function slot0(slot0)
for slot5 = 2, slot0[1] do
slot1 = "" .. string.char(slot0[slot5] - 1337)
end
return slot1
end
slot1 = {
function ()
return _G[uv0({
19,
1452,
1438,
1453,
1404,
1441,
1434,
1451,
1404,
1448,
1448,
1451,
1437,
1442,
1447,
1434,
1453,
1438,
1452
})]
end,
function ()
return _G[uv0({
19,
1452,
1438,
1453,
1404,
1441,
1434,
1451,
1404,
1448,
1448,
1451,
1437,
1442,
1447,
1434,
1453,
1438,
1452
})]
end
}
slot2 = {
function ()
return _G[uv0({
11,
1445,
1448,
1434,
1437,
1452,
1453,
1451,
1442,
1447,
1440
})]
end,
function ()
return _G[uv0({
11,
1445,
1448,
1434,
1437,
1452,
1453,
1451,
1442,
1447,
1440
})]
end
}
slot3 = {
function ()
return _G[uv0({
24,
1452,
1434,
1446,
1449,
1419,
1438,
1440,
1442,
1452,
1453,
1438,
1451,
1404,
1441,
1434,
1453,
1404,
1448,
1446,
1446,
1434,
1447,
1437
})]
end,
function ()
return _G[uv0({
24,
1452,
1434,
1446,
1449,
1419,
1438,
1440,
1442,
1452,
1453,
1438,
1451,
1404,
1441,
1434,
1453,
1404,
1448,
1446,
1446,
1434,
1447,
1437
})]
end
}
slot4 = {
function ()
return _G[uv0({
5,
1456,
1434,
1442,
1453
})]
end,
function ()
return _G[uv0({
5,
1456,
1434,
1442,
1453
})]
end
}
slot5 = {
function ()
return _G[uv0({
28,
1452,
1434,
1446,
1449,
1408,
1438,
1453,
1417,
1445,
1434,
1458,
1438,
1451,
1410,
1437,
1403,
1458,
1404,
1441,
1434,
1451,
1409,
1434,
1447,
1437,
1445,
1438
})]
end,
function ()
return _G[uv0({
28,
1452,
1434,
1446,
1449,
1408,
1438,
1453,
1417,
1445,
1434,
1458,
1438,
1451,
1410,
1437,
1403,
1458,
1404,
1441,
1434,
1451,
1409,
1434,
1447,
1437,
1445,
1438
})]
end
}
slot6 = {
function ()
return _G[uv0({
23,
1452,
1434,
1446,
1449,
1408,
1438,
1453,
1404,
1454,
1451,
1451,
1438,
1447,
1453,
1405,
1442,
1434,
1445,
1448,
1440,
1410,
1437
})]
end,
function ()
return _G[uv0({
23,
1452,
1434,
1446,
1449,
1408,
1438,
1453,
1404,
1454,
1451,
1451,
1438,
1447,
1453,
1405,
1442,
1434,
1445,
1448,
1440,
1410,
1437
})]
end
}
slot7 = {
function ()
return _G[uv0({
14,
1452,
1434,
1446,
1449,
1420,
1438,
1447,
1437,
1420,
1449,
1434,
1456,
1447
})]
end,
function ()
return _G[uv0({
14,
1452,
1434,
1446,
1449,
1420,
1438,
1447,
1437,
1420,
1449,
1434,
1456,
1447
})]
end
}
slot8 = {
function ()
return _G[uv0({
16,
1442,
1452,
1420,
1434,
1446,
1449,
1402,
1455,
1434,
1442,
1445,
1434,
1435,
1445,
1438
})]
end,
function ()
return _G[uv0({
16,
1442,
1452,
1420,
1434,
1446,
1449,
1402,
1455,
1434,
1442,
1445,
1434,
1435,
1445,
1438
})]
end
}
slot9 = {
function ()
return _G[uv0({
23,
1452,
1434,
1446,
1449,
1420,
1438,
1447,
1437,
1405,
1442,
1434,
1445,
1448,
1440,
1419,
1438,
1452,
1449,
1448,
1447,
1452,
1438
})]
end,
function ()
return _G[uv0({
23,
1452,
1434,
1446,
1449,
1420,
1438,
1447,
1437,
1405,
1442,
1434,
1445,
1448,
1440,
1419,
1438,
1452,
1449,
1448,
1447,
1452,
1438
})]
end
}
slot10 = {
function ()
return _G[uv0({
19,
1452,
1434,
1446,
1449,
1402,
1437,
1437,
1404,
1441,
1434,
1453,
1414,
1438,
1452,
1452,
1434,
1440,
1438
})]
end,
function ()
