Lagshot Trigger

FleeXo

New member
Joined
Aug 21, 2016
Messages
2
Reaction score
0
Hey,
is there any way to get the "value" of the hitbox?

It works fine with the green triangle (problem is, that it doesn't dissapear, when I'm not aiming at the target), but I need it for a Lagshot server.
 

AR3S

Active member
Joined
Apr 7, 2016
Messages
41
Reaction score
0
0xB6F3B8 + 0x79C = 0 after sendinput will make it disappear
 

FleeXo

New member
Joined
Aug 21, 2016
Messages
2
Reaction score
0
Isnt there a cleaner way?

I dont like to work with positive/negativ edges, in my eyes its a rly dirty and inaccurate programming style.
 
Joined
Dec 31, 2015
Messages
712
Reaction score
27
FleeXo said:
Isnt there a cleaner way?

I dont like to work with positive/negativ edges, in my eyes its a rly dirty and inaccurate programming style.

Man it's clean AF
Send any input (you have to, otherwise game will crash dunno why) then read pointer from 0xB6F3B8, offset it to 0x79C and simply write 0 into it
Triangle should disappear forever if you're not targeting at the enemy, and will rendered again if you are
I did it in C#, dunno how will you do it in C++  :surprised:

Code:
                    TargetCPed = _read(processHandleRead, TargetCPedPointer);
                    TargetCPed += 0x79C;
                    _writeInt(processHandleWrite, TargetCPed, 0);
There's some keystates I've found : 
(4 bytes) B7347A left mouse state (set 255)
(4 bytes) B73476 shift state (set 00FF0000)
(4 bytes) B73492 right mouse state (16711680)
(4 bytes) B6F858 is aiming (53)

Or you can emulate left mouse click
 
Joined
Feb 18, 2005
Messages
2,965
Reaction score
271
Maybe this could help;
[shcode=cpp]
0x0060B89C - int - marker time
[/shcode]
The time in ms the marker is active, set it to zero once.
 
Top