Write(12@, 17@, 5, 40)
RakNet.LiteSend(12@)
RakNet.DeleteBitStream(12@)
free 17@
if
  0@ == 1
else_jump @Noname_2818
09B8: create_blood_gush_at 9@ 10@ 11@ with_offset 22@ 23@ 24@ density 2@ on_actor 3@

:Noname_2818
if
  4@ == 1
else_jump @Noname_2849
call @Noname_2320 1 8@

:Noname_2849
ret 0

:Noname_2854
wait 0
18@ = 1
if
   not 0@ == 0
else_jump @Noname_3441
0665: get_actor 1@ model_to 17@
if
  0@ == 1
else_jump @Noname_2948
if or
  17@ == 105
  17@ == 106
  17@ == 107
else_jump @Noname_2948
18@ = 0

:Noname_2948
if
  0@ == 2
else_jump @Noname_3005
if or
  17@ == 102
  17@ == 103
  17@ == 104
else_jump @Noname_3005
18@ = 0

:Noname_3005
if
  0@ == 3
else_jump @Noname_3062
if or
  17@ == 114
  17@ == 115
  17@ == 116
else_jump @Noname_3062
18@ = 0

:Noname_3062
if
  0@ == 4
else_jump @Noname_3119
if or
  17@ == 108
  17@ == 109
  17@ == 110
else_jump @Noname_3119
18@ = 0

:Noname_3119
if
  0@ == 5
else_jump @Noname_3179
if or
  17@ == 173
  17@ == 174
  17@ == 175
else_jump @Noname_3179
18@ = 0

:Noname_3179
if
  0@ == 6
else_jump @Noname_3250
if or
  17@ == 111
  17@ == 112
  17@ == 125
  17@ == 126
  17@ == 127
else_jump @Noname_3250
18@ = 0

:Noname_3250
if
  0@ == 7
else_jump @Noname_3300
if or
  17@ == 113
  17@ == 124
else_jump @Noname_3300
18@ = 0

:Noname_3300
if
  0@ == 8
else_jump @Noname_3378
if or
  17@ == 121
  17@ == 122
  17@ == 123
  17@ == 117
  17@ == 118
  17@ == 120
else_jump @Noname_3378
18@ = 0

:Noname_3378
if
  18@ == 0
else_jump @Noname_3441
if
  2@ == 1
else_jump @Noname_3441
print "~g~Friendly ~r~Fire!" time 500

:Noname_3441
ret 1 18@

:Noname_3449
wait 0
0BE5: raknet 10@ = get_hook_param 1
if
  10@ == 115
else_jump @Noname_3500
if
  31@ == 1
else_jump @Noname_3500
0BE0: raknet hook_ret 0

:Noname_3500
0BE0: raknet hook_ret 1

:Noname_3504
wait 0
Actor.StorePos(0@, 1@, 2@, 3@)
0604: get_Z_angle_for_point 1@ 2@ store_to 17@
8@ = SAMP.GetSAMPPlayerIDByActorHandle($0[3])
alloc 4@ = allocate_memory_size 68
0BBA: samp store_player 8@ onfoot_data 4@
0C0D: struct 4@ offset 30 size 4 = 17@
RakNet.Write(5@, 207, 0, 1)
RakNet.Write(5@, 4@, 5, 68)
RakNet.LiteSend(5@)
RakNet.DeleteBitStream(5@)
free 4@
ret 0

:Noname_3612
wait 0
0470: 2@ = actor $0[3] current_weapon
if or
  2@ == 28
  2@ == 29
  2@ == 30
  2@ == 31
  2@ == 32
  2@ == 38
else_jump @Noname_3691
0@ = 1
jump @Noname_3698

:Noname_3691
0@ = 2

:Noname_3698
0209: 19@ = random_int_in_ranges 1 10
if
0@ = 1
else_jump @Noname_3771
if
   not 19@ > 2
else_jump @Noname_3757
1@ = 0
jump @Noname_3764

