[align=center]The tools you will need are:
Sanny Builder 3 - http://sannybuilder.com/
GTA Animation Manager - http://hotmist.ddo.jp/tool/animman/
IMG Tool 2.0 - http://www.thegtaplace.com/downloads/f552-img-tool-2-0
CLEO 3/4 LIBRARY - http://cleo.sannybuilder.com/
Part 1
First you will download CLEO 3/4 LIBRARY
To install it, just grab all files in the zip file and put them in the GTA: San Andreas folder
Part 2
Before you view the animations in GTA Animation Manager, you must get a skin of a ped
To do that, open IMG Tool 2.0. When it opens, you will see a small browser. Click on File>Open
and go to GTA San Andreas>models and chose gta3.img
Now go to this site - http://wiki.sa-mp.com/wiki/Skins:All From here you will chose your skin.
When you have chosed one, copy the "Skin Model Name"
After that go back on IMG Tool with the opened gta3, click on Edit>Find, a serch thing will come up, paste the skin model name and serch.
You will have to find bfori.dff and bfori.txd
When you find bfori.dff, right click on it and extract to dekstop
then go to Edit and click Find Next until you find the txd file extract it to dekstop too
Part 3
Open GTA Animation Manager.
On the left side you will see Directory/Archive, from it... go to your GTA San Andreas/anim/ and chose anim.img
After that on the bar click Preview/Load model and find bfori.dff, chose it
Note: If the bones of ped show and you want to remove it go to Preview and unmark Show Bone
Part 4
Now to chose your animation.
You will see alot of ifp files under the anim.img, every ifp file contains animation/s
Double click on the ifp file you want and the anims will show up on the other browser and press ">" under the 3d box
Part 5
Now lets script!
Open Sanny Builder 3. Click on New List and paste this:
Ok, so the load_animation "here you put the IFP name".
Key_pressed (number) is button to press to start anim. You can see them here: http://www.indigorose.com/webhelp/ams50/Program_Reference/Misc/Virtual_Key_Codes.htm
And the perform_animation_sequence "Here you put the animation under the IFP file" IFP_file "IFP name again"
Finnaly you press on Compare + copy (number 3 on the screeenshot) and save it in the the CLEO folder.
Copy-pasted from: uifserver.net (the topic itself is gone, btw.)
Sanny Builder 3 - http://sannybuilder.com/
GTA Animation Manager - http://hotmist.ddo.jp/tool/animman/
IMG Tool 2.0 - http://www.thegtaplace.com/downloads/f552-img-tool-2-0
CLEO 3/4 LIBRARY - http://cleo.sannybuilder.com/
Part 1
First you will download CLEO 3/4 LIBRARY
To install it, just grab all files in the zip file and put them in the GTA: San Andreas folder
Part 2
Before you view the animations in GTA Animation Manager, you must get a skin of a ped
To do that, open IMG Tool 2.0. When it opens, you will see a small browser. Click on File>Open
and go to GTA San Andreas>models and chose gta3.img
Now go to this site - http://wiki.sa-mp.com/wiki/Skins:All From here you will chose your skin.
When you have chosed one, copy the "Skin Model Name"
After that go back on IMG Tool with the opened gta3, click on Edit>Find, a serch thing will come up, paste the skin model name and serch.
You will have to find bfori.dff and bfori.txd
When you find bfori.dff, right click on it and extract to dekstop
then go to Edit and click Find Next until you find the txd file extract it to dekstop too
Part 3
Open GTA Animation Manager.
On the left side you will see Directory/Archive, from it... go to your GTA San Andreas/anim/ and chose anim.img
After that on the bar click Preview/Load model and find bfori.dff, chose it
Note: If the bones of ped show and you want to remove it go to Preview and unmark Show Bone
Part 4
Now to chose your animation.
You will see alot of ifp files under the anim.img, every ifp file contains animation/s
Double click on the ifp file you want and the anims will show up on the other browser and press ">" under the 3d box
Part 5
Now lets script!
Open Sanny Builder 3. Click on New List and paste this:
Code:
{$CLEO .cs}
0000: NOP
:NONAME_2
wait 0
04ED: load_animation "BEACH"
if and
0AB0: key_pressed 32
not Actor.Driving($PLAYER_ACTOR)
jf @NONAME_2
wait 0
0605: actor $PLAYER_ACTOR perform_animation_sequence "ParkSit_W_loop" IFP_file "BEACH" 4.0 loop 0 0 0 0 time 1 // versionA
jump @NONAME_2
Key_pressed (number) is button to press to start anim. You can see them here: http://www.indigorose.com/webhelp/ams50/Program_Reference/Misc/Virtual_Key_Codes.htm
And the perform_animation_sequence "Here you put the animation under the IFP file" IFP_file "IFP name again"
Finnaly you press on Compare + copy (number 3 on the screeenshot) and save it in the the CLEO folder.
Copy-pasted from: uifserver.net (the topic itself is gone, btw.)