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rasol

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Hi, When i do some cleo it's give me some opcodes and get crash i have cleo 4.1 silent's asi loader 1.3 and sampfuncs 5.1.1 but i still get those opcode and crash it's not like when i enter the game and get crash just when i do some cheat i try to delete these cleo but i still get crash from other cleos ( for some time )
 

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rasol

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i think it's because of this
Code:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread 'DRIFTER'
0662: NOP "XZYTRO SAYS HI" 

:READ_FROM_INI_FILE
wait 0
0AF0: 0@ = get_int_from_ini_file "cleo\driftconfig.ini" section "ACTIVATION" key "Key1"
0AF0: 1@ = get_int_from_ini_file "cleo\driftconfig.ini" section "ACTIVATION" key "Key2"
0AF0: 2@ = get_int_from_ini_file "cleo\driftconfig.ini" section "DEACTIVATION" key "Key1"
0AF0: 3@ = get_int_from_ini_file "cleo\driftconfig.ini" section "DEACTIVATION" key "Key2"
0AF0: 4@ = get_int_from_ini_file "cleo\driftconfig.ini" section "DRIFTKEY" key "Driftkey1"
0AF0: 5@ = get_int_from_ini_file "cleo\driftconfig.ini" section "DRIFTKEY" key "Driftkey2"

:MAIN
wait 0
if and
0AB0:   key_pressed 0@
0AB0:   key_pressed 1@
0AAB:   file_exists "CLEO\drift.cs"
else_jump @MAIN
0ACD: show_text_highpriority "~B~DRIFT.CS ~G~ACTIVATED" time 1500
jump @IF_DRIVING

:IF_DRIVING
wait 0
if and
056D:   actor $PLAYER_ACTOR defined
00DF:   actor $PLAYER_ACTOR driving
0449:   actor $PLAYER_ACTOR in_a_car
else_jump @IF_DRIVING
03C0: $car = actor $PLAYER_ACTOR car
jump @DEACTIVATION_CHECK

:IF_PRESSING_SHIFT
wait 0
if
056E:   car $car defined
else_jump @IF_DRIVING
099A: set_car $car collision_detection 1
if
01F3:   car $car in_air
else_jump @CONTINUE
jump @IF_PRESSING_SHIFT

:CONTINUE
wait 0
02E3: $carspeed = car $car speed
if and
09D0:   car $car on_wheels
056E:   car $car defined
0021:   $carspeed > 5.0
0AB0:   key_pressed 4@
0AB0:   key_pressed 5@
else_jump @IF_DRIVING
099A: set_car $car collision_detection 0
jump @PRESSING_A 

:PRESSING_A
wait 0
if
00DF:   actor $PLAYER_ACTOR driving
else_jump @IF_DRIVING
if and
056E:   car $car defined
09D0:   car $car on_wheels
0AB0:   key_pressed 0x41
else_jump @PRESSING_D
07DA: set_car $car rotation_velocity_XYZ 0.0 0.0 0.17 through_center_of_body
jump @IF_DRIVING

:PRESSING_D
wait 0
if
00DF:   actor $PLAYER_ACTOR driving
else_jump @IF_DRIVING
if and
056E:   car $car defined
09D0:   car $car on_wheels
0AB0:   key_pressed 0x44
else_jump @IF_PRESSING_SHIFT
07DA: set_car $car rotation_velocity_XYZ 0.0 0.0 -0.17 through_center_of_body
jump @IF_DRIVING

:DEACTIVATION_CHECK
wait 0
if 
0AB0:   key_pressed 2@
0AB0:   key_pressed 3@
else_jump @IF_PRESSING_SHIFT
0ACD: show_text_highpriority "~B~DRIFT.CS ~R~DEACTIVATED" time 1500
01C3: remove_references_to_car $car
wait 1500
jump @MAIN
 

ThermaL

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rasol link said:
i think it's because of this
Code:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread 'DRIFTER'
0662: NOP "XZYTRO SAYS HI" 

:READ_FROM_INI_FILE
wait 0
0AF0: 0@ = get_int_from_ini_file "cleo\driftconfig.ini" section "ACTIVATION" key "Key1"
0AF0: 1@ = get_int_from_ini_file "cleo\driftconfig.ini" section "ACTIVATION" key "Key2"
0AF0: 2@ = get_int_from_ini_file "cleo\driftconfig.ini" section "DEACTIVATION" key "Key1"
0AF0: 3@ = get_int_from_ini_file "cleo\driftconfig.ini" section "DEACTIVATION" key "Key2"
0AF0: 4@ = get_int_from_ini_file "cleo\driftconfig.ini" section "DRIFTKEY" key "Driftkey1"
0AF0: 5@ = get_int_from_ini_file "cleo\driftconfig.ini" section "DRIFTKEY" key "Driftkey2"

:MAIN
wait 0
if and
0AB0:   key_pressed 0@
0AB0:   key_pressed 1@
0AAB:   file_exists "CLEO\drift.cs"
else_jump @MAIN
0ACD: show_text_highpriority "~B~DRIFT.CS ~G~ACTIVATED" time 1500
jump @IF_DRIVING

:IF_DRIVING
wait 0
if and
056D:   actor $PLAYER_ACTOR defined
00DF:   actor $PLAYER_ACTOR driving
0449:   actor $PLAYER_ACTOR in_a_car
else_jump @IF_DRIVING
03C0: $car = actor $PLAYER_ACTOR car
jump @DEACTIVATION_CHECK

:IF_PRESSING_SHIFT
wait 0
if
056E:   car $car defined
else_jump @IF_DRIVING
099A: set_car $car collision_detection 1
if
01F3:   car $car in_air
else_jump @CONTINUE
jump @IF_PRESSING_SHIFT

:CONTINUE
wait 0
02E3: $carspeed = car $car speed
if and
09D0:   car $car on_wheels
056E:   car $car defined
0021:   $carspeed > 5.0
0AB0:   key_pressed 4@
0AB0:   key_pressed 5@
else_jump @IF_DRIVING
099A: set_car $car collision_detection 0
jump @PRESSING_A 

:PRESSING_A
wait 0
if
00DF:   actor $PLAYER_ACTOR driving
else_jump @IF_DRIVING
if and
056E:   car $car defined
09D0:   car $car on_wheels
0AB0:   key_pressed 0x41
else_jump @PRESSING_D
07DA: set_car $car rotation_velocity_XYZ 0.0 0.0 0.17 through_center_of_body
jump @IF_DRIVING

:PRESSING_D
wait 0
if
00DF:   actor $PLAYER_ACTOR driving
else_jump @IF_DRIVING
if and
056E:   car $car defined
09D0:   car $car on_wheels
0AB0:   key_pressed 0x44
else_jump @IF_PRESSING_SHIFT
07DA: set_car $car rotation_velocity_XYZ 0.0 0.0 -0.17 through_center_of_body
jump @IF_DRIVING

:DEACTIVATION_CHECK
wait 0
if 
0AB0:   key_pressed 2@
0AB0:   key_pressed 3@
else_jump @IF_PRESSING_SHIFT
0ACD: show_text_highpriority "~B~DRIFT.CS ~R~DEACTIVATED" time 1500
01C3: remove_references_to_car $car
wait 1500
jump @MAIN
The cleo looks good. Test each script apart and see which one crashes you then come back with it.
 
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