slot0 = require("samp.events")
slot1 = false
slot2 = false
function main()
repeat
wait(0)
until isSampAvailable()
SendMessage("Successfully loaded [t.me/quesada_team]")
sampRegisterChatCommand("aspawn", function ()
lua_thread.create(function ()
SendMessage("Send spawn")
wait(500)
sampSpawnPlayer()
end)
end)
sampRegisterChatCommand("areg", function ()
lua_thread.create(function ()
SendMessage("Call register...")
wait(500)
sampSendRequestSpawn()
end)
end)
sampRegisterChatCommand("avelder", function ()
if uv0 then
SendMessage("Please wait!")
return
end
if uv1 then
uv1 = false
end
uv0 = true
lua_thread.create(function ()
emulator_rpc()
wait(500)
sampSpawnPlayer()
enableDialog(false)
uv0 = true
restoreCameraJumpcut()
setCharCoordinates(playerPed, 2010.13, -1730.92, 13.55)
wait(500)
setCharInterior(PLAYER_PED, 0)
SendMessage("Done")
end)
end)
while true do
wait(0)
if uv0 then
printStringNow("waiting to enter the interior", 1000)
end
end
end
function slot0.onClearPlayerAnimation()
if uv0 then
return false
end
end
function slot0.onSetInterior(slot0)
if uv0 and slot0 == 232 then
return false
end
end
function slot0.onSendPlayerSync(slot0)
if uv0 then
z = slot0.position.z
y = slot0.position.y
x = slot0.position.x
spectate(x, y, z)
return false
end
end
function slot0.onSetPlayerPos()
if uv0 then
lua_thread.create(function ()
SendMessage("Bypassing...")
wait(1000)
SendMessage("Done!")
uv0 = false
end)
end
end
function spectate(slot0, slot1, slot2)
slot3 = samp_create_sync_data("spectator")
slot3.position = {
slot0,
slot1,
slot2
}
slot3.keysData = slot3.keysData
slot3.send()
end
function slot0.onSendSpawn()
if uv0 then
return false
end
end
function slot0.onSendRequestClass()
if uv0 then
return false
end
end
function slot0.onSendRequestSpawn()
if uv0 then
return false
end
end
function emulator_rpc()
emul_rpc("onTogglePlayerSpectating", {
false
})
emul_rpc("onSetSpawnInfo", {
0,
74,
0,
{
0,
0,
0
},
0,
{
0
},
{
0
}
})
emul_rpc("onRequestSpawnResponse", {
true
})
end
function enableDialog(slot0)
require("memory").setint32(sampGetDialogInfoPtr() + 40, slot0 and 1 or 0, true)
sampToggleCursor(slot0)
end
function samp_create_sync_data(slot0, slot1)
slot2 = require("ffi")
slot3 = require("sampfuncs")
slot4 = require("samp.raknet")
slot7 = "struct " .. ({
player = {
"PlayerSyncData",
slot4.PACKET.PLAYER_SYNC,
sampStorePlayerOnfootData
},
vehicle = {
"VehicleSyncData",
slot4.PACKET.VEHICLE_SYNC,
sampStorePlayerIncarData
},
passenger = {
"PassengerSyncData",
slot4.PACKET.PASSENGER_SYNC,
sampStorePlayerPassengerData
},
aim = {
"AimSyncData",
slot4.PACKET.AIM_SYNC,
sampStorePlayerAimData
},
trailer = {
"TrailerSyncData",
slot4.PACKET.TRAILER_SYNC,
sampStorePlayerTrailerData
},
unoccupied = {
"UnoccupiedSyncData",
slot4.PACKET.UNOCCUPIED_SYNC
},
bullet = {
"BulletSyncData",
slot4.PACKET.BULLET_SYNC
},
spectator = {
"SpectatorSyncData",
slot4.PACKET.SPECTATOR_SYNC
}
})[slot0][1]
slot9 = tonumber(slot2.cast("uintptr_t", slot2.new(slot7 .. "*", slot2.new(slot7, {}))))
