¤MEMO Ã Ã
MEMOM øÿÿÿÃ
´Ã¿Ã¿Ã¿ ;POLICE OKCLOSE øÿÿÿC0: Can su tro giup cua tat ca don vi
C1: Bao cao / Tra loi
C2: Dang den hien truong
C3: Tu choi / Dang ban
C4: Xac nhan / Dong y
C5: Giu vi tri
C6: Bao cao vi tri
C7: Onduty
C8: Offduty
C9: Can xe cuu thuong
C10: Da bat duoc doi tuong
C11: Cac don vi tap trung
C12: Thong tin doi tuong
C13: Nhiem vu hoan thanh
C14: Co no sung
C15: Tai nan HEX L U VAR ñ PLAYER_CHAR PLAYER_ACTOR PLAYER_GROUP DEFAULT_WAIT_TIME PHONE_RINGING_FLAG CURRENT_TIME_IN_MS2 MOVE_AXIS_X MOVE_AXIS_Y SPECIAL_AXIS_X SPECIAL_AXIS_Y HELP_BICYCLE_1_SHOWN MARKER_TRUCKING_MISSION MISSION_INTRO_PASSED STAT_UNLOCKED_CITIES_NUMBER SHOOTING_AVAILABLE TAGS_PAINTED_PERCENTAGE MISSION_RUNNING_DOG_FAILED MARKER_EMMETS_GUN PICKUP_EMMETS_COLT45 STAT_LUNG_CAPACITY ! TIME_HOURS " TIME_MINS # TIME_FROM_LAST_CALL_GOT_FLAG ' WEEKDAY ( FLIGHT_SCHOOL_INTRO_FLAG * ACTIVE_INTERIOR + SELECTED_MENU_ITEM - TEMPVAR_ACTOR_CAR 0 TEMPVAR_CAR_TYPE 1 HELP_VALET_SHOWN 2 HELP_DENISE_SHOWN 3 HELP_STEALTH_SHOWN 4 HELP_INTRO_SHOWN 6 LS_FINAL_MISSIONS_STARTED 9 HELP_TRUCKER_MISSIONS_SHOWN > CATALINA_TOTAL_PASSED_MISSIONS @ HELP_GROOVE_SHOWN A MARKER_WANG_CARS B AMMU_ICONS_SHOWN C DISTANCE_BETWEEN_POINTS D TEMPVAR_X_COORD E TEMPVAR_Y_COORD F TEMPVAR_Z_COORD G TEMPVAR_ANGLE H TEMPVAR_FLOAT_1 I TEMPVAR_FLOAT_2 J TEMPVAR_FLOAT_3 K HELP_BICYCLE_2_SHOWN R HELP_DRIVEBY_SHOWN S HELP_FOLLOW_ICON_SHOWN T HELP_CAMERA_AND_RADIO_SHOWN U MISSION_BACK_TO_SCHOOL_PASSED V MISSION_LEARNING_TO_FLY_PASSED W MISSION_KICKSTART_PASSED Z HELP_SF_PHOTOS_SHOWN j HELP_WASTED_SHOWN w CUSTOM_TOURNAMENT_FLAG y LSGYM_ICON z STAT_CYCLING_SKILL { PICKUP_INFO_CONVERSATION | HELP_CHAT_SHOWN } HELP_BUSTED_SHOWN ~ SHOW_SHOP_SPHERE ⬠ACTOR_SMOKE â ACTOR_SWEET Æ ACTOR_RYDER â ACTOR_CESAR ⦠ACTOR_OG_LOC â SMOKE_CAR â¡ SWEET_CAR Ë RYDER_CAR â° ACTOR_TRUTH â ACTOR_CATALINA â ONMISSION_PARAMEDIC â ONMISSION_FIREFIGHTER ⢠HELP_FIRETRUCK_SHOWN â ONMISSION_STUNT_BMX Ë ONMISSION_STUNT_NRG500 ⢠CURRENT_LANGUAGE SECOND_PLAYER ⺠SECOND_PLAYER_ACTOR Å ONMISSION_BURGLARY ¥ ONMISSION_CHILIAD ¯ TOTAL_PASSENGERS_DROPPEDOFF ´ HELP_TOGGLE_ODDJOB_SHOWN µ ONMISSION_TAXI ¶ CURRENT_TIME_IN_MS ¸ TEMPVAR_CALL_TIME ¹ TIME_FROM_LAST_CALL º STAT_STAMINA » ONMISSION_COURIER ½ LOWR_CONT_SCRIPT_LAUNCHED à MISSION_CESAR_VIALPANDO_PASSED Ä HELP_CROUPIER_UNIFORM_SHOWN à HELP_SWIM_SHOWN ø CURRENT_FLIGHT_RECORD RACE_INDEX ` GIRL_DESIRED_PROGRESS_TO_INVITE a GIRL_PROGRESS g GIRL_DESIRED_SEXAPPEAL m GIRLFRIEND ⦠GIRL_DATED_NOW â° GIRLMARKER GIRLS_GIFTS_BITMASK â GYM_STAT_FAT â GARAGE_BODLAWN_ICON Ë ONMISSION ⢠HELP_SPRAYCAN_SHOWN GARAGE_MODLAST_ICON BCESAR2_SCRIPT_LAUNCHED ¡ BCESAR3_SCRIPT_LAUNCHED ¢ X_PERSHING_SQUARE_LS ¦ Y_PERSHING_SQUARE_LS § Z_PERSHING_SQUARE_LS ¨ MARKER_SWEET_HOUSE ³ MARKER_CRASH_LS ¶ MARKER_CESAR_LS ¸ ICON_CJ ¹ ICON_SWEET º ICON_RYDER » ICON_BIG_DMOKE ½ ICON_OG_LOC ¾ ICON_CRASH ¼ ICON_CESAR ¿ INTRO_TOTAL_PASSED_MISSIONS à SWEET_TOTAL_PASSED_MISSIONS à RYDER_TOTAL_PASSED_MISSIONS Ã
SMOKE_TOTAL_PASSED_MISSIONS à OG_LOC_TOTAL_PASSED_MISSIONS à CRASH_LS_TOTAL_PASSED_MISSIONS à MISSION_LOWRIDER_PASSED à LS_FINAL_TOTAL_PASSED_MISSIONS à X_JOHNSON_HOUSE à Y_JOHNSON_HOUSE Ì Z_JOHNSON_HOUSE à X_SWEET_HOUSE à Y_SWEET_HOUSE à Z_SWEET_HOUSE Ä X_RYDER_HOUSE à Y_RYDER_HOUSE Ì Z_RYDER_HOUSE à X_BIG_SMOKE_HOUSE à Y_BIG_SMOKE_HOUSE Æ Z_BIG_SMOKE_HOUSE à X_OG_LOC_WORK à Y_OG_LOC_WORK à Z_OG_LOC_WORK à X_OG_LOC_HOUSE à Y_OG_LOC_HOUSE à Z_OG_LOC_HOUSE à X_CRASH_LS Ư Y_CRASH_LS Ì Z_CRASH_LS à X_CESAR_HOUSE à Y_CESAR_HOUSE á Z_CESAR_HOUSE â MARKER_CATALINA Ä MARKER_CESAR_MONTGOMERY Ã¥ MARKER_TRUTH_FARM æ ICON_CATALINA ç ICON_TRUTH è TRUTH_TOTAL_PASSED_MISSIONS ë CESAR_TOTAL_PASSED_MISSIONS Ì MISSION_BADLANDS_PASSED à X_ANGEL_PINE î Y_ANGEL_PINE ï Z_ANGEL_PINE Ä X_TRUTH_FARM ñ Y_TRUTH_FARM Ì£ Z_TRUTH_FARM ó X_ANGEL_PINE_MOTEL ô Y_ANGEL_PINE_MOTEL Æ¡ Z_ANGEL_PINE_MOTEL ö X_MONTGOMERY ÷ Y_MONTGOMERY ø Z_MONTGOMERY ù X_CATALINA_HOUSE ú X_LOCAL_LIQUOR_STORE û X_SMALL_TOWN_BANK ü X_TANKER_COMMANDER Æ° X_AGAINST_ALL_ODDS â« X_MEETING_CATALINA ÿ Y_CATALINA_HOUSE Y_LOCAL_LIQUOR_STORE Y_SMALL_TOWN_BANK Y_TANKER_COMMANDER Y_AGAINST_ALL_ODDS Y_MEETING_CATALINA Z_CATALINA_HOUSE Z_LOCAL_LIQUOR_STORE Z_SMALL_TOWN_BANK Z_TANKER_COMMANDER Z_AGAINST_ALL_ODDS
