ajolote modder
New member
Does anyone know how to remove or edit the default gta sa crosshair in sanny builder? I made this cleo.cs attempt to add a new crosshair and it works, but the default crosshair too show.help
{$CLEO .cs}
03A4: script_name 'CHS'
0390: load_txd_dictionary 'CHS'
038F: load_texture "DK" as 1 // Load dictionary with 0390 first
:CHS_109
0001: wait 0 ms
00D6: if and
0256: player $PLAYER_CHAR defined
80DF: not actor $PLAYER_ACTOR driving
004D: jump_if_false @CHS_109
00D6: if and
02D8: actor $PLAYER_ACTOR current_weapon == 24
0AB0: is_key_pressed 2
004D: jump_if_false @CHS_109
03F0: enable_text_draw 1
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 1 position 340.0 180.0 size 50.0 50.0 RGBA 255 255 255 255
03F0: enable_text_draw 0
0002: jump @CHS_109
{$CLEO .cs}
03A4: script_name 'CHS'
0390: load_txd_dictionary 'CHS'
038F: load_texture "DK" as 1 // Load dictionary with 0390 first
:CHS_109
0001: wait 0 ms
00D6: if and
0256: player $PLAYER_CHAR defined
80DF: not actor $PLAYER_ACTOR driving
004D: jump_if_false @CHS_109
00D6: if and
02D8: actor $PLAYER_ACTOR current_weapon == 24
0AB0: is_key_pressed 2
004D: jump_if_false @CHS_109
03F0: enable_text_draw 1
03E3: set_texture_to_be_drawn_antialiased 1
038D: draw_texture 1 position 340.0 180.0 size 50.0 50.0 RGBA 255 255 255 255
03F0: enable_text_draw 0
0002: jump @CHS_109