if (slot1 or true) and slot6[3] then
slot11, slot12 = nil
if slot1 == true then
slot11, slot12 = sampGetPlayerIdByCharHandle(PLAYER_PED)
else
slot12 = tonumber(slot1)
end
slot10(slot12, slot9)
end
return setmetatable({
send = function ()
slot0 = raknetNewBitStream()
raknetBitStreamWriteInt8(slot0, uv0[2])
raknetBitStreamWriteBuffer(slot0, uv1, uv2.sizeof(uv3))
raknetSendBitStreamEx(slot0, uv4.HIGH_PRIORITY, uv4.UNRELIABLE_SEQUENCED, 1)
raknetDeleteBitStream(slot0)
end
}, {
__index = function (slot0, slot1)
return uv0[slot1]
end,
__newindex = function (slot0, slot1, slot2)
uv0[slot1] = slot2
end
})
end
function emul_rpc(slot0, slot1)
slot2 = require("samp.events.bitstream_io")
slot3 = require("samp.events.handlers")
slot4 = require("samp.events.extra_types")
slot7 = {
Int32Array3 = true,
PlayerScorePingMap = true
}
if ({
onSendEnterVehicle = {
"int16",
"bool8",
26
},
onSendClickPlayer = {
"int16",
"int8",
23
},
onSendClientJoin = {
"int32",
"int8",
"string8",
"int32",
"string8",
"string8",
"int32",
25
},
onSendEnterEditObject = {
"int32",
"int16",
"int32",
"vector3d",
27
},
onSendCommand = {
"string32",
50
},
onSendSpawn = {
52
},
onSendDeathNotification = {
"int8",
"int16",
53
},
onSendDialogResponse = {
"int16",
"int8",
"int16",
"string8",
62
},
onSendClickTextDraw = {
"int16",
83
},
onSendVehicleTuningNotification = {
"int32",
"int32",
"int32",
"int32",
96
},
onSendChat = {
"string8",
101
},
onSendClientCheckResponse = {
"int8",
"int32",
"int8",
103
},
onSendVehicleDamaged = {
"int16",
"int32",
"int32",
"int8",
"int8",
106
},
onSendEditAttachedObject = {
"int32",
"int32",
"int32",
"int32",
"vector3d",
"vector3d",
"vector3d",
"int32",
"int32",
116
},
onSendEditObject = {
"bool",
"int16",
"int32",
"vector3d",
"vector3d",
117
},
onSendInteriorChangeNotification = {
"int8",
118
},
onSendMapMarker = {
"vector3d",
119
},
onSendRequestClass = {
"int32",
128
},
onSendRequestSpawn = {
129
},
onSendPickedUpPickup = {
"int32",
131
},
onSendMenuSelect = {
"int8",
132
},
onSendVehicleDestroyed = {
"int16",
136
},
onSendQuitMenu = {
140
},
onSendExitVehicle = {
"int16",
154
},
onSendUpdateScoresAndPings = {
155
},
onSendGiveDamage = {
"int16",
"float",
"int32",
"int32",
115
},
onSendTakeDamage = {
"int16",
"float",
"int32",
"int32",
115
},
onInitGame = {
139
},
onPlayerJoin = {
"int16",
"int32",
"bool8",
"string8",
137
},
onPlayerQuit = {
"int16",
"int8",
138
},
onRequestClassResponse = {
"bool8",
"int8",
"int32",
"int8",
"vector3d",
"float",
"Int32Array3",
"Int32Array3",
128
},
onRequestSpawnResponse = {
"bool8",
129
},
onSetPlayerName = {
"int16",
"string8",
"bool8",
11
},
onSetPlayerPos = {
"vector3d",
12
},
onSetPlayerPosFindZ = {
"vector3d",
13
},
onSetPlayerHealth = {
"float",
14
},
onTogglePlayerControllable = {
"bool8",
15
},
onPlaySound = {
"int32",
"vector3d",
16
},
onSetWorldBounds = {
"float",
"float",
"float",
"float",
17
},
onGivePlayerMoney = {
"int32",
18