Z_MEETING_CATALINA MARKER_TRIADS_SF_GARAGE ICON_WOOZIE ICON_LOCOSYNDICATE ICON_CESAR_2 ICON_TRIADS ICON_RACE ICON_ZERO GARAGE_TOTAL_PASSED_MISSIONS ZERO_TOTAL_PASSED_MISSIONS WUZIMU_TOTAL_PASSED_MISSIONS STEAL_TOTAL_PASSED_MISSIONS SYNDICATE_TOTAL_PASSED_MISSIONS ! CRASH_SF_TOTAL_PASSED_MISSIONS " X_SF_GARAGE # Y_SF_GARAGE $ Z_SF_GARAGE % X_ZERO_RC_SHOP & Y_ZERO_RC_SHOP ' Z_ZERO_RC_SHOP ( X_WOOZIE_HOUSE ) Y_WOOZIE_HOUSE * Z_WOOZIE_HOUSE + X_SF_GARAGE_2 , Y_SF_GARAGE_2 - Z_SF_GARAGE_2 . X_JIZZY_CLUB / Y_JIZZY_CLUB 0 Z_JIZZY_CLUB 1 X_RACE_TOURNAMENT_POINT 2 Y_RACE_TOURNAMENT_POINT 6 Z_RACE_TOURNAMENT_POINT : X_SF_GARAGE_3 > Y_SF_GARAGE_3 ? Z_SF_GARAGE_3 @ X_DRIVING_SCHOOL A Y_DRIVING_SCHOOL B Z_DRIVING_SCHOOL C ICON_TORENO J ICON_AIRYARD K ICON_TRIADS_CASINO L ICON_MADDOG M ICON_MAFIA_CASINO N ICON_SCHOOL O MARKER_PILOT_SCHOOL P TORENO_TOTAL_PASSED_MISSIONS Q ICON_CASH R CASINO_TOTAL_PASSED_MISSIONS U HEIST_TOTAL_PASSED_MISSIONS X X_TIERRA_ROBADA_RANCH Y Y_TIERRA_ROBADA_RANCH Z Z_TIERRA_ROBADA_RANCH [ X_OLD_AIRPORT \ Y_OLD_AIRPORT ] Z_OLD_AIRPORT ^ X_THE_FOUR_DRAGONS_CASINO _ Y_THE_FOUR_DRAGONS_CASINO ` Z_THE_FOUR_DRAGONS_CASINO a X_THE_FOUR_DRAGONS_CASINO_2 b Y_THE_FOUR_DRAGONS_CASINO_2 c Z_THE_FOUR_DRAGONS_CASINO_2 d X_PRICKLE_PINE_LV e Y_PRICKLE_PINE_LV f Z_PRICKLE_PINE_LV g X_ROYAL_CASINO h Y_ROYAL_CASINO i Z_ROYAL_CASINO j X_CALIGULA_PALACE k Y_CALIGULA_PALACE l Z_CALIGULA_PALACE m ICON_CJ_2 p ICON_SWEET_2 q MANSION_TOTAL_PASSED_MISSIONS r GROVE_TOTAL_PASSED_MISSIONS s MARKER_QUARRY_MISSION t RIOT_TOTAL_PASSED_MISSIONS u HELP_GIMP_SUIT_SHOWN w X_MADD_DOGG_CRIB y Y_MADD_DOGG_CRIB z Z_MADD_DOGG_CRIB { PICKUP_INFO_HOSPITAL PICKUP_INFO_HOSPITAL_2 PICKUP_INFO_POLICE Ÿ PARKED_HYDRA ¡ TOTAL_FOOD_EATEN ¢ FOOD_PLAYER_AGGRESSIVE_FLAG ¥ X_BUY_MARKER ¦ Y_BUY_MARKER § Z_BUY_MARKER ¨ X_START_ANIM_FOOD © Y_START_ANIM_FOOD ª Z_START_ANIM_FOOD « X_CAMERA ® Y_CAMERA ¯ Z_CAMERA ° AMMU_X_SELLER ± AMMU_Y_SELLER ² AMMU_Z_SELLER ³ CURRENT_SHOP_GXT_NAME à VIDEO_GAME à GS_GANG_MONEY_PICKUP à GS_GANG_TURF_CONTROLLED à GS_GANG_CASH à SCRIPT_STATUS à MISSION_LOCAL_LIQUOR_STORE_PASSED à MISSION_SMALL_TOWN_BANK_PASSED à MISSION_TANKER_COMMANDER_PASSED