supahdupahnubah said:I only did some hexadecimal magic via HxD, and probably springfield did the same thing, if you want to edit this script via SB you need to find out what hex line goes for, it's pretty obviously, but I did fail when I replaced it with actual opcode ¯\_(ツ)_/¯
Maybe springfield will nail it again, dunno
Edvincik said:supahdupahnubah said:I only did some hexadecimal magic via HxD, and probably springfield did the same thing, if you want to edit this script via SB you need to find out what hex line goes for, it's pretty obviously, but I did fail when I replaced it with actual opcode ¯\_(ツ)_/¯
Maybe springfield will nail it again, dunno
My friend is it hard to change activation and remove activation message popup on screen in HxD? , because i am completely lost in HxD
its alt key my friend, thank you, how did you compiled it?monday said:spent way too much time on this;p I tried to add delay to prevent accidental on/off spam but failed miserably, btw what key is key 18?
Edvincik said:its alt eky my friend, thank you, how did you compiled it?monday said:spent way too much time on this;p I tried to add delay to prevent accidental on/off spam but failed miserably, btw what key is key 18?
supahdupahnubah said:Edvincik said:its alt eky my friend, thank you, how did you compiled it?monday said:spent way too much time on this;p I tried to add delay to prevent accidental on/off spam but failed miserably, btw what key is key 18?
He just removed printf the way I did it, also 18 isn't a alt key, not at least in 00E1 opcode
Edvincik said:you saying that now that cleo dont show activation message but the activation is the same?(sorry not at home,cant test it)
supahdupahnubah said:Edvincik said:you saying that now that cleo dont show activation message but the activation is the same?(sorry not at home,cant test it)
Yea
FeelsBadManGun said:i just tested recompiled without editing anything and BAM crash.
if when for activation it is hard to do when key_down maybe it is easier for example do like not to type AIM on keyboard, make just one button,like when you press it its on and then you press it again its off or its like same kind like hold activation?
springfield said:I think the idea is to assign function labels to variables, which will fuck up when you decompile since they are relative to the main thread pointer.
[shcode=cpp]
0@ = @some_func
call 0@ 0
[/shcode]
I think, i'm not sure, didn't bother checking more. @Opcode.eXe , he can reveal more, if he wants.