ajom
Well-known member
I am trying to detect all players who does not Have a Radar Blimp/Marker(AKA 2D Radar Invisible), I have tried using these pointers:
But it seems like these Pointers returns unpredictable values(or maybe Im using wrong Pointers). Anybody know a Fix about this problem? Im using SAMP 0.3.7 R1 Pointers.
Code:
int iGlobalMarkerLoaded; // ->stRemotePlayerData + 489
int iGlobalMarkerLocation[3]; // ->stRemotePlayerData + 493
uint32_t ulGlobalMarker_GTAID; // ->stRemotePlayerData + 505
But it seems like these Pointers returns unpredictable values(or maybe Im using wrong Pointers). Anybody know a Fix about this problem? Im using SAMP 0.3.7 R1 Pointers.