Ì ALL_CATALINA_MISSIONS_PASSED à CATALINA_SELECTED_MISSION à GYMFIGHT_INTERIOR Ä STAT_DRIVING_SKILL à HELP_TRI_CYCLING_SHOWN Ì HELP_TRI_STAMINA_SHOWN à HELP_BMX_CYCLING_SHOWN à HELP_TRI_NOCOCK_SHOWN Æ STUNT_MISSION_TYPE à BUY_INDEX à PROPERTY_BOUGHT_FLAGS à PROPERTY_INDEXES ø COLLECTED_OYSTERS COLLECTED_HORSHOES STAT_TAKEN_PHOTOS STAT_TAGS_SPRAYED ! _100_PERCENT_COMPLETE " STAT_PERCENTAGE_COMPLETED / GS_MONEY_PICKUP_EXISTS 0 PICKUP_KEYCARD 1 PICKUP_KEYCARD_COLLECTED 2 SAVE_PICKUPS a SAVE_PICKUPS_INDEX s SAVE_PICKUPS_EXIST t TOTAL_AVAILABLE_SAVE_PICKUPS u SAVE_PICKUPS_X v SAVE_PICKUPS_Y Ë SAVE_PICKUPS_Z SAVE_POINTS_X ¬ SAVE_POINTS_Y ¾ SAVE_POINTS_Z Ä SAVE_POINTS_ANGLE â LOWR_PLAYER_POINTS ú LOWR_OPPOSITION_POINTS û LOWR_LAST_DISPLAYED_TEXT_ID AUDIO_LINE_IS_ACTIVE ACTOR_SPEECH_GXT_REFERENCE ACTOR_SPEECH_WAV_FILE
CURRENT_WANTED_LIST IMPORT_CAR ^ IMPORT_CAR_PRICE _ WANTEDCROSSOFF_OBJECTS ` WANTED_LIST_OBJECT { CAR_MODELS_TO_EXPORT EXPORT_CARS_STATUS $ IMPORT_CARS_MODEL . UNLOCKED_IMPORT_CARS 4 IMPORT_PANEL_ROW } IMPORT_MODEL_NAME IMPORT_CAR_PANEL â IMPORT_CAR_NAMES Æ IMPORT_DAYS IMPORT_NEW_AVAILABLE_CARS_NUMBER HELP_IMPORT_SHOWN Ÿ ALL_CARS_COLLECTED_FLAG IMPORT_PRICE_MULTIPLIER ¢ EXPORT_PRICE_MULTIPLIER £ EXPORT_PRICE_HEALTH_MULTIPLIER ¤ IMPORT_CAR_HANDLES ¥ AIRPORT_OPEN_FLAG ³ GIRLRESPECT ´ GF_WAIT_TIME ¼ GFSEX_EXCITEMENT à GFSEX_POWER à GF_CENSORE_FLAG Ä GF_ANIM_TIME à GIRLDOORS à PLAYER_IN_INTERIOR á ACTIVE_INTERIOR_NAME ä INTERIOR_DECISION_MAKER_A è INTERIOR_DECISION_MAKER_B é PLAYER_WANTED_LEVEL ë HJ_BONUS HJ_PLAYER_CAR
HJ_BEGIN_STUNT_FLAG HJ_STUNT_HEIGHT HJ_STUNT_BONUS_MULT HJ_STUNT_FLIPPING_FLAG HJ_STUNT_FLIPS HJ_STUNT_HEIGHT_REM HJ_STUNT_DISTANCE_MAX_REM HJ_STUNT_DISTANCE_MAX_INT HJ_STUNT_ROTATION_INT HJ_STUNT_BONUS HJ_STUNT_BONUS_TEMP HJ_CAR_Z_MAX HJ_CAR_X HJ_CAR_Y HJ_CAR_Z HJ_CAR_X_BEGIN_STUNT HJ_CAR_Y_BEGIN_STUNT HJ_CAR_Z_BEGIN_STUNT HJ_CAR_X_END_STUNT HJ_CAR_Y_END_STUNT HJ_STUNT_DISTANCE_MAX_FLOAT ! HJ_CAR_ANGLE_BEGIN_STUNT " HJ_CAR_ANGLE # HJ_STUNT_ROTATION_FLOAT & HJ_TWOWHEELS_TIME ' HJ_TWOWHEELS_DISTANCE_METERS_INT ( HJ_TWOWHEELS_DISTANCE_METERS_REM ) HJ_TWOWHEELS_DISTANCE_FEET * HJ_TWOWHEELS_DISTANCE_FLOAT + HJ_TWOWHEELS_DISTANCE_METERS_FLOAT , HJ_TWOWHEELS_DISTANCE_FEET_FLOAT - HJ_WHEELIE_TIME . HJ_WHEELIE_DISTANCE_METERS_INT / HJ_WHEELIE_DISTANCE_METERS_REM 0 HJ_WHEELIE_DISTANCE_FEET 1 HJ_WHEELIE_DISTANCE_FLOAT 2 HJ_WHEELIE_DISTANCE_METERS_FLOAT 3 HJ_WHEELIE_DISTANCE_FEET_FLOAT 4 HJ_STOPPIE_TIME 5 HJ_STOPPIE_DISTANCE_METERS_INT 6 HJ_STOPPIE_DISTANCE_METERS_REM 7 HJ_STOPPIE_DISTANCE_FEET 8 HJ_STOPPIE_DISTANCE_FLOAT 9 HJ_STOPPIE_DISTANCE_METERS_FLOAT : HJ_STOPPIE_DISTANCE_FEET_FLOAT ; HJ_TEMP_FLOAT = CELLPHONE_CALL_ID â CALL_TIME_STORED_FLAG ⦠CALL_ANSWERED â HELP_SKIPCALL_SHOWN STAT_PROGRESS_WITH_MILLIE â¹ RECALL_TIME Å DIALOG_INDEX DIALOG_ARRAY_SIZE DIALOG_WAV_ID DIALOG_WAV DIALOG_SUBTITLES ¥ STAT_FAT à MISSION_VIGILANTE_PASSED Ä MISSION_BURGLARY_PASSED Ì MISSION_TAXI_PASSED à MISSION_TRUCKING_PASSED à MISSION_QUARRY_PASSED Æ PARACHUTE_CREATION_STAGE à FREEFALL_STAGE é ALL_OUSTERS_COLLECTED Ì ALL_HORSESHOES_COLLECTED à ALL_PHOTOS_TAKEN î ALL_TAGS_SPRAYED ï X_PROPERTY_TO_BUY ô Y_PROPERTY_TO_BUY Z_PROPERTY_TO_BUY 4 ZERO_RCSHOP_BOUGHT T BUY_ASSET_PICKUPS ⢠PROPERTY_BUYING_NOW à MARKER_IDLEWOOD_BARBER à MARKER_IDLEWOOD_PIZZERIA à MARKER_GANTON_CLOTHES_SHOP à BURGLARY_NOISE_F BURGLARY_DETECTED_FLAG ONMISSION_MIKE_TORENO MISSION_CHILIAD_CHALLENGE_PASSED HELP_CHILIAD_CYCLING_SHOWN
MISSION_BEATTHECOCK_PASSED MISSION_BEATTHECOCK_TYPE VALET_PARKED_CARS_NUMBER 8 SHOOTING_X 9 SHOOTING_Y = SHOOTING_Z A SHOOTING_INDEX F ONMISSION_SHOOTING G SHOOTING_INDEX_2 H IMPOUND_TOWN_NUMBER I CURRENT_TOWN_NUMBER J FLAG_PLAYER_IN_CRANE v MISSION_BLOODRING_PASSED ⢠FLIGHT_SCHOOL_RECORDS â FLIGHT_SCHOOL_CONTESTS_PASSED FLIGHT_SCHOOL_CURRENT_CONTEST ¡ FLIGHT_SCHOOL_BRIEF_PLAYED ¢ PILOT_LICENSE_OBTAINED £ PARKED_RUSTLER ¤ PARKED_STUNT ¥ PARKED_HUNTER ¦ PARKED_RUSTLER_EXISTS § PARKED_STUNT_EXISTS ¨ PARKED_HUNTER_EXISTS © MISSION_BOAT_SCHOOL_PASSED ± PARKED_MARQUIS_EXISTS à PARKED_SQUALO_EXISTS à PARKED_JETMAX_EXISTS Ä PARKED_MARQUIS à PARKED_SQUALO Ã