},
onSetPlayerFacingAngle = {
"float",
19
},
onGivePlayerWeapon = {
"int32",
"int32",
22
},
onSetPlayerTime = {
"int8",
"int8",
29
},
onSetToggleClock = {
"bool8",
30
},
onPlayerStreamIn = {
"int16",
"int8",
"int32",
"vector3d",
"float",
"int32",
"int8",
32
},
onSetShopName = {
"string256",
33
},
onSetPlayerSkillLevel = {
"int16",
"int32",
"int16",
34
},
onSetPlayerDrunk = {
"int32",
35
},
onCreate3DText = {
"int16",
"int32",
"vector3d",
"float",
"bool8",
"int16",
"int16",
"encodedString4096",
36
},
onSetRaceCheckpoint = {
"int8",
"vector3d",
"vector3d",
"float",
38
},
onPlayAudioStream = {
"string8",
"vector3d",
"float",
"bool8",
41
},
onRemoveBuilding = {
"int32",
"vector3d",
"float",
43
},
onCreateObject = {
44
},
onSetObjectPosition = {
"int16",
"vector3d",
45
},
onSetObjectRotation = {
"int16",
"vector3d",
46
},
onDestroyObject = {
"int16",
47
},
onPlayerDeathNotification = {
"int16",
"int16",
"int8",
55
},
onSetMapIcon = {
"int8",
"vector3d",
"int8",
"int32",
"int8",
56
},
onRemoveVehicleComponent = {
"int16",
"int16",
57
},
onRemove3DTextLabel = {
"int16",
58
},
onPlayerChatBubble = {
"int16",
"int32",
"float",
"int32",
"string8",
59
},
onUpdateGlobalTimer = {
"int32",
60
},
onShowDialog = {
"int16",
"int8",
"string8",
"string8",
"string8",
"encodedString4096",
61
},
onDestroyPickup = {
"int32",
63
},
onLinkVehicleToInterior = {
"int16",
"int8",
65
},
onSetPlayerArmour = {
"float",
66
},
onSetPlayerArmedWeapon = {
"int32",
67
},
onSetSpawnInfo = {
"int8",
"int32",
"int8",
"vector3d",
"float",
"Int32Array3",
"Int32Array3",
68
},
onSetPlayerTeam = {
"int16",
"int8",
69
},
onPutPlayerInVehicle = {
"int16",
"int8",
70
},
onSetPlayerColor = {
"int16",
"int32",
72
},
onDisplayGameText = {
"int32",
"int32",
"string32",
73
},
onAttachObjectToPlayer = {
"int16",
"int16",
"vector3d",
"vector3d",
75
},
onInitMenu = {
76
},
onShowMenu = {
"int8",
77
},
onHideMenu = {
"int8",
78
},
onCreateExplosion = {
"vector3d",
"int32",
"float",
79
},
onShowPlayerNameTag = {
"int16",
"bool8",
80
},
onAttachCameraToObject = {
"int16",
81
},
onInterpolateCamera = {
"bool",
"vector3d",
"vector3d",
"int32",
"int8",
82
},
onGangZoneStopFlash = {
"int16",
85
},
onApplyPlayerAnimation = {
"int16",
"string8",
"string8",
"bool",
"bool",
"bool",
"bool",
"int32",
86
},
onClearPlayerAnimation = {
"int16",
87
},
onSetPlayerSpecialAction = {
"int8",
88
},
onSetPlayerFightingStyle = {
"int16",
"int8",
89
},
onSetPlayerVelocity = {
"vector3d",
90
},
onSetVehicleVelocity = {
"bool8",
"vector3d",
91
},
onServerMessage = {
"int32",
"string32",
93
},
onSetWorldTime = {
"int8",
94
},
onCreatePickup = {
"int32",
"int32",
"int32",
"vector3d",
95
},
onMoveObject = {
"int16",
"vector3d",
"vector3d",
"float",
"vector3d",
99
},
onEnableStuntBonus = {
"bool",
104
},
onTextDrawSetString = {
"int16",
"string16",
105
},
onSetCheckpoint = {
"vector3d",
"float",
107
},
onCreateGangZone = {
"int16",
"vector2d",
"vector2d",
"int32",
108
},
onPlayCrimeReport = {
