CLEO Help Edited script not working

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Zin

Expert
Joined
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I could not make my Auto RP gun draw script so i tried to edit opcodes because it spams and the messages are not for heavy rp servers.

it compiled fine but it does not seem to work nothing happens when i type "GUN" or press the button to say the message.

Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "THREAD_BY_OPCODEXE" 
0662: printstring "www.youtube.com/OpcodeXe" 
0662: printstring "" 
if 
31@ = SAMP.Base()
jf @THREAD_BY_OPCODEXE_72 
0A93: end_custom_thread 

:THREAD_BY_OPCODEXE_72
wait 400 
   SAMP.Available
jf @THREAD_BY_OPCODEXE_72 

:THREAD_BY_OPCODEXE_86
018C: play_sound 1052 at 0.0 0.0 0.0 
wait 500 

:THREAD_BY_OPCODEXE_111
wait 0 
if 
0ADC:   test_cheat "GUN" 
jf @THREAD_BY_OPCODEXE_111 
018C: play_sound 1052 at 0.0 0.0 0.0 
wait 500 

:THREAD_BY_OPCODEXE_158
wait 0 
if 
8ADC:   not test_cheat "GUN" 
jf @THREAD_BY_OPCODEXE_86 
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 22 
jf @THREAD_BY_OPCODEXE_292 
say "/me Takes out a Colt45 from his pants flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_292
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 23 
jf @THREAD_BY_OPCODEXE_410 
say "/me Takes out a Silenced 9mm from his pants flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_410
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 24 
jf @THREAD_BY_OPCODEXE_522 
say "/me Takes out a Deagle from his pants flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_522
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 25 
jf @THREAD_BY_OPCODEXE_636 
say "/me Takes out a Shotgun from his jacket flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_636
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 26 
jf @THREAD_BY_OPCODEXE_779 
say "/me Draws out a Sawn of Shotgun from his weapon holster on his waist flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_779
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 27 
jf @THREAD_BY_OPCODEXE_908 
say "/me Slings a combat shotgun of his back weapon holster flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_908
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 29 
jf @THREAD_BY_OPCODEXE_1019 
say "/me Takes out an MP5 from his jacket flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_1019
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 30 
jf @THREAD_BY_OPCODEXE_1132 
say "/me Slings an Ak47 out from his jacket flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_1132
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 31 
jf @THREAD_BY_OPCODEXE_1265 
say "/me Slings out an M4 from his 2nd Back weapon holster slot flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_1265
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 33 
jf @THREAD_BY_OPCODEXE_1392 
say "/me Slings out a country rif andle from his backpack flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_1392
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 34 
jf @THREAD_BY_OPCODEXE_1514 
say "/me Takes out a sniper rif andle from his suitcase flips the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_1514
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 41 
jf @THREAD_BY_OPCODEXE_1621 
say "/me Takes out a spraycan from a pocket inside his jacket" 
say "/do **Shake Shake**" 

:THREAD_BY_OPCODEXE_1621
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 43 
jf @THREAD_BY_OPCODEXE_1728 
say "/me Picks up a camera hanging from a neck holster turning it on" 
say "/do **Beep**" 

:THREAD_BY_OPCODEXE_1728
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 42 
jf @THREAD_BY_OPCODEXE_1852 
say "/me Takes a fire extinguisher from his backpack taking the Safety Pin OUT" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_1852
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 46 
jf @THREAD_BY_OPCODEXE_1985 
say "/me Puts a parachute on his back ready to deploy when he is falling" 
say "/do **Zip sounds as tieing it on**" 

:THREAD_BY_OPCODEXE_1985
wait 1337 
goto @THREAD_BY_OPCODEXE_158
 

monday

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Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "THREAD_BY_OPCODEXE" 
0662: printstring "www.youtube.com/OpcodeXe" 
0662: printstring "" 

:THREAD_BY_OPCODEXE_86
018C: play_sound 1052 at 0.0 0.0 0.0 
wait 500 

:THREAD_BY_OPCODEXE_111
wait 0 
if 
0ADC:   test_cheat "GUN" 
jf @THREAD_BY_OPCODEXE_111 
018C: play_sound 1052 at 0.0 0.0 0.0 
wait 500 