PARKED_JETMAX à MISSION_PIMPING_PASSED à MISSION_COURIER_LS_PASSED à MISSION_COURIER_LV_PASSED à MISSION_COURIER_SF_PASSED à PARKED_FREEWAY_EXISTS PARKED_FCR900_EXISTS PARKED_NRG500_EXISTS PARKED_FREEWAY PARKED_FCR900 â PARKED_NRG500 â BCESAR2_TIMES_PASSED â MISSION_WUZIMU_STARTED_FLAG â BCESAR2_PASSED_ONCE â MISSION_DRIVING_SCHOOL_PASSED ⢠HELP_RESPECT_SHOWN CURRENT_TOURNAMENT ¡ RACES_BEST_RESULT ¢ RACES_CURRENT_BEST_TIME à RACES_NEW_BEST_TIME Ì RACES_WON ü RACES_WON_NUMBER ALL_RACES_WON_PRIZE_FLAG CARMOD_DISABLED_FLAG CATALINA_DIALOG_LIQUOR_STORE_PLAYED CATALINA_DIALOG_BETTING_SHOP_PLAYED LEVIATHAN_PARKED ONMISSION_GYMFIGHT l SELLER_MODEL o GYMS_ACCESSIBLE_FLAG p SHOPPINGITEM_MODELCRC à SHOPPINGITEM_BODYPART à GIMP_SUIT_AVAILABLE û VALET_UNIFORM_AVAILABLE ü CROUPIER_UNIFORM_AVAILABLE Æ° COP_UNIFORM_AVAILABLE â« RURAL_CLOTHES_AVAILABLE ÿ RACING_SUIT_AVAILABLE
MEDIC_UNIFORM_AVAILABLE
PIMP_SUIT_AVAILABLE
SFGYM_ICON F
LVGYM_ICON G
OBJECT_M_A51_BLASTDOORR k
OBJECT_M_A51_BLASTDOORL l
CRANE_MAGNET ©
FLAG_PLAYER_ATTACK_FOOD_SELLER ¼
SHOPS_PLAYER_CASH Ã
PARKED_RHINO Ã
MISSION_BMX_STUNT_PASSED ë
MISSION_NRG500_STUNT_PASSED Ì
STUNT_MISSIONS_BESTTIME Ã
PARKED_BMX_GLEN_PARK ï
X_STUNT_MISSION_BMX Ä
Y_STUNT_MISSION_BMX ñ
Z_STUNT_MISSION_BMX ̣
PARKED_NRG500_EASTER_BASIN ó
X_STUNT_MISSION_NRG500 ô
Y_STUNT_MISSION_NRG500 Æ¡
Z_STUNT_MISSION_NRG500 ö
PARKED_GIRLFRIEND_CARS PARKED_GIRLFRIEND_CARS_NUMPLATE PARKED_IMPEXPM_CARS COLOR_RED E
COLOR_GREEN F
GAMBLES_CASHWIN G
X_BCE2_CHECKPOINTS Y Y_BCE2_CHECKPOINTS ® Z_BCE2_CHECKPOINTS X_BCE2_PATRIOT_CHECKPOINTS X Y_BCE2_PATRIOT_CHECKPOINTS Ì Z_BCE2_PATRIOT_CHECKPOINTS @ OBJECT_M_A51_VENTCOVERB 9 PARKED_PLANES E PARKED_SF_PLANES a BURGLARY_NOISE_I DANCE_SCORE ° DANCE_ANIM ³ DANCE_ANIM_IFP » CURRENT_MONTH_DAY á CURRENT_MONTH â GYM_MONTH_DAY_WHEN_LIMIT_REACHED Ä GYM_MONTH_WHEN_LIMIT_REACHED ä GYM_DAY_LIMIT Ã¥ SHTR_CHARACTERS i BEEFYBARON_TIME I BEEFYBARON_SCORE J CPRACE_DEBUG_CHECKPOINT_INDEX / CAT1_PICKUPS_COLLECTED K STAT_LUNG_CAPACITY_FOR_WUZI _ SYN2_TIME_UNTIL_BACKUP â ZERO4_TIME ZERO4_CAR_HEALTH TRUCKING_TOTAL_PASSED_MISSIONS à QUARRY_MISSIONS_PASSED ë QUARRY_STAGE Æ¡ PARAMEDIC_MISSION_LEVEL BUGRLARY_CASH $ BURGLARY_GARAGES % BURGLARY_DAYLIGHT + BURGLARY_ESCAPE_TIME_SEC , BURGLARY_TIME_LEFT - PICKUP_PARACHUTE M BCE_CHECKPOINTS_INDEX à ROULETE_CASH_WON f! ROULETE_PLAYER_CASH o! STAT_GAMBLING_SKILL p! ROULETE_CHIPS q! GYM_GYMBIKE_POWER
