CLEO Help I NEED YOUR HELP PLZZZ....

CLEO related
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ChristianIvann0939

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Hello there guys, i want to add ACTIVATION/DEACTIVATION into my infinite health cleo mod.How?

Activate/Deactivate= f12

Is there any way how to add into it?

Heres the cleo codes.
Code:
// This file was decompiled using sascm.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013

{$VERSION 3.1.1000}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 

:NONAME_2
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @NONAME_2 
062A: change_float_stat 24 to 1000.0 
Actor.SetMaxHealth($PLAYER_ACTOR, 1000)
Actor.Health($PLAYER_ACTOR) = 1000
jump @NONAME_54 

:NONAME_54
wait 0 
1@ = Actor.Health($PLAYER_ACTOR)
1@ += 1000 
Actor.Health($PLAYER_ACTOR) = 1@
else_jump @NONAME_96 
jump @NONAME_54 

:NONAME_96
wait 0 
jump @NONAME_2

I REALLY REALLY NEED YOUR HELP PLZZZ
:megusta: :megusta::megusta:
 

xzytro

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// This file was decompiled using sascm.ini published by GTAG ( http://gtag.gtagaming.com/opcode-database ) on 14.6.2013

{$VERSION 3.1.1000}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:ACTIVATION_CHECK
wait 0
if
0AB0: key_pressed 123
else_jump @ACTIVATION_CHECK
0ACD: show_text_highpriority "ACTIVATED" time 1500

:NONAME_2
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_2
062A: change_float_stat 24 to 1000.0
Actor.SetMaxHealth($PLAYER_ACTOR, 1000)
Actor.Health($PLAYER_ACTOR) = 1000
jump @NONAME_54

:NONAME_54
wait 0
1@ = Actor.Health($PLAYER_ACTOR)
1@ += 1000
Actor.Health($PLAYER_ACTOR) = 1@
else_jump @DEACTIVATION_CHECK
jump @NONAME_54

:NONAME_96
wait 0
jump @NONAME_2

:DEACTIVATION_CHECK
wait 0
if
0AB0: key_pressed 123
else_jump @NONAME_96
0ACD: show_text_highpriority "DEACTIVATED" time 1500
wait 2000
jump @ACTIVATION_CHECK
 

ChristianIvann0939

Active member
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// This file was decompiled using sascm.ini published by GTAG ( http://gtag.gtagaming.com/opcode-database ) on 14.6.2013

{$VERSION 3.1.1000}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:ACTIVATION_CHECK
wait 0
if
0AB0: key_pressed 123
else_jump @ACTIVATION_CHECK
0ACD: show_text_highpriority "ACTIVATED" time 1500

:NONAME_2
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_2
062A: change_float_stat 24 to 1000.0
Actor.SetMaxHealth($PLAYER_ACTOR, 1000)
Actor.Health($PLAYER_ACTOR) = 1000
jump @NONAME_54

:NONAME_54
wait 0
1@ = Actor.Health($PLAYER_ACTOR)
1@ += 1000
Actor.Health($PLAYER_ACTOR) = 1@
else_jump @DEACTIVATION_CHECK
jump @NONAME_54

:NONAME_96
wait 0
jump @NONAME_2

:D :D:D EACTIVATION_CHECK
wait 0
if
0AB0: key_pressed 123
else_jump @NONAME_96
0ACD: show_text_highpriority "DEACTIVATED" time 1500
wait 2000
jump @ACTIVATION_CHECK

WoW mate thank you very very very very very much much.. :happy: :happy::happy: :happy: :happy::happy: :happy: :happy::happy:
 

ChristianIvann0939

Active member
Joined
Oct 30, 2013
Messages
68
Reaction score
0
// This file was decompiled using sascm.ini published by GTAG ( http://gtag.gtagaming.com/opcode-database ) on 14.6.2013

{$VERSION 3.1.1000}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:ACTIVATION_CHECK
wait 0
if
0AB0: key_pressed 123
else_jump @ACTIVATION_CHECK
0ACD: show_text_highpriority "ACTIVATED" time 1500

:NONAME_2
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_2
062A: change_float_stat 24 to 1000.0
Actor.SetMaxHealth($PLAYER_ACTOR, 1000)
Actor.Health($PLAYER_ACTOR) = 1000
jump @NONAME_54

:NONAME_54
wait 0
1@ = Actor.Health($PLAYER_ACTOR)
1@ += 1000
Actor.Health($PLAYER_ACTOR) = 1@
else_jump @DEACTIVATION_CHECK
jump @NONAME_54

:NONAME_96
wait 0
jump @NONAME_2

:D :D:D EACTIVATION_CHECK
wait 0
if
0AB0: key_pressed 123
else_jump @NONAME_96
0ACD: show_text_highpriority "DEACTIVATED" time 1500
wait 2000
jump @ACTIVATION_CHECK

YO YO YO YO BUT THE DEACTIVATION IS NOT WORKING :cry: :cry::cry: :cry: :cry::cry: :cry: :cry::cry: :cry: :cry::cry: :cry: :cry::cry: :megusta: :megusta::megusta: :megusta: :megusta::megusta: :megusta: :megusta::megusta: :megusta: :megusta::megusta: :megusta: :megusta::megusta:
 
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