:THREAD_BY_OPCODEXE_158
wait 0 
if 
02D8:   actor $PLAYER_ACTOR current_weapon == 22 
jf @THREAD_BY_OPCODEXE_292 
say "/me Takes out a Colt45 from his pants flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_292
if 
02D8:   actor $PLAYER_ACTOR current_weapon == 23 
jf @THREAD_BY_OPCODEXE_410 
say "/me Takes out a Silenced 9mm from his pants flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_410
if 
02D8:   actor $PLAYER_ACTOR current_weapon == 24 
jf @THREAD_BY_OPCODEXE_522 
say "/me Takes out a Deagle from his pants flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_522
if  
02D8:   actor $PLAYER_ACTOR current_weapon == 25 
jf @THREAD_BY_OPCODEXE_636 
say "/me Takes out a Shotgun from his jacket flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_636
if  
02D8:   actor $PLAYER_ACTOR current_weapon == 26 
jf @THREAD_BY_OPCODEXE_779 
say "/me Draws out a Sawn of Shotgun from his weapon holster on his waist flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_779
if  
02D8:   actor $PLAYER_ACTOR current_weapon == 27 
jf @THREAD_BY_OPCODEXE_908 
say "/me Slings a combat shotgun of his back weapon holster flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_908
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 29 
jf @THREAD_BY_OPCODEXE_1019 
say "/me Takes out an MP5 from his jacket flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_1019
if 
02D8:   actor $PLAYER_ACTOR current_weapon == 30 
jf @THREAD_BY_OPCODEXE_1132 
say "/me Slings an Ak47 out from his jacket flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_1132
if and
key_down 48 
02D8:   actor $PLAYER_ACTOR current_weapon == 31 
jf @THREAD_BY_OPCODEXE_1265 
say "/me Slings out an M4 from his 2nd Back weapon holster slot flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_1265
if  
02D8:   actor $PLAYER_ACTOR current_weapon == 33 
jf @THREAD_BY_OPCODEXE_1392 
say "/me Slings out a country rif andle from his backpack flipping the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_1392
if 
02D8:   actor $PLAYER_ACTOR current_weapon == 34 
jf @THREAD_BY_OPCODEXE_1514 
say "/me Takes out a sniper rif andle from his suitcase flips the safety OFF" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_1514
if 
02D8:   actor $PLAYER_ACTOR current_weapon == 41 
jf @THREAD_BY_OPCODEXE_1621 
say "/me Takes out a spraycan from a pocket inside his jacket" 
say "/do **Shake Shake**" 

:THREAD_BY_OPCODEXE_1621
if 
02D8:   actor $PLAYER_ACTOR current_weapon == 43 
jf @THREAD_BY_OPCODEXE_1728 
say "/me Picks up a camera hanging from a neck holster turning it on" 
say "/do **Beep**" 

:THREAD_BY_OPCODEXE_1728
if 
02D8:   actor $PLAYER_ACTOR current_weapon == 42 
jf @THREAD_BY_OPCODEXE_1852 
say "/me Takes a fire extinguisher from his backpack taking the Safety Pin OUT" 
say "/do **Click Clack**" 

:THREAD_BY_OPCODEXE_1852
if 
02D8:   actor $PLAYER_ACTOR current_weapon == 46 
jf @THREAD_BY_OPCODEXE_1985 
say "/me Puts a parachute on his back ready to deploy when he is falling" 
say "/do **Zip sounds as tieing it on**" 

:THREAD_BY_OPCODEXE_1985
wait 1337 
goto @THREAD_BY_OPCODEXE_111

Deleted few things and it works for me. Btw the reason of spam was probably the last line, instead of:
-goto @THREAD_BY_OPCODEXE_111

there was:
-goto @THREAD_BY_OPCODEXE_158

So it was jumping the code after the condition which activated it (test_cheat "gun") making it auto-active
 
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