" GYM_GYMBIKE_LEVEL " GYM_GYMBIKE_DISTANCE " GYM_BENCH_WEIGHT #" GYM_STAT_BENCH_HEAVIEST_WEIGHT $" GYM_DUMBBELLS_PANEL 7" GYM_DUMBBELLS_PANEL_SELECTED_INDEX <" GYM_STAT_DUMBBELLS_HEAVIEST_WEIGHT B" GYM_DUMBBELLS_WEIGHT C" HIGH_CARDS_NUMBER ¤" POKER_X_CARD ©" POKER_Y_CARD ®" POKER_Y_ROW ½" POKER_X_BET_ONE ³" POKER_Y_BET_ONE ´" POKER_X_DEAL µ" POKER_Y_DEAL ¶" POKER_X_COL ·" POKER_COUNTER Ã" POKER_X_SCREEN Ì" POKER_Y_SCREEN Ã" POKER_CARD_HEIGHT Ã" POKER_CARD_WIDTH Ư" POKER_HOLD_BUTTON_OFFSET Ì" POKER_HOLD_WIDTH Ã" POKER_HOLD_HEIGHT à " POKER_BORDER_THICKNESS á" POKER_DEAL_WIDTH ä" POKER_DEAL_HEIGHT Ã¥" POKER_BET_ONE_WIDTH æ" POKER_BET_ONE_HEIGHT ç" POKER_X_LINE è" POKER_Y_LINE ñ" POKER_LINE_WIDTH ú" POKER_LINE_HEIGHT # POKER_X_TEXT_SCALE # POKER_Y_TEXT_SCALE # POKER_TEXT_COLOR_R # POKER_TEXT_COLOR_G # POKER_TEXT_COLOR_B $# POKER_TEXT_FONT *# POKER_TEXT_CENTRE 0# POKER_TEXT_EDGE 6# POKER_TEXT_EDGE_R <# POKER_TEXT_EDGE_G B# POKER_TEXT_EDGE_B H# POKER_BUTTON_TEXT_OFFSET N# POKER_TILE_TYPE O# POKER_TABLE_X P# POKER_TABLE_Y Q# POKER_TABLE_WIDTH R# POKER_TABLE_HEIGHT S# POKER_TILE_WIDTH k# POKER_TILE_HEIGHT l# BJACK_X_PLAYER_SPRITE o# BJACK_Y_PLAYER_SPRITE w# BJACK_CARD_WIDTH ¯# BJACK_CARD_HEIGHT °# BJACK_BORDER_WIDTH ²# BJACK_CARD_ID ´# BJACK_PLAYER_CANNOT_SPLIT Ã# BJACK_PLAYER_HAS_SPLIT Ã# BJACK_PLAYER_CANNOT_DOUBLE Ã# BJACK_PLAYER_HAS_DOUBLED1 Ä# BJACK_PLAYER_HAS_DOUBLED2 Ã# BJACK_PLAYER_HAS_STUCKED1 Ì# BJACK_PLAYER_HAS_STUCKED2 Ã# BJACK_PLAYER_HAS_HIT1 Ã# BJACK_DEALER_HAS_STUCK Æ # BJACK_PLAYER_HAS_QUIT Ã# BJACK_PLAYER_HAS_WON1 Ã# BJACK_PLAYER_HAS_WON2 Ã# BJACK_PLAYER_HAS_INPUT Ã# BJACK_DEALER_WINS_BY_DEFAULT Ã# BJACK_PLAYER_TOTAL1 Ã# BJACK_PLAYER_TOTAL1_B Ã# BJACK_PLAYER_TOTAL2 Ư# BJACK_PLAYER_TOTAL2_B Ì# BJACK_DEALER_TOTAL Ã# BJACK_DEALER_TOTAL2 à # BJACK_DEALER_GOT_ACE á# BJACK_PLAYER_GOT_ACE1 â# BJACK_PLAYER_GOT_ACE2 Ä# BJACK_PLAYER_GOT_BJACK ä# BJACK_PLAYER_CASH æ# BJACK_LAST_BET ç# BJACK_BET1 è# BJACK_BET2 é# BJACK_BET_STEP ê# BJACK_HALF_BET Ì# BJACK_REFUND Ã# BJACK_INITIAL_STAKE î# BJACK_PAYOUT ï# MAX_WAGER Ä# BJACK_CHEAT_CARD_ID $ BJACK_X_SCREENPOS
