but how to do the opposite? :GetPlayerTargetedEntity { if 0AB1: @GetPlayerTargetedEntity 0 _Return: TargetedActorHandle 0@ then // do something... end } 0470: 30@ = actor $PLAYER_ACTOR current_weapon 30@ *= 0x70 30@ += 0xC8AAB8 30@ += 0x8 0A8D: 30@ = read_memory 30@...
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