:Noname_3757
1@ = 1

:Noname_3764
jump @Noname_3810

:Noname_3771
if
   not 19@ > 5
else_jump @Noname_3803
1@ = 1
jump @Noname_3810

:Noname_3803
1@ = 0

:Noname_3810
ret 1 1@

:Noname_3818
wait 0
0A96: 2@ = ped $0[3] struct
0A8E: 1@ = 2@ + 1948 // int
0A8D: 2@ = read_memory 1@ size 1 virtual_protect 1
if
003B:   2@ == 0@ // (int)
else_jump @Noname_3879
ret 1 1

:Noname_3879
ret 1 -1

:Noname_3886
wait 0
0BE5: raknet 2@ = get_hook_param 0
0BE5: raknet 3@ = get_hook_param 1
if
  3@ == 204
else_jump @Noname_4010
if and
  31@ == 1
  $0[8] == 1
else_jump @Noname_4010
call @Noname_3818 1 28@ 25@
if
   not 25@ == 1
else_jump @Noname_4010
4@ = BitStream.GetDataPtr(2@)
26@ = SAMP.GetSAMPPlayerIDByActorHandle(28@)
0C0D: struct 4@ offset 1 size 2 = 26@

:Noname_4010
if
  3@ == 206
else_jump @Noname_4291
if
  31@ == 1
else_jump @Noname_4291
call @Noname_4581 6 12@ $0[7] $0[12] $0[18] $0[5] $0[10] 7@
if
   not 7@ == -1
else_jump @Noname_4291
008A: 28@ = 7@ // (int)
068E: get_camera_target_point_to 15@ 27@ 21@
if
  $0[9] == 0
else_jump @Noname_4200
if
  $0[6] == 1
else_jump @Noname_4164
call @Noname_3504 1 28@

:Noname_4164
call @Noname_2358 5 $0[13] $0[5] $0[14] 28@ $0[11]
0BE0: raknet hook_ret 0
jump @Noname_4291

:Noname_4200
call @Noname_3612 0 13@
if
  13@ == 1
else_jump @Noname_4291
if
  $0[6] == 1
else_jump @Noname_4262
call @Noname_3504 1 28@

:Noname_4262
call @Noname_2358 5 $0[13] $0[5] $0[14] 28@ $0[11]
0BE0: raknet hook_ret 0

:Noname_4291
0BE0: raknet hook_ret 1

:Noname_4295
wait 0
0470: 25@ = actor $0[3] current_weapon
if or
  25@ == 22
  25@ == 23
  25@ == 24
  25@ == 26
  25@ == 28
  25@ == 32
else_jump @Noname_4370
0@ = 35.0

:Noname_4370
if or
  25@ == 25
  25@ == 27
else_jump @Noname_4405
0@ = 40.0

:Noname_4405
if
  25@ == 29
else_jump @Noname_4433
0@ = 45.0

:Noname_4433
if
  25@ == 30
else_jump @Noname_4461
0@ = 70.0

:Noname_4461
if
  25@ == 31
else_jump @Noname_4489
0@ = 90.0

:Noname_4489
if
  25@ == 33
else_jump @Noname_4517
0@ = 100.0

:Noname_4517
if
  25@ == 34
else_jump @Noname_4545
0@ = 320.0

:Noname_4545
if
  25@ == 38
else_jump @Noname_4573
0@ = 75.0

:Noname_4573
ret 1 0@

:Noname_4581
wait 0
28@ = 0.0

:Noname_4595
0A8D: 29@ = read_memory 12010640 size 4 virtual_protect 0
29@ += 4
0A8D: 29@ = read_memory 29@ size 4 virtual_protect 0
30@ = 0

