C / C++ ESP Drawing Limit

DutchGay101

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Hey i have a problem with my esp, when i draw it it works fine but the limit is only up to 300m, some esp hacks even have up to 30000m and mine just doesnt draw above 300m here is the code that im using to draw the esp:
C++:
if (Bools.Visuals.BoneESP)
{
    for (int i = 0; i < MAX_PLAYERS; i++)
    {
        CPool<CPed, CCopPed>* pedPool = CPools::ms_pPedPool;

        CPed* pPed = pedPool->GetAt(i);
        if (pPed)
        {
            DrawBones(i, pPed);
        }
    }
}
 

Parazitas

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Hey i have a problem with my esp, when i draw it it works fine but the limit is only up to 300m, some esp hacks even have up to 30000m and mine just doesnt draw above 300m here is the code that im using to draw the esp:
C++:
if (Bools.Visuals.BoneESP)
{
    for (int i = 0; i < MAX_PLAYERS; i++)
    {
        CPool<CPed, CCopPed>* pedPool = CPools::ms_pPedPool;

        CPed* pPed = pedPool->GetAt(i);
        if (pPed)
        {
            DrawBones(i, pPed);
        }
    }
}
Max streamed ped distance is 300 - 400m
 
Last edited:

0x_

Wtf I'm not new....
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What? I just mentioned some esps draw up to 11000m not 300m
So they are maybe not iterating ped pools only? Are you trying this on samp or mta? It's hard to give further suggestions without knowing.
The MAX_PLAYERS macro reminds of samp so.. SAMP streaming defaults to 300m but you have f.e. marker sync to pull data from depending on the server settings. With your current src you're out of luck as soon as the player gets streamed out by samp.
 

Expl01T3R

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Exactly, you need to catch outgoing packet: ID_MARKERS_SYNC, read it and then modify ur esp to render based on data from ID_MARKERS_SYNC.
 

SobFoX

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So funny, no one noticed that he was even talking about it MTA
 

Expl01T3R

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So funny, no one noticed that he was even talking about it MTA
He needs it for MTA? Where he said it then?

Hey i have a problem with my esp, when i draw it it works fine but the limit is only up to 300m, some esp hacks even have up to 30000m and mine just doesnt draw above 300m here is the code that im using to draw the esp
- NOPE
What? I just mentioned some esps draw up to 11000m not 300m
- NOPE


or I'm just blind?
 

DutchGay101

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So they are maybe not iterating ped pools only? Are you trying this on samp or mta? It's hard to give further suggestions without knowing.
The MAX_PLAYERS macro reminds of samp so.. SAMP streaming defaults to 300m but you have f.e. marker sync to pull data from depending on the server settings. With your current src you're out of luck as soon as the player gets streamed out by samp.
Im working on mta not samp
 

SobFoX

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What does has to do with the streaming distance?
You have access to everything there, you can get information about every player/vehicle/object on the map, read and then you will understand
 
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