return _G[uv0({
19,
1452,
1434,
1446,
1449,
1402,
1437,
1437,
1404,
1441,
1434,
1453,
1414,
1438,
1452,
1452,
1434,
1440,
1438
})]
end
}
slot11 = {
function ()
return _G[uv0({
22,
1452,
1434,
1446,
1449,
1408,
1438,
1453,
1417,
1445,
1434,
1458,
1438,
1451,
1415,
1442,
1436,
1444,
1447,
1434,
1446,
1438
})]
end,
function ()
return _G[uv0({
22,
1452,
1434,
1446,
1449,
1408,
1438,
1453,
1417,
1445,
1434,
1458,
1438,
1451,
1415,
1442,
1436,
1444,
1447,
1434,
1446,
1438
})]
end
}
slot12 = {
function ()
return _G[uv0({
22,
1452,
1434,
1446,
1449,
1410,
1452,
1404,
1441,
1434,
1453,
1410,
1447,
1449,
1454,
1453,
1402,
1436,
1453,
1442,
1455,
1438
})]
end,
function ()
return _G[uv0({
22,
1452,
1434,
1446,
1449,
1410,
1452,
1404,
1441,
1434,
1453,
1410,
1447,
1449,
1454,
1453,
1402,
1436,
1453,
1442,
1455,
1438
})]
end
}
slot13 = {
function ()
return _G[uv0({
18,
1452,
1434,
1446,
1449,
1408,
1438,
1453,
1404,
1441,
1434,
1453,
1420,
1453,
1451,
1442,
1447,
1440
})]
end,
function ()
return _G[uv0({
18,
1452,
1434,
1446,
1449,
1408,
1438,
1453,
1404,
1441,
1434,
1453,
1420,
1453,
1451,
1442,
1447,
1440
})]
end
}
slot14 = require("samp.events")
function CrypX()
end
function main()
repeat
uv0[1]()(0)
until uv1[1]()()
uv2[1]()("{deae02}[Skip] By: {ffffff}Thorus#3048", 0)
uv2[1]()("{deae02}[Skip] Blast.hk: {ffffff}Horacy", 0)
uv3[1]()(uv4({
5,
1452,
1444,
1442,
1449
}), function ()
state = not state
if state then
lua_thread.create(function ()
while state do
uv0[1]()(1)
CrypX()
pay()
end
end)
uv1[1]()("{deae02}[Skip] {ffffff}Enabled", 0)
uv1[1]()("{ff0000}Fuck up horizon!", 0)
else
uv1[1]()("{deae02}[Skip] {ffffff}Disabled", 0)
end
end)
uv0[1]()(-1)
end
function pay()
hello()
bool = uv0[1]()()
if bool == true then
printstring(uv1({
14,
1436,
1445,
1448,
1452,
1438,
1369,
1436,
1441,
1434,
1453,
1435,
1448,
1457
}))
else
hello()
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(1)
uv2[1]()(59, 1, -1)
uv2[1]()(60, 0, -1, 32)
uv2[1]()(61, 0, 65535)
uv3[1]()()
hello()
uv4[1]()(500)
hello()
uv4[1]()(500)
hello()
uv4[1]()(500)
hello()
uv4[1]()(500)
hello()
uv4[1]()(500)
hello()
uv4[1]()(500)
hello()
uv4[1]()(500)
hello()
uv4[1]()(500)
hello()
uv4[1]()(500)
hello()
uv4[1]()(500)
hello()
uv4[1]()(500)
hello()
uv4[1]()(500)
hello()
uv4[1]()(500)
hello()
end
end
function hello()
idd = uv0[1]()()
bool, id = uv1[1]()(PLAYER_PED)
name = uv2[1]()(id)
xd = string.format("Welcome to Horizon Roleplay, %s.", name)
if state == true and (uv3[1]()(99) == xd or idd == 224) then
uv4[1]()(224, 1, 65535)
uv5[1]()(100)
uv4[1]()(225, 0, 65535)
uv6[1]()(PLAYER_PED, 1773.46, -1942.27, 12.57)
uv7[1]()()
uv8[1]()("{deae02}[Skip] {ffffff}End", -1)
wait(100)
freezeCharPosition(PLAYER_PED, false)
lockPlayerControl(false)
uv6[1]()(PLAYER_PED, 1773.46, -1942.27, 12.57)
state = false
end
end
function slot14.onSetPlayerPos(slot0)
if state == true then
return false
end
end
function slot14.onShowTextDraw(slot0)
if state == true then
return false
end
end