:Noname_4635
0A8D: 31@ = read_memory 29@ size 1 virtual_protect 0
29@ += 1
if and
  31@ >= 0
  128 > 31@
else_jump @Noname_5230
005A: 31@ += 30@ // (int)
if
056D:   actor 31@ defined
else_jump @Noname_5230
if
803C:   not  $0[3] == 31@ // (int)
else_jump @Noname_5230
04C4: store_coords_to 27@ 26@ 25@ from_actor 31@ with_offset 0.0 0.0 0.0
068D: get_camera_position_to 24@ 23@ 22@
8@ = SAMP.GetSAMPPlayerIDByActorHandle(31@)
if and
  not Actor.Dead(31@)
02CB:   actor 31@ bounding_sphere_visible
8B5C:   not samp is_player 8@ paused
else_jump @Noname_5223
04C4: store_coords_to 10@ 11@ 12@ from_actor 31@ with_offset 0.0 0.0 0.0
call @Noname_5287 3 10@ 11@ 12@ 13@ 14@
0509: 15@ = distance_between_XY 339.1 179.1 and_XY 13@ 14@
if
0035:   28@ >= 15@ // (float)
else_jump @Noname_5216
if
  1@ == 0
else_jump @Noname_4968
if
06BD:   no_obstacles_between 27@ 26@ 25@ and 24@ 23@ 22@ solid 1 car 1 actor 0 object 1 particle 1
else_jump @Noname_4961
wait 0
jump @Noname_4968

:Noname_4961
jump @Noname_5230

:Noname_4968
if
  5@ == 0
else_jump @Noname_5009
if
0449:   actor 31@ in_a_car
else_jump @Noname_5009
jump @Noname_5230

:Noname_5009
if
  4@ == 0
else_jump @Noname_5083
0509: 9@ = distance_between_XY 10@ 11@ and_XY 24@ 23@
call @Noname_4295 0 20@
if
0035:   9@ >= 20@ // (float)
else_jump @Noname_5083
jump @Noname_5230

:Noname_5083
if
   not 2@ == 0
else_jump @Noname_5169
call @Noname_2854 3 2@ 31@ 3@ 6@
if
  6@ == 1
else_jump @Noname_5155
7@ = 1
jump @Noname_5162

:Noname_5155
7@ = 0

:Noname_5162
jump @Noname_5176

:Noname_5169
7@ = 1

:Noname_5176
if
  7@ == 1
else_jump @Noname_5209
ret 1 31@
jump @Noname_5216

:Noname_5209
jump @Noname_5230

:Noname_5216
jump @Noname_5230

:Noname_5223
jump @Noname_5230

:Noname_5230
30@ += 256
  30@ > 35584
else_jump @Noname_4635
28@ += 8.0
001D:   28@ > 0@ // (int)
else_jump @Noname_4595
ret 1 -1

:Noname_5287
wait 0
0AC7: 14@ = var 0@ pointer
0AC7: 15@ = var 3@ pointer
0AC7: 16@ = var 6@ pointer
0AC7: 17@ = var 9@ pointer
0AA5: call_function 7392816 num_params 6 pop 6 0 0 17@ 16@ 15@ 14@
12@ = 640.0
13@ = 448.0
0A8D: 14@ = read_memory 12677188 size 4 virtual_protect 0
0A8D: 15@ = read_memory 12677192 size 4 virtual_protect 0
0093: 14@ = integer 14@ to_float
0093: 15@ = integer 15@ to_float
0073: 12@ /= 14@ // (float)
0073: 13@ /= 15@ // (float)
006B: 3@ *= 12@ // (float)
006B: 4@ *= 13@ // (float)
ret 2 3@ 4@

:Noname_5458
$0[4] = 60
$0[5] = 0
$0[6] = 1
$0[7] = 1
$0[8] = 1
$0[9] = 0
$0[10] = 1
$0[11] = 1
$0[12] = 0
$0[13] = 1
$0[14] = 120
$0[15] = 0
$0[16] = 1
$0[17] = -1
$0[18] = 1
return