$ BJACK_Y_SCREENPOS ($ BJACK_X_CHIP_OFFSET C$ BJACK_Y_CHIP_OFFSET K$ BJACK_Z_CHIP_OFFSET S$ BJACK_FLAG_CARD_CHEAT ^$ PLANES_DAYNAMES % PLANES_WEEKDAY % PLANES_STAT_UNLOCKED_CITIES_NUMBER % PLANES_CONVERSATION_YES % PLAINS_PLANE_FLYWAY #% TRAINS_TEXT_SHOWN 3% TRAINS_TRAIN_HANDLE 4% TRAINS_TRAIN_SPEED 5% AMMU_SELLER D% AMMU_WEAPON_COST E% AMMU_AVAILABLE_WEAPONS F% AMMU_WEAPON_NAME I% AMMU_INTERIOR_NAME K% AMMU_SELECTED_WEAPON_WEAPON_GROUP O% AMMU_SELECTED_WEAPON P% AMMU_SELECTED_WEAPON_MODEL Q% AMMU_SELLER_ANIMATION Z% AMMU_STAGE k% FLAG_AMMU_SELLER_ATTACK_PLAYER l% AMMU_SELLER_ANIMATION_TIME m% AMMU_SELLER_ANGLE n% AMMU_PLAYER_ANGLE o% AMMU_X_OFFSET t% AMMU_Y_OFFSET u% AMMU_Z_OFFSET v% AMMU_X_AIM_CAMERA w% AMMU_Y_AIM_CAMERA x% AMMU_Z_AIM_CAMERA y% TATOO_SELECTED_TORSO_PART î% FOOD_SELLER 0' FOOD_SELLER_EXISTS 1' JFUD_SELECTED_FOOD 5' JFUD_STAGE >' JFUD_STAT_FAT E' JFUD_PLAYER_HEALTH F' JFUD_X_FOOD_SELLER I' JFUD_Y_FOOD_SELLER J' JFUD_Z_FOOD_SELLER K' JFUD_FOOD_SELLER_ANGLE L' JFUD_X_OFFSET M' JFUD_Y_OFFSET N' JFUD_Z_OFFSET O' JFUD_X_CAMERA Q' JFUD_Y_CAMERA R' JFUD_Z_CAMERA S' JFUD_X_AIM_CAMERA T' JFUD_Y_AIM_CAMERA U' JFUD_Z_AIM_CAMERA V' JFUD_LOW_FOOD_MODEL W' JFUD_MED_FOOD_MODEL X' JFUD_HIGH_FOOD_MODEL Y' JFUD_HEALTHY_FOOD_MODEL Z' CARMOD_CAR ¿( CARMOD_MENU_COLORS º( CRANE_ROPE_LENGTH ) VALET_CAR ÿ) VALET_CAR_DRIVER ú) VALET_STAGE ½* FLAG SRC ⢠{$CLEO}
thread "MEMO"
:memo1
wait 0
if
0ADC: test_cheat "MEMO"
else_jump @memo1
0AC6: 0@ = label @TEXT offset
SAMP.ShowDialog(2, "POLICE", 0@, "OK", "Close", DIALOG_STYLE_LIST)
goto @memo1
:TEXT
hex
"C0: Can su tro giup cua tat ca don vi" 0A
"C1: Bao cao / Tra loi" 0A
"C2: Dang den hien truong" 0A
"C3: Tu choi / Dang ban" 0A
"C4: Xac nhan / Dong y" 0A
"C5: Giu vi tri" 0A
"C6: Bao cao vi tri" 0A
"C7: Onduty" 0A
"C8: Offduty" 0A
"C9: Can xe cuu thuong" 0A
"C10: Da bat duoc doi tuong" 0A
"C11: Cac don vi tap trung" 0A
"C12: Thong tin doi tuong" 0A
"C13: Nhiem vu hoan thanh" 0A
"C14: Co no sung" 0A
"C15: Tai nan" 00
end¡ __SBFTR