"int16",
"int32",
"int32",
"int32",
"int32",
"vector3d",
112
},
onGangZoneDestroy = {
"int16",
120
},
onGangZoneFlash = {
"int16",
"int32",
121
},
onStopObject = {
"int16",
122
},
onSetVehicleNumberPlate = {
"int16",
"string8",
123
},
onTogglePlayerSpectating = {
"bool32",
124
},
onSpectatePlayer = {
"int16",
"int8",
126
},
onSpectateVehicle = {
"int16",
"int8",
127
},
onShowTextDraw = {
134
},
onSetPlayerWantedLevel = {
"int8",
133
},
onTextDrawHide = {
"int16",
135
},
onRemoveMapIcon = {
"int8",
144
},
onSetWeaponAmmo = {
"int8",
"int16",
145
},
onSetGravity = {
"float",
146
},
onSetVehicleHealth = {
"int16",
"float",
147
},
onAttachTrailerToVehicle = {
"int16",
"int16",
148
},
onDetachTrailerFromVehicle = {
"int16",
149
},
onSetWeather = {
"int8",
152
},
onSetPlayerSkin = {
"int32",
"int32",
153
},
onSetInterior = {
"int8",
156
},
onSetCameraPosition = {
"vector3d",
157
},
onSetCameraLookAt = {
"vector3d",
"int8",
158
},
onSetVehiclePosition = {
"int16",
"vector3d",
159
},
onSetVehicleAngle = {
"int16",
"float",
160
},
onSetVehicleParams = {
"int16",
"int16",
"bool8",
161
},
onChatMessage = {
"int16",
"string8",
101
},
onConnectionRejected = {
"int8",
130
},
onPlayerStreamOut = {
"int16",
163
},
onVehicleStreamIn = {
164
},
onVehicleStreamOut = {
"int16",
165
},
onPlayerDeath = {
"int16",
166
},
onPlayerEnterVehicle = {
"int16",
"int16",
"bool8",
26
},
onUpdateScoresAndPings = {
"PlayerScorePingMap",
155
},
onSetObjectMaterial = {
84
},
onSetObjectMaterialText = {
84
},
onSetVehicleParamsEx = {
"int16",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
"int8",
24
},
onSetPlayerAttachedObject = {
"int16",
"int32",
"bool",
"int32",
"int32",
"vector3d",
"vector3d",
"vector3d",
"int32",
"int32",
113
}
})[slot0] then
slot9 = raknetNewBitStream()
if not ({
onShowTextDraw = true,
onSetObjectMaterialText = true,
onVehicleStreamIn = true,
onSetObjectMaterial = true,
onInitMenu = true,
onInitGame = true,
onCreateObject = true
})[slot0] then
if #slot8 - 1 > 0 then
for slot14 = 1, slot10 do
if slot7[slot8[slot14]] then
slot4[slot15].write(slot9, slot1[slot14])
else
slot2[slot15].write(slot9, slot1[slot14])
end
end
end
elseif slot0 == "onInitGame" then
slot3.on_init_game_writer(slot9, slot1)
elseif slot0 == "onCreateObject" then
slot3.on_create_object_writer(slot9, slot1)
elseif slot0 == "onInitMenu" then
slot3.on_init_menu_writer(slot9, slot1)
elseif slot0 == "onShowTextDraw" then
slot3.on_show_textdraw_writer(slot9, slot1)
elseif slot0 == "onVehicleStreamIn" then
slot3.on_vehicle_stream_in_writer(slot9, slot1)
elseif slot0 == "onSetObjectMaterial" then
slot3.on_set_object_material_writer(slot9, slot1, 1)
elseif slot0 == "onSetObjectMaterialText" then
slot3.on_set_object_material_writer(slot9, slot1, 2)
end
raknetEmulRpcReceiveBitStream(slot8[#slot8], slot9)
raknetDeleteBitStream(slot9)
end
end
function SendMessage(slot0)
return sampAddChatMessage("{696969}[LoginBypass]:{FFFFFF} " .. slot0, -1)
end