:Noname_5565
if
0AAB:   does_file_exist "CLEO\AimConfig_v9.0[by_0pc0d3R].ini"
else_jump @Noname_6589
0AF0: $0[4] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "HookDistance"
0AF0: $0[5] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "AnyDistance"
0AF0: $0[6] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "BadData"
0AF0: $0[7] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "WallShot"
0AF0: $0[8] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "WeaponsUpdate"
0AF0: $0[9] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "RandomShot"
0AF0: $0[10] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "InCarVictim"
0AF0: $0[11] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "SendRPC"
0AF0: $0[12] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ModelGroup"
0AF0: $0[13] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "DrawBlood"
0AF0: $0[14] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "BloodDensity"
0AF0: $0[15] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "AutoActivation"
0AF0: $0[16] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ActivationMode"
0AF0: $0[17] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "GameKey"
0AF0: $0[18] = read_int_from_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ShowMessages"
jump @Noname_8048

:Noname_6589
0AF1: write_int $0[4] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "HookDistance"
0AF1: write_int $0[5] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "AnyDistance"
0AF1: write_int $0[6] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "BadData"
0AF1: write_int $0[7] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "WallShot"
0AF1: write_int $0[8] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "WeaponsUpdate"
0AF1: write_int $0[9] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "RandomShot"
0AF1: write_int $0[10] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "InCarVictim"
0AF1: write_int $0[11] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "SendRPC"
0AF1: write_int $0[12] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ModelGroup"
0AF1: write_int $0[13] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "DrawBlood"
0AF1: write_int $0[14] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "BloodDensity"
0AF1: write_int $0[15] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "AutoActivation"
0AF1: write_int $0[16] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ActivationMode"
0AF1: write_int $0[17] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "GameKey"
0AF1: write_int $0[18] to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "Settings" key "ShowMessages"
0AF5: write_string "1" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "Grove"
0AF5: write_string "2" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "Ballas"
0AF5: write_string "3" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "Aztec"
0AF5: write_string "4" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "Vagos"
0AF5: write_string "5" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "Rifa"
0AF5: write_string "6" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "RM"
0AF5: write_string "7" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "LCN"
0AF5: write_string "8" to_ini_file "CLEO\AimConfig_v9.0[by_0pc0d3R].ini" section "ModelGroups" key "Yakuza"

:Noname_8048
return
hex
 "VAR" 00
end
PHP:
{$CLEO .cs}

0662: printstring "SYSTEMAIN.3DN.RU"
script_name "$PLAYER_ACTOR"

:PLAYERACTOR37
wait 0
if
  Player.Defined($PLAYER_CHAR)
else_jump @PLAYERACTOR37
if and
  not Actor.Driving($PLAYER_ACTOR)
  key_pressed 85
00E1:   player 0 pressed_key 6
else_jump @PLAYERACTOR37
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
3@ = 900.0
gosub @PLAYERACTOR800
if
056D:   actor 9@ defined
else_jump @PLAYERACTOR137
jump @PLAYERACTOR195

:PLAYERACTOR137
wait 0
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
3@ = 900.0
gosub @PLAYERACTOR349
if
056D:   actor 9@ defined
else_jump @PLAYERACTOR37
jump @PLAYERACTOR195

:PLAYERACTOR195
wait 0
if
Model.Load(335)
038B: load_requested_models
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, 4, 1)
Model.Destroy(335)
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 4
04C4: store_coords_to 0@ 1@ 2@ from_actor 9@ with_offset 0.0 -1.0 -1.0
3@ = Actor.Angle(9@)
Actor.PutAt($PLAYER_ACTOR, 0@, 1@, 2@)
Actor.Angle($PLAYER_ACTOR) = 3@
Camera.Restore_WithJumpCut
wait 1
call @PLAYERACTOR315 1 6

:PLAYERACTOR315
0@ *= 2
0@ += 12006488
0A8C: write_memory 0@ size 2 value 128 virtual_protect 0
ret 0

:PLAYERACTOR349
0395: clear_area 1 at 0@ 1@ 2@ radius 999.0
16@ = 305868
5@ = -649
6@ = 1988

:PLAYERACTOR402
008B: 16@ = &0(16@,1i) // (int)
call @PLAYERACTOR769 2 16@ 8 7@
0A8D: 11@ = read_memory 16@ size 4 virtual_protect 0
9@ = -1
10@ = 0

:PLAYERACTOR458
call @PLAYERACTOR769 2 11@ 20 4@
   not 4@ == 0
call @PLAYERACTOR769 2 4@ 48 12@
call @PLAYERACTOR769 2 4@ 52 13@
call @PLAYERACTOR769 2 4@ 56 14@
050A: 15@ = distance_between_XYZ 0@ 1@ 2@ and_XYZ 12@ 13@ 14@
0025:   3@ > 15@ // (float)
0085: 9@ = 10@ // (int)
call @PLAYERACTOR769 2 16@ 4 4@
005A: 4@ += 9@ // (int)
0A8D: 4@ = read_memory 4@ size 1 virtual_protect 0
9@ *= 256
005A: 9@ += 4@ // (int)
056D:   actor 9@ defined
if or
003C:   $PLAYER_ACTOR == 9@ // (int)
  Actor.Dead(9@)
else_jump @PLAYERACTOR706
jump @PLAYERACTOR692

:PLAYERACTOR692
9@ = -1
jump @PLAYERACTOR737

:PLAYERACTOR706
if and
  not Actor.Driving(9@)
  Actor.Stopped(9@)
else_jump @PLAYERACTOR692
return
0085: 3@ = 15@ // (int)

:PLAYERACTOR737
005A: 11@ += 6@ // (int)
10@ += 1
002D:   10@ >= 7@ // (int)
else_jump @PLAYERACTOR458
return

:PLAYERACTOR769
0A8E: 0@ = 0@ + 1@ // int
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0
ret 1 0@

:PLAYERACTOR800
0395: clear_area 1 at 0@ 1@ 2@ radius 999.0
16@ = 305868
5@ = -1100
6@ = 1988
jump @PLAYERACTOR853

:PLAYERACTOR853
008B: 16@ = &0(16@,1i) // (int)
call @PLAYERACTOR1218 2 16@ 8 7@
0A8D: 11@ = read_memory 16@ size 4 virtual_protect 0
9@ = -1
10@ = 0

:PLAYERACTOR909
call @PLAYERACTOR1218 2 11@ 20 4@
   not 4@ == 0
else_jump @PLAYERACTOR1186
call @PLAYERACTOR1218 2 4@ 48 12@
call @PLAYERACTOR1218 2 4@ 52 13@
call @PLAYERACTOR1218 2 4@ 56 14@
050A: 15@ = distance_between_XYZ 0@ 1@ 2@ and_XYZ 12@ 13@ 14@
0025:   3@ > 15@ // (float)
else_jump @PLAYERACTOR1186
0085: 9@ = 10@ // (int)
call @PLAYERACTOR1218 2 16@ 4 4@
005A: 4@ += 9@ // (int)
0A8D: 4@ = read_memory 4@ size 1 virtual_protect 0
9@ *= 256
005A: 9@ += 4@ // (int)
jump 5@
056D:   actor 9@ defined
else_jump @PLAYERACTOR1143
if or
003C:   $PLAYER_ACTOR == 9@ // (int)
  Actor.Dead(9@)
else_jump @PLAYERACTOR1157
jump @PLAYERACTOR1143

:PLAYERACTOR1143
9@ = -1
jump @PLAYERACTOR1186

:PLAYERACTOR1157
if and
  not Actor.Driving(9@)
  Actor.Stopped(9@)
else_jump @PLAYERACTOR1143
0085: 3@ = 15@ // (int)

:PLAYERACTOR1186
005A: 11@ += 6@ // (int)
10@ += 1
002D:   10@ >= 7@ // (int)
else_jump @PLAYERACTOR909
return

:PLAYERACTOR1218
0A8E: 0@ = 0@ + 1@ // int
0A8D: 0@ = read_memory 0@ size 4 virtual_protect 0
ret 1 0@
Am I able to switch the command salo to